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Next: Invis change... probably very much old news to yo..
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Since: Nov 12, 2004 Posts: 552
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(Msg. 1) Posted: Tue Jun 13, 2006 9:29 am
Post subject: No "patch" notes? Archived from groups: alt>games>everquest (more info?)
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All EverQuest servers will be coming down at 4:00 AM PDT (-7 UTC) on
Tuesday 6/13/2006 for an update. Estimated downtime is 8 hours.
If I'm doing the math right, then downtime started at 7am EDT, which
means they expect to be down till 3pm EDT, and will probably actually be
up by 5pm, for about 10 minutes till they figure out that will-o-wisps
are dropping JBoots, then repatch for the next four or five days.
Thats expected, no biggie.
But what I can't find is the traditional "patch notes" with which to
occupy myself while weathering the patch process. Nothing came up when
I tried to log in, except a message (greatly appreciated) telling me
that the login server was closed, "probably" because of a patch.*
Went to the EQlive site, and while it does in fact inform me that all
the servers are down (except the Mac one), it doesn't say what the patch
contents are. The "upcomming updates" talks at length about things
being done on Test. The "recent updates" shows the April 19 one.
What about the TODAY one, thats neither upcomming nor recent?
And of course traffic here on AGE is so low these days that the most
reliable source of all, someone racing to post the patch message here as
fast as possible, also hasn't materialized!
Lance
*(Ok, not appreciated. Take the time, guys, to actually change that
message when there IS a patch in progress, and change it back when the
patch is OVER, don't leave a generic "probably" message up forever, its
just as meaningless as not having a message there at all.) >> Stay informed about: No "patch" notes? |
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Since: Nov 12, 2004 Posts: 552
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(Msg. 2) Posted: Tue Jun 13, 2006 10:14 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lance Berg wrote:
> All EverQuest servers will be coming down at 4:00 AM PDT (-7 UTC) on
> Tuesday 6/13/2006 for an update. Estimated downtime is 8 hours.
> But what I can't find is the traditional "patch notes" with which to
> occupy myself while weathering the patch process. Nothing came up when
> I tried to log in, except a message (greatly appreciated) telling me
> that the login server was closed, "probably" because of a patch.*
>
Looks like maybe its to update to Dx9.0c? While I have that, it turns
out I still fail the test, because updating automatically thru windows
update doesn't include some .dll file thats apparantly necessary... to
pass the test, although possibly for no other purpose. Anyway, can I
download just that file? Nope, apparantly you have to go thru the
manual route to install Dx9.0c. Nice time waster there, eh?
Luckily at this point I'm on DSL instead of connecting via my cell phone
so thats no big deal I guess, working on it.
Lance >> Stay informed about: No "patch" notes? |
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Since: Nov 12, 2004 Posts: 552
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(Msg. 3) Posted: Tue Jun 13, 2006 10:22 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lance Berg wrote:
> Looks like maybe its to update to Dx9.0c? While I have that, it turns
> out I still fail the test, because updating automatically thru windows
> update doesn't include some .dll file thats apparantly necessary... to
> pass the test, although possibly for no other purpose. Anyway, can I
> download just that file? Nope, apparantly you have to go thru the
> manual route to install Dx9.0c. Nice time waster there, eh?
OK so thats done. Running the test DX thingie now reports I'm ready.
Kind of a Spongebob moment. >> Stay informed about: No "patch" notes? |
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Since: Jun 13, 2006 Posts: 1
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(Msg. 4) Posted: Tue Jun 13, 2006 10:22 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I know they are patching up the new DirectX and they are also changing
the hot spots. Oh, and they are changing it to where you start losing
exp at level 6 now instead of 11.
__________________________________________________________
Submitted by: Vidden
This message was submitted through the Erollisi Marr Forum >> Stay informed about: No "patch" notes? |
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Since: Apr 24, 2006 Posts: 152
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(Msg. 5) Posted: Tue Jun 13, 2006 2:37 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 13 Jun 2006 17:34:38 +0100, Tony <tony@[127.0.0.1]> wrote:
>*** We've now upgraded to DirectX 9.0c! ***
I could have sworn they said everyone had to change to 9.0c like 2
years ago. Everyone remember the Eternal night sky for 98/Me users?
