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Unan Oranis

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Since: Mar 24, 2006
Posts: 51



(Msg. 1) Posted: Mon Jul 03, 2006 8:30 pm
Post subject: intra party fighting wipeout
Archived from groups: rec>games>frp>dnd (more info?)

my players' characters just finished killing each other off in the
worlds largest dungeon.

almost anyway.

2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
level

1 CN rouge on the lamb through monster infested dungeon to the north

1 CN mage on the lamb through monster infested dungeon to the south

3 remaining characters huddled together.

been almost 10 years since that happened...

--

unan

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Some Guy

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Since: Jan 16, 2006
Posts: 1124



(Msg. 2) Posted: Mon Jul 03, 2006 8:49 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Unan Oranis wrote:
> my players' characters just finished killing each other off in the
> worlds largest dungeon.

It may have been bound to happen no matter where they were.

> almost anyway.
>
> 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> level
>
> 1 CN rouge on the lamb through monster infested dungeon to the north
>
> 1 CN mage on the lamb through monster infested dungeon to the south
>
> 3 remaining characters huddled together.
>
> been almost 10 years since that happened...
>
> --
>
> unan
>

Yeah, Q1 was the last time the party all killed each other on purpose in
my campaign.

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Unan Oranis

External


Since: Mar 24, 2006
Posts: 51



(Msg. 3) Posted: Mon Jul 03, 2006 9:51 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eric P. wrote:
> In article <gzlqg.16161$_c1.15372@fed1read05>,
> Some Guy <noemailformethanks.RemoveThis@anyplace.invalid> wrote:
>
> > Unan Oranis wrote:
> > > my players' characters just finished killing each other off in the
> > > worlds largest dungeon.
> >
> > It may have been bound to happen no matter where they were.
> >
> > > almost anyway.
> > >
> > > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > > level
> > >
> > > 1 CN rouge on the lamb through monster infested dungeon to the north
> > >
> > > 1 CN mage on the lamb through monster infested dungeon to the south
> > >
> > > 3 remaining characters huddled together.
> > >
> > > been almost 10 years since that happened...
> > >
> > > --
> > >
> > > unan
> > >
> >
> > Yeah, Q1 was the last time the party all killed each other on purpose in
> > my campaign.
>
> I didn't know rouge could have an alignment, much less ride.
> I'll bet there's a lady out there somewhere, looking for her
> lost rouge...
> Why are this rouge and the mage riding lambs, anyway? They
> must be pretty strong lambs. Are they improved in HD?
>
> Amused,
> Eric

boy is my face rouge... i meant of course, rogue.

and by lamb i mean fleeing the scene, wanted men, retreating from the
remaining characters... who are also CN come to think of it so i guess
there is no "hero" left amoung them.

--

unan
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Some Guy

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Since: Jan 16, 2006
Posts: 1124



(Msg. 4) Posted: Mon Jul 03, 2006 10:34 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Unan Oranis wrote:
> Eric P. wrote:
>
>>In article <gzlqg.16161$_c1.15372@fed1read05>,
>> Some Guy <noemailformethanks RemoveThis @anyplace.invalid> wrote:
>>
>>
>>>Unan Oranis wrote:
>>>
>>>>my players' characters just finished killing each other off in the
>>>>worlds largest dungeon.
>>>
>>>It may have been bound to happen no matter where they were.
>>>
>>>
>>>>almost anyway.
>>>>
>>>>2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
>>>>level
>>>>
>>>>1 CN rouge on the lamb through monster infested dungeon to the north
>>>>
>>>>1 CN mage on the lamb through monster infested dungeon to the south
>>>>
>>>>3 remaining characters huddled together.
>>>>
>>>>been almost 10 years since that happened...
>>>>
>>>>--
>>>>
>>>>unan
>>>>
>>>
>>>Yeah, Q1 was the last time the party all killed each other on purpose in
>>>my campaign.
>>
>>I didn't know rouge could have an alignment, much less ride.
>>I'll bet there's a lady out there somewhere, looking for her
>>lost rouge...
>>Why are this rouge and the mage riding lambs, anyway? They
>>must be pretty strong lambs. Are they improved in HD?
>>
>>Amused,
>>Eric
>
>
> boy is my face rouge... i meant of course, rogue.
>
> and by lamb i mean fleeing the scene, wanted men, retreating from the
> remaining characters... who are also CN come to think of it so i guess
> there is no "hero" left amoung them.
>
> --
>
> unan
>

That would be "lam," then, of course.
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 5) Posted: Mon Jul 03, 2006 11:57 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Unan Oranis wrote:
> my players' characters just finished killing each other off in the
> worlds largest dungeon.
>
> almost anyway.
>
> 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> level

The monks and cleric didn't survive?
I would have put my money on them. Did they play (tactically) stupid or
were they outnumbered/cornered/surprised?

