Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

I love Hero!

 
Goto page 1, 2
   Game Forums (Home) -> Super Heroes RSS
Related Topics:
best super hero - Play spades online for real cash! The site is sweet, and all players are welcome. You can deposit / withdrawl using Paypal or card. If you like spades, then you need 2 signup and download the free spades software at:..

Cool super hero website - I have spent all day on this site creating super heroes of my own. This is an awesome site!!!

game testers - I am looking for serious game testers to try out my game(s) and the My game is a pen and paper multiple game, but I use mostly for superhero and heavy I would like to form an online gaming group with those..

Heros of the Future - After watching several episods of I am begining to realize that running a superhero campaign in the far future would require a different playing style. For instance, the Loonatica are basically low level heros but the use of ..

Any PBeM campaigns out there? - Hi everyone, I'm sure you see plenty of these posts on here, but are you a GM looking for an to join your superhero PBeM campaign? If so, give me a shout. I'm an avid comic book reader and writer who's..
Author Message
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 1) Posted: Sat Dec 04, 2004 3:49 am
Post subject: I love Hero!
Archived from groups: rec>games>frp>super-heroes (more info?)

Okay, that ought to wake up anyone who knows me.

Well, I don't LOVE it, but for superhero games it's adequate and it
does certain things well. In particular, I've just run into two things
that Hero/Champions does perfectly well that Aberrant simply cannot
handle: Techie Heroes (Iron Man, etc.) and Variable Point Power Pools.

Anyone have any good ways of handling these for Aberrant?

--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/

 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Dave Van Domelen

External


Since: Jun 18, 2005
Posts: 10



(Msg. 2) Posted: Sat Dec 04, 2004 5:14 am
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <41B133D1.2030501.RemoveThis@sgeobviousinc.com>,
Sea Wasp <seaobviouswasp.RemoveThis@sgeobviousinc.com> wrote:
>
> Okay, that ought to wake up anyone who knows me.
>
> Well, I don't LOVE it, but for superhero games it's adequate and it
>does certain things well. In particular, I've just run into two things
>that Hero/Champions does perfectly well that Aberrant simply cannot
>handle: Techie Heroes (Iron Man, etc.) and Variable Point Power Pools.
>
> Anyone have any good ways of handling these for Aberrant?

Lack of techies is deliberate for the setting, one of those cases where
a game doesn't try to be universal. And I think the lack of a VPP is also
setting-based.

I *think* Asia Ascendant has some rules for techie stuff, check it out
at http://homepage.mac.com/bbaugh/asas/ (was written before the line was
cancelled, writers bought it back).

Dave Van Domelen, supposes you could try welding Mage-style Spheres onto
Aberrant for VPP.

 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 3) Posted: Sat Dec 04, 2004 11:58 am
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Dave Van Domelen wrote:
> In article <41B133D1.2030501.TakeThisOut@sgeobviousinc.com>,
> Sea Wasp <seaobviouswasp.TakeThisOut@sgeobviousinc.com> wrote:
>
>> Okay, that ought to wake up anyone who knows me.
>>
>> Well, I don't LOVE it, but for superhero games it's adequate and it
>>does certain things well. In particular, I've just run into two things
>>that Hero/Champions does perfectly well that Aberrant simply cannot
>>handle: Techie Heroes (Iron Man, etc.) and Variable Point Power Pools.
>>
>> Anyone have any good ways of handling these for Aberrant?
>
>
> Lack of techies is deliberate for the setting, one of those cases where
> a game doesn't try to be universal. And I think the lack of a VPP is also
> setting-based.

I wouldn't have so much trouble with it if Aberrant didn't directly
mention some super-tech in PASSING that indicated that having
Mega-Intelligence and so on could indeed allow you to make supergadgetry.

And the lack of a VPP type approach is rather annoying as they
emphasize how a Nova can potentially do "anything", yet to do a lot of
"anythings" would be a lot easier to model if VPP or something like it
was available.

(I'm trying to model a Ki Warrior, and it's a PAIN. You need to start
with SOME mega-stats, but be able to use your ki to do a lot of things
ranging from defense to boosting any or all of your physical stats, to
throwing bolts, to sensing other powerful warriors, etc. Boost only
covers part of it...)


