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invisible mod?

 
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John Doe II

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Since: Mar 05, 2006
Posts: 40



(Msg. 1) Posted: Wed Apr 05, 2006 11:08 pm
Post subject: invisible mod?
Archived from groups: alt>games>elder-scrolls (more info?)

Has anyone figured out a way to enchant an item with "invisibility"?

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MTKnife

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Since: Feb 08, 2006
Posts: 60



(Msg. 2) Posted: Thu Apr 06, 2006 7:50 am
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Not in the game itself. Invisibility is specifically not one of the
spells you can enchant with. Which is understandable...an item that
gave you constant Invisibility would be a game-breaking item in most
player's eyes....

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Chuck

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Since: Apr 03, 2006
Posts: 3



(Msg. 3) Posted: Thu Apr 06, 2006 1:46 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gee they have taken alot of the fun out of this game compared to
morrowind havent they. First they removed one of the best spells,
leviation, and now you can't enchat items with invisibility.

Next game in the series wont have any spells except heal and fireball
and sneak will be removed cause it breaks the game.
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Chuck

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Since: Apr 03, 2006
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(Msg. 4) Posted: Thu Apr 06, 2006 3:54 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
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They're taking more and more "options" out of the game. In morrowind at
least people HAD the choice to use leviation or invisibility. Now we
DONT have any choice, they're gone. The devs should be making the game
as free form as possible, adding as much choices for the user, not
removing them.

A classic example is attacking while mounted. This was part of the game
until they decided to remove it for some reason or another. If it was
already working in the game why remove it? Balance issues maybe but
that should be left upto the player to decided if they want to use the
feature or not.

Next game in the series will have life like graphics but you'll only be
allowed to push your mouse button and your character will decieded what
they do next, you'll simply be there to move the action along, because
of balance issues. But it will look amazing!
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John Doe II

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Since: Mar 05, 2006
Posts: 40



(Msg. 5) Posted: Thu Apr 06, 2006 4:09 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> I thought you could enchant with chameleon ? There are certainly several
> items of armour/clothing/jewellery that have various levels of chameleon
> on them.
>

Which items? Where might they be found? I've seen nothing like that.
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Highlandish

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Since: May 31, 2004
Posts: 603



(Msg. 6) Posted: Thu Apr 06, 2006 7:55 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; MTKnife <mtknife.DeleteThis@gmail.com> in
<1144335058.555709.217740.DeleteThis@u72g2000cwu.googlegroups.com>
> Not in the game itself. Invisibility is specifically not one of the
> spells you can enchant with. Which is understandable...an item that
> gave you constant Invisibility would be a game-breaking item in most
> player's eyes....

on tessource i just found a cloak of invisibilty. i havent tried it yet

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Ignoranus: A person who's both stupid and an a*s hole.
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Highlandish

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Since: May 31, 2004
Posts: 603



(Msg. 7) Posted: Thu Apr 06, 2006 7:55 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; John Doe II <firsTraveler DeleteThis @centurytel.net> in
<fr6dnZrwI9I7AqjZRVn-qw DeleteThis @centurytel.net>
>> I thought you could enchant with chameleon ? There are certainly
>> several items of armour/clothing/jewellery that have various levels
>> of chameleon on them.
>>
>
> Which items? Where might they be found? I've seen nothing like that.

as a level 2 in the first gate i found a constant effect 20% chameleon ring,
with journeyman sneak i can pick pocket a room full of guards

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Why should I grow up ? This is more fun !
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Highlandish

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Since: May 31, 2004
Posts: 603



(Msg. 8) Posted: Thu Apr 06, 2006 7:55 pm
Post subject: Re: invisible mod? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth The Raven; Chuck <admin DeleteThis @cellsounds.co.nz> in
<1144364061.358097.66010 DeleteThis @z34g2000cwc.googlegroups.com>
> They're taking more and more "options" out of the game. In morrowind
> at least people HAD the choice to use leviation or invisibility. Now
> we DONT have any choice, they're gone. The devs should be making the
> game as free form as possible, adding as much choices for the user,
> not removing them.
>
> A classic example is attacking while mounted. This was part of the
> game until they decided to remove it for some reason or another. If
> it was already working in the game why remove it? Balance issues
> maybe but that should be left upto the player to decided if they want
> to use the feature or not.
>
> Next game in the series will have life like graphics but you'll only
> be allowed to push your mouse button and your character will decieded
> what they do next, you'll simply be there to move the action along,
> because of balance issues. But it will look amazing!

it's looking more and more like consolitus to me.

--
Remove the _CURSEING to reply to me

"There are two golden rules for an orchestra: start together and finish
together. The public doesn't give a damn what happens in between." -
Sir Thomas Beecham
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