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Trying to import a UT99 Map into UT2003

 
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Author Message
Mirror Spock

External


Since: May 04, 2004
Posts: 81



(Msg. 1) Posted: Sun Feb 11, 2007 11:29 am
Post subject: Trying to import a UT99 Map into UT2003
Archived from groups: alt>games>unreal>tournament2003 (more info?)

Hello,

I am trying to import a UT99 map into UT2003. I transform all the
brushes, export the map to a .t3d file. The problem is that when I
try to import it into UT2003, I get this error:

Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2663 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (7772)

General protection fault!

History: USkeletalMeshInstance::Render <- FDynamicActor::Render <-
RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <-
FPlayerSceneNode::Render <- UUnrealEdEngine::Draw <-
(Cam=U2Viewport1,Flags=850036425 <- UWindowsViewport::Repaint <-
UEditorEngine::RedrawLevel <- UEditorEngine::Cleanse <-
UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP IMPORTADD
FILE="E:\UnrealTournament\Maps\Conversion\DM-ATAT Barge.t3d").. <-
UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc
<- WWindow::StaticProc <- MessagePump <- MainLoop

I've managed to import other maps this way, but am not sure what could
be causing this error. Are there any things I should be trying to
correct in the UT99 map before I export it?

Thanks,
* Robinson

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goPostal

External


Since: Mar 20, 2006
Posts: 215



(Msg. 2) Posted: Sun Feb 11, 2007 2:42 pm
Post subject: Re: Trying to import a UT99 Map into UT2003 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mirror Spock" <robins80.DeleteThis@msu.edu> wrote in message
news:5ugus2dap26p2ikd17htdenqop69d4i3c9@4ax.com...
> Hello,
>
> I am trying to import a UT99 map into UT2003. I transform all the
> brushes, export the map to a .t3d file. The problem is that when I
> try to import it into UT2003, I get this error:
>
> Build UT2004_Build_[2005-11-23_16.22]
>
> OS: Windows XP 5.1 (Build: 2600)
> CPU: GenuineIntel Unknown processor @ 2663 MHz with 1023MB RAM
> Video: NVIDIA GeForce 6600 GT (7772)
>
> General protection fault!
>
> History: USkeletalMeshInstance::Render <- FDynamicActor::Render <-
> RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <-
> FPlayerSceneNode::Render <- UUnrealEdEngine::Draw <-
> (Cam=U2Viewport1,Flags=850036425 <- UWindowsViewport::Repaint <-
> UEditorEngine::RedrawLevel <- UEditorEngine::Cleanse <-
> UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP IMPORTADD
> FILE="E:\UnrealTournament\Maps\Conversion\DM-ATAT Barge.t3d").. <-
> UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc
> <- WWindow::StaticProc <- MessagePump <- MainLoop
>
> I've managed to import other maps this way, but am not sure what could
> be causing this error. Are there any things I should be trying to
> correct in the UT99 map before I export it?
>
> Thanks,
> * Robinson

I wasn't even aware that you could open a 99 map with 2K3/4. The engines are
different, so how can you use the newer ed with the older map? Seems like I
might have something to play with this afternoon if this is true....

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Mirror Spock

External


Since: May 04, 2004
Posts: 81



(Msg. 3) Posted: Mon Feb 12, 2007 8:35 am
Post subject: Re: Trying to import a UT99 Map into UT2003 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 11 Feb 2007 14:42:10 -0800, "goPostal"
<agutgopostal DeleteThis @hotmail.com> wrote:

>
>"Mirror Spock" <robins80 DeleteThis @msu.edu> wrote in message
>news:5ugus2dap26p2ikd17htdenqop69d4i3c9@4ax.com...
>> Hello,
>>
>> I am trying to import a UT99 map into UT2003. I transform all the
>> brushes, export the map to a .t3d file. The problem is that when I
>> try to import it into UT2003, I get this error:
>>
>> Build UT2004_Build_[2005-11-23_16.22]
>>
>> OS: Windows XP 5.1 (Build: 2600)
>> CPU: GenuineIntel Unknown processor @ 2663 MHz with 1023MB RAM
>> Video: NVIDIA GeForce 6600 GT (7772)
>>
>> General protection fault!
>>
>> History: USkeletalMeshInstance::Render <- FDynamicActor::Render <-
>> RenderLevel <- myLevel.myLevel <- FLevelSceneNode::Render <-
>> FPlayerSceneNode::Render <- UUnrealEdEngine::Draw <-
>> (Cam=U2Viewport1,Flags=850036425 <- UWindowsViewport::Repaint <-
>> UEditorEngine::RedrawLevel <- UEditorEngine::Cleanse <-
>> UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP IMPORTADD
>> FILE="E:\UnrealTournament\Maps\Conversion\DM-ATAT Barge.t3d").. <-
>> UUnrealEdEngine::Exec <- WEditorFrame::OnCommand <- WWindow::WndProc
>> <- WWindow::StaticProc <- MessagePump <- MainLoop
>>
>> I've managed to import other maps this way, but am not sure what could
>> be causing this error. Are there any things I should be trying to
>> correct in the UT99 map before I export it?
>>
>> Thanks,
>> * Robinson
>
>I wasn't even aware that you could open a 99 map with 2K3/4. The engines are
>different, so how can you use the newer ed with the older map? Seems like I
>might have something to play with this afternoon if this is true....
>
>

I mananged to do it with a small map that had no movers, just lights
and brushes. Anything else causes the above crash. However, the
Unreal wiki has notes on how to do conversions (basically cutting and
pasting). I did that and things seemed ok. Movers can't go over that
way, so those'll have to be redone by hand.

* Robinson
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