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Newbie question: Servers, what's the A, M & H? - I'm playing the trial. When you get to the server selection popup, along the top is stuff like name | type | players | status | A | M | H. Name, type, players and status I What does the A, M & H stand for?

where is cullen smyth? - I finished the Heart of Sephucoth quest, and I've read the apple brandy he drops belongs to Cullen Smyth in another quest. Where is Cullen Smyth?

battlegrounds and groups? - Does anyone know a page where they explain that whole thing? If I join a group on the am I stuck with that group for the rest of the game?

Killing Slith? - I'm in the Black Mountains just outside of Camelot City. I've been given a task to kill Slith. I have to anger him to spawn him. I'm over in the woods at the foot of the hill near the small camp with the I assume to spawn Slith you have 5to..

Taunting shout? - Besides the visual effects, what does the taunting shout do?
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Rexxx

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Since: Jan 09, 2005
Posts: 38



(Msg. 1) Posted: Tue Aug 02, 2005 11:09 am
Post subject: hmmm
Archived from groups: alt>games>dark-age-of-camelot (more info?)

I guess noone uses this newsgroup anymore, huh? Too bad.. DAOC is still a
great game.....

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T. Voges

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Since: Aug 02, 2005
Posts: 13



(Msg. 2) Posted: Tue Aug 02, 2005 8:13 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
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Rexxx schrieb:
> I guess noone uses this newsgroup anymore, huh? Too bad.. DAOC is still a
> great game.....
>
>

well...i´m still checking this ng, but seems that most questions &
problems are solved in the boards out there...
but i agree, still a great game (best imho Very Happy)
*T*

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Rexxx

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Since: Jan 09, 2005
Posts: 38



(Msg. 3) Posted: Tue Aug 02, 2005 8:13 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
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Wow! Another real person that plays the game!

I only recently started playing, thanks to a friend getting me involved.
I've previously played others.. UO, EQ... but eventually gave them all up
out of boredom. This one, however, has promise for me.. Although, the RvR
seems to need some more work. It's a great system, but thus far, it seems
that he who mezzes first, wins. I think there needs to be more than just
towers and keeps in the frontiers.. perhaps fallen cities/ghost towns that
hold benefits for the owner.. Places where people can set up 'traps' and
'ambushes' more strategically than the bridges.

One thing that I think is a problem is that every realm has it's own set of
keeps and towers. Sounds good.. but in order to take them, you must enter
another realms area.. fine.. it happens a lot.. but more often than not,
every single time you start taking over, the very next day, everything seems
to go right back to the way it was. The late night raids seem to only go as
far as to restore the lands to the way they once were.. Instead, they need
a large area that is not designated as anyone's realms, with many places to
conquer that add benefits and ports... The island is a good start, but it
is just going to be pure RvR, with no keeps or other reasons to go there.
It will be great for roaming groups.. but for people looking for objectives,
it won't add anything to the game. The island will be fun at first, I
think.. mostly due to learning it's layout, and the landmarks.. but after
that, it's going to just be another area to kill and be killed.. We need
more purpose than to 'keep our stuff our color'... There just aren't enough
players on consistently to make a huge difference to other realms for any
length of time...


"T. Voges" <elvoges DeleteThis @web.de> wrote in message
news:dcod3o$t7$1@news01.versatel.de...
> Rexxx schrieb:
>> I guess noone uses this newsgroup anymore, huh? Too bad.. DAOC is still
>> a great game.....
>
> well...i´m still checking this ng, but seems that most questions &
> problems are solved in the boards out there...
> but i agree, still a great game (best imho Very Happy)
> *T*
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T. Voges

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Since: Aug 02, 2005
Posts: 13



(Msg. 4) Posted: Wed Aug 03, 2005 10:01 am
Post subject: Re: hmmm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sure, think there will be quite more _real_ persons checking this ng Wink

In comparison to UO, EQ & especially WoW, i think the RvR-System in DAoC
is pretty well done. You always can get those special-realm-abilities as
purge, ip etc to get out of mezz and mezz your opponents Wink and well,
that ppl are camping the bridges belongs to the lazyness of the campers;
with a good group you can set up your "8-players-trap" nearly everywhere
you want Wink

The other thing you mentioned was that you have to enter another realm
to take your own keeps & towers back. well, thats wrong! you can always
reraid your own keeps&towers back without ever leaving your frontier
zone! only thing you have to reraid in the foreign frontiers are the
relics. and well, there are ppl that are earning hell of money from
selling items and ingame-money @ ebay etc., so in my opinion the
night-raids are just a laugh in comparison. think positive: everyday you
play this game, there are some friendly enemies that give you the chance
to go into RvR Wink
And as long as ppl will fight in RvR to open up darkness falls or to get
the relics back home, i think there´s kinda movement in the frontiers Smile
hopefully the will open up a system to get into real 8vs8-RvR-Zones,
e.g. like the intances but for only one ful group from each realm. so
there would be a chance to get a fair 8vs8 fight without zerging,
without crossteaming and all the other mistakes, that occur daily in the
"real RvR".
Just my 2 cents Wink
*T*

