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Just got locomotion

 
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Stuartamn

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Since: Sep 09, 2004
Posts: 1



(Msg. 1) Posted: Thu Sep 09, 2004 2:35 pm
Post subject: Just got locomotion
Archived from groups: alt>games>microprose>transport-tyc (more info?)

surprisingly it arrived today (from play.com) haven't played it much but
i can tell you it contains three "areas" Great Britain, North America
and Arctic. Also to those inquiring about free play, the scenario
editor allows you to create a game with no competitors.



stuart

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Michael Rodgers

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Since: Aug 16, 2004
Posts: 3



(Msg. 2) Posted: Thu Sep 09, 2004 4:25 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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"Stuartamn" <Endor.TakeThisOut@NOSPAMlineone.PLEASEnet> wrote in message
news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> surprisingly it arrived today (from play.com) haven't played it much but
> i can tell you it contains three "areas" Great Britain, North America and
> Arctic. Also to those inquiring about free play, the scenario editor
> allows you to create a game with no competitors.

Anyone got a full list of the included vehicles yet?

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Aquila

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Since: Sep 10, 2004
Posts: 3



(Msg. 3) Posted: Fri Sep 10, 2004 7:27 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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"Stuartamn" <Endor.RemoveThis@NOSPAMlineone.PLEASEnet> wrote in message
news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> surprisingly it arrived today (from play.com) haven't played it much but
> i can tell you it contains three "areas" Great Britain, North America and
> Arctic. Also to those inquiring about free play, the scenario editor
> allows you to create a game with no competitors.
>
>
>
> stuart

In the scenario mode you can also set an Australian climate!
If you set a scenarion to have zero towns, its has zero industries as well.
Then you can lay your own towns & industries where you like(you can also set
what Industries you have and also what types of buildings in your towns).
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user

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Since: Sep 12, 2004
Posts: 1



(Msg. 4) Posted: Sun Sep 12, 2004 9:41 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I just picked mine up today and think it sux...
It's like eating re-heated greenbean casserole, YUK!
It's ONLY redeeming value is that it works on XP.
I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! !
I'd suggest you all save your money & enjoy the TTDLX you already own!

"Aquila" <Aquila.TakeThisOut@Aquila.com> wrote in message
news:aen0d.159$oy4.147@newsfe5-gui.ntli.net...
>
> "Stuartamn" <Endor.TakeThisOut@NOSPAMlineone.PLEASEnet> wrote in message
> news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> > surprisingly it arrived today (from play.com) haven't played it much but
> > i can tell you it contains three "areas" Great Britain, North America
and
> > Arctic. Also to those inquiring about free play, the scenario editor
> > allows you to create a game with no competitors.
> >
> >
> >
> > stuart
>
> In the scenario mode you can also set an Australian climate!
> If you set a scenarion to have zero towns, its has zero industries as
well.
> Then you can lay your own towns & industries where you like(you can also
set
> what Industries you have and also what types of buildings in your towns).
>
>
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Tom E Reynolds Sr.

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Since: Sep 13, 2004
Posts: 1



(Msg. 5) Posted: Mon Sep 13, 2004 9:35 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

why does it sux? what about it did you not like? why do yuou like DLX better?



<news.comcast.giganews.com> wrote in message news:<w8OdnfMPjLW2lNjcRVn-hw DeleteThis @comcast.com>...
> I just picked mine up today and think it sux...
> It's like eating re-heated greenbean casserole, YUK!
> It's ONLY redeeming value is that it works on XP.
> I'm gonna Spark-Up my Old DOS - PC & enjoy the original ! ! !
> I'd suggest you all save your money & enjoy the TTDLX you already own!
>
> "Aquila" <Aquila DeleteThis @Aquila.com> wrote in message
> news:aen0d.159$oy4.147@newsfe5-gui.ntli.net...
> >
> > "Stuartamn" <Endor DeleteThis @NOSPAMlineone.PLEASEnet> wrote in message
> > news:chpm7j$i6h$1@news7.svr.pol.co.uk...
> > > surprisingly it arrived today (from play.com) haven't played it much but
> > > i can tell you it contains three "areas" Great Britain, North America
> and
> > > Arctic. Also to those inquiring about free play, the scenario editor
> > > allows you to create a game with no competitors.
> > >
> > >
> > >
> > > stuart
> >
> > In the scenario mode you can also set an Australian climate!
> > If you set a scenarion to have zero towns, its has zero industries as
> well.
> > Then you can lay your own towns & industries where you like(you can also
> set
> > what Industries you have and also what types of buildings in your towns).
> >
> >
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Guardian Pegasus

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Since: Sep 13, 2004
Posts: 11



(Msg. 6) Posted: Mon Sep 13, 2004 7:59 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 13 Sep 2004 09:35:50 -0700, TomEReynolds.RemoveThis@gmail.com (Tom E Reynolds
Sr.) wrote:

>why does it sux? what about it did you not like? why do yuou like DLX better?

