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Various mid-game questions

 
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icefoxen

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Since: Dec 09, 2007
Posts: 2



(Msg. 1) Posted: Sun Dec 09, 2007 1:28 pm
Post subject: Various mid-game questions
Archived from groups: rec>games>roguelike>adom (more info?)

Hi, all. I've been playing ADOM for something like a year now, and I
like to think I've gotten decently good at it (albeit with a bit of
save-scumming and a lot of reading of the ADOM Guide; I'm not patient
enough to work these things out for myself Wink. However it's only
recently that I've gotten really firmly into the midgame, especially
with my latest character, who is the most damn lucky high-elf archer
I've ever seen.

However, the ADOM Guide only goes so far when it comes to common sense
and generic hints, and I have put together a list of vaguely-noobish
questions on various aspects of gameplay.

Can you tame, or at least pacify monsters (such as cats) by giving
them food? I know it works for rust monsters, but I haven't bothered
trying on anything else. Is it worth saving up raw meat for cats?

Is there a way to find out how corrupted you are? How corrupted can
you get before you lose the game?

Is Big Punch worth using? It's a pretty darn powerful melee weapon,
but I have enough weight problems already...

What are the effects of slaying ammo? It certainly does more damage
to the specified race, but does anyone know what the amount is like?
(Until I tried it out I thought it was a one-hit-kill, which gave me a
nasty surprise when I ended up lightly tickling Griff Bloodaxe with
quarrels of undead slaying). Just out of curiousity, does wishing for
artifacts work? I haven't dared try it.

I've noticed that monsters that can cast spells tend to do so out of
your sight range... do they have a longer sight range than you, or do
they just remember where you are? Also, while your spells can only go
in the eight cardinal directions, theirs seem to be able to be
targetted like arrows... Are there any spells you can get that behave
like this?

Particularly apropos at my current point in the game... are there any
good ways to get resistance to poison, sickness, and especially
confusion? An amulet of free action and a ring of stun resistance are
very nice, but I want more! Razz

Is bridge building really useful for anything besides the Tomb of the
High King? It seems to become pretty much obsolete with a waterproof
blanket and half-decent swimming.

Do artifacts increase hunger when wielded? My own experience says
VERY YES, but I haven't tried quantifying the effects... Is it linear
with the number of artifacts wielded? Does the number of artifacts in
your pack matter?

What factors go into learning spells? I assume your literacy and
learning, but does your willpower matter? Perception?

Oh! How does crowning work; do you just make your deity REALLY HAPPY
while at the right alignment? Is there some level or quest
requirement?

I think that's all of them, right now. Smile Thank you!

Simon

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Darren Grey

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Since: Nov 29, 2007
Posts: 8



(Msg. 2) Posted: Mon Dec 10, 2007 10:12 am
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 9, 9:28 pm, icefo... DeleteThis @gmail.com wrote:

> However, the ADOM Guide only goes so far when it comes to common sense
> and generic hints, and I have put together a list of vaguely-noobish
> questions on various aspects of gameplay.

Guidebook actually has a fair amount of your answers, though they can
be hard to find (since there's so much wealth of information). In any
case it's best not to spoil yourself too much - part of the fun of the
game is exploration.

> Can you tame, or at least pacify monsters (such as cats) by giving
> them food? I know it works for rust monsters, but I haven't bothered
> trying on anything else. Is it worth saving up raw meat for cats?

You can tame them with rat corpses. They often won't accept them
though. Music is far more reliable for characters that have it, and
the calm monster spell can get them off your back for a while too. I
generally try to out-run them and lock them in a room.

> Is there a way to find out how corrupted you are? How corrupted can
> you get before you lose the game?

The "\" key should do the trick. Tell you how many corruptions you
have. when the screen fills up you'll be near dead. A scroll of dark
predictions will also tell you what percentage of corruption you have.

> Is Big Punch worth using? It's a pretty darn powerful melee weapon,
> but I have enough weight problems already...

For an archer I'd say nah. You need the carrying capacity for the
arrows, which can cause a lot more damage.

> What are the effects of slaying ammo? It certainly does more damage
> to the specified race, but does anyone know what the amount is like?
> (Until I tried it out I thought it was a one-hit-kill, which gave me a
> nasty surprise when I ended up lightly tickling Griff Bloodaxe with
> quarrels of undead slaying). Just out of curiousity, does wishing for
> artifacts work? I haven't dared try it.

Slaying ammo causes 3 times damage. Critical can further double that,
and blessed weapons (including arrows) will do 50% more damage against
demons and undead.

Wishing for artifacts won't work. Check out the guidebook section on
wishing for some good advice on what to spend wishes on.

> I've noticed that monsters that can cast spells tend to do so out of
> your sight range... do they have a longer sight range than you, or do
> they just remember where you are? Also, while your spells can only go
> in the eight cardinal directions, theirs seem to be able to be
> targetted like arrows... Are there any spells you can get that behave
> like this?

The spells monsters have are unfortunately unique to them. The only
targetted spell you can get like that is Improved Fireball, which
causes a fireball all round thetarget (can hurt you too).

> Particularly apropos at my current point in the game... are there any
> good ways to get resistance to poison, sickness, and especially
> confusion? An amulet of free action and a ring of stun resistance are
> very nice, but I want more! Razz

Poison resistance from spider corpses, which are fairly abundant.
Sickness you can't get resistance too, but potions of healings will
often cure it. Curaria mancox herbs will do the same. Mental
stability items will aid a little against confusion, but often aren't
fully reliable - very high willpower helps tremendously. Many
artifacts give added resistances against statuses. You can see the
details of the artifacts in the guidebook, or by using a greater
identify scroll on them in game (though this doesn't always show all
of their statuses).