Rexxx wrote:
> Wow! Another real person that plays the game!
>
> I only recently started playing, thanks to a friend getting me involved.
> I've previously played others.. UO, EQ... but eventually gave them all up
> out of boredom. This one, however, has promise for me.. Although, the RvR
> seems to need some more work. It's a great system, but thus far, it seems
> that he who mezzes first, wins. I think there needs to be more than just
> towers and keeps in the frontiers.. perhaps fallen cities/ghost towns that
> hold benefits for the owner.. Places where people can set up 'traps' and
> 'ambushes' more strategically than the bridges.
>
> One thing that I think is a problem is that every realm has it's own set of
> keeps and towers. Sounds good.. but in order to take them, you must enter
> another realms area.. fine.. it happens a lot.. but more often than not,
> every single time you start taking over, the very next day, everything seems
> to go right back to the way it was. The late night raids seem to only go as
> far as to restore the lands to the way they once were.. Instead, they need
> a large area that is not designated as anyone's realms, with many places to
> conquer that add benefits and ports... The island is a good start, but it
> is just going to be pure RvR, with no keeps or other reasons to go there.
> It will be great for roaming groups.. but for people looking for objectives,
> it won't add anything to the game. The island will be fun at first, I
> think.. mostly due to learning it's layout, and the landmarks.. but after
> that, it's going to just be another area to kill and be killed.. We need
> more purpose than to 'keep our stuff our color'... There just aren't enough
> players on consistently to make a huge difference to other realms for any
> length of time...
>
>
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Adam

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Since: Aug 03, 2005
Posts: 8



(Msg. 5) Posted: Wed Aug 03, 2005 12:42 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yes here's another real person Smile

I've been on the game since January however a combination of a
"leisurely" playing style and my main character being a Druid means I've
still not reached 50. I really like this game and have never had any
desires to move over to any of the others. The only thing that bothers
me is that the economy tends to force you be be very poor for ages
(basically until you get into the late 40's) and then rich forever - and
as I'm at 44 and can't play solo I'm still poor!
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Barnacle Bill

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Since: Aug 04, 2005
Posts: 44



(Msg. 6) Posted: Thu Aug 04, 2005 2:54 am
Post subject: Re: hmmm [Login to view extended thread Info.]
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On Tue, 2 Aug 2005 11:09:11 -0700, "Rexxx" <cbromley//@//cox.net>
wrote:

>I guess noone uses this newsgroup anymore, huh? Too bad.. DAOC is still a
>great game.....
>

Another lurker here. I've been checking this group reguarly and good
to see some posts at last. Perhaps, with the upsurge of population due
to the new classic servers, we can get some chat going in here again.
Personally I far prefer Usenet to boards/forums. I returned to DAoC to
play the new classic servers. I played since launch until ToA came
out. Like very many folks I hated ToA and it ruined the game for me.
In fact nearly my whole guild quit and left to try out the newer
games. DAoC has always been been my favourite MMORPG though, and it's
good to be back.

Catacombs is well worth buying in my opinion and the new graphics are
top notch. Lots to do even if you can only manage an hour or two solo
per session. Levelling is faster and money is not as tight now as the
new instanced dungeons and quests give good cash rewards and great XP.
The new battlegrounds also mean RvR fun can be had from level 5 and
there are plenty of folks playing in them.

I'm curently playing:

Gareth - Hibernia
Lamorak - Midgard
Ector - Albionc

BB.
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Magnus Itland

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Since: Jan 07, 2005
Posts: 301



(Msg. 7) Posted: Thu Aug 04, 2005 2:59 am
Post subject: Re: hmmm [Login to view extended thread Info.]
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On Wed, 03 Aug 2005 12:42:42 +0100, Adam <dont RemoveThis @mail.me> wrote:

> I've been on the game since January however a combination of a
> "leisurely" playing style and my main character being a Druid means I've
> still not reached 50. I really like this game and have never had any
> desires to move over to any of the others. The only thing that bothers
> me is that the economy tends to force you be be very poor for ages
> (basically until you get into the late 40's) and then rich forever - and
> as I'm at 44 and can't play solo I'm still poor!

Not so sure about the "rich forever" part! True, you don't have to
upgrade weapons and armor once you're 50, but you still need to have new
ones crafted for you as the old wear out. And getting weapons and armor
maximally enchanted/spellcrafted costs a LOT of money. Finally, houses
are quite a money sink, at least if you don't play every day.

--
"When someone starts bragging about how much debt they have, it's not a
good sign." -G
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Adam

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Since: Aug 03, 2005
Posts: 8



(Msg. 8) Posted: Thu Aug 04, 2005 12:42 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
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Interesting you have a classic zone server. I'm on the european servers
(Excalibur) which are just about to be clustered. They did a survery to
find out various "improvements" people would want including a no
ToA/buff-bot server, removal of the /level command, and clustering, but
most people only wanted the clustering.

