Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Just got locomotion

 
Goto page Previous  1, 2
   Game Forums (Home) -> Transport Tycoon RSS
Related Topics:
Bug Fix by myself! - At last i found out what was giving me graphical glitches on hi-score It's a option that i have in the (by Michal Pavlik), i think also available in the TTDX when using 5 - Full Screen (Clear..

Annoying Telegraphic Sound - Is there any way, ou to integrate in the patch, an option that sets to the sound for each news message It's getting REALLY anoying after all this years... Oh, BTW, the telegraph as ended... Maybe a after..

Alpha 69 problems - fixed? - Hi Josef, et al, I've been playing a lot on Alpha 69 and begun problems which I haven't seen as being corrected in history logs for a70, a71, a72, a73 and b1. after a certain period of time my towns start to The first..

Beta 1 bug with "enhancedtunnels" - Those concerned probably already know this, but incase not... With on, play is broken - ie, only the company's trains will enter a tunnel, whilst other trains reverse when trying to enter it. Caused me a..

Observations and doubts - Hi all. Since ever, i have noticed that the of the farms is not so as it look; when a farm produces "90 tons of and "90 items of in very distinct games, i had very different results, sometimes the of grain..
Next:  2.0.1 alpha 36  
Author Message
Matthew Clark

External


Since: Jul 24, 2004
Posts: 10



(Msg. 16) Posted: Thu Sep 16, 2004 3:17 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: alt>games>microprose>transport-tyc (more info?)

"scotchbird" <scotch1590 RemoveThis @yahoo.com> wrote in message
news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> (Buttoneer) wrote in message
>>snip
>
> Not that it makes a lot of difference but on the first scenario when I
> use the wait until full route command for a truck picking up iron ore,
> (yes it's iron ore and no overlap of catchment area) it says "wait
> until full of coal" and the truck will just sit in the station waiting
> for the coal which isn't there. Removing the command lets the truck
> pick up the ore and get on it's way.

Don't be so quick to press the wait button. If you hold it down a bit when
you click it, you'll see that you can choose wait you want it to wait for...

 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Michael Blunck

External


Since: Apr 11, 2004
Posts: 40



(Msg. 17) Posted: Thu Sep 16, 2004 2:58 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

adam kadlubek wrote:

>> Would it be possible to get a list of locomotives?

> http://www.tt-forums.net/viewtopic.php?t=10300
>
> more or less complete list.

Thanks, Adam.

A queer assortment of swiss engines, holy moly!

Michael

 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Josef Drexler

External


Since: Aug 09, 2004
Posts: 20



(Msg. 18) Posted: Thu Sep 16, 2004 6:22 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Michael Blunck wrote:

> adam kadlubek wrote:
>
>>> Would it be possible to get a list of locomotives?
>
>> http://www.tt-forums.net/viewtopic.php?t=10300
>>
>> more or less complete list.
>
> Thanks, Adam.
>
> A queer assortment of swiss engines, holy moly!

Well one of the "climates" is the swiss alps, so you kind of need those
engines....
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Michael Blunck

External


Since: Apr 11, 2004
Posts: 40



(Msg. 19) Posted: Thu Sep 16, 2004 8:34 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Josef Drexler wrote:

[list of engines]

>> A queer assortment of swiss engines, holy moly!

> Well one of the "climates" is the swiss alps, so you kind of need
> those engines....

Eh? What are you talking about?

