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l4d: coop tactics against tanks, hunters

 
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rms

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Since: May 24, 2007
Posts: 60



(Msg. 1) Posted: Fri Nov 28, 2008 12:10 pm
Post subject: l4d: coop tactics against tanks, hunters
Archived from groups: comp>sys>ibm>pc>games>action, others (more info?)

I haven't played 'team' games before, but I like how this one really
encourages close cooperation and support, and discourages (with a nasty
death) loners and selfish players.

Tanks: A couple methods seem to work: if you can climb well above the tank
on thin rafters where he can't get at you, like in the barn in one level,
that works. If caught on the ground, all players should be equipped with
molotovs or gascans beforehand, and use them immediately. If necessary, one
player can rush the tank and molotov him, basically sacrificing himself
giving the others time to either run or deploy their own bombs.

Hunters: the 'game director' seems to target lone players, so if you're
sitting out on the edge of a platform, you'll be dragged away pretty
quickly. Best to stay close to at least one other player at all times.

In narrow areas and in horde situations, kneeling if you are in front, and
having a shottie player providing close cover for a longer range player with
a rifle or machinegun is good. It would help if players would 'buddy up'
and focus on one narrow swath of coverage, while assuming the buddy to their
left will cover his area; instead of trying to cover the entire 360 and
shoot their teammates and get blindsided in the process. On hearing an
approaching horde, tossing a pipebomb is the best way to avoid being
swamped.

Anyway, haven't seen any such discussion yet about the game, so there you
are.

rms

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morvak

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Since: Apr 25, 2007
Posts: 127



(Msg. 2) Posted: Fri Nov 28, 2008 1:19 pm
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hey it was great playing with you last night and the other people. We
need more people to buy this game and play!!

On Nov 28, 2:10 pm, "rms" <rsqui....RemoveThis@REMOVEflashMOO.net> wrote:
> I haven't played 'team' games before, but I like how this one really
> encourages close cooperation and support, and discourages (with a nasty
> death) loners and selfish players.

Same here. I've always stuck with my groups going back to the days of
R6, CS.

>
> Tanks:  A couple methods seem to work:  if you can climb well above the tank
> on thin rafters where he can't get at you, like in the barn in one level,
> that works.  If caught on the ground, all players should be equipped with
> molotovs or gascans beforehand, and use them immediately.  If necessary, one
> player can rush the tank and molotov him, basically sacrificing himself
> giving the others time to either run or deploy their own bombs.

I heard a strategy is one person to get his attention and that person
constantly run away or around, whatever while everyone else shoots at
the tank.

>
> Hunters:  the 'game director' seems to target lone players, so if you're
> sitting out on the edge of a platform, you'll be dragged away pretty
> quickly.  Best to stay close to at least one other player at all times.

I think you mean Smoker. Hunter is the one that lands on you. Wink

Also before you are completely strangled, you have a couple seconds to
see where the tongue is and to shoot at it or at the hunter and you
can free yourself.

>
> In narrow areas and in horde situations, kneeling if you are in front, and
> having a shottie player providing close cover for a longer range player with
> a rifle or machinegun is good.  It would help if players would 'buddy up'
> and focus on one narrow swath of coverage, while assuming the buddy to their
> left will cover his area; instead of trying to cover the entire 360 and
> shoot their teammates and get blindsided in the process.  On hearing an
> approaching horde, tossing a pipebomb is the best way to avoid being
> swamped.

Good stuff! Definitely kneel. It also increases your accuracy. Again,
agree about decreasing the horde attack points. When the horde rushes
don't stand out in the open. Get on top of something or get in a
corner.

Pipe bombs FTW.

>
> Anyway, haven't seen any such discussion yet about the game, so there you
> are.
>
> rms

Yup, need more discussion about it! Smile

Some of my thoughts:

If the Boomer has vomited on you, and you are surrounded by horde -
KNEEL! So your friends can kill the zombies without hurting you. And
you can just aim up at the zombies heads.

Also, go find a corner when you've been vomited on. Don't let your
friends suffer from the horde attack plus it will lessen the number of
aways horde can attack you, i.e. they can't surround you.

Always try to get on high ground! It slows down the zombies, boomer,
whatever, as they try to climb to you giving you more time to shoot
them before they reach you.

You don't have to shoot and kill EVERY zombie. Some are very content
with staring at a wall. Rush into a room look for pills, ammo, if
nothing, leave. Zombies will probably not even know you were there.