> Is bridge building really useful for anything besides the Tomb of the
> High King? It seems to become pretty much obsolete with a waterproof
> blanket and half-decent swimming.

Bridge building is quite useless. It should be noted that you can get
across rivers by freezing the water with ice spells/wands. You can't
go across them if you're holding more than 2000s of stuff though
(otherwise the ice will break - very dangerous when crossing the
pirahna lake).

> Do artifacts increase hunger when wielded? My own experience says
> VERY YES, but I haven't tried quantifying the effects... Is it linear
> with the number of artifacts wielded? Does the number of artifacts in
> your pack matter?

Yep, they increase hunger - normally half a point each (so only every
second artifact increases your hunger rate). Crowned champions suffer
from this less. Only artifacts equipped count - doesn't matter how
much you carry (unless they weigh a lot of course).

> What factors go into learning spells? I assume your literacy and
> learning, but does your willpower matter? Perception?

Literacy counts for a successful read of the book, and learning, level
and class all effect your success of actualy learning the spell. I
tihnk concentration might affect things too.

> Oh! How does crowning work; do you just make your deity REALLY HAPPY
> while at the right alignment? Is there some level or quest
> requirement?

Sacrifice enough to get you extremely close and pray to your god.
Must be of extreme alignment and must not have anything that dooms or
curses you. You will get and artifact, become permanently blessed and
get immunity to one element you aren't already immune to (which is why
many wear the ancient mummy wrapping whilst being crowned so they get
something better than cold immunity). Be careful afterwards not to
change alignment completely (L+ to L- is okay, but not to NL).

Hope this helps, and best of luck with your archer.

--
Darren Grey

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icefoxen

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Since: Dec 09, 2007
Posts: 2



(Msg. 3) Posted: Mon Dec 10, 2007 7:19 pm
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wow, thanks a bunch for all of this. I'm still sorta new to the mid-
game past Terinyo, and trying to get a handle on the finer points of
things. My archer has been rediculously lucky, as I said, and I don't
normally get this far. We'll see how it turns out!

Thanks,
Simon
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Alex-gluck

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Since: Dec 12, 2007
Posts: 2



(Msg. 4) Posted: Wed Dec 12, 2007 2:57 am
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 10, 12:28 am, icefo....TakeThisOut@gmail.com wrote:

> However, the ADOM Guide only goes so far when it comes to common sense
> and generic hints, and I have put together a list of vaguely-noobish
> questions on various aspects of gameplay.
>
> Can you tame, or at least pacify monsters (such as cats) by giving
> them food? I know it works for rust monsters, but I haven't bothered
> trying on anything else. Is it worth saving up raw meat for cats?

Umm, just another addition - IIRC, cave tigers and wild cats can be
tamed with rat or giant rat corpses, while cave lions only accept raw
meat.
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Soira

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Since: Dec 12, 2007
Posts: 5



(Msg. 5) Posted: Wed Dec 12, 2007 7:38 am
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 12 Gruo, 12:57, Alex-gluck <alex.fullm....RemoveThis@gmail.com> wrote:
> On Dec 10, 12:28 am, icefo....RemoveThis@gmail.com wrote:
>
> Umm, just another addition - IIRC, cave tigers and wild cats can be
> tamed with rat or giant rat corpses, while cave lions only accept raw
> meat.

my memories tell opposite lions devours rats and tigers are meat
lovers
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gut

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Since: Oct 29, 2007
Posts: 24



(Msg. 6) Posted: Wed Dec 12, 2007 2:02 pm
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Some answers may be a bit spoily.








icefoxen DeleteThis @gmail.com wrote in news:df2df6c9-f102-49ea-9dda-
77bfec752c31 DeleteThis @w56g2000hsf.googlegroups.com:

> I've noticed that monsters that can cast spells tend to do so out of
> your sight range... do they have a longer sight range than you, or do

In the early game, most monsters have a larger visible radius than you.
You can increase your visible radius by increasing your Perception stat,
wearing a neclace of the eye, or using a lit torch in your tool slot.
There is also a spell called Farsight that really increases your visible
range, but as an archer you would have a small chance of learning it in
the early game.


> they just remember where you are? Also, while your spells can only go
> in the eight cardinal directions, theirs seem to be able to be
> targetted like arrows... Are there any spells you can get that behave
> like this?

Your bolt spells can't be targeted like arrows, but magic missile and
lightning bolt can be bounced off of walls. This means that you can attack
monsters around corners, even if they are out of your line of sight. This
is something that no monster can do.


> What factors go into learning spells? I assume your literacy and
> learning, but does your willpower matter? Perception?

For an archer the main factor is their class. You should put off your
attempts to learn spells until your exp. level and Learning stat is
much higher. Some of the effects of failed spell learning can be pretty
nasty.
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Pavel Mencik

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Since: Jul 15, 2005
Posts: 52



(Msg. 7) Posted: Thu Dec 13, 2007 9:51 pm
Post subject: Re: Various mid-game questions [Login to view extended thread Info.]
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>There's no such thing as sickness resistance in adom...

Amulet of rabies resistance does the thing, although it does not work for
kobolds, but does work for nasty mummy attacks etc. Not sure if it works
cursed.
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