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Boz

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Since: Jul 25, 2005
Posts: 75



(Msg. 1) Posted: Fri Mar 03, 2006 9:55 am
Post subject: pilage planet
Archived from groups: alt>games>vga-planets (more info?)

Is pillage planet a set amount or does it increase with number of
beams/ships?

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Matthias Gietl

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Since: Aug 27, 2005
Posts: 25



(Msg. 2) Posted: Fri Mar 03, 2006 10:55 am
Post subject: Re: pilage planet [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Boz wrote:
> Is pillage planet a set amount or does it increase with number of
> beams/ships?
>
>

Fascist ships with beams can pillage planets with colonists on them. The
outcome is always the same (only one pillage mission is executed per
planet per turn), UNLESS you are playing with Phost and the Host allowed
multiple Pillage, which I have never seen so far.

Effects of a pillage mission (from Donovan's):

As a result of the pillaging, one megacredit is generated for every 100
native clans (10,000 natives) and one megacredit is generated for every
100 colonist clans (10,000 colonists). Additionally, 1 supply-unit is
made for every 100 native clans and anoteher supply-unit for every 100
colonist clans. After this has been done, 20% of the natives plus an
additional 120 clans are killed. Also 20% of the colonists plus an
additional 20 clans are killed. Pillaging will also reduce the happiness
of both colonists and natives by 10 points. This results in the
following formulas:

* Money added = VBRound [ (native clans + colonist clans) / 100 ]
* Supplies added = VBRound [ (native clans + colonist clans) / 100 ]
* Natives killed = RNDup( (native clans) * 0.2) + 120
* Colonists killed = RNDup( (colonist clans) * 0.2) + 20
* Native happiness change = -10
* Colonist happiness change = -10


Matthias

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