> 1 CN rouge on the lamb through monster infested dungeon to the north
>
> 1 CN mage on the lamb through monster infested dungeon to the south
>
> 3 remaining characters huddled together.

10 players!?!?

And the monks were Lawful, but in a group with a CN rogue and mage?
In my second gaming group (more than 20 years ago) we were so fed
up with interparty strife and killing that we tried to agree on
alignment
restrictions for the party; one 'lead' alignment, one step removed
and NN were allowed. If LG was the 'lead' NG, LN and NN were allowed.

Interestingly it helped much to keep the party together.
Less solo attempts to secretly torture or kill captives, to keep
treasure
for oneself, to go ahead before the party made a plan etc.

> been almost 10 years since that happened...

What will happen? Will gamers leave the group or will the PCs regroup
and some players create new characters?
Do you give XP for killing party members? Wink

LL
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Unan Oranis

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Since: Mar 24, 2006
Posts: 51



(Msg. 6) Posted: Tue Jul 04, 2006 1:46 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Lorenz.Lang.DeleteThis@gmx.de wrote:
> Unan Oranis wrote:
> > my players' characters just finished killing each other off in the
> > worlds largest dungeon.
> >
> > almost anyway.
> >
> > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > level
>
> The monks and cleric didn't survive?
> I would have put my money on them. Did they play (tactically) stupid or
> were they outnumbered/cornered/surprised?
>
> > 1 CN rouge on the lamb through monster infested dungeon to the north
> >
> > 1 CN mage on the lamb through monster infested dungeon to the south
> >
> > 3 remaining characters huddled together.
>
> 10 players!?!?
>
> And the monks were Lawful, but in a group with a CN rogue and mage?
> In my second gaming group (more than 20 years ago) we were so fed
> up with interparty strife and killing that we tried to agree on
> alignment
> restrictions for the party; one 'lead' alignment, one step removed
> and NN were allowed. If LG was the 'lead' NG, LN and NN were allowed.
>
> Interestingly it helped much to keep the party together.
> Less solo attempts to secretly torture or kill captives, to keep
> treasure
> for oneself, to go ahead before the party made a plan etc.
>
> > been almost 10 years since that happened...
>
> What will happen? Will gamers leave the group or will the PCs regroup
> and some players create new characters?
> Do you give XP for killing party members? Wink
>
> LL


to answer woof and you, ya i think the players will be fine... two were
pretty mad actually and were almost yelling at one point afterward.
its funny cuz ones 25 and the others 32 ... everyone else was laughing
pretty hard.

it was a total of 6 players for that campaign, but one wasnt there that
day - so it was 2 characters each for the players (some not theirs
technically).


they were in 4 1/2 feet of water when the battle began and, well, the
battle was like so...

the wizard who ran in the end was named shopping kart, and he was kind
of an out-of-the-can human mage yadda yadda ('cept the name i guess),
and wizard number 2 was "Miter the Mighty" an 8 year old boy...

so mighty said something smart ass, and then kart slapped him, and then
mighty declared that was a duelable offence and threw down the iniative
die, but also he decided the extra guy he was running (a dwarf ranger,
also suffering from barely keeping his head above water) was gonna join
in the fray (at this point i informed him that he was way out of
alignment, and to change to CN if his characters were gonna act so),

so one of the monks declared a duel to be a one on one affair only, and
tried to restrain the dwarf...

there was a scuffle and kart turned invisible, spider climbed and
escaped. he then followed the party and just about everyone was
thinking "ok kart'le jump in and save the day further ahead and we can
all simmer down with honor for all" (i was anyway)

but mighty declared aloud "as soon as i see that bastard im gonna kill
him" so kart decided he was gonna get the drop, and fired a long bow
at him from about 5 feet away... and got a nat 20... we play with some
heavy crit rules and miter lost use of his left arm permanently (20%
failure for spells fair?) and knocked him to 0.