Conservative nostalgia. The changes, building system especially, takes
some getting used to, but works ok.
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Mark Townend

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Since: Jul 04, 2004
Posts: 3



(Msg. 7) Posted: Mon Sep 13, 2004 8:01 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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"Guardian Pegasus" <pope.DeleteThis@holysee.va> wrote in message
news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com...
> On 13 Sep 2004 09:35:50 -0700, TomEReynolds.DeleteThis@gmail.com (Tom E Reynolds
> Sr.) wrote:
>
> >why does it sux? what about it did you not like? why do yuou like DLX
better?
>
> Conservative nostalgia. The changes, building system especially, takes
> some getting used to . . .

.. . and time, a network take a lot of clicks to build!

I had a 2 source food processing plant feeder setup going last night.
Livestock and grain farms each with 2 trains with single track branches
leading to a common double track section, then a 2 track terminal.

An empty train at the the double track fork to the 2 single track branches
always waited for its respective branch to clear before proceeding - some
form of route setting or presignal behaviour? (i had 2-way signals on the
branches just past the junction). A signal (normally at red) did not clear
unless a train was approaching it, and signals cleared far enough ahead of
the moving train to show the full sequence of 'aspects',
i.e green->yellow->red.

--
Mark
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Aquila

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Since: Sep 10, 2004
Posts: 3



(Msg. 8) Posted: Mon Sep 13, 2004 8:21 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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"Guardian Pegasus" <pope RemoveThis @holysee.va> wrote in message
news:dunbk01bdpd1tjnuqu5r4mhn9drb66upej@4ax.com...
> On 13 Sep 2004 09:35:50 -0700, TomEReynolds RemoveThis @gmail.com (Tom E Reynolds
> Sr.) wrote:
>
>>why does it sux? what about it did you not like? why do yuou like DLX
>>better?
>
> Conservative nostalgia. The changes, building system especially, takes
> some getting used to, but works ok.

I think people are expecting it to be TOO much like TTD when it should be
taken as a whole new game.
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Guardian Pegasus

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Since: Sep 13, 2004
Posts: 11



(Msg. 9) Posted: Mon Sep 13, 2004 10:09 pm
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On Mon, 13 Sep 2004 20:01:05 +0100, "Mark Townend"
<mark_townend DeleteThis @hotmail.com> wrote:

>. . and time, a network take a lot of clicks to build!

Indeed... but you can do some cool stuff, like build continuous
bridges, or make stations inside tunnels if industries are located on
hillsides.
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Guardian Pegasus

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Since: Sep 13, 2004
Posts: 11



(Msg. 10) Posted: Tue Sep 14, 2004 12:54 am
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila RemoveThis @Aquila.com> wrote:

>I think people are expecting it to be TOO much like TTD when it should be
>taken as a whole new game.

I think so too. I'm enjoying the game immensily, AFTER coming to terms
with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.
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Buttoneer

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Since: Sep 15, 2004
Posts: 3



(Msg. 11) Posted: Wed Sep 15, 2004 2:30 am
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Guardian Pegasus <pope RemoveThis @holysee.va> wrote in message news:<t79ck0dh1t0co2g6j93jio9coll3s7rtc5 RemoveThis @4ax.com>...
> On Mon, 13 Sep 2004 20:21:24 GMT, "Aquila" <Aquila RemoveThis @Aquila.com> wrote:
>
> >I think people are expecting it to be TOO much like TTD when it should be
> >taken as a whole new game.
>
> I think so too. I'm enjoying the game immensily, AFTER coming to terms
> with the fact that it's not Transport Tycoon Super Ultra Mega Deluxe.

I've had the game since Saturday. Here's my two pence worth. I've
tried to leave TTDLX behind but I just can't this game feels too much
like a retrostep to do that.

