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a hill of beans

 
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Haakon Studebaker

External


Since: Feb 16, 2005
Posts: 300



(Msg. 1) Posted: Wed Jan 30, 2008 10:41 pm
Post subject: a hill of beans
Archived from groups: rec>games>roguelike>nethack (more info?)

Okay I am planning on contributing patches for NetHack.
Eventually.
One of the ideas was to implement the tin of beans which was discussed
waaay back in February of 2004 where there would be jumping beans which
would vegetarianly/veganly confer TC or teleportitis. Also I'd include
magic beans, while not creating a beanstalk, which would act as a potion of
gain energy. There would be tins of regular beans (pinto, kidney, lima,
etc).
Would this require creating a different class of object such as a tin of
beans or could the existing code be used to create tins of beans of varying
varieties?
Right now I figure this may be the toughest one to tackle unlike changing
the material for skeleton keys from metal to bone.

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Lars Kecke

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Since: May 09, 2006
Posts: 41



(Msg. 2) Posted: Thu Jan 31, 2008 3:06 pm
Post subject: Re: a hill of beans [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Haakon Studebaker wrote:
> Okay I am planning on contributing patches for NetHack.
> Eventually.
> One of the ideas was to implement the tin of beans which was discussed
> waaay back in February of 2004 where there would be jumping beans which
> would vegetarianly/veganly confer TC or teleportitis. Also I'd include
> magic beans, while not creating a beanstalk, which would act as a potion of
> gain energy. There would be tins of regular beans (pinto, kidney, lima,
> etc).
> Would this require creating a different class of object such as a tin of
> beans or could the existing code be used to create tins of beans of varying
> varieties?

Just add another possible value for tin->spe (besides -1 homemade, 0
meat, 1 spinach) to create a "tin of beans" and replicate the code that
creates "soup", "french fried", "dried" etc. tins to determine the
species of beans upon eating.

Lars

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Haakon Studebaker

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Since: Feb 16, 2005
Posts: 300



(Msg. 3) Posted: Thu Jan 31, 2008 5:21 pm
Post subject: Re: a hill of beans [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ray Chason <chasonr.DeleteThis@newsguy.com.SPAMMEN.VERBOTEN> wrote in
news:fnro5j02avg@drn.newsguy.com:

> Haakon Studebaker wrote:
>>
>>Okay I am planning on contributing patches for NetHack.
>>Eventually.
>>One of the ideas was to implement the tin of beans which was discussed
>>waaay back in February of 2004 where there would be jumping beans
>>which would vegetarianly/veganly confer TC or teleportitis.
>
> Jumping beans jump because they have moth larvae inside them. That
> doesn't seem very vegetarian to me.
>

Artistic license. Feel free to be pedantic with your patch.
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Kent Paul Dolan

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Since: Oct 15, 2007
Posts: 53



(Msg. 4) Posted: Fri Feb 01, 2008 11:18 am
Post subject: Re: a hill of beans [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>nethack, others (more info?)

Haakon Studebaker <hepta....DeleteThis@gmail.com> wrote:

> One of the ideas was to implement the tin of beans
> which was discussed waaay back in February of 2004
> where there would be jumping beans which would
> vegetarianly/veganly confer TC or