My comment aimed at the list as a whole not to the fact that there are swiss
engines at all. Of course
itīll be useful to have swiss locos at hand when modeling an alpine scenario,
beyond doubt. Surprised)

Michael
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Buttoneer

External


Since: Sep 15, 2004
Posts: 3



(Msg. 20) Posted: Fri Sep 17, 2004 3:49 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Matthew Clark" <clarkbhm.DeleteThis@hotmail.com> wrote in message news:<7B72d.7525$IO5.1721@trndny04>...
> "scotchbird" <scotch1590.DeleteThis@yahoo.com> wrote in message
> news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> > (Buttoneer) wrote in message
> >>snip
> >
> > Not that it makes a lot of difference but on the first scenario when I
> > use the wait until full route command for a truck picking up iron ore,
> > (yes it's iron ore and no overlap of catchment area) it says "wait
> > until full of coal" and the truck will just sit in the station waiting
> > for the coal which isn't there. Removing the command lets the truck
> > pick up the ore and get on it's way.
>
> Don't be so quick to press the wait button. If you hold it down a bit when
> you click it, you'll see that you can choose wait you want it to wait for...

There are lots of little hidden things in the game that don't jump out
of you from the manual but which are extremely important for fine
tuing properly.

Using waypoints makes the signals usable, for example. the manual
doesn't make this clear or really tell you that you can click anywhere
on the track to create one.

Anyone figure out yet how to delete a bus stop?

Anyone yet figure our a speedy way to renew a bus? When I get a bus
that is so unreliable I need to replace it, I just want a nice single
click solution. What is get is;
Buy new bus (two clicks)
Copy old route across to new bus (three clicks)
Drop new bus and set it running (three clicks)
Stop old bus, pick it up and bin it (three clicks)

Eleven click for every single replacement.

This could be immensely speeded up and made less onerous with a single
click replacement (click on your old vehicle in the vehicle list,
click the spanner tab, click the replace button, click on the chosen
replacement vehicle in the new vehcile list). It all takes too long
at the moment and I'm fast getting RSI.

The cities and towns expand nice and quickly though.

I've also come across the situation where a local authority has
refused me a new airport because I was fiddling about too much with
the land. Fair doos actually, I'm sure any local authority would get
pissed off. But as I mentiuoned above you get no bribery/advertising
etc options in this game and I think it loses a lot for that.

Overall I'm still spending hour upon hour fiddling with things and
trying to make them neater, tidier, more efficient etc, which is great
fun in its own way.
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
scotchbird

External


Since: Sep 15, 2004
Posts: 3



(Msg. 21) Posted: Fri Sep 17, 2004 10:41 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Buttoneer" <colins138 DeleteThis @hotmail.com> wrote in message

> There are lots of little hidden things in the game that don't jump out
>snip

Oh yes, I'm learning a lot as I go along and this game is deeper than it
first appears.

You can combine all types of stations if they are put close enough to each
other, this increases the catchment area of the entire combined station by
the non-overlap area of the new station. This can make a huge single station
that serves all types of transportation and things available to one station
will be available to all stations in the combined area if they can accept
that.

You can run trams tacks on roads and use trams instead of buses, greater
capacity, less breakdowns and later faster and still have the roads for
trucks.
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Me

External


Since: Sep 17, 2004
Posts: 6



(Msg. 22) Posted: Fri Sep 17, 2004 2:43 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:

> Anyone figure out yet how to delete a bus stop?
>
> Anyone yet figure our a speedy way to renew a bus? When I get a bus
> that is so unreliable I need to replace it, I just want a nice single
> click solution. What is get is;
> Buy new bus (two clicks)
> Copy old route across to new bus (three clicks)
> Drop new bus and set it running (three clicks)
> Stop old bus, pick it up and bin it (three clicks)
>
> Eleven click for every single replacement.
>

To delete a Bus stop:

Select the road building tool and select bus stop. Move the mouse slowly
over where the bus stop is, for one pixel it will change (when the arrow is
over the bus stop) and the text changes to 'Right click to remove'. Very
tricky to start with, but you soon get to learn where you need to click.
however, if there are tall buildings in the area, it is next to impossible!

For renewing buses, trucks and trams:

select the vehicle and locate it on the map. Stop the vehicle. Drag the
vehicle to the trash can (as you would a train carriage). Click the
replacement vehicle from the list of buses. Place the new bus on the road.
Doing it this way it keeps the route information. Only slightly quicker,
but less prone to error.
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Donald J Braun

External


Since: May 23, 2004
Posts: 9



(Msg. 23) Posted: Fri Sep 17, 2004 2:43 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I to had problems with deleting stations. But got the hang of it. it is
tricky finding the right spot for deleting.

