|
Related Topics:
| Do units really cost money? - Like archers, warriors, etc. that you place around your border for defense? I see no money coming out of the treasury, though I have read they have a upkeep. What gives?
Losing with peace and prosperity and good relations? - I just lost a game where I was an island nation. When I saw I was on an island I told myself I wasnt going to go off of my island and start any wars. That I was was going to give my people peace and Two countries built cities on my island and..
Why losing a single town makes me lose the game? - Playing civ3 I always end up losing the game because of military defeat, and this happens at the first city I lose, be it an old and important city or a small one. I have a full army ready to plaster the enemy, so why should I lose for..
Civ4 stonehenge wonder - Says it world map" Anyone know what's meant by that?
Peace is boring - Just finished a game. I won a major war where I wiped france from the face of the earth. The only problem is that I became so powerful that my victory was assured. I spent at least three hundred years watching my workers move around waiting for
|
|
| Author |
Message |
External

Since: Dec 22, 2005 Posts: 3
|
(Msg. 1) Posted: Mon Aug 28, 2006 7:23 pm
Post subject: my naval units keep losing Archived from groups: alt>games>civ3 (more info?)
|
|
|
The AI's caravels always sink my frigates. The AI's galleys regularly
sink my frigates. Not only that, the AI's goddam galleons regularly
sink my frigates. Galleons are unarmed, right? And ironclads aren't
much better. I've learned never to go into a naval battle unless the
disparity is absurd (destroyer against galleon, e.g.) or I've softened
up the enemy ship by bombarding it with cannons from onshore. What is
going on? Why do the human player's naval units almost always lose, and
is there a fix?
--
Bob Underhill
Delete everything in CAPS to reply by email >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Apr 30, 2006 Posts: 10
|
(Msg. 2) Posted: Tue Aug 29, 2006 5:13 am
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
robert underhill wrote:
> The AI's caravels always sink my frigates. The AI's galleys regularly
> sink my frigates. Not only that, the AI's goddam galleons regularly
> sink my frigates. Galleons are unarmed, right? And ironclads aren't
> much better. I've learned never to go into a naval battle unless the
> disparity is absurd (destroyer against galleon, e.g.) or I've softened
> up the enemy ship by bombarding it with cannons from onshore. What is
> going on? Why do the human player's naval units almost always lose, and
> is there a fix?
Despite the name of this newsgroup, most of the messages I see here are
about Civ4. I'm familiar with CIv II, Civ III, and CivCTP, but not Civ
4, so if your question was about Civ4, my answer might not be correct.
In my experience, in Civ III human naval units can defeat AI units as
easily as vice versa.. However, the key is to attack first. In sea
combat, the attacker has a big advantage. If I see an enemy ship, I
always try to either attack it this turn, or make sure that my ship is
out of the enemy's movement range by the end of the turn. If you let
them attack you first, you'll often lose. >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Sep 27, 2004 Posts: 9
|
(Msg. 3) Posted: Tue Aug 29, 2006 9:55 am
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
kuyper.DeleteThis@wizard.net wrote:
>robert underhill wrote:
>> The AI's caravels always sink my frigates. The AI's galleys regularly
>> sink my frigates. Not only that, the AI's goddam galleons regularly
>> sink my frigates. Galleons are unarmed, right? And ironclads aren't
>> much better. I've learned never to go into a naval battle unless the
>> disparity is absurd (destroyer against galleon, e.g.) or I've softened
>> up the enemy ship by bombarding it with cannons from onshore. What is
>> going on? Why do the human player's naval units almost always lose, and
>> is there a fix?
>
>Despite the name of this newsgroup, most of the messages I see here are
>about Civ4. I'm familiar with CIv II, Civ III, and CivCTP, but not Civ
>4, so if your question was about Civ4, my answer might not be correct.
>
>In my experience, in Civ III human naval units can defeat AI units as
>easily as vice versa.. However, the key is to attack first. In sea
>combat, the attacker has a big advantage. If I see an enemy ship, I
>always try to either attack it this turn, or make sure that my ship is
>out of the enemy's movement range by the end of the turn. If you let
>them attack you first, you'll often lose.
Frigates have defense 2, don´t they? Would be no wonder if they sink
half of the time when thery´re attacked by a offensive 2 (aka galley,
right? or was galley a strength 1?) unit. always pissed me off when my
privateers were sunk.
Use battleships  ))
Cu
Jan
--
wings and claws >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Jan 25, 2006 Posts: 28
|
(Msg. 4) Posted: Tue Aug 29, 2006 7:41 pm
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
In article <1156853597.879816.105770 RemoveThis @i3g2000cwc.googlegroups.com>,
kuyper RemoveThis @wizard.net writes
>robert underhill wrote:
>> The AI's caravels always sink my frigates. The AI's galleys regularly
>> sink my frigates. Not only that, the AI's goddam galleons regularly
>> sink my frigates. Galleons are unarmed, right? And ironclads aren't
>> much better. I've learned never to go into a naval battle unless the
>> disparity is absurd (destroyer against galleon, e.g.) or I've softened
>> up the enemy ship by bombarding it with cannons from onshore. What is
>> going on? Why do the human player's naval units almost always lose, and
>> is there a fix?
