Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

newbie Quake 4 question re: walk/run speed

 
   Game Forums (Home) -> Quake RSS
Related Topics:
Quake 4 - I just got the game and I just got outside and I meet this Russian dud who said that way and so I go throw these two red doors and it say exit but I can't continue. I need to get the book on this game but I'm stuck right now. Anyone know what I should.

quake 1 help. - can any one tell me on how to fix a divide buy 0 error with quake 1. i have win. xp with an amd prosser. it has 1.2 ghz and 256 for meory. so i gave you a nuff info to get started so please help me with this problem.

Quake 1 - Does anybody still play this on-line?

quake 1 end level - huge problem: i got quake 1 version 1.09 and i played and played untill i got 3 runes, but suddenly i all lost them for no reason, so now i have to restart all over again. Can i get the runes back with a cheat or the only level i still need to..

New to Quake II online - I own Quake 2 and every time I try to play online there are always no servers listed, is just not popular anymore or is it my PC? Any help would be great! David
Next:  Quake: What kind of video card do you have  
Author Message
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 1) Posted: Mon Oct 31, 2005 6:55 am
Post subject: newbie Quake 4 question re: walk/run speed
Archived from groups: alt>games>quake (more info?)

hi all,

in quake4 , i'm just wondering if there is smart way to *keep* my walk/run
speed figures once i configure them in the console to my liking?

in doom 3 i used to have to input them manually at the re-start of every
level, but one day they magically seemed to be part of the start up config
and from that time on, just *happened* all by themselves at every re-start.
or was it just some good smoke?..Smile

seriously tho', any clues as to how to either do that, or how it might have
happened by chance?

cheers and tia.

 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
McGrandpa

External


Since: Sep 26, 2004
Posts: 1997



(Msg. 2) Posted: Mon Oct 31, 2005 9:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Barry Stevens" <stevens.b RemoveThis @interspect.co.nz> wrote in message
news:4365f5af$0$25854$afc38c87@news.optusnet.com.au...
> hi all,
>
> in quake4 , i'm just wondering if there is smart way to *keep* my walk/run
> speed figures once i configure them in the console to my liking?
>
> in doom 3 i used to have to input them manually at the re-start of every
> level, but one day they magically seemed to be part of the start up config
> and from that time on, just *happened* all by themselves at every
> re-start.
> or was it just some good smoke?..Smile
>
> seriously tho', any clues as to how to either do that, or how it might
> have
> happened by chance?
>
> cheers and tia.
>
>
if you can enter the commands and paramaters from the console, then you can
also put them in an 'autoexec.cfg' and put that in the \Quake4\q4base\
folder and it will run every time you start the game. You can also re-run
that .cfg by dropping the console and type: exec autoexec
HTH
McG.

 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 3) Posted: Mon Oct 31, 2005 11:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"McGrandpa" <McGrandpaNOT.RemoveThis@NOThotmail.com> wrote in message
news:tmz9f.61563$GQ.11732@tornado.texas.rr.com...
>
> "Barry Stevens" <stevens.b.RemoveThis@interspect.co.nz> wrote in message
> news:4365f5af$0$25854$afc38c87@news.optusnet.com.au...
> > hi all,
> >
> > in quake4 , i'm just wondering if there is smart way to *keep* my
walk/run
> > speed figures once i configure them in the console to my liking?
> >
> > in doom 3 i used to have to input them manually at the re-start of every
> > level, but one day they magically seemed to be part of the start up
config
> > and from that time on, just *happened* all by themselves at every
> > re-start.
> > or was it just some good smoke?..Smile
> >
> > seriously tho', any clues as to how to either do that, or how it might
> > have
> > happened by chance?
> >
> > cheers and tia.
> >
> >
> if you can enter the commands and paramaters from the console, then you
can
> also put them in an 'autoexec.cfg' and put that in the \Quake4\q4base\
> folder and it will run every time you start the game. You can also re-run
> that .cfg by dropping the console and type: exec autoexec
> HTH
> McG.

Perfect, thanks very much matey!!

Cheers.Smile


>
>
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 4) Posted: Mon Oct 31, 2005 11:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yikes! spoke too soon.

For some reason, I cant seem to be able to get the autoexec to run
automatically, I can exec it fine out of the console but everytime I strat a
new game, its back to the same old slow walk.

What am i doing wrong?

TIA.Smile
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
McGrandpa

External


Since: Sep 26, 2004
Posts: 1997



(Msg. 5) Posted: Tue Nov 01, 2005 7:55 am
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Barry Stevens" <stevens.b RemoveThis @interspect.co.nz> wrote in message
news:4366df28$0$28782$afc38c87@news.optusnet.com.au...
> Yikes! spoke too soon.
>
> For some reason, I cant seem to be able to get the autoexec to run
> automatically, I can exec it fine out of the console but everytime I strat
> a
> new game, its back to the same old slow walk.
>
> What am i doing wrong?
>
> TIA.Smile
>
>
Well, Quake4 is a New game, it may not look for any file other than
Quake4config.cfg which it may or may not overwrite each time it runs or
exits, whichever the dev chose. Mmm, you could put it in the command line
and it would exec on startup: add -exec autoexec.cfg to the cmd line.
McG.
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
ScratchMonkey

External


Since: Mar 12, 2005
Posts: 1825



(Msg. 6) Posted: Tue Nov 01, 2005 10:42 am
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Barry Stevens" <stevens.b.DeleteThis@interspect.co.nz> wrote in
news:4366df28$0$28782$afc38c87@news.optusnet.com.au:

> For some reason, I cant seem to be able to get the autoexec to run
> automatically, I can exec it fine out of the console but everytime I
> strat a new game, its back to the same old slow walk.

