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Since: Nov 28, 2005 Posts: 40
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(Msg. 1) Posted: Thu Jun 01, 2006 12:08 am
Post subject: minesweepers Archived from groups: rec>games>empire (more info?)
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| Why is it when mine sweepers try to do their job they get blow up and
damaged. I would have thought that a purpose designed vessel doing a
purpose designed task wouldnt screw up too often.
Is there any reason in the game why minesweepers take damage when
minesweeping?
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>> Stay informed about: minesweepers |
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Since: Mar 20, 2005 Posts: 83
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(Msg. 2) Posted: Thu Jun 01, 2006 3:27 am
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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foresterjamie.RemoveThis@yahoo.com.au wrote:
> Is there any reason in the game why minesweepers take damage when
> minesweeping?
No, I've been trying to get that fixed for many years.
What is one supposed to do about such things, put in a request to
sourceforge or whatever its called? >> Stay informed about: minesweepers |
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Since: Nov 28, 2005 Posts: 40
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(Msg. 3) Posted: Thu Jun 01, 2006 4:28 am
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> What's the general opinion on minesweepers? I find them just about
> useless, mostly because they're too slow, but also because they sweep
> mines by hitting up so often.
Even despite their flaws (low speed and poor ability to actually avoid
hitting mines even though though they are supposed to be designed to do
this) they can be absolutely essential if a critical harbor has been
mined by the enemy and there is no otherway in or out.
I would vote to keep them and improve their speed and greatly reduce
the chance of them hitting mines, or eliminate that possibility
altogether. >> Stay informed about: minesweepers |
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Since: Nov 18, 2004 Posts: 243
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(Msg. 4) Posted: Thu Jun 01, 2006 1:11 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Nov 18, 2004 Posts: 243
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(Msg. 5) Posted: Thu Jun 01, 2006 1:11 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Sep 14, 2004 Posts: 152
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(Msg. 6) Posted: Thu Jun 01, 2006 1:11 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Markus Armbruster" <armbru.RemoveThis@pond.sub.org> wrote in message
news:877j412kra.fsf@pike.pond.sub.org...
> foresterjamie.RemoveThis@yahoo.com.au writes:
>
>> Why is it when mine sweepers try to do their job they get blow up and
>> damaged. I would have thought that a purpose designed vessel doing a
>> purpose designed task wouldnt screw up too often.
>>
>> Is there any reason in the game why minesweepers take damage when
>> minesweeping?
>
> What's the general opinion on minesweepers? I find them just about
> useless, mostly because they're too slow, but also because they sweep
> mines by hitting up so often.
My opinion on them is they are not effective enough. They need
to move faster and/or sweep better and/or hit mines less.
-Bungy >> Stay informed about: minesweepers |
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Since: Mar 27, 2005 Posts: 29
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(Msg. 7) Posted: Thu Jun 01, 2006 1:11 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Markus Armbruster" <armbru.TakeThisOut@pond.sub.org> wrote
> foresterjamie.TakeThisOut@yahoo.com.au writes:
>
>>
>> Is there any reason in the game why minesweepers take damage when
>> minesweeping?
>
> What's the general opinion on minesweepers? I find them just about
> useless, mostly because they're too slow, but also because they sweep
> mines by hitting up so often.
Their "ability" to get blown up by the very things they're
meant to diffuse seriously limits their value (say as a
mine-clearing lead member of an invasion task force).
Their role gets relegated to that of "only when necessary"
as in the case of someone mining around your harbor. And
then it's "sweep, sweep", BOOM, repair, repeat. Talk about
micromanaging.
However, for the effort involved in laying down minefields
(and I've seem some amazing work by people with far too much
time), you wouldn't want to make it too easy to clean up,
would you?
Mr. Ed >> Stay informed about: minesweepers |
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Since: Aug 12, 2004 Posts: 68
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(Msg. 8) Posted: Thu Jun 01, 2006 4:18 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I haven't been paying too much attention, but I am willing to bet now that
destroyers are available in South Pacifc and shells are more than plentiful,
the number of mines getting laid is going to be historical. With the right
footwear, civs will be able to walk across the oceans, stepping on only the
mines.
Anyway, was it just me or do mine sweepers move slower than their speed and
tech numbers say they should?
Another way to make minesweepers usefull is to give them the ability to say
something like "This sector has no mines".
And it takes way too much mob to sweep up a handful of mines.
Pat >> Stay informed about: minesweepers |
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Since: Aug 05, 2005 Posts: 25
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(Msg. 9) Posted: Thu Jun 01, 2006 7:50 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Mr. Ed wrote:
> However, for the effort involved in laying down minefields
> (and I've seem some amazing work by people with far too much
> time), you wouldn't want to make it too easy to clean up,
> would you?
>
> Mr. Ed
I greatly resemble that remark. (What esle is one to do while
unemployed??) >> Stay informed about: minesweepers |
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Since: Nov 18, 2004 Posts: 243
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(Msg. 10) Posted: Thu Jun 01, 2006 9:49 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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Since: Sep 14, 2004 Posts: 152
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(Msg. 11) Posted: Fri Jun 02, 2006 3:02 am
Post subject: Re: minesweepers [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ok, stupid question. Why do minesweepers 'pick up' live mines?
Shouldn't they just detonate them and thus remove them from
the sector that they are located in?
Perhaps when minesweepers nav, they do not collect mines
that they detect, but they detonate them. Then they are not
charged double mobility when nav'ing.
If you want to sit still, and sweep and collect mines in a
sector, you use the minesweep feature. Perhaps mine-
sweeping is more efficient in detecting and collecting
than driving thru and remote-detonating sea mines.
-Bungy
"Markus Armbruster" <armbru.DeleteThis@pond.sub.org> wrote in message
news:873beo1wru.fsf@pike.pond.sub.org...
> overlord.DeleteThis@multi.usr.ch (Pat) writes:
>
>> I haven't been paying too much attention, but I am willing to bet now that
>> destroyers are available in South Pacifc and shells are more than plentiful,
>> the number of mines getting laid is going to be historical. With the right
>> footwear, civs will be able to walk across the oceans, stepping on only the
>> mines.
>>
>> Anyway, was it just me or do mine sweepers move slower than their speed and
>> tech numbers say they should?
>
> Correct. That's a feature. An incredibly stupid one. The sweeper
> uses on sector's worth of mobility to move, and another one's to
> sweep. Would make some sense if you could actually choose whether to
> sweep or not.
>
>> Another way to make minesweepers usefull is to give them the ability to say
>> something like "This sector has no mines".
>
> Opinions?
>
>> And it takes way too much mob to sweep up a handful of mines.
>
> Seems to be the consensus so far. What about letting them sweep for
> free on the move, effectively doubling their speed? >> Stay informed about: minesweepers |
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Since: Nov 18, 2004 Posts: 243
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(Msg. 12) Posted: Mon Jun 12, 2006 10:02 pm
Post subject: Re: minesweepers [Login to view extended thread Info.] Imported from groups: per prev. post (more info?)
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