MELEE, MELEE, MELEE the Hunter when he is on top of your friend! And
MELEE almost always anyway to keep multiple zombies off you and during
reloads. You can start a reload, then melee, then finish reload and
shoot before zombie finishes attacking you. Also MELEE when in close
quarters to get zombies off your friends so you dont shoot zombie AND
your friends.

I've only been playing for like 3 days now but am still learning the
maps and, where ammo is, etc.

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known12

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Since: May 17, 2008
Posts: 2



(Msg. 3) Posted: Sat Nov 29, 2008 9:18 am
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

tanks seem to go down pretty well if you use their window issues and
their knack for going after one player at a time you just unload on
his back.

I'm far more afraid of the boomers. they have the ability to keep you
deep in hordes all thru the game, and they always seem just out of
sight. you cant judge where they are by their voice.

hunters seem like an inconvience to me, I almost never get killed by
one.

now, the smokers,like the boomers are also a game changer.

all it takes is the unfortunate back luck to have a smoker or boomer
near or leading up to an extraction vehicle,and that mission where it
seemed like you dominated the whole game could be lost in the span of
10 seconds.

the worst and most heartbreaking battles sometimes are fought 2 inches
from safety.

I was once on the lip of the helicopter goign in and a smoker dragged
me ALLLLLLLL the way back down off the platform into a horde.
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McG.

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Since: Nov 12, 2008
Posts: 67



(Msg. 4) Posted: Sat Nov 29, 2008 7:43 pm
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"known12" <tie702003.DeleteThis@yahoo.com> wrote in message
news:89973162-88ae-49fc-b842-c18aad3c6f78@h5g2000yqh.googlegroups.com...
> tanks seem to go down pretty well if you use their window issues and
> their knack for going after one player at a time you just unload on
> his back.
>
> I'm far more afraid of the boomers. they have the ability to keep you
> deep in hordes all thru the game, and they always seem just out of
> sight. you cant judge where they are by their voice.
>
> hunters seem like an inconvience to me, I almost never get killed by
> one.
>
> now, the smokers,like the boomers are also a game changer.
>
> all it takes is the unfortunate back luck to have a smoker or boomer
> near or leading up to an extraction vehicle,and that mission where it
> seemed like you dominated the whole game could be lost in the span of
> 10 seconds.
>
> the worst and most heartbreaking battles sometimes are fought 2 inches
> from safety.
>
> I was once on the lip of the helicopter goign in and a smoker dragged
> me ALLLLLLLL the way back down off the platform into a horde.
>
Just like Resident Evil. Wow. So depressing! Wink))
McG.
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rms

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Since: May 24, 2007
Posts: 60



(Msg. 5) Posted: Sun Nov 30, 2008 9:50 am
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>>I heard a strategy is one person to get his attention and that person
>>constantly run away or around, whatever while everyone else shoots at
>>the tank.

After watching a couple 'Expert' youtube runs, this is how it's done.
One molotov will deplete him considerably, while players run and avoid his
projectiles, and wear him down with potshots.

rms
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morvak

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Since: Apr 25, 2007
Posts: 127



(Msg. 6) Posted: Mon Dec 01, 2008 6:54 am
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Versus mode:

It just dawn on me, I think I need to play as the infected but spawn
BEHIND the survivors. Let them occupy themselves with advancing
forward in the level and fighting off the horde. It seems whenever I
try to spawn ahead of them its pointless as they are focused (i.e.
mindset, weapons) on whatever's ahead of them you're just gonna get
blown away.

It's a strategy I need to test. Come from behind when they least
expect it.
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morvak

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Since: Apr 25, 2007
Posts: 127



(Msg. 7) Posted: Wed Dec 03, 2008 10:58 am
Post subject: Re: l4d: coop tactics against tanks, hunters [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

OK, people playing as infected need to work together because if you
aren't half the team that the survivors are, you're not going to win
as the infected.

Also, as infected, don't attack the survivors unless the horde is
attacking them. And don't spawn and attack 4 if you are the only
infected (boomer, hunter, smoker) around.

The strategy I believe that will work the best, which I need to try
out, is for both hunters and smoker to spawn together and attack the
survivors at the same time while the survivors are being attacked by
horde.

2 hunter knock down 2 survivors while the smoker chokes a third. That
leaves 1 survivors to deal with the horde and the infected. Not to
mention if a boomer is there to blind everyone with vomit.

I need a headset.
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