Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

mining/herbalism big map

 
   Game Forums (Home) -> WarCraft -> Warcraft 3 Maps RSS
Related Topics:
Help Please WoW maps disappear.. - hi there After the recent server I found out that my map changed back to map for example when u make a new character you have map my map is just like I spent 4 monthes doing this and

Map of IronForge - is this new? - Last night, for the first time ever, when I pressed the 'M' key on my keyboard I actually saw a map of the city of Before then all my wife and I ever saw when trying to open the map from within the city was just a regional map with a little..

[Q] Figure displayed below minimap? - Hi, again. I'm new to WOW and have not been able to find an answer for this item. I'm playing as a level three night elf priest. below the minimap are two objects: A red sword (at least I think it's a sword) and a figure that looks like a..

Ironforge Map Q - Ever since one of the patches - don't know which - every time I hit to open my world map in IF, it takes me to the big map with both instead of the map of IF itself. This does not happen in Stormwind or Anyone else have this..

What the best Map mods - I would like one with since a lot of quest mention of things.
Next:  Warcraft 3 Maps: A good map  
Author Message
That Guy

External


Since: Jul 17, 2005
Posts: 44



(Msg. 1) Posted: Fri Aug 31, 2007 4:56 pm
Post subject: mining/herbalism big map
Archived from groups: alt>games>warcraft (more info?)

anyone know a mod that lets you see current veins/herbs on the big map as
well as the mini-map?

 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Catriona R

External


Since: Aug 14, 2005
Posts: 4585



(Msg. 2) Posted: Fri Aug 31, 2007 5:56 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 31 Aug 2007 21:00:01 GMT, Rob Wynne <doc.TakeThisOut@america.net> wrote:

>That Guy <thewall.TakeThisOut@charter.net> wrote:
>> anyone know a mod that lets you see current veins/herbs on the big map as
>> well as the mini-map?
>>
>
>Pretty sure that Gatherer does this. Not sure if Cartographer does or
>not.

CTMod does it as well.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Rosad - Human Warlock (lvl 70)
Sagart - Undead Priest (lvl 61)
Sgoildubh - Human Mage (lvl 53)
Beag - Dwarf Paladin (lvl 52)

 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Rob Wynne

External


Since: Jan 12, 2005
Posts: 370



(Msg. 3) Posted: Fri Aug 31, 2007 9:00 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

That Guy <thewall.RemoveThis@charter.net> wrote:
> anyone know a mod that lets you see current veins/herbs on the big map as
> well as the mini-map?
>

Pretty sure that Gatherer does this. Not sure if Cartographer does or
not.

--
Rob Wynne / The Autographed Cat / doc.RemoveThis@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2008: Jan 11-13, 2008 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Chris Bromley

External


Since: May 18, 2006
Posts: 219



(Msg. 4) Posted: Fri Aug 31, 2007 9:00 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Rob Wynne" <doc RemoveThis @america.net> wrote in message
news:lj%Bi.130$YE3.61@eagle.america.net...
> That Guy <thewall RemoveThis @charter.net> wrote:
>> anyone know a mod that lets you see current veins/herbs on the big map as
>> well as the mini-map?
>>
>
> Pretty sure that Gatherer does this. Not sure if Cartographer does or
> not.
>
> --
> Rob Wynne / The Autographed Cat / doc RemoveThis @america.net
> http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
> Gafilk 2008: Jan 11-13, 2008 - Atlanta, GA - http://www.gafilk.org/
> Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/

Gatherer will record every place you have gotten these things before, but it
won't show 'live' locations on the big map. I am pretty sure there isn't a
way to know all of the locations in a zone without being relatively near
them, so such a mod wouldn't really help much. However, since they tend to
spawn in the same places over and over, Gatherer will at least lead you in
the right direction of herbs/mines reducing your need to just wander
around..
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
ScratchMonkey

External


Since: Jun 20, 2005
Posts: 266



(Msg. 5) Posted: Fri Aug 31, 2007 9:41 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vladesch" <nobody.DeleteThis@nospam.com> wrote in
news:023411a2$0$15812$c3e8da3@news.astraweb.com:

>> Gatherer will record every place you have gotten these things before,
>> but it won't show 'live' locations on the big map.
>
> yes it will -- unles its been recently changed.
> but theres a command to turn it on (I forget... check the help)

I think by "live" he means nodes present at the moment, not potential nodes
previously visited. Detecting a live node requires presence and one's
tracking skill.

