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Highlandish

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Since: May 31, 2004
Posts: 603



(Msg. 1) Posted: Thu Apr 06, 2006 3:55 am
Post subject: houses/imperial/church faction quests?
Archived from groups: alt>games>elder-scrolls (more info?)

morrowind allowed you to join either the church or imperial factions and do
their quest, and join the great houses of the elven clans, where are tehy in
cryodill?

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Greg Johnson

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Since: Jan 12, 2005
Posts: 1016



(Msg. 2) Posted: Thu Apr 06, 2006 5:55 am
Post subject: Re: houses/imperial/church faction quests? [Login to view extended thread Info.]
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On Thu, 6 Apr 2006 17:12:36 +1000, "Highlandish"
<ckreskay_CURSEING RemoveThis @dodo.com.au> wrote:

>morrowind allowed you to join either the church or imperial factions and do
>their quest, and join the great houses of the elven clans, where are tehy in
>cryodill?

Morrowind allowed you to either join the Temple, which was Morrowind's
own religion and thus not found anywhere else, or become a lay
member(with very limited advancement) of the Imperial Cult, which is the
empire's official religion and needed help because of the local
competition with the Temple. Cyrodiil is the centre of the empire, and
the Imperial Cult has no particular competition - you see its temples
all over the place. They generally don't offer any quests because they
usually don't need anything done for them.
I understand that the developers originally planned to have a joinable
Cult faction, but dropped it quite early in development.

As for the dunmer Great Houses, they are only in Morrowind. In fact, you
encounter several people glad to get away from them. I imagine the other
provinces have their own factions, but Cyrodiil is more unified, and its
politics take place in other ways.


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Highlandish

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Since: May 31, 2004
Posts: 603



(Msg. 3) Posted: Thu Apr 06, 2006 5:55 am
Post subject: Re: houses/imperial/church faction quests? [Login to view extended thread Info.]
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Quoth The Raven; Greg Johnson <greg.gsj.RemoveThis@gmail.com> in
<itj932l35b06sehdbjr4ssm72tdrmbl1ai.RemoveThis@4ax.com>
> On Thu, 6 Apr 2006 17:12:36 +1000, "Highlandish"
> <ckreskay_CURSEING.RemoveThis@dodo.com.au> wrote:
>
>>morrowind allowed you to join either the church or imperial factions
>>and do their quest, and join the great houses of the elven clans,
>>where are tehy in cryodill?
>
> Morrowind allowed you to either join the Temple, which was Morrowind's
> own religion and thus not found anywhere else, or become a lay
> member(with very limited advancement) of the Imperial Cult, which is
> the empire's official religion and needed help because of the local
> competition with the Temple. Cyrodiil is the centre of the empire, and
> the Imperial Cult has no particular competition - you see its temples
> all over the place. They generally don't offer any quests because they
> usually don't need anything done for them.
> I understand that the developers originally planned to have a joinable
> Cult faction, but dropped it quite early in development.
>
> As for the dunmer Great Houses, they are only in Morrowind. In fact,
> you encounter several people glad to get away from them. I imagine
> the other provinces have their own factions, but Cyrodiil is more
> unified, and its politics take place in other ways.

so... less quests then? has there been some sort of replacement idea?

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Greg Johnson

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Since: Jan 12, 2005
Posts: 1016



(Msg. 4) Posted: Thu Apr 06, 2006 7:55 am
Post subject: Re: houses/imperial/church faction quests? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 6 Apr 2006 18:44:29 +1000, "Highlandish"
<ckreskay_CURSEING.DeleteThis@dodo.com.au> wrote:

>so... less quests then? has there been some sort of replacement idea?

Morrowind had 11 joinable factions; 3 Great Houses(mutually exclusive),
3 Imperial Guilds, 1 native guild, 2 churches, the Imperial Legions and
the Blades. Just like Oblivion, the Blades were part of the main quest
and thus difficult to avoid. There were also 2 factions that were
not-quite-joinable, the Imperial Excise officers and the Twin Lamps. I
can't say if either was originally intended to be joinable.

Oblivion has 6 full factions; the 3 guilds, the Dark Brotherhood, the
Blades, and the Arena. There are also a couple of things that show up in
the faction list, but don't really have a quest structure. So far my
character has been named a member of two different knightly orders and
an association of vampire hunters. Each of the full factions has a set
of quests that's perhaps a little bigger than the sets in Morrowind
were. However, there seem to be far more independent quests not
belonging to a faction.

It seems to me that the total number of quests in Oblivion is slightly
lower, but each quest tends to be more complex, for a greater amount of
time spent questing than in Morrowind.
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Jeremy Reaban

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Since: Mar 02, 2005
Posts: 292



(Msg. 5) Posted: Thu Apr 06, 2006 3:26 pm
Post subject: Re: houses/imperial/church faction quests? [Login to view extended thread Info.]
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"Highlandish" <ckreskay_CURSEING.DeleteThis@dodo.com.au> wrote in message
<snip>
> so... less quests then? has there been some sort of replacement idea?
>

Less quests, and much shorter, linears ones at that (it's rare to find a
quest in Oblivion that has more than one option to finish it. They exist,
but there don't seem to be many). But bear in mind, they probably spent all
their time working on the graphics.
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Broken Spirit v2.0

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Since: Feb 15, 2006
Posts: 45



(Msg. 6) Posted: Fri Apr 07, 2006 1:55 am
Post subject: Re: houses/imperial/church faction quests? [Login to view extended thread Info.]
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I don't miss the great houses, as they were all run by dunmer who thought
they were the supreme race and enslaved khajiit and argonians... well some
didn't practice this, but only Hlaalu I think. House Indoril wasn't in the
game, but they were the biggest practioners of slavery, and that was only to
spite the Empire.

But I do miss the church faction. It feels dumb to play as a monk or a
healer, when there is no faction that you'll fit into.

> Morrowind allowed you to either join the Temple, which was Morrowind's
> own religion and thus not found anywhere else, or become a lay
> member(with very limited advancement) of the Imperial Cult, which is the
> empire's official religion and needed help because of the local
> competition with the Temple. Cyrodiil is the centre of the empire, and
> the Imperial Cult has no particular competition - you see its temples
> all over the place. They generally don't offer any quests because they
> usually don't need anything done for them.
> I understand that the developers originally planned to have a joinable
> Cult faction, but dropped it quite early in development.
>
> As for the dunmer Great Houses, they are only in Morrowind. In fact, you
> encounter several people glad to get away from them. I imagine the other
> provinces have their own factions, but Cyrodiil is more unified, and its
> politics take place in other ways.
>
>
> --
> Greg Johnson
>
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