enter dwarf ranger controlled by outraged player

oddball player #3 decides these two guys have been hogging the
spotlight, and has his flying fighter swoop around yelling "fight!
fight! fight!"


another mage (named pipsqueak) had a rhinocerous familiar (rolled a 00
on the home brew animal table, got a high hd creature)

but the drawback (as opposed to benifit from a smaller creature) was a
potential rage takeover which the player voluntarily failed save vs
when i asked him to make a dc 10 will save (more as a warning to stop
with the shinanigins)

the rhino killed the cleric in one round (randomly chosen target of
first attack).

CN flying fighter decides its crazy time and attack one of the monks...

both the monks were gnomes and rallied together, and did manage to
waste the fighter pretty bad. they didnt do anything special tacticly
really... just grabbing and punching, with some nat 20's.

but then the rhino smashed them

pipsqueak (the guy on the rhino) was killed by the rogues crossbow

the rhino stomped after the rogue, but rolled a nat 1 on its search
(the little bastard ducked underwater - very murky) and so went
chasing off down a mysterious tunnel ... to its death most likely.

meanwhile shopping kart and the ranger were brawling. the dwarf got
four attacks and missed ac12 each time (two were attacks of opportunity
for kart casting spells). eventually kart threw a web dividing the
battle in two. unfortunatly, the druid in the party who was just
holding her breath underwater got caught in it, but she and the dwarf
escaped in a couple rounds.

so miter reads up on the conditions of being at exactly 0 hp and drinks
some heal potions, then does a little battle with the rogue before
basicly surrendering. the rogue loots the bodies and flees.

kart flees after running out of spells.

the druid, ranger and miter re-unite after burning the web.



the end.

ps it was a hard fight to rule... half the party was underwater etc.
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Unan Oranis

External


Since: Mar 24, 2006
Posts: 51



(Msg. 7) Posted: Tue Jul 04, 2006 1:51 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Some Guy wrote:
> Unan Oranis wrote:
> > Eric P. wrote:
> >
> >>In article <gzlqg.16161$_c1.15372@fed1read05>,
> >> Some Guy <noemailformethanks.RemoveThis@anyplace.invalid> wrote:
> >>
> >>
> >>>Unan Oranis wrote:
> >>>
> >>>>my players' characters just finished killing each other off in the
> >>>>worlds largest dungeon.
> >>>
> >>>It may have been bound to happen no matter where they were.
> >>>
> >>>
> >>>>almost anyway.
> >>>>
> >>>>2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> >>>>level
> >>>>
> >>>>1 CN rouge on the lamb through monster infested dungeon to the north
> >>>>
> >>>>1 CN mage on the lamb through monster infested dungeon to the south
> >>>>
> >>>>3 remaining characters huddled together.
> >>>>
> >>>>been almost 10 years since that happened...
> >>>>
> >>>>--
> >>>>
> >>>>unan
> >>>>
> >>>
> >>>Yeah, Q1 was the last time the party all killed each other on purpose in
> >>>my campaign.
> >>
> >>I didn't know rouge could have an alignment, much less ride.
> >>I'll bet there's a lady out there somewhere, looking for her
> >>lost rouge...
> >>Why are this rouge and the mage riding lambs, anyway? They
> >>must be pretty strong lambs. Are they improved in HD?
> >>
> >>Amused,
> >>Eric
> >
> >
> > boy is my face rouge... i meant of course, rogue.
> >
> > and by lamb i mean fleeing the scene, wanted men, retreating from the
> > remaining characters... who are also CN come to think of it so i guess
> > there is no "hero" left amoung them.
> >
> > --
> >
> > unan
> >
>
> That would be "lam," then, of course.


really? yeesh. well, thanks for the correction.

