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Next: Q2 Bots for 2005
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Since: Aug 07, 2005 Posts: 7
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(Msg. 1) Posted: Sun Aug 07, 2005 1:51 pm
Post subject: Third party Q2 engines Archived from groups: alt>games>quake2 (more info?)
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While I'm here - I loved the third-party Q1 engine with the fog and
bump-mapping (I can't recall who it was by now). Are there any Q2 releases
that added extra bling, fog in particular?
--
/mel/
np: silence >> Stay informed about: Third party Q2 engines |
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Since: Dec 16, 2004 Posts: 96
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(Msg. 2) Posted: Sun Aug 07, 2005 1:51 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jul 16, 2005 Posts: 115
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(Msg. 3) Posted: Sun Aug 07, 2005 4:56 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 07, 2005 Posts: 7
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(Msg. 4) Posted: Mon Aug 08, 2005 5:29 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Shinnokxz wrote:
> /mel/ wrote:
>> While I'm here - I loved the third-party Q1 engine with the fog and
>> bump-mapping (I can't recall who it was by now).
>
> Tenebrae, I believe.
Had a brief look at that - I've an AMD64 3200 with ATI9800Pro and still it
ran like a three-legged dog (with arthritis).
--
/mel/
np: silence >> Stay informed about: Third party Q2 engines |
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Since: Aug 07, 2005 Posts: 7
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(Msg. 5) Posted: Mon Aug 08, 2005 5:33 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 16, 2005 Posts: 1
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(Msg. 6) Posted: Tue Aug 16, 2005 12:08 am
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Aug 07, 2005 Posts: 7
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(Msg. 7) Posted: Sat Sep 03, 2005 2:07 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Riven wrote:
> The Knightmare engine is truely awesome! With it, mappers can have
> incredible numbers of moving characters on the screen at the same
> time. I don't know if you guys like single player maps as well, but
> I have really enjoyed Mark Shan's SP maps (especially Pax Imperia).
> This one is a real challenge on the hardest difficulty setting.
>
> Pax Imperia:
> http://www.markshan.com/podstrn/noviprj.htm
>
> Knightmare engine:
> http://www.markshan.com/engine/kmquake2_016.zip
Had a look, and it looked good, but then I discovered that it has problems
with the mission pack entities, and it is the mission packs that I want to
play at the moment. Ah well.
--
/mel/
np: silence >> Stay informed about: Third party Q2 engines |
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Since: Aug 07, 2005 Posts: 7
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(Msg. 8) Posted: Sat Sep 03, 2005 2:08 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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