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External

Since: Jun 02, 2006 Posts: 8
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(Msg. 1) Posted: Sat Jun 03, 2006 8:42 pm
Post subject: Looking for a macro to make character say map coordinates Archived from groups: alt>games>warcraft (more info?)
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Since: Jun 04, 2006 Posts: 4
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(Msg. 2) Posted: Sun Jun 04, 2006 1:18 am
Post subject: Re: Looking for a macro to make character say map coordinates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Byte wrote:
> I use this macro to display map coordinates,
>
> /script px,py=GetPlayerMapPosition("player")
> /script DEFAULT_CHAT_FRAME:AddMessage(format("%s (%.2f,
> %.2f)",GetZoneText(), px*100, py*100));
>
> can it be modified to instead make my character say the map coordinates?
> can anyone help?
>
> cheers.
>
>
/script px,py=GetPlayerMapPosition("player")
/script SendChatMessage(format("%s (%.2f, %.2f)",GetZoneText(), px*100,
py*100), "SAY")
steve.kaye >> Stay informed about: Looking for a macro to make character say map coordinates |
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Since: May 05, 2005 Posts: 1080
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(Msg. 3) Posted: Sun Jun 04, 2006 2:33 am
Post subject: Re: Looking for a macro to make character say map coordinates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sat, 3 Jun 2006 20:42:25 +0100, "Byte" <nospam DeleteThis @xxx.com> wrote:
>I use this macro to display map coordinates,
>
>/script px,py=GetPlayerMapPosition("player")
>/script DEFAULT_CHAT_FRAME:AddMessage(format("%s (%.2f,
>%.2f)",GetZoneText(), px*100, py*100));
>
>can it be modified to instead make my character say the map coordinates?
>can anyone help?
/script px,py=GetPlayerMapPosition("player")
/script SendChatMessage(format("%s (%.2f, %.2f)",GetZoneText(),
px*100, py*100), SAY);
That should do it - haven't tested it though, so bugs may exist.
If you want you can also replace the "SAY" in the end with any of;
"SAY", "EMOTE", "PARTY", "GUILD", "YELL", "RAID", "AFK", "DND".
You can also use "WHISPER" or "CHANNEL", but then you need to add;
", nil, <name>", so it becomes, for example;
/script SendChatMessage(format(...), CHANNEL, nil, "MyChannel");
to say it in the channel named MyChannel.
--
Regards
Simon Nejmann >> Stay informed about: Looking for a macro to make character say map coordinates |
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Since: Jun 02, 2006 Posts: 8
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(Msg. 4) Posted: Sun Jun 04, 2006 11:32 am
Post subject: Re: Looking for a macro to make character say map coordinates [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Thanks guys, I've got it working.
"Simon Nejmann" <snejmann.RemoveThis@worldonline.dk> wrote in message
news:iv94829e7226b72469oum80s6cb0h21kpq@4ax.com...
> On Sat, 3 Jun 2006 20:42:25 +0100, "Byte" <nospam.RemoveThis@xxx.com> wrote:
>
> >I use this macro to display map coordinates,
> >
> >/script px,py=GetPlayerMapPosition("player")
> >/script DEFAULT_CHAT_FRAME:AddMessage(format("%s (%.2f,
> >%.2f)",GetZoneText(), px*100, py*100));
> >
> >can it be modified to instead make my character say the map coordinates?
> >can anyone help?
>
> /script px,py=GetPlayerMapPosition("player")
> /script SendChatMessage(format("%s (%.2f, %.2f)",GetZoneText(),
> px*100, py*100), SAY);
>
> That should do it - haven't tested it though, so bugs may exist.
>
> If you want you can also replace the "SAY" in the end with any of;
> "SAY", "EMOTE", "PARTY", "GUILD", "YELL", "RAID", "AFK", "DND".
>
> You can also use "WHISPER" or "CHANNEL", but then you need to add;
> ", nil, <name>", so it becomes, for example;
> /script SendChatMessage(format(...), CHANNEL, nil, "MyChannel");
> to say it in the channel named MyChannel.
>
> --
> Regards
> Simon Nejmann >> Stay informed about: Looking for a macro to make character say map coordinates |
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