~consul wrote:
> and thus stephenj inscribed ...
>>
http://www.nytimes.com/2008/03/09/opinion/09rogers.html?_r=1&scp=1&sq=...m+roger
>
> And a not so nice one from slate.com
>
> http://www.slate.com/id/2186203/
*sigh*
It's not that Gary Gygax was the premiere RPG designer. What he did was
overcome a hurdle in creating a brand new style of game. That's what the
celebration of life is all about.
It's sort of like a celebration of Ada Lovelace - she didn't invent the
*best* programming language (that's Larry Wall :->), but she did overcame
hurdles in creating a brand new style of interacting with a computer.
Of course the original inventor can be bettered by others. But those others
usually wouldn't have come up with the new area by themselves (well, I'm
sure someone would have invented computer programming eventually, but Ada
gets to be first). They had the chance to build on what (and who) came
before.
This is evidenced every week on this newsgroup by people taking what came
before (1e, 2e, 3e, 3.5e, tidbits of 4e) and massaging them (bettering
them, at least in their own opinion, if not others') to come up with new
options, spells, feats, rules, worlds, or whatever, and proposing the
discarding of whatever doesn't work for them. I highly doubt that Keith
would be anywhere this near his own gaming system ("KSRD," IIRC) if it
weren't for the work of those who developed 3e/3.5e, and that wouldn't be
anywhere near what it is today (if it even were to be anything) without the
work that EGG put into D&D (basic and 1e). Even if basic and 1e sucked,
which you definitely can opine, EGG's contribution was a genre of game, not
just the game itself.
>> Stay informed about: nice NY Times Gygax article