--

unan
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Lorenz.Lang

External


Since: Feb 26, 2005
Posts: 503



(Msg. 8) Posted: Tue Jul 04, 2006 3:26 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Unan Oranis wrote:
> Lorenz.Lang.DeleteThis@gmx.de wrote:
> > Unan Oranis wrote:
> > > my players' characters just finished killing each other off in the
> > > worlds largest dungeon.
> > >
> > > almost anyway.
> > >
> > > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > > level
> >
> > The monks and cleric didn't survive?
> > I would have put my money on them. Did they play (tactically) stupid or
> > were they outnumbered/cornered/surprised?
> >
> > > 1 CN rouge on the lamb through monster infested dungeon to the north
> > >
> > > 1 CN mage on the lamb through monster infested dungeon to the south
> > >
> > > 3 remaining characters huddled together.
> >
> > 10 players!?!?
> >
> > And the monks were Lawful, but in a group with a CN rogue and mage?
> > In my second gaming group (more than 20 years ago) we were so fed
> > up with interparty strife and killing that we tried to agree on
> > alignment
> > restrictions for the party; one 'lead' alignment, one step removed
> > and NN were allowed. If LG was the 'lead' NG, LN and NN were allowed.
> >
> > Interestingly it helped much to keep the party together.
> > Less solo attempts to secretly torture or kill captives, to keep
> > treasure
> > for oneself, to go ahead before the party made a plan etc.
> >
> > > been almost 10 years since that happened...
> >
> > What will happen? Will gamers leave the group or will the PCs regroup
> > and some players create new characters?
> > Do you give XP for killing party members? Wink
> >
> > LL
>
>
> to answer woof and you, ya i think the players will be fine... two were
> pretty mad actually and were almost yelling at one point afterward.
> its funny cuz ones 25 and the others 32 ... everyone else was laughing
> pretty hard.
>
> it was a total of 6 players for that campaign, but one wasnt there that
> day - so it was 2 characters each for the players (some not theirs
> technically).

Why 2 PCs for each player? House-rule? Or (too?) heavy and generous use
of
npc companions/hirelings?

> they were in 4 1/2 feet of water when the battle began and, well, the
> battle was like so...
>
> the wizard who ran in the end was named shopping kart, and he was kind
> of an out-of-the-can human mage yadda yadda ('cept the name i guess),
> and wizard number 2 was "Miter the Mighty" an 8 year old boy...

He named himself? That's really funny, anyway. Smile

> so mighty said something smart ass, and then kart slapped him, and then
> mighty declared that was a duelable offence and threw down the iniative

Well, I would probably do the same.
At this point I'd already put the blame on this Kart-guy.

> die, but also he decided the extra guy he was running (a dwarf ranger,
> also suffering from barely keeping his head above water) was gonna join
> in the fray (at this point i informed him that he was way out of
> alignment, and to change to CN if his characters were gonna act so),

Bad roleplaying, but understandable of 8-year old Mite(r) Smile

> so one of the monks declared a duel to be a one on one affair only, and
> tried to restrain the dwarf...

Normal reaction IMO.

> there was a scuffle and kart turned invisible, spider climbed and
> escaped. he then followed the party and just about everyone was
> thinking "ok kart'le jump in and save the day further ahead and we can
> all simmer down with honor for all" (i was anyway)

I'd expect the same ...

> but mighty declared aloud "as soon as i see that bastard im gonna kill
> him" so kart decided he was gonna get the drop, and fired a long bow
> at him from about 5 feet away... and got a nat 20... we play with some
> heavy crit rules and miter lost use of his left arm permanently (20%
> failure for spells fair?) and knocked him to 0.

Kart-guy again...

> enter dwarf ranger controlled by outraged player
> oddball player #3 decides these two guys have been hogging the
> spotlight, and has his flying fighter swoop around yelling "fight!
> fight! fight!"

Funny but not really helpful to deescalate....

> another mage (named pipsqueak) had a rhinocerous familiar (rolled a 00
> on the home brew animal table, got a high hd creature)

LOL, now that's funny.

> but the drawback (as opposed to benifit from a smaller creature) was a
> potential rage takeover which the player voluntarily failed save vs
> when i asked him to make a dc 10 will save (more as a warning to stop
> with the shinanigins)
>
> the rhino killed the cleric in one round (randomly chosen target of
> first attack).
>
> CN flying fighter decides its crazy time and attack one of the monks...
<snip>

A Monty Pythonesce chaos ensued Smile

LL
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Eric P.