>
> I *think* Asia Ascendant has some rules for techie stuff, check it out
> at http://homepage.mac.com/bbaugh/asas/ (was written before the line was
> cancelled, writers bought it back).

That's cool. I'll take a look.



--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
armitage

External


Since: Dec 12, 2004
Posts: 1



(Msg. 4) Posted: Sun Dec 12, 2004 9:02 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

My original reply to this post seems to have been devoured when my ISP
changed news providers, so I'll try again.

The Aberrant Player's Guide had rules for creating super-tech powered
by the creator's Quantum.
The device's attributes determined how many successes were needed with
the technology skill rolls to create it, which determined how long it
took to build. One of the attributes was how long the device lasted
until it started to fall apart, permanent wasn't an option.

One of the examples is a laser monocle duplicating the creator's laser
vision. The device has Dexterity 4, Quantum 3, Quantum Bolt 5, 3 uses
per scene, 10 point Quantum Pool (drawn from the creator's, and
unrecoverable while it's in the device), usable by other novas and
baselines, functions for 9 months before starting to fade, and a total
of 4 Health Levels and a 3 Soak. These traits add up to the character
needing 49 successes on Intelligence + Mega-Intelligence + Engineering
to create the device.
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 5) Posted: Mon Dec 13, 2004 12:58 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

armitageNOSPAM RemoveThis @mhcable.com wrote:
> My original reply to this post seems to have been devoured when my ISP
> changed news providers, so I'll try again.
>
> The Aberrant Player's Guide had rules for creating super-tech powered
> by the creator's Quantum.
> The device's attributes determined how many successes were needed with
> the technology skill rolls to create it, which determined how long it
> took to build. One of the attributes was how long the device lasted
> until it started to fall apart, permanent wasn't an option.

Unfortunately, this is just precisely NOT what I'm looking for. I
want Iron Man et.al., and things like Captain America's shield; in the
other area, I want a VPP behaving schtick so I can do powers like,
say, ki warriors who have power that they can manifest in a number of
different ways.


--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
James Nicoll

External


Since: Nov 06, 2004
Posts: 11



(Msg. 6) Posted: Mon Dec 13, 2004 2:10 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <41BD921D.2070001 RemoveThis @sgeobviousinc.com>,
Sea Wasp <seaobviouswasp RemoveThis @sgeobviousinc.com> wrote:
>armitageNOSPAM@mhcable.com wrote:
>> My original reply to this post seems to have been devoured when my ISP
>> changed news providers, so I'll try again.
>>
>> The Aberrant Player's Guide had rules for creating super-tech powered
>> by the creator's Quantum.
>> The device's attributes determined how many successes were needed with
>> the technology skill rolls to create it, which determined how long it
>> took to build. One of the attributes was how long the device lasted
>> until it started to fall apart, permanent wasn't an option.
>
> Unfortunately, this is just precisely NOT what I'm looking for. I
>want Iron Man et.al., and things like Captain America's shield; in the
>other area, I want a VPP behaving schtick so I can do powers like,
>say, ki warriors who have power that they can manifest in a number of
>different ways.

Have you looked at Tri-Stat? I am fairly sure [1] that the free
96 page download of Tri-Stat is still available from GOO's website. Ignore
(IMO) the Own a Big Mecha rules (which are ims a throw back to an earlier
version) and treat the armor as an Item of Power.

Ki Warriors are easy enough to do in Tri-Stat.



1: I just checked.

--
http://www.cic.gc.ca/english/immigrate/
http://www.marryanamerican.ca
http://www.livejournal.com/users/james_nicoll
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Phillip Ames

External


Since: Apr 11, 2004
Posts: 14



(Msg. 7) Posted: Mon Dec 13, 2004 4:54 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sea Wasp wrote:

> I want a VPP behaving schtick so I can do powers like,
>say, ki warriors who have power that they can manifest in a number of
>different ways.

I think you closest you could probably do something for a VPP in Aberrant is
by taking the various Elemental/Gravitic/etc powers as a baseline, since many
of the techniques you get mimic the effects of level 2 powers. Call the power
whatever you want, assume that it's Level 3 Quantum 5, and you get a number of
techniques equal to your dots in the power, or you can spend double quantum on
techniques you don't know.