I recall playing Tribes 2 and every player and every sensor dish deployed
by one's team could be used to read the locations of enemy players.
(Destroying enemy sensor dishes was therefore of tactical importance to
hide one's movements.) It would be interesting if one could piggyback off
the networked tracking abilities of one's party members to spot other
nearby nodes.

Gatherer does this for guildies by broadcasting information about harvested
nodes as they're opened, but one has to open them to send the information.
Proximity isn't enough.
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Ashen Shugar

External


Since: Jan 07, 2005
Posts: 1122



(Msg. 6) Posted: Fri Aug 31, 2007 11:56 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was ScratchMonkey <scratchmonkey.blacklist.TakeThisOut@sewingwitch.com>
that wrote something like...

>"Vladesch" <nobody.TakeThisOut@nospam.com> wrote in
>news:023411a2$0$15812$c3e8da3@news.astraweb.com:
>
>>> Gatherer will record every place you have gotten these things before,
>>> but it won't show 'live' locations on the big map.
>>
>> yes it will -- unles its been recently changed.
>> but theres a command to turn it on (I forget... check the help)
>
>I think by "live" he means nodes present at the moment, not potential nodes
>previously visited. Detecting a live node requires presence and one's
>tracking skill.
>
>I recall playing Tribes 2 and every player and every sensor dish deployed
>by one's team could be used to read the locations of enemy players.
>(Destroying enemy sensor dishes was therefore of tactical importance to
>hide one's movements.) It would be interesting if one could piggyback off
>the networked tracking abilities of one's party members to spot other
>nearby nodes.
>
>Gatherer does this for guildies by broadcasting information about harvested
>nodes as they're opened, but one has to open them to send the information.
>Proximity isn't enough.

I wonder if it'd be possible to make mouse-overing the node enough?
I'd guess it can't be done that way because it hasn't already, though
it seems like an add-on *should* be able to pick up on whatever it is
that causes the popup to appear saying what type of node it is, even
for the people without mining. Though maybe it's not done as it's
only by interacting with the node that you can get it's exact
position, and by just mousing over, you'd end up with gather saying
every single spot within sight of the node is the position of the
node. But then it might still be possible to make it say that *some*
node within an area was currently live to everyone else.

I look into this stuff more, but as interesting as it is, I still
prefer actually *playing* the game. ; )

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Vladesch

External


Since: May 19, 2007
Posts: 166



(Msg. 7) Posted: Sat Sep 01, 2007 6:55 am
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"ScratchMonkey" <scratchmonkey.blacklist.RemoveThis@sewingwitch.com> wrote in message
news:Xns999DC8700636Escratchmonkey@216.196.97.142...
> "Vladesch" <nobody.RemoveThis@nospam.com> wrote in
> news:023411a2$0$15812$c3e8da3@news.astraweb.com:
>
>>> Gatherer will record every place you have gotten these things before,
>>> but it won't show 'live' locations on the big map.
>>
>> yes it will -- unles its been recently changed.
>> but theres a command to turn it on (I forget... check the help)
>
> I think by "live" he means nodes present at the moment, not potential
> nodes
> previously visited. Detecting a live node requires presence and one's
> tracking skill.