External


Since: Apr 18, 2006
Posts: 864



(Msg. 9) Posted: Tue Jul 04, 2006 4:39 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <gzlqg.16161$_c1.15372@fed1read05>,
Some Guy <noemailformethanks RemoveThis @anyplace.invalid> wrote:

> Unan Oranis wrote:
> > my players' characters just finished killing each other off in the
> > worlds largest dungeon.
>
> It may have been bound to happen no matter where they were.
>
> > almost anyway.
> >
> > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > level
> >
> > 1 CN rouge on the lamb through monster infested dungeon to the north
> >
> > 1 CN mage on the lamb through monster infested dungeon to the south
> >
> > 3 remaining characters huddled together.
> >
> > been almost 10 years since that happened...
> >
> > --
> >
> > unan
> >
>
> Yeah, Q1 was the last time the party all killed each other on purpose in
> my campaign.

I didn't know rouge could have an alignment, much less ride.
I'll bet there's a lady out there somewhere, looking for her
lost rouge...
Why are this rouge and the mage riding lambs, anyway? They
must be pretty strong lambs. Are they improved in HD?

Amused,
Eric
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Woof

External


Since: Feb 17, 2006
Posts: 189



(Msg. 10) Posted: Tue Jul 04, 2006 5:12 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Any hope the survivors can regroup and work together?

"Unan Oranis" <jesse.willson.TakeThisOut@gmail.com> wrote in message
news:1151983846.171973.74050@j8g2000cwa.googlegroups.com...
> my players' characters just finished killing each other off in the
> worlds largest dungeon.
>
> almost anyway.
>
> 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> level
>
> 1 CN rouge on the lamb through monster infested dungeon to the north
>
> 1 CN mage on the lamb through monster infested dungeon to the south
>
> 3 remaining characters huddled together.
>
> been almost 10 years since that happened...
>
> --
>
> unan
>
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Werebat

External


Since: Apr 24, 2005
Posts: 1572



(Msg. 11) Posted: Tue Jul 04, 2006 8:11 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eric P. wrote:

> In article <gzlqg.16161$_c1.15372@fed1read05>,
> Some Guy <noemailformethanks DeleteThis @anyplace.invalid> wrote:
>
>
>>Unan Oranis wrote:
>>
>>>my players' characters just finished killing each other off in the
>>>worlds largest dungeon.
>>
>>It may have been bound to happen no matter where they were.
>>
>>
>>>almost anyway.
>>>
>>>2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
>>>level
>>>
>>>1 CN rouge on the lamb through monster infested dungeon to the north
>>>
>>>1 CN mage on the lamb through monster infested dungeon to the south
>>>
>>>3 remaining characters huddled together.
>>>
>>>been almost 10 years since that happened...
>>>
>>>--
>>>
>>>unan
>>>
>>
>>Yeah, Q1 was the last time the party all killed each other on purpose in
>>my campaign.
>
>
> I didn't know rouge could have an alignment, much less ride.
> I'll bet there's a lady out there somewhere, looking for her
> lost rouge...
> Why are this rouge and the mage riding lambs, anyway? They
> must be pretty strong lambs. Are they improved in HD?

Was this Mage Scottish, by any chance?