Phil
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
David Johnston

External


Since: May 15, 2005
Posts: 852



(Msg. 8) Posted: Mon Dec 13, 2004 7:04 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 13 Dec 2004 12:58:52 GMT, Sea Wasp
<seaobviouswasp.TakeThisOut@sgeobviousinc.com> wrote:

>armitageNOSPAM@mhcable.com wrote:
>> My original reply to this post seems to have been devoured when my ISP
>> changed news providers, so I'll try again.
>>
>> The Aberrant Player's Guide had rules for creating super-tech powered
>> by the creator's Quantum.
>> The device's attributes determined how many successes were needed with
>> the technology skill rolls to create it, which determined how long it
>> took to build. One of the attributes was how long the device lasted
>> until it started to fall apart, permanent wasn't an option.
>
> Unfortunately, this is just precisely NOT what I'm looking for. I
>want Iron Man et.al.,

Iron Man's pretty much covered.
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 9) Posted: Mon Dec 13, 2004 10:06 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

James Nicoll wrote:
> In article <41BD921D.2070001.TakeThisOut@sgeobviousinc.com>,
> Sea Wasp <seaobviouswasp.TakeThisOut@sgeobviousinc.com> wrote:
>
>>armitageNOSPAM@mhcable.com wrote:
>>
>>>My original reply to this post seems to have been devoured when my ISP
>>>changed news providers, so I'll try again.
>>>
>>>The Aberrant Player's Guide had rules for creating super-tech powered
>>>by the creator's Quantum.
>>>The device's attributes determined how many successes were needed with
>>>the technology skill rolls to create it, which determined how long it
>>>took to build. One of the attributes was how long the device lasted
>>>until it started to fall apart, permanent wasn't an option.
>>
>> Unfortunately, this is just precisely NOT what I'm looking for. I
>>want Iron Man et.al., and things like Captain America's shield; in the
>>other area, I want a VPP behaving schtick so I can do powers like,
>>say, ki warriors who have power that they can manifest in a number of
>>different ways.
>
>
> Have you looked at Tri-Stat?

I was talking about doing it in Aberrant. I'm quite aware that using
OTHER systems it's easy to do. Hell, I can MAKE such systems (I did
for D&D, among others).




--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 10) Posted: Mon Dec 13, 2004 10:07 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:
> On Mon, 13 Dec 2004 12:58:52 GMT, Sea Wasp
> <seaobviouswasp.RemoveThis@sgeobviousinc.com> wrote:
>
>
>>armitageNOSPAM@mhcable.com wrote:
>>
>>>My original reply to this post seems to have been devoured when my ISP
>>>changed news providers, so I'll try again.
>>>
>>>The Aberrant Player's Guide had rules for creating super-tech powered
>>>by the creator's Quantum.
>>>The device's attributes determined how many successes were needed with
>>>the technology skill rolls to create it, which determined how long it
>>>took to build. One of the attributes was how long the device lasted
>>>until it started to fall apart, permanent wasn't an option.
>>
>> Unfortunately, this is just precisely NOT what I'm looking for. I
>>want Iron Man et.al.,
>
>
> Iron Man's pretty much covered.

Where? Last I know, Tony didn't have to worry that his suit would
evaporate a few months after building it.

--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 11) Posted: Mon Dec 13, 2004 10:08 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Phillip Ames wrote:
> Sea Wasp wrote:
>
>
>>I want a VPP behaving schtick so I can do powers like,
>>say, ki warriors who have power that they can manifest in a number of
>>different ways.
>
>
> I think you closest you could probably do something for a VPP in Aberrant is
> by taking the various Elemental/Gravitic/etc powers as a baseline, since many
> of the techniques you get mimic the effects of level 2 powers. Call the power
> whatever you want, assume that it's Level 3 Quantum 5, and you get a number of
> techniques equal to your dots in the power, or you can spend double quantum on
> techniques you don't know.

You mean listing, say, "boost" as one of the power techniques under a
elemental-based power?