1. Despite the manual telling me that the game has lots of depth I
can't find it at all. It lacks some essential money spending
opportunities like the advertising campaigns, road building, buying
out opponents etc. These were all important tactical weapons in the
war against your TTDLX opponent.

2. Signal building and routing is not intuitive. You can click on any
part of the rails and ask the trains to use this as a waypoint so it
is possible to guide a train through a single station double-track
layout quite easily. Shame the manual isn't clear on this.

3. Multiple clicks for laying track is appaling. I'll say no more.
And how does one delete a bus stop?

4. Underground stations are excellent. It is possible to build your
entire network underground if you wish. Not so possible with airports
of course and l;ater in the game it can be hard to find land for a
large airport.

5. Has anyone here tried to upgrade a vehicle yet? It's a pain. It
takes so many clicks to upgrade from an old bus to a new bus that I
started to get RSI last night. Why can't I just have a 'replace'
button? And on TTDLX I have the red/green stop/go flag on the title
bar for the vehicle. this is now fixed on the view window and is not
nearly as useful there.

6. Upgrading trains is relatively straight forward even if you have
to electrify the track. In fact the third rail/overhead
electrification is a great addition.

7. With TTDLX I could see my list of, say, aircraft and they had a
little label telling you where they fly to and from. It helped to
guage, at a glance, whether an airport was being swamped with too much
traffic. No such display here. You just have to guess.

8. Ships get 'cornered' all the time. that is, I often find them
spinning in little circles in a corner of the land. This is despite
routing them via numerous waypoints.

9. The number and choice of vehicles is amazing. Trams are a great
addition and seem to last longer and with more reliability than
busses. Speaking of reliability - no option to make servicing more
frequent to make up for vehicle failures. I CANNOT believe that this
feature is not there.

10. The number of different industries is amazing. It's always well
worth setting up a few bread and butter coal-power station train
routes to make a chunk of money on before spending too much time
elsewhere.

Still it's a Chris Sawyer game and you can spend hours tweaking and
refining everything in the game. I can spend ages tidying up my
tracks, swapping busses for trams etc I'll stick with it, but I
really don't see it having anything like the longevity of TTDLX.
Though I'm sure we'll see a whole raft of expansion packs. The other
big bonus is that the game was only £15 from play.com and only £20 in
the shops. Who can't afford to buy it?
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Michael Blunck

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Since: Apr 11, 2004
Posts: 40



(Msg. 12) Posted: Wed Sep 15, 2004 2:32 pm
Post subject: Re: Just got locomotion [Login to view extended thread Info.]
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Buttoneer wrote:

[...]

> 9. The number and choice of vehicles is amazing. [...]

Would it be possible to get a list of locomotives?

> 10. The number of different industries is amazing. [...]

Likewise, a list of industries and their products would be of interest.

Michael
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scotchbird

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Since: Sep 15, 2004
Posts: 1



(Msg. 13) Posted: Wed Sep 15, 2004 4:26 pm
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(Buttoneer) wrote in message
>snip

Not that it makes a lot of difference but on the first scenario when I
use the wait until full route command for a truck picking up iron ore,
(yes it's iron ore and no overlap of catchment area) it says "wait
until full of coal" and the truck will just sit in the station waiting
for the coal which isn't there. Removing the command lets the truck
pick up the ore and get on it's way.
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adam kadlubek

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Since: Sep 15, 2004
Posts: 1



(Msg. 14) Posted: Wed Sep 15, 2004 11:02 pm
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> Would it be possible to get a list of locomotives?

http://www.tt-forums.net/viewtopic.php?t=10300

more or less complete list.

--
Adam Kadlubek | uz - dot - @ - gsi - dot - pl
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scotchbird

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Since: Sep 15, 2004
Posts: 3



(Msg. 15) Posted: Wed Sep 15, 2004 11:14 pm
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"scotchbird" <scotch1590 RemoveThis @yahoo.com> wrote in message
news:1d8b56e8.0409151526.338b4b82@posting.google.com...
> (Buttoneer) wrote in message
> >snip
>
> Not that it makes a lot of difference but on the first scenario when I
> use the wait until full route command for a truck picking up iron ore,
> (yes it's iron ore and no overlap of catchment area) it says "wait
> until full of coal" and the truck will just sit in the station waiting
> for the coal which isn't there. Removing the command lets the truck
> pick up the ore and get on it's way.

To answer my own question there is an fly-out when holding the " wait until
full" button that allows you to select the product. It works fine.
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