- Ron ^*^
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Unan Oranis

External


Since: Mar 24, 2006
Posts: 51



(Msg. 12) Posted: Tue Jul 04, 2006 12:27 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
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Lorenz.Lang.TakeThisOut@gmx.de wrote:
> Unan Oranis wrote:
> > Lorenz.Lang.TakeThisOut@gmx.de wrote:
> > > Unan Oranis wrote:
> > > > my players' characters just finished killing each other off in the
> > > > worlds largest dungeon.
> > > >
> > > > almost anyway.
> > > >
> > > > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > > > level
> > >
> > > The monks and cleric didn't survive?
> > > I would have put my money on them. Did they play (tactically) stupid or
> > > were they outnumbered/cornered/surprised?
> > >
> > > > 1 CN rouge on the lamb through monster infested dungeon to the north
> > > >
> > > > 1 CN mage on the lamb through monster infested dungeon to the south
> > > >
> > > > 3 remaining characters huddled together.
> > >
> > > 10 players!?!?
> > >
> > > And the monks were Lawful, but in a group with a CN rogue and mage?
> > > In my second gaming group (more than 20 years ago) we were so fed
> > > up with interparty strife and killing that we tried to agree on
> > > alignment
> > > restrictions for the party; one 'lead' alignment, one step removed
> > > and NN were allowed. If LG was the 'lead' NG, LN and NN were allowed.
> > >
> > > Interestingly it helped much to keep the party together.
> > > Less solo attempts to secretly torture or kill captives, to keep
> > > treasure
> > > for oneself, to go ahead before the party made a plan etc.
> > >
> > > > been almost 10 years since that happened...
> > >
> > > What will happen? Will gamers leave the group or will the PCs regroup
> > > and some players create new characters?
> > > Do you give XP for killing party members? Wink
> > >
> > > LL
> >
> >
> > to answer woof and you, ya i think the players will be fine... two were
> > pretty mad actually and were almost yelling at one point afterward.
> > its funny cuz ones 25 and the others 32 ... everyone else was laughing
> > pretty hard.
> >
> > it was a total of 6 players for that campaign, but one wasnt there that
> > day - so it was 2 characters each for the players (some not theirs
> > technically).
>
> Why 2 PCs for each player? House-rule? Or (too?) heavy and generous use
> of
> npc companions/hirelings?
>
> > they were in 4 1/2 feet of water when the battle began and, well, the
> > battle was like so...
> >
> > the wizard who ran in the end was named shopping kart, and he was kind
> > of an out-of-the-can human mage yadda yadda ('cept the name i guess),
> > and wizard number 2 was "Miter the Mighty" an 8 year old boy...
>
> He named himself? That's really funny, anyway. Smile
>
> > so mighty said something smart ass, and then kart slapped him, and then
> > mighty declared that was a duelable offence and threw down the iniative
>
> Well, I would probably do the same.
> At this point I'd already put the blame on this Kart-guy.
>
> > die, but also he decided the extra guy he was running (a dwarf ranger,
> > also suffering from barely keeping his head above water) was gonna join
> > in the fray (at this point i informed him that he was way out of
> > alignment, and to change to CN if his characters were gonna act so),
>
> Bad roleplaying, but understandable of 8-year old Mite(r) Smile
>
> > so one of the monks declared a duel to be a one on one affair only, and
> > tried to restrain the dwarf...
>
> Normal reaction IMO.
>
> > there was a scuffle and kart turned invisible, spider climbed and
> > escaped. he then followed the party and just about everyone was
> > thinking "ok kart'le jump in and save the day further ahead and we can
> > all simmer down with honor for all" (i was anyway)
>
> I'd expect the same ...
>
> > but mighty declared aloud "as soon as i see that bastard im gonna kill
> > him" so kart decided he was gonna get the drop, and fired a long bow
> > at him from about 5 feet away... and got a nat 20... we play with some
> > heavy crit rules and miter lost use of his left arm permanently (20%
> > failure for spells fair?) and knocked him to 0.
>
> Kart-guy again...
>
> > enter dwarf ranger controlled by outraged player
> > oddball player #3 decides these two guys have been hogging the
> > spotlight, and has his flying fighter swoop around yelling "fight!
> > fight! fight!"
>
> Funny but not really helpful to deescalate....
>
> > another mage (named pipsqueak) had a rhinocerous familiar (rolled a 00
> > on the home brew animal table, got a high hd creature)
>
> LOL, now that's funny.
>
> > but the drawback (as opposed to benifit from a smaller creature) was a
> > potential rage takeover which the player voluntarily failed save vs
> > when i asked him to make a dc 10 will save (more as a warning to stop
> > with the shinanigins)
> >
> > the rhino killed the cleric in one round (randomly chosen target of
> > first attack).
> >
> > CN flying fighter decides its crazy time and attack one of the monks...
> <snip>
>
> A Monty Pythonesce chaos ensued Smile
>
> LL

well, ya id agree that slapping any character is a duel challenging
insult;

but role playing an 8 year old boy who will attack to the death anyone
who treats him like a child... seems like an inevetible inter party
duel.

Is a psuedo medevil wizard of 40 years going to tolerate an 8 year old
kid calling him an idiot? much less agree to an ultimatem issued by
said kid?

on the side note a couple years ago a 6 year old neice of mine made a
character named "animal sparkles"... she never played (except hero
quest) but animal sparkles was lent out as an emergency npc to guest
players... and has leveld to 6 ranger!
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Eric P.

