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/mel/

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Since: Aug 07, 2005
Posts: 7



(Msg. 1) Posted: Sun Aug 07, 2005 1:51 pm
Post subject: Third party Q2 engines
Archived from groups: alt>games>quake2 (more info?)

While I'm here - I loved the third-party Q1 engine with the fog and
bump-mapping (I can't recall who it was by now). Are there any Q2 releases
that added extra bling, fog in particular?

--

/mel/

np: silence

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Shinnokxz

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Since: Dec 16, 2004
Posts: 96



(Msg. 2) Posted: Sun Aug 07, 2005 1:51 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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/mel/ wrote:
> While I'm here - I loved the third-party Q1 engine with the fog and
> bump-mapping (I can't recall who it was by now).

Tenebrae, I believe.


--
Cory "Shinnokxz" Hansen - http://www.coryhansen.com
Life is journey, not a destination. So stop running.

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George M. Reagan

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Since: Jul 16, 2005
Posts: 115



(Msg. 3) Posted: Sun Aug 07, 2005 4:56 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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Not sure about the bling.
http://www.quake2evolved.com/news.htm
http://www.r1ch.net/stuff/r1q2/

G.

"/mel/" <cablenews RemoveThis @swinehood.kill.a.spammer.today.com> wrote in message
news:TloJe.17755$Aw4.949@newsfe5-win.ntli.net...
> While I'm here - I loved the third-party Q1 engine with the fog and
> bump-mapping (I can't recall who it was by now). Are there any Q2 releases
> that added extra bling, fog in particular?
>
> --
>
> /mel/
>
> np: silence
>
>
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/mel/

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Since: Aug 07, 2005
Posts: 7



(Msg. 4) Posted: Mon Aug 08, 2005 5:29 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shinnokxz wrote:
> /mel/ wrote:
>> While I'm here - I loved the third-party Q1 engine with the fog and
>> bump-mapping (I can't recall who it was by now).
>
> Tenebrae, I believe.

Had a brief look at that - I've an AMD64 3200 with ATI9800Pro and still it
ran like a three-legged dog (with arthritis).


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/mel/

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/mel/

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Since: Aug 07, 2005
Posts: 7



(Msg. 5) Posted: Mon Aug 08, 2005 5:33 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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George M. Reagan wrote:
> Not sure about the bling.
> http://www.quake2evolved.com/news.htm
> http://www.r1ch.net/stuff/r1q2/

Cheers - Evolved looks interesting, I'm downloading it now...


--

/mel/

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Riven

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Since: Aug 16, 2005
Posts: 1



(Msg. 6) Posted: Tue Aug 16, 2005 12:08 am
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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"/mel/" <cablenews.TakeThisOut@swinehood.kill.a.spammer.today.com> wrote in
news:sHMJe.24602$bT4.3904@newsfe1-gui.ntli.net:

> George M. Reagan wrote:
>> Not sure about the bling.
>> http://www.quake2evolved.com/news.htm
>> http://www.r1ch.net/stuff/r1q2/
>
> Cheers - Evolved looks interesting, I'm downloading it now...
>
>

The Knightmare engine is truely awesome! With it, mappers can have
incredible numbers of moving characters on the screen at the same time. I
don't know if you guys like single player maps as well, but I have really
enjoyed Mark Shan's SP maps (especially Pax Imperia). This one is a real
challenge on the hardest difficulty setting.

Pax Imperia:
http://www.markshan.com/podstrn/noviprj.htm

Knightmare engine:
http://www.markshan.com/engine/kmquake2_016.zip
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/mel/

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Since: Aug 07, 2005
Posts: 7



(Msg. 7) Posted: Sat Sep 03, 2005 2:07 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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Riven wrote:

> The Knightmare engine is truely awesome! With it, mappers can have
> incredible numbers of moving characters on the screen at the same
> time. I don't know if you guys like single player maps as well, but
> I have really enjoyed Mark Shan's SP maps (especially Pax Imperia).
> This one is a real challenge on the hardest difficulty setting.
>
> Pax Imperia:
> http://www.markshan.com/podstrn/noviprj.htm
>
> Knightmare engine:
> http://www.markshan.com/engine/kmquake2_016.zip

Had a look, and it looked good, but then I discovered that it has problems
with the mission pack entities, and it is the mission packs that I want to
play at the moment. Ah well.

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/mel/

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/mel/

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Since: Aug 07, 2005
Posts: 7



(Msg. 8) Posted: Sat Sep 03, 2005 2:08 pm
Post subject: Re: Third party Q2 engines [Login to view extended thread Info.]
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George M. Reagan wrote:
> Not sure about the bling.
> http://www.quake2evolved.com/news.htm
> http://www.r1ch.net/stuff/r1q2/

Ah, it looked good, but it seems to have issues with loading and saving
games. Damn.

--

/mel/

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