Thats when I think it was but I can't find anything on the forums or
news. >> Stay informed about: No "patch" notes? |
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Since: Dec 22, 2004 Posts: 140
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(Msg. 6) Posted: Tue Jun 13, 2006 3:10 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Tony wrote:
> Beal wrote:
>
> >>> - The LDoN raids have been switched over to use the expedition system.
> >>> This means you can add new players to the raid at any time, and the
> >>> lockout occurs at the end after a success instead of at the beginning
> >>> when the raid is launched. Also, the maximum player limit has been
> >>> increased from 36 to 54, and all death count failure mechanics have been
> >>> removed.
>
> >> Hmm, big change? Never did an LDoN raid actually, so I just have to
> >> imagine.
>
> > I see this having zero effect on anyone.
>
> It will affect the people on the progression server
No one even did LDON raids when LDON was new... >> Stay informed about: No "patch" notes? |
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Since: Jun 07, 2006 Posts: 15
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(Msg. 7) Posted: Tue Jun 13, 2006 4:12 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Dude Rawr" <nospam.RemoveThis@private.org> wrote in message
news:7b4u82taso45trj1q7iv7ei7vd4n49ui6s@4ax.com...
> On Tue, 13 Jun 2006 17:34:38 +0100, Tony <tony@[127.0.0.1]> wrote:
>
>>*** We've now upgraded to DirectX 9.0c! ***
>
> I could have sworn they said everyone had to change to 9.0c like 2
> years ago. Everyone remember the Eternal night sky for 98/Me users?
>
> Thats when I think it was but I can't find anything on the forums or
> news.
i'm pretty sure that was just regular ol' 9
if it were really important, someone could google it and find out the exact
version ('9' is different from '9.0', maaaan!) >> Stay informed about: No "patch" notes? |
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Since: Nov 19, 2004 Posts: 753
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(Msg. 8) Posted: Tue Jun 13, 2006 7:52 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 13 Jun 2006 14:31:25 -0400, Lance Berg <emporer.RemoveThis@dejazzd.com>
wrote:
>Nice to know, printed that out. So... are any of those actually
>"indoors"? An outdoor zone thats a hot zone is pretty much the same as
>a usual indoor zone, exp wise, isn't it? Several of the zones on that
>list have decent exp camps well outside their posted level range.
The XP in Gunthak was always great, and that's an outside zone. I
solo'd 2 levels on a 38 ranger yesterday afternoon in a couple of
hours.
As you say, I wonder how many are outdoor hot zones now...
Palindrome >> Stay informed about: No "patch" notes? |
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Since: Mar 26, 2005 Posts: 57
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(Msg. 9) Posted: Tue Jun 13, 2006 9:19 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Beal" <bealrabbitslayer DeleteThis @hotmail.com> wrote in
news:1150234688.954234.299010@c74g2000cwc.googlegroups.com:
>
> Originally, I'm pretty sure, it was 1 for both corpse recovery and
> experience loss. I know for a fact that I was chasing down my corpse
> in my first few levels. But that was 2002 when I started.
It was definitely level 1 for corpse loss at release. As for XP loss,
that I don't remember. I do know that they got rid of that in 02 or
or 03.
--
Arch Convoker Mairelon Snapbang
Feral Lord Bosra Snowclaw
Lanys T'vyl (Retired)
Mairelon, 48th Paladin
Bosra, 22nd Hunter
Swifthawk, 20th Shaman
Tindayen, 21st Druid
Hi, my name is Sean and I'm an alt-aholic >> Stay informed about: No "patch" notes? |
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Since: Oct 25, 2005 Posts: 59
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(Msg. 10) Posted: Wed Jun 14, 2006 12:16 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Beal" <bealrabbitslayer RemoveThis @hotmail.com> wrote in
news:1150236617.882975.245350@u72g2000cwu.googlegroups.com:
>
> Tony wrote:
>> Beal wrote:
>>
>> >>> - The LDoN raids have been switched over to use the expedition
>> >>> system. This means you can add new players to the raid at any
>> >>> time, and the lockout occurs at the end after a success instead
>> >>> of at the beginning when the raid is launched. Also, the maximum
>> >>> player limit has been increased from 36 to 54, and all death
>> >>> count failure mechanics have been removed.