--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Phillip Ames

External


Since: Apr 11, 2004
Posts: 14



(Msg. 12) Posted: Mon Dec 13, 2004 10:50 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sea Wasp wrote:
> You mean listing, say, "boost" as one of the power techniques under a
>elemental-based power?
>
>

The way the "Control/Mastery" powers work, it'd probably be a slightly nerfed
version, but yeah. I figure that if you can take an individual technique from a
control/mastery type power as a level 2 power, you can take a level 2 power as
a technique for one.

Phil
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 13) Posted: Mon Dec 13, 2004 11:59 pm
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Phillip Ames wrote:
> Sea Wasp wrote:
>
>> You mean listing, say, "boost" as one of the power techniques under a
>>elemental-based power?
>>
>>
>
>
> The way the "Control/Mastery" powers work, it'd probably be a slightly nerfed
> version, but yeah. I figure that if you can take an individual technique from a
> control/mastery type power as a level 2 power, you can take a level 2 power as
> a technique for one.

Thanks. I'll bounce that one off my GM and see what he says. ("Ow!")




--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
David Johnston

External


Since: May 15, 2005
Posts: 852



(Msg. 14) Posted: Tue Dec 14, 2004 12:41 am
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 13 Dec 2004 22:07:22 GMT, Sea Wasp
<seaobviouswasp DeleteThis @sgeobviousinc.com> wrote:

>David Johnston wrote:
>> On Mon, 13 Dec 2004 12:58:52 GMT, Sea Wasp
>> <seaobviouswasp DeleteThis @sgeobviousinc.com> wrote:
>>
>>
>>>armitageNOSPAM@mhcable.com wrote:
>>>
>>>>My original reply to this post seems to have been devoured when my ISP
>>>>changed news providers, so I'll try again.
>>>>
>>>>The Aberrant Player's Guide had rules for creating super-tech powered
>>>>by the creator's Quantum.
>>>>The device's attributes determined how many successes were needed with
>>>>the technology skill rolls to create it, which determined how long it
>>>>took to build. One of the attributes was how long the device lasted
>>>>until it started to fall apart, permanent wasn't an option.
>>>
>>> Unfortunately, this is just precisely NOT what I'm looking for. I
>>>want Iron Man et.al.,
>>
>>
>> Iron Man's pretty much covered.
>
> Where? Last I know, Tony didn't have to worry that his suit would
>evaporate a few months after building it.

I'm sure he has to do regular maintenance.
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Sea Wasp

External


Since: Oct 06, 2004
Posts: 155



(Msg. 15) Posted: Tue Dec 14, 2004 3:23 am
Post subject: Re: I love Hero! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

David Johnston wrote:
> On Mon, 13 Dec 2004 22:07:22 GMT, Sea Wasp
> <seaobviouswasp DeleteThis @sgeobviousinc.com> wrote:
>
>
>>David Johnston wrote:
>>
>>>On Mon, 13 Dec 2004 12:58:52 GMT, Sea Wasp
>>><seaobviouswasp DeleteThis @sgeobviousinc.com> wrote:
>>>
>>>
>>>
>>>>armitageNOSPAM@mhcable.com wrote:
>>>>
>>>>
>>>>>My original reply to this post seems to have been devoured when my ISP
>>>>>changed news providers, so I'll try again.
>>>>>
>>>>>The Aberrant Player's Guide had rules for creating super-tech powered
>>>>>by the creator's Quantum.
>>>>>The device's attributes determined how many successes were needed with
>>>>>the technology skill rolls to create it, which determined how long it
>>>>>took to build. One of the attributes was how long the device lasted
>>>>>until it started to fall apart, permanent wasn't an option.
>>>>
>>>> Unfortunately, this is just precisely NOT what I'm looking for. I
>>>>want Iron Man et.al.,
>>>
>>>
>>>Iron Man's pretty much covered.
>>
>> Where? Last I know, Tony didn't have to worry that his suit would
>>evaporate a few months after building it.
>
>
> I'm sure he has to do regular maintenance.
>

Yes, but that's true of any device. However, your car,etc., doesn't
come in most games with a "disappears in x months" tag. It's assumed
that machines basically stay around unless deliberately damaged or
mistreated.

--
Sea Wasp
/^\
;;;
Live Journal: http://www.livejournal.com/users/seawasp/
 >> Stay informed about: I love Hero! 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Super Heroes All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page 1, 2
Page 1 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]