"TypewriterLove" <jmehmel DeleteThis @gmail.com> writes:
> Has anyone out there designed worlds for their GURPS games? If so,
> any suggestions about things it would be good to be cognizant of?
> Such as stats for weapons, for example?
GURPS Basic Set (Fourth Edition) _Campaigns_ covers this.
At the back is a "Campaign Planning Form". You should have answers for
all the questions asked there even if you don't write them down.
Chapter 19, "Game Worlds": Most of this chapter is heavily applicable
to your current task.
In particular, decide where the characters will begin, and where you
expect them to spend a lot of their adventuring time. Make a Job Table
for the home area.
Chapter 15, "Creating Templates": Make any racial templates for the
races in your world. Make any occupational templates appropriate for
the characters you want to see.
Give enough variety in templates to support your players in making
characters to match your game world; but leave plenty of scope for
them to come up with their own ideas and surprise you.
After that, it's up to you how much planning you want to do before
beginning play.
Remember that the more planning you do, the more you risk a lot of
that work never being used or becoming obsolete as the players give
you more of an idea how you want things to go.
On the other hand, if you don't do much planning you're leaning
heavily on your ability to improvise convincingly, and for the players
to trust you enough to do this.
--
\ "Quidquid latine dictum sit, altum viditur." ("Whatever is |
`\ said in Latin, sounds profound.") -- Anonymous |
_o__) |
Ben Finney
>> Stay informed about: GURPS-ifying an idea...