(Msg. 16) Posted: Sat Sep 24, 2005 2:31 pm
Post subject: Re: othello data structures etc. [Login to view extended thread Info.] Archived from groups: comp>ai>games (more info?)
Hmmm... So, Ajax does go pretty deep. Mine only does 5 plies in real
time. Where can I try Ajax?
(Msg. 17) Posted: Sun Sep 25, 2005 1:12 am
Post subject: Re: othello data structures etc. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
bob RemoveThis @coolgroups.com a écrit :
> Hmmm... So, Ajax does go pretty deep. Mine only does 5 plies in real
> time. Where can I try Ajax?
[REQUEST] Minimax alpa beta algorithm for Othello games - any body help me please... i want to implement minimax alpa beta algorithm for othello games... anybody have the source code.... please share it to me, please ;-) please mail me at if04013@students.del.ac.id Thanks for alllllll ;)
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A* and multi-goals - Hello, I am using A* to find the shortest path in a 3D environment, I have waypoints at each intersections, rooms, interesting points to create the graph. At the moment I can select a start and goal node, the A* algorithm do the rest and my character..
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