Dear Si,
>what would help me would be an online character database to which
>income was automatically added and to which i could input purchases
>and deductions. it would also let refs keep track of characters and
>kit, especially special items.
>
>would this be so hard to do?
Not really, no. The web design/html aspect is more
time-consuming (for me) than the php/mysql interface.
>players need only update their records when they did stuff that
>changed their possession list - which they'd need to record somewhere
>anyway. maybe advanture refs could do this for saturday characters?
Login Module
Event Sign-Up Module
Character Database Module
Money/Possessions Module
Skills Module
Gallery Module
>nathan started a character database a couple of years ago
> beginning of such a good thing...
Tim's written quite a lot of one as well.
It hasn't happened so far because:
(i) Not a great deal of incentive for the person who'd give up
their time. Nor much to complete it once you've done a bit of work.
Can't think of effective incentives - perhaps people should make more
of an effort to be impressed when someone does something for the web
page?
(ii) PHP isn't object-oriented, so it's not as if someone else
can walk in and pick up where the last person left off. I'll have to
check Tim's PHP and see if he's commented it all now.
(iii) To do it properly, you should take a decent amount of
time to design it (so that you don't have to rehaul it all in a year's
time when everyone's taking money in a different currency type).
However, the longer you spend scribbling on bits of paper, the less
likely you are to knock out a working prototype.
Bored summer job for someone.
Marios
>> Stay informed about: money