>
>Despite the name of this newsgroup, most of the messages I see here are
>about Civ4. I'm familiar with CIv II, Civ III, and CivCTP, but not Civ
>4, so if your question was about Civ4, my answer might not be correct.
>
>In my experience, in Civ III human naval units can defeat AI units as
>easily as vice versa.. However, the key is to attack first. In sea
>combat, the attacker has a big advantage. If I see an enemy ship, I
>always try to either attack it this turn, or make sure that my ship is
>out of the enemy's movement range by the end of the turn. If you let
>them attack you first, you'll often lose.
>
In Civ 4, the 10% coastal defence bonus means that attacking an exactly
equal enemy located in a coastal square will lose your ship more than
half the time.
David
--
David Littlewood >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Apr 30, 2006 Posts: 10
|
(Msg. 5) Posted: Tue Aug 29, 2006 7:50 pm
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
David Littlewood wrote:
> In article <1156853597.879816.105770.DeleteThis@i3g2000cwc.googlegroups.com>,
> kuyper.DeleteThis@wizard.net writes
....
> >In my experience, in Civ III human naval units can defeat AI units as
> >easily as vice versa.. However, the key is to attack first. In sea
> >combat, the attacker has a big advantage. If I see an enemy ship, I
> >always try to either attack it this turn, or make sure that my ship is
> >out of the enemy's movement range by the end of the turn. If you let
> >them attack you first, you'll often lose.
> >
> In Civ 4, the 10% coastal defence bonus means that attacking an exactly
> equal enemy located in a coastal square will lose your ship more than
> half the time.
We've been talking about ship-to-ship combat. Does a ship near a
coatline qualify for this bonus? Offhand, I'd have expected such a
bonus only for land units defending against shore bombardment by ships. >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Jan 25, 2006 Posts: 28
|
(Msg. 6) Posted: Wed Aug 30, 2006 11:03 am
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
In article <1156906246.984934.222700.TakeThisOut@m73g2000cwd.googlegroups.com>,
kuyper.TakeThisOut@wizard.net writes
>David Littlewood wrote:
>> In article <1156853597.879816.105770.TakeThisOut@i3g2000cwc.googlegroups.com>,
>> kuyper.TakeThisOut@wizard.net writes
>...
>> >In my experience, in Civ III human naval units can defeat AI units as
>> >easily as vice versa.. However, the key is to attack first. In sea
>> >combat, the attacker has a big advantage. If I see an enemy ship, I
>> >always try to either attack it this turn, or make sure that my ship is
>> >out of the enemy's movement range by the end of the turn. If you let
>> >them attack you first, you'll often lose.
>> >
>> In Civ 4, the 10% coastal defence bonus means that attacking an exactly
>> equal enemy located in a coastal square will lose your ship more than
>> half the time.
>
>We've been talking about ship-to-ship combat. Does a ship near a
>coatline qualify for this bonus? Offhand, I'd have expected such a
>bonus only for land units defending against shore bombardment by ships.
>
Yes, I should have made it clear that this is a bonus applying to ships
in coastal squares. I don't understand the logic of this, since
historical experience (Salamis, the Nile) suggests that defending units
close to a coast are at a disadvantage, unless of course they derive
protection from their own sides' coastal guns.
David
--
David Littlewood >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
External

Since: Dec 22, 2005 Posts: 3
|
(Msg. 7) Posted: Wed Aug 30, 2006 12:31 pm
Post subject: Re: my naval units keep losing [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
In article <1156853597.879816.105770.DeleteThis@i3g2000cwc.googlegroups.com>,
kuyper.DeleteThis@wizard.net wrote:
> robert underhill wrote:
> > The AI's caravels always sink my frigates. The AI's galleys regularly
> > sink my frigates. Not only that, the AI's goddam galleons regularly
> > sink my frigates. Galleons are unarmed, right? And ironclads aren't
> > much better. I've learned never to go into a naval battle unless the
> > disparity is absurd (destroyer against galleon, e.g.) or I've softened
> > up the enemy ship by bombarding it with cannons from onshore. What is
> > going on? Why do the human player's naval units almost always lose, and
> > is there a fix?
>
> Despite the name of this newsgroup, most of the messages I see here are
> about Civ4. I'm familiar with CIv II, Civ III, and CivCTP, but not Civ
> 4, so if your question was about Civ4, my answer might not be correct.
>
> In my experience, in Civ III human naval units can defeat AI units as
> easily as vice versa.. However, the key is to attack first. In sea
> combat, the attacker has a big advantage. If I see an enemy ship, I
> always try to either attack it this turn, or make sure that my ship is
> out of the enemy's movement range by the end of the turn. If you let
> them attack you first, you'll often lose.
I'm talking about Civ3, haven't seen Civ4 (I don't believe it has
shipped yet for the Mac). In a combat between equals, eg frigate to
frigate or caravel to caravel, my unit always loses. It doesn't make a
difference whether I attack first or the AI does; in fact I usually make
a point of attacking first, but my unit still loses, and that's true
even if my unit is bigger than the other guy. That's until you get to
battleships, of course, but by that point I'm either way ahead of the
AI's or they are so far ahead of me that I'm not trying.
--
Bob Underhill
Delete everything in CAPS to reply by email >> Stay informed about: my naval units keep losing |
|
| Back to top |
|
 |  |
|