I hear many people complain about ToA. Personally it doesn't annoy me,
although I've never actually got around to playing it as it seems to be
only for higher level characters. The game deffinately became more
enjoyable for me with catacombs - there is a lot more for lower level
characters to do and the instance dungeons are great.

For some reason the below 20 battlegrounds aren't very popular here
which is a shame because it means you can't really get any action until
you either slug it out to 20 or get a 50.
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Barnacle Bill

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Since: Aug 04, 2005
Posts: 44



(Msg. 9) Posted: Fri Aug 05, 2005 1:36 am
Post subject: Re: hmmm [Login to view extended thread Info.]
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On Thu, 04 Aug 2005 12:42:55 +0100, Adam <dont.DeleteThis@mail.me> wrote:

>Interesting you have a classic zone server. I'm on the european servers
>(Excalibur) which are just about to be clustered. They did a survery to
>find out various "improvements" people would want including a no
>ToA/buff-bot server, removal of the /level command, and clustering, but
>most people only wanted the clustering.

How are they clustering? There are only two English language servers.
I have level 50's on both English euro severs, I'm British, but I
returned to play on the US servers because of the classic ruleset. I
already had a US account from when DAoC first released because there
was a long delay before it released in Europe.

The new classic servers are packed on the US servers. Practically
nodoby plays the older servers apart from the RP ones. It's fantastic.
It's just like when DAoC started. It brings a lot of the old 'magic'
back.

>I hear many people complain about ToA. Personally it doesn't annoy me,
>although I've never actually got around to playing it as it seems to be
>only for higher level characters. The game deffinately became more
>enjoyable for me with catacombs - there is a lot more for lower level
>characters to do and the instance dungeons are great.

Hating ToA was based, not on the added PvE content, but on the master
levels/artifacts. This made the powergamers, and their guildsmates and
buddies, even more uber and left the ordinary and casual players
struggling. Smaller and family type guilds especially suffered. It led
to the situation that a low skill player helped to the right
ML/artifacts could kill the most skilled players on the server. It
probably wouldn't bother you if you didn't have a level 50 raiding
character or didn't do a lot of big boy RvR.

Suffice it to say that masses of folks left DAoC because of ToA and
even Mythic has admitted it was a big mistake. The new classic servers
and Catacombs redress this and it looks like it has been sucessful as
Lamorak and Gareth are full most nights and Ector is getting that way.
People are flooding back from WoW and EQ2 etc. I can see Mythic having
to open further classic ruleset servers to meet the demand.

>For some reason the below 20 battlegrounds aren't very popular here
>which is a shame because it means you can't really get any action until
>you either slug it out to 20 or get a 50.

That's because of the /level command. On the classic ruleset servers
folks do BG's from level 5 all the way up because it's fun, the XP
gained is great and you start to get rp's at level 15.

BB.
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Mal Franks

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Since: Apr 22, 2004
Posts: 219



(Msg. 10) Posted: Fri Aug 05, 2005 1:37 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thorin sat down and started singing about gold. Gandalf entered. Gandalf
said "hurry up". After being threatened with a cloven skull, from one
well placed blow, away.DeleteThis@sea.com said...

> How are they clustering? There are only two English language servers.
> I have level 50's on both English euro severs, I'm British, but I
> returned to play on the US servers because of the classic ruleset. I
> already had a US account from when DAoC first released because there
> was a long delay before it released in Europe.

Excalibur & Prydwen will be clustered (Frontiers and Capital Cities).
Carnac and Orcanie will also be likewise clustered.
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Mal Franks

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Since: Apr 22, 2004
Posts: 219



(Msg. 11) Posted: Fri Aug 05, 2005 1:39 pm
Post subject: Re: hmmm [Login to view extended thread Info.]
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Thorin sat down and started singing about gold. Gandalf entered. Gandalf
said "hurry up". After being threatened with a cloven skull, from one
well placed blow, dont.TakeThisOut@mail.me said...
> Interesting you have a classic zone server. I'm on the european servers
> (Excalibur) which are just about to be clustered. They did a survery to
> find out various "improvements" people would want including a no
> ToA/buff-bot server, removal of the /level command, and clustering, but
> most people only wanted the clustering.
>

iirc they also showed an interest in the concept of Home Invasion
servers.

personally i liked the idea of the "classic" server, but would have
liked ToA zones to be retained for PvE-ing - just no MLs or artis Smile
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Mal Franks

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Since: Apr 22, 2004
Posts: 219



(Msg. 12) Posted: Fri Aug 05, 2005 1:40 pm
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Thorin sat down and started singing about gold. Gandalf entered. Gandalf
said "hurry up". After being threatened with a cloven skull, from one
well placed blow, dont DeleteThis @mail.me said...

> For some reason the below 20 battlegrounds aren't very popular here
> which is a shame because it means you can't really get any action until
> you either slug it out to 20 or get a 50.
>

There's not much interested in some of the post 20 battlegrounds either
- most action seems to be in Thidranki and Molvik (with the occasional
bout of Leirvik)
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