Ah yes I see I misinterpreted.
Yeah it only shows those nodes on the big map you've already mined.
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Vladesch

External


Since: May 19, 2007
Posts: 166



(Msg. 8) Posted: Sat Sep 01, 2007 8:23 am
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Chris Bromley" <cbromley[removethisline]@[andthis]cox.net> wrote in message
news:cn%Bi.239183$dA7.113426@newsfe16.lga...
>
> "Rob Wynne" <doc.RemoveThis@america.net> wrote in message
> news:lj%Bi.130$YE3.61@eagle.america.net...
>> That Guy <thewall.RemoveThis@charter.net> wrote:
>>> anyone know a mod that lets you see current veins/herbs on the big map
>>> as
>>> well as the mini-map?
>>>
>>
>> Pretty sure that Gatherer does this. Not sure if Cartographer does or
>> not.
>>
>> --
>> Rob Wynne / The Autographed Cat / doc.RemoveThis@america.net
>> http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
>> Gafilk 2008: Jan 11-13, 2008 - Atlanta, GA - http://www.gafilk.org/
>> Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
>
> Gatherer will record every place you have gotten these things before, but
> it won't show 'live' locations on the big map.

yes it will -- unles its been recently changed.
but theres a command to turn it on (I forget... check the help)
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Don Reese

External


Since: Sep 11, 2004
Posts: 51



(Msg. 9) Posted: Sat Sep 01, 2007 5:27 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Fri, 31 Aug 2007 22:05:35 +0100, Catriona R
<catrionarNOSPAM.TakeThisOut@totalise.co.uk> wrote:

>On Fri, 31 Aug 2007 21:00:01 GMT, Rob Wynne <doc.TakeThisOut@america.net> wrote:
>
>>That Guy <thewall.TakeThisOut@charter.net> wrote:
>>> anyone know a mod that lets you see current veins/herbs on the big map as
>>> well as the mini-map?
>>>
>>
>>Pretty sure that Gatherer does this. Not sure if Cartographer does or
>>not.
>
>CTMod does it as well.

Cartographer shows the icons on both the world and minimap (with an
option to not show them if the character you're playing doesn't have
that particular profession).

With a savedvariables file downloaded from one of the various sites,
you could pretty much start a level 1 character knowing where most all
(but NOT 100%, I've found) of the herbs, ores, or treasure chests are
in the game.

Don
--
Tansi, 70 Orc Hunter, Arathor
Eseer, 70 Troll Mage, Arathor
Obidon, 70 Undead Warlock, Arathor
Tahota, 62 Tauren Warrior, Arathor
Tiomi, 61 Tauren Shaman, Arathor
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
PhilHibbs

External


Since: Jun 17, 2007
Posts: 84



(Msg. 10) Posted: Mon Sep 03, 2007 1:57 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 1 Sep, 03:52, deathsab... RemoveThis @yahoo.com.au (Ashen Shugar) wrote:
> I wonder if it'd be possible to make mouse-overing the node enough?

I thought data sharing was against Blizzard's add--on rules, I'm
surprised that Gatherer has this at all, although I don't use it any
more (I know where pretty much all the herbs in Outland are anyway). I
also think that passive use of client data (i.e. without the player
interacting with the node) is probably against Blizz's guidelines for
mod behaviour as well. Certainly against the spirit if not the letter.

Hoofu, 70 tauren shaman herbalist, Argent Dawn (EU)
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Ashen Shugar

External


Since: Jan 07, 2005
Posts: 1122



(Msg. 11) Posted: Mon Sep 03, 2007 2:57 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was PhilHibbs <snarks RemoveThis @gmail.com> that wrote something
like...

>On 1 Sep, 03:52, deathsab... RemoveThis @yahoo.com.au (Ashen Shugar) wrote:
>> I wonder if it'd be possible to make mouse-overing the node enough?
>
>I thought data sharing was against Blizzard's add--on rules, I'm
>surprised that Gatherer has this at all, although I don't use it any
>more (I know where pretty much all the herbs in Outland are anyway). I
>also think that passive use of client data (i.e. without the player
>interacting with the node) is probably against Blizz's guidelines for
>mod behaviour as well. Certainly against the spirit if not the letter.
>
>Hoofu, 70 tauren shaman herbalist, Argent Dawn (EU)

Well, mouse overing the node isn't exactly a passive thing that has no
player input.

Dunno about data sharing being against Blizzard's rules. I don't know
what their rules actually are. I don't personally see a problem with
an add-on announcing in some channel whenever you mouse over a node of
some type. Though the add-on would want to be smart enough to not
announce when it's a node you could be just about to harvest.


Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Jason Tinling

External


Since: Jun 04, 2007
Posts: 37



(Msg. 12) Posted: Wed Sep 05, 2007 9:10 am
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I think it was PhilHibbs <sna... RemoveThis @gmail.com> that wrote something
> like...
>
> >On 3 Sep, 19:00, deathsab... RemoveThis @yahoo.com.au (Ashen Shugar) wrote:
> >> ... Though the add-on would want to be smart enough to not
> >> announce when it's a node you could be just about to harvest.
>
> >Not easy. Not easy at all. Also of limited value, how often do you get
> >two guild herbalists in one zone, one gathering and the other not
> >gathering but mouseovering the nodes? Sounds pretty unlikely to me.
>
> >Hoofu.
>

But Gatherer, at least, does not require that you have mining or
herbalism in order to share gather data. You simply click on the node
(while within range). You'll get the error message for not having the
appropriate skill, but the location is still recorded, and broadcast
as normal. So yes, I would often broadcast herb nodes to guildies
while I was/am out mining.
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
PhilHibbs

External


Since: Jun 17, 2007
Posts: 84



(Msg. 13) Posted: Wed Sep 05, 2007 11:01 am
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 3 Sep, 19:00, deathsab....TakeThisOut@yahoo.com.au (Ashen Shugar) wrote:
> ... Though the add-on would want to be smart enough to not
> announce when it's a node you could be just about to harvest.

Not easy. Not easy at all. Also of limited value, how often do you get
two guild herbalists in one zone, one gathering and the other not
gathering but mouseovering the nodes? Sounds pretty unlikely to me.

Hoofu.
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Ashen Shugar

External


Since: Jan 07, 2005
Posts: 1122



(Msg. 14) Posted: Wed Sep 05, 2007 1:05 pm
Post subject: Re: mining/herbalism big map [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I think it was PhilHibbs <snarks RemoveThis @gmail.com> that wrote something
like...

>On 3 Sep, 19:00, deathsab... RemoveThis @yahoo.com.au (Ashen Shugar) wrote:
>> ... Though the add-on would want to be smart enough to not
>> announce when it's a node you could be just about to harvest.
>
>Not easy. Not easy at all. Also of limited value, how often do you get
>two guild herbalists in one zone, one gathering and the other not
>gathering but mouseovering the nodes? Sounds pretty unlikely to me.
>
>Hoofu.

Well, you don't have to have the profession to be able to mouse over a
resource node. If everyone in the guild has this hypothetical add-on,
then even the enchanter/tailors can mouse over a node and let all the
guildies that have it setup right, know that it's there in that area
for picking if they want it. And if it was something that caught on,
you could theoretically have *everyone* on the server running it in
the same channel. Throw in a filter so it only lets you know about
resources in the map you're currently in and you're set. Maybe make
it so it creates an arrow on the minimap to point towards where it is,
and a mark on the big map so you can see how far away it is. Then
while you're grinding along, you notice a new arrow appear on the
minimap, have a look and see it's ore you want and just a short flight
away so you fly on over, snag it then go back to grinding.
The trick then would be to automatically let other people in the
channel know that you've picked it. I don't think it'd be possible to
have exact coordinates of an item you mouse over, so you can't match
up what's been reported and what you harvest that way, so it'd have to
be something like, "remove all reports of nodes of this type with in
30yards of coordinates x,y." Since anyone harvesting a node in that
area is almost certainly going to harvest any nodes of the same type
in the area, that should work well enough.

I expect it'd work better for ore than for herbs, as ore tends to
stand out more for the people without the mining tracking skill. But
I know I often mouse over ore and what I think might be a herb just to
see what it is on my enchanter/tailor.

Maybe put in some check boxes so you can report only on specific
channel you set up, or on a server wide channel. Large guilds can
have their own channel while solo'ers and small guilds might juse use
a global channel.

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
 >> Stay informed about: mining/herbalism big map 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> WarCraft -> Warcraft 3 Maps All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]