Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Are "they" planning on fixing the Orcish Mines stair issue?

 
   Game Forums (Home) -> Roguelike RSS
Next:  -Crawl- YAVP: Skeptic the GhFi (Omnipotent)  
Author Message
slyfrog

External


Since: Apr 17, 2006
Posts: 37



(Msg. 1) Posted: Wed Jun 07, 2006 7:02 pm
Post subject: Are "they" planning on fixing the Orcish Mines stair issue?
Archived from groups: rec>games>roguelike>misc (more info?)

Well, I just lost my first promising character to the Orcish Mine stair
issue, where you get stuck in an area because of odd staircase
movements.

No, I'm not engaging in dev bashing. Just wondering if they intend to
fix this, or is it viewed as not a bug but a "feature?"

 >> Stay informed about: Are "they" planning on fixing the Orcish Mines stair issue? 
Back to top
Login to vote
Erik Piper

External


Since: Mar 21, 2005
Posts: 395



(Msg. 2) Posted: Thu Jun 08, 2006 4:26 am
Post subject: Re: Are "they" planning on fixing the Orcish Mines stair issue? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

enurmi wrote:
> Erik Piper wrote:
> > Joshua Rodman wrote:

[staircase behavior -- the good, the bad, and the bugly]

> Speaking about strange phenomena and their possible buginess, has
> anyone (else) noticed potions of magic behaving strangely? I'm not at
> all sure about this, and I can't use wizard mode to check, but it seems
> that your maximum mp increases only when you are NOT in full mp. I
> think I have quaffed the potion twice while being in full mp and
> nothing has happened. Then I quaffed one just while ago while having
> (max-1) mp, and gained one or two points to max mp. If this is how it
> always works, I think it's a bit unintuitive. Is this a bug or feature
> or have I got it all wrong? I'm playing b26 with travel patch.

Here's what I see... (Nearly all comments below mine.)

case POT_MAGIC:
// "if we're drinking a potion of magic, then do this:"
mpr( "You feel magical!" );
// print this message -ep
new_value = 5 + random2avg(19, 2);
// set the variable called new_value to 5 + 2 random numbers
from 0 to 19 (I think), that is, 3 + 2d20 (I think).

// increase intrinsic MP points
if (you.magic_points + new_value > you.max_magic_points)
// If adding new_value to your current MP would take it over
your max...
{
new_value = (you.max_magic_points - you.magic_points)
// ...then set new_value equal to max MP minus current MP
(that is, just enough to put you at your current max)...

+ (you.magic_points + new_value - you.max_magic_points)
/ 4 + 1;
// ...plus the following: (current MP + new_value's
value from BEFORE the current operation - max MP) / 4 + 1.

// this step is the only one where current MP makes a
difference, and it's effectively being ADDED to new_value.
}

inc_mp( new_value, true );
// add new_value to current MP, and (since the second parameter
is set to true) if this puts you over max, raise the max.
break;

HOWEVER. Keep in mind, or be informed if you didn't know this before,
that high max MP values are squeezed downwards, and thus multiple
values will sometimes resolve to the same final result. That is, to
make up some fake numbers (too lazy to give a correct example), two
PCs, one with 48 MP behind the scenes and ones with 47 MP behind the
scenes, may both have a final MP of 44. Thus your MP gain from the
potion of magic may have been swallowed up by that.

e.

 >> Stay informed about: Are "they" planning on fixing the Orcish Mines stair issue? 
Back to top
Login to vote
slyfrog

External


Since: Apr 17, 2006
Posts: 37



(Msg. 3) Posted: Thu Jun 08, 2006 11:51 am
Post subject: Re: Are "they" planning on fixing the Orcish Mines stair issue? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Erik Piper wrote:

> I understand it's frustrating. Lots of things in roguelikes are
> frustrating. Some of them are downright unfair, or are bug effects.
> This one is not; you can overcome it, and you'll learn -- don't worry.


To be honest, I actually screwed up in my description. I did have a
teleporting ring. I did get out. My character died immediately
thereafter, as I attempted to press further down in the main dungeon
(heading for the Lair).

That being said, the real problem I had with this is even with the
teleportation ring, I could not find a way to get further down. I was
basically stuck at level 4. I teleported everywhere I could, and tried
every stairway combo I could, and could not find a stairway that
actually went down to level 5.
 >> Stay informed about: Are "they" planning on fixing the Orcish Mines stair issue? 
Back to top
Login to vote
slyfrog

External


Since: Apr 17, 2006
Posts: 37



(Msg. 4) Posted: Thu Jun 08, 2006 4:48 pm
Post subject: Re: Are "they" planning on fixing the Orcish Mines stair issue? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Martin Read wrote:
> slyfrog.RemoveThis@gmail.com wrote:
> >That being said, the real problem I had with this is even with the
> >teleportation ring, I could not find a way to get further down. I was
> >basically stuck at level 4. I teleported everywhere I could, and tried
> >every stairway combo I could, and could not find a stairway that
> >actually went down to level 5.
>
> There *are* only four levels to the Orcish Mines.
>
> Somewhere on levels three or four of the Orcish Mines, however, there
> is a yellow staircase down to the Elven Halls, which are a much nastier
> place with a very great deal of treasure on the final (seventh) level.

Well dip me in tar and color me stupid. I could have sworn the last
time I was there that there was more to it.

I'm just going to go hide in a corner now.
 >> Stay informed about: Are "they" planning on fixing the Orcish Mines stair issue? 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
-Crawl- Bug maybe worth fixing in future travel patch - The club with which Ogre Berserkers start the game is metal-blue instead of the usual brown. It's cute, but it probably shouldn't be that way. e.

[Crawl] Gameplan for HDHe - I just found a robe of resistance and I was on my way back to sacrifice some spare weapons to Elyvilon at the Ecumenical Temple. Should I stick with Plate Mail/Armour Skill or switch to Robe/Dodging? I also am not sure which weapon skill to train up. I....

-Crawl- GEAE Contest: Ruleset - GEAE contest, here's the ruleset (finally): 1) You have to be a grey elf air elementalist (surprising, eh?). 2) All spells are allowed with the following exceptions/restrictions: 2a) No "offensive" summoning spells (Abjuration, as a somewhat...

-Crawl- GEAE-Contest *HIGHSCORES* - This is the highscore table for the ongoing GEAE contest which ends on midnight 31.08.2006 at your local time. Please don't post here. This table will only contain winner candidates, which means every new entry will be better than the last one, as in..

-Crawl- YAMiBeYAVP - 998803 MilkmannDa MiBe-25 escaped with the Orb! Good for him. Took me about a month before I broke my New Year's resolution. I had another MiBe going but the mutations were so bad that I gave him up and started this one. I went with light armor +..
   Game Forums (Home) -> Roguelike All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]