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n52.. commands that work and those that don't..

 
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Dusty

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Since: Mar 09, 2006
Posts: 41



(Msg. 1) Posted: Sun Apr 16, 2006 3:46 pm
Post subject: n52.. commands that work and those that don't..
Archived from groups: alt>games>coh (more info?)

I've been experimenting with setting macros on my n52 and I've gotten most
everything to work right (after spell checking, test fires and much trial
and error of course - BTW big 'Thank You!' to Shenanigunner and CoinSpin for
getting me headed in the right direction with this!!).

But I've run into something that, by all accounts, "should" work, but fails
like Al Gore's election plans...


OK, this command works just fine..

/goto_tray 1$$powexec_slot 9<enter>


But this command always fails like clockwork..

/goto_tray 1$$powexec_slot 0<enter>

The ONLY difference between the two is the slot being activated /
deactivated. Anyone got any ideas as to why one would work and not the
other?


Thanks!

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Dusty

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Since: Mar 09, 2006
Posts: 41



(Msg. 2) Posted: Sun Apr 16, 2006 3:58 pm
Post subject: Re: n52.. commands that work and those that don't.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Dusty" <No.One DeleteThis @home.org> wrote in message
news:ktydnWv2gPlhA9_Z4p2dnA@adelphia.com...
> I've been experimenting with setting macros on my n52 and I've gotten most
> everything to work right (after spell checking, test fires and much trial
> and error of course - BTW big 'Thank You!' to Shenanigunner and CoinSpin
> for getting me headed in the right direction with this!!).
>
> But I've run into something that, by all accounts, "should" work, but
> fails like Al Gore's election plans...
>
>
> OK, this command works just fine..
>
> /goto_tray 1$$powexec_slot 9<enter>
>
>
> But this command always fails like clockwork..
>
> /goto_tray 1$$powexec_slot 0<enter>
>
> The ONLY difference between the two is the slot being activated /
> deactivated. Anyone got any ideas as to why one would work and not the
> other?

Forgot one last thing..

If I specify what power to activate / deactivate that is in slot 0 on tray
X, it works just fine. But if it's a generic "fire off whatever power is in
slot Zero" command, nothing happens.

Ideas, clues? Anything would be a help.

Thanks!

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Dusty

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Since: Mar 09, 2006
Posts: 41



(Msg. 3) Posted: Sun Apr 16, 2006 5:01 pm
Post subject: Re: n52.. commands that work and those that don't.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Shenanigunner" <shenanigunner.RemoveThis@NOdgathSPAM.kom> wrote in message
news:Xns97A787EEF2E81nitropressatnitrosyn@216.168.3.44...
> "Dusty" <No.One.RemoveThis@home.org> wrote:
>>> OK, this command works just fine..
>>>
>>> /goto_tray 1$$powexec_slot 9<enter>
>>>
>>> But this command always fails like clockwork..
>>>
>>> /goto_tray 1$$powexec_slot 0<enter>
>
>> If I specify what power to activate / deactivate that is in slot 0 on
>> tray X, it works just fine. But if it's a generic "fire off whatever
>> power is in slot Zero" command, nothing happens.
>
> Some element numbering is zero-based, some is 1-based. I'm not sure there
> is a "Slot 0" even though the 0 key is usually bound to it. Erm erm
> erm... ha.
>
> The slots are Slot 1 through Slot 10. Eh wuh-lah.

Son-of-a..... gun. How the hell did I miss a "1"?!?! <BLEEEEEEEEEEEEP!!!>

<sigh> I knew it was something simple I was overlooking. Many thanks for
the extra set of eyes!



ps. It works now! Smile

---------------------------------------------------------------------------------
"The more they over-tech the plumbing, the easier it is to stop-up the
drain."
Montgomery "Scotty" Scott
Captain of Engineering
USS Enterprise NCC-1701
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Richard Clayton

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Since: Jul 31, 2005
Posts: 158



(Msg. 4) Posted: Fri Apr 21, 2006 2:55 am
Post subject: Re: n52.. commands that work and those that don't.. [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Shenanigunner wrote:
> "Dusty" <No.One RemoveThis @home.org> wrote:
>> Son-of-a..... gun. How the hell did I miss a "1"?!?!
>> <BLEEEEEEEEEEEEP!!!>
>
> Easy to do, since we ref the slots with a 1 through 0 key set. And while
> most things are numbered starting with 1, a few odd things are numbered
> from 0 (costume slots, for example). It can be a pain to keep them all
> straight.

I had been playing for over two months before I realized that my first
costume slot is actually slot ZERO, and that they count upward from there.
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
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