I have noticed that when you renew or upgrade a vehicle that it looses what
ever it was carrying. So I stop the vehicle just before entering a station
give it full unload. Then renew the vehicle after the unloading. You can
stop the vehicle anywhere that is a nice touch. Also use the stop vehicle
to remove a crashed vehicle.

Don

"Me" <me DeleteThis @me.invalid> wrote in message
news:zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net...
> On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:
>
> > Anyone figure out yet how to delete a bus stop?
> >
> > Anyone yet figure our a speedy way to renew a bus? When I get a bus
> > that is so unreliable I need to replace it, I just want a nice single
> > click solution. What is get is;
> > Buy new bus (two clicks)
> > Copy old route across to new bus (three clicks)
> > Drop new bus and set it running (three clicks)
> > Stop old bus, pick it up and bin it (three clicks)
> >
> > Eleven click for every single replacement.
> >
>
> To delete a Bus stop:
>
> Select the road building tool and select bus stop. Move the mouse slowly
> over where the bus stop is, for one pixel it will change (when the arrow
is
> over the bus stop) and the text changes to 'Right click to remove'. Very
> tricky to start with, but you soon get to learn where you need to click.
> however, if there are tall buildings in the area, it is next to
impossible!
>
> For renewing buses, trucks and trams:
>
> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Jo'Asia

External


Since: Sep 04, 2004
Posts: 4



(Msg. 24) Posted: Fri Sep 17, 2004 3:57 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Me wrote:

> For renewing buses, trucks and trams:

> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.

In other words: the same way as in TTD... Smile

Jo'Asia

--
english-signature
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Buttoneer

External


Since: Sep 15, 2004
Posts: 3



(Msg. 25) Posted: Tue Sep 21, 2004 6:00 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Me <me.TakeThisOut@me.invalid> wrote in message news:<zn8mtdjbbenu$.3abyh8bxoquv$.dlg@40tude.net>...
> On 17 Sep 2004 03:49:05 -0700, Buttoneer wrote:
>
> > Anyone figure out yet how to delete a bus stop?
> >
> > Anyone yet figure our a speedy way to renew a bus? When I get a bus
> > that is so unreliable I need to replace it, I just want a nice single
> > click solution. What is get is;
> > Buy new bus (two clicks)
> > Copy old route across to new bus (three clicks)
> > Drop new bus and set it running (three clicks)
> > Stop old bus, pick it up and bin it (three clicks)
> >
> > Eleven click for every single replacement.
> >
>
> To delete a Bus stop:
>
> Select the road building tool and select bus stop. Move the mouse slowly
> over where the bus stop is, for one pixel it will change (when the arrow is
> over the bus stop) and the text changes to 'Right click to remove'. Very
> tricky to start with, but you soon get to learn where you need to click.
> however, if there are tall buildings in the area, it is next to impossible!
>
> For renewing buses, trucks and trams:
>
> select the vehicle and locate it on the map. Stop the vehicle. Drag the
> vehicle to the trash can (as you would a train carriage). Click the
> replacement vehicle from the list of buses. Place the new bus on the road.
> Doing it this way it keeps the route information. Only slightly quicker,
> but less prone to error.

Oops. I am an arse. I should be used to the replacement method as
it's the same as it's always been. There is still the issue of having
the stop/go flag on the front tab of the vehicle rather than in the
title bar which would have been much easier.

The deleting of the passenger stops makes sense but it is so fine
tuned (especially at high resolutions) that it becomes totally
impractical at times. I also end up 'right clicking' on buildings
accidentally half the time and annoying the local authority.
 >> Stay informed about: Just got locomotion 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Transport Tycoon All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Goto page Previous  1, 2
Page 2 of 2

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]