>>
>> >> Hmm, big change? Never did an LDoN raid actually, so I just have
>> >> to imagine.
>>
>> > I see this having zero effect on anyone.
>>
>> It will affect the people on the progression server
>
> No one even did LDON raids when LDON was new...
>
>
Well, my previous two guilds did try them a couple times.
--
Graeme Faelban, 70 Shaman <Reviction> Erollisi Marr >> Stay informed about: No "patch" notes? |
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Since: Dec 22, 2004 Posts: 140
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(Msg. 11) Posted: Wed Jun 14, 2006 8:47 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Tony wrote:
> Beal wrote:
>
> > No one even did LDON raids when LDON was new...
>
> Because risk vs reward was out of whack which is exactly what these
> changes intend to address.
Well ok but it seems like making it easier to raid the Kael Arena or
something. At this point who is going to bother? And the way they
made it easier seems even more out of whack, considering they just
allowed you to bring more people in to the instance (and allowed you to
add them after you start). Now that loot is old and anyone who can put
together a 50-person raid isn't going to bother with LDON. I could be
wrong of course but it seems to me that at the very least, if you
wanted to encourage LDON raiding you would either make it more
rewarding (attracting raiding guilds) or make it easier for smaller
groups, since the only guilds that would benefit don't have quite so
many level 65 or 70 players available to raid. >> Stay informed about: No "patch" notes? |
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Since: Nov 19, 2004 Posts: 479
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(Msg. 12) Posted: Wed Jun 14, 2006 11:28 pm
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 13 Jun 2006 14:31:25 -0400, Lance Berg <emporer DeleteThis @dejazzd.com>
wrote:
>Note that if you use the automated windows updater, you've already got
>this... but apparantly EQ won't accept it, instead you have to go thru
>this manual process.
The first version of Directx 9.0c that was installed by auto installer
is missing a few files while the April version is complete and
required for EQ. Blame Microsoft for this one.
--
When you hear the toilet flush, and hear the words "uh oh", it's already
too late. - by anonymous Mother in Austin, TX
Spam block in place, no emil reply is expected at all. >> Stay informed about: No "patch" notes? |
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Since: Nov 12, 2004 Posts: 552
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(Msg. 13) Posted: Thu Jun 15, 2006 12:16 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Impmon wrote:
> On Tue, 13 Jun 2006 14:31:25 -0400, Lance Berg <emporer RemoveThis @dejazzd.com>
> wrote:
>
>
>>Note that if you use the automated windows updater, you've already got
>>this... but apparantly EQ won't accept it, instead you have to go thru
>>this manual process.
>
>
> The first version of Directx 9.0c that was installed by auto installer
> is missing a few files while the April version is complete and
> required for EQ. Blame Microsoft for this one.
I'd be happy to. Doesn't make any sense to me, even if it happened to
miss a few files, why didn't they just put them in the pipeline when
they figured that out? I mean, thats how this auto update thing is
supposed to work, I get fed new files all the time.
And if that wasn't good enough, then why not make a package with just
the few new files available? Sure I don't care at the moment, because
on DSL it only took a few minutes, but plenty of people are on much
slower connections (including myself 5 months per year) and I don't see
the sense in forcing a 58meg download when apparantly 99% of that was
already on my system.
I wasn't trying to point fingers though, I was just trying to tell
people what was going to happen (which is long over with by now, of course) >> Stay informed about: No "patch" notes? |
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Since: Jun 15, 2006 Posts: 1
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(Msg. 14) Posted: Thu Jun 15, 2006 10:51 am
Post subject: Re: No "patch" notes? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Lance Berg wrote:
> <snip>
> And if that wasn't good enough, then why not make a package with
> just
> the few new files available? Sure I don't care at the moment,
> because
> on DSL it only took a few minutes, but plenty of people are on much
> slower connections (including myself 5 months per year) and I don't
> see
> the sense in forcing a 58meg download when apparantly 99% of that
> was
> already on my system.
>
It was a 12MB download that I did that grabbed the necessary files off
the MS site, you really did not have to do the full download.
__________________________________________________________
Submitted by: GraemeFaelban
This message was submitted through the Erollisi Marr Forum >> Stay informed about: No "patch" notes? |
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