Interesting. I'll have to strace the process on Linux to see what files it
looks at on startup.

What commands do you use to set the walk/run speed?
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 7) Posted: Tue Nov 01, 2005 4:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"McGrandpa" <McGrandpaNOT.RemoveThis@NOThotmail.com> wrote in message
news:FVI9f.61602$GQ.47438@tornado.texas.rr.com...
>
> "Barry Stevens" <stevens.b.RemoveThis@interspect.co.nz> wrote in message
> news:4366df28$0$28782$afc38c87@news.optusnet.com.au...
> > Yikes! spoke too soon.
> >
> > For some reason, I cant seem to be able to get the autoexec to run
> > automatically, I can exec it fine out of the console but everytime I
strat
> > a
> > new game, its back to the same old slow walk.
> >
> > What am i doing wrong?
> >
> > TIA.Smile
> >
> >
> Well, Quake4 is a New game, it may not look for any file other than
> Quake4config.cfg which it may or may not overwrite each time it runs or
> exits, whichever the dev chose. Mmm, you could put it in the command line
> and it would exec on startup: add -exec autoexec.cfg to the cmd line.
> McG.

Thanks again man, will try that!
>
>
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 8) Posted: Tue Nov 01, 2005 4:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"ScratchMonkey" <ScratchMonkey.blacklist.DeleteThis@sewingwitch.com> wrote in message
news:Xns9701588ED5830scratchmonkey@216.196.97.136...
> "Barry Stevens" <stevens.b.DeleteThis@interspect.co.nz> wrote in
> news:4366df28$0$28782$afc38c87@news.optusnet.com.au:
>
> > For some reason, I cant seem to be able to get the autoexec to run
> > automatically, I can exec it fine out of the console but everytime I
> > strat a new game, its back to the same old slow walk.
>
> Interesting. I'll have to strace the process on Linux to see what files it
> looks at on startup.
>
> What commands do you use to set the walk/run speed?

" pm_walkspeed 300 "( for fast speed)

I also had to add a line to invert the walk/run config : " in_alwaysRun 0"


Cheers and TIA!
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Barry Stevens

External


Since: Oct 31, 2005
Posts: 6



(Msg. 9) Posted: Tue Nov 01, 2005 11:55 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"McGrandpa" <McGrandpaNOT DeleteThis @NOThotmail.com> wrote in message
news:FVI9f.61602$GQ.47438@tornado.texas.rr.com...
>
> "Barry Stevens" <stevens.b DeleteThis @interspect.co.nz> wrote in message
> news:4366df28$0$28782$afc38c87@news.optusnet.com.au...
> > Yikes! spoke too soon.
> >
> > For some reason, I cant seem to be able to get the autoexec to run
> > automatically, I can exec it fine out of the console but everytime I
strat
> > a
> > new game, its back to the same old slow walk.
> >
> > What am i doing wrong?
> >
> > TIA.Smile
> >
> >
> Well, Quake4 is a New game, it may not look for any file other than
> Quake4config.cfg which it may or may not overwrite each time it runs or
> exits, whichever the dev chose. Mmm, you could put it in the command line
> and it would exec on startup: add -exec autoexec.cfg to the cmd line.
> McG.

Nope, that dont werk either...;(
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
theunknownsith




Joined: Aug 30, 2006
Posts: 1



(Msg. 10) Posted: Wed Aug 30, 2006 7:32 pm
Post subject: Re: newbie Quake 4 question re: walk/run speed [Login to view extended thread Info.]

I was also having the following problems until I came up with a minor system trick.

Here it goes:
go to your quake 4 folder
make a random name .cfg file > example: loop1.cfg

inside loop1.cfg type in:
======================================
pm_walkspeed 300
or
pm_runspeed 600 (depending on which bind you are tweeking)

wait 35 (this will set the delay of when to exec the next .cfg, I believe this is in milliseconds)

exec loop2.cfg (execs the next .cfg file)
=======================================
save loop1.cfg
in your quake 4 folder again-
create "loop2.cfg"
copy everything from "loop1.cfg"

within loop2.cfg-
paste loop1.cfg

change "exec loop2.cfg" to "exec loop1.cfg"

save "loop2.cfg"

.

To start the speed trick-
Start game
Enter console (ctrl+alt+~)
Type in "exec loop1.cfg" and it will begin. Tweek the run/walk speeds by number in the .cfg files

"0" no speed
"900" street fighter 2 hyper

Great for servers since your clients don't have to download a thing.
Thats all to it!


The only thing is I don't know how to make the exec loops stop. I have to crtl+alt +delete just to get out of the program. Unless someone can add on a command on how to stop the damn loop lol!
 >> Stay informed about: newbie Quake 4 question re: walk/run speed 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Quake All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]