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Since: Apr 18, 2006
Posts: 864



(Msg. 13) Posted: Tue Jul 04, 2006 4:24 pm
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <1151988716.811239.223670.TakeThisOut@h44g2000cwa.googlegroups.com>,
"Unan Oranis" <jesse.willson.TakeThisOut@gmail.com> wrote:

> Eric P. wrote:
> > In article <gzlqg.16161$_c1.15372@fed1read05>,
> > Some Guy <noemailformethanks.TakeThisOut@anyplace.invalid> wrote:
> >
> > > Unan Oranis wrote:
> > > > my players' characters just finished killing each other off in the
> > > > worlds largest dungeon.
> > >
> > > It may have been bound to happen no matter where they were.
> > >
> > > > almost anyway.
> > > >
> > > > 2 dead monks, 1 dead fighter, 1 dead cleric, 1 dead wizard all third
> > > > level
> > > >
> > > > 1 CN rouge on the lamb through monster infested dungeon to the north
> > > >
> > > > 1 CN mage on the lamb through monster infested dungeon to the south
> > > >
> > > > 3 remaining characters huddled together.
> > > >
> > > > been almost 10 years since that happened...
> > > >
> > > > --
> > > >
> > > > unan
> > > >
> > >
> > > Yeah, Q1 was the last time the party all killed each other on purpose in
> > > my campaign.
> >
> > I didn't know rouge could have an alignment, much less ride.
> > I'll bet there's a lady out there somewhere, looking for her
> > lost rouge...
> > Why are this rouge and the mage riding lambs, anyway? They
> > must be pretty strong lambs. Are they improved in HD?
> >
> > Amused,
> > Eric
>
> boy is my face rouge... i meant of course, rogue.
>
> and by lamb i mean fleeing the scene, wanted men, retreating from the
> remaining characters... who are also CN come to think of it so i guess
> there is no "hero" left amoung them.
>
> --
>
> unan

That would be "on the lam," in that case. I just couldn't resist running
away with humor there Smile

Happy gaming,
Eric
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Lorenz.Lang

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Since: Feb 26, 2005
Posts: 503



(Msg. 14) Posted: Wed Jul 05, 2006 12:56 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Unan Oranis wrote:
>
> well, ya id agree that slapping any character is a duel challenging
> insult;

A Lebowski-like character might instead whine for the rest of
the session to make sure it wont happen again Smile

"He punched me, ouuuch, how that hurts! Ewww, look: my nose is
bleeding, my new shirt gets all bloody. If we attract vampires now,
it's all his fault...yadda yadda yadda..."

> but role playing an 8 year old boy who will attack to the death anyone
> who treats him like a child... seems like an inevetible inter party
> duel.

He (the 8y old gamer should be treated like a child, but *not*
his character (unless he's an 8y old boy too).
Kids are usually more impulsive than adults, talking before thinking
etc.
some filtering must take place.

> Is a psuedo medevil wizard of 40 years going to tolerate an 8 year old
> kid calling him an idiot? much less agree to an ultimatem issued by
> said kid?

He should roleplay his character without thinking about the players
of other characters IMHO. If his character would slap a friend who
called him an idiot then it's okay. Among pirates, bandits and other
rough folks it might be realistic....

If OTOH his PC slaps the PC of the 8y old boy, because the player
of the character who said "idiot" is a child from whom he would not
tolerate insults/name-calling, he is to blame for bad roleplaying.

A child as a player should not abuse this indirect position to insult
other players through their PCs with his PC. If he can't resist the
temptation and the adult players can't or won't tolerate this
round-the-corner insulting they can't play together IMO.

LL
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Ken Andrews

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Since: Nov 24, 2004
Posts: 315



(Msg. 15) Posted: Thu Jul 06, 2006 12:09 am
Post subject: Re: intra party fighting wipeout [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 3 Jul 2006 20:30:46 -0700, "Unan Oranis" <jesse.willson.DeleteThis@gmail.com>
wrote:

>1 CN rouge on the lamb through monster infested dungeon to the north
>
>1 CN mage on the lamb through monster infested dungeon to the south

They're riding baby war merinos??? And one's wearing makeup. Okay.

(I could also make a comment about them working for Canadian National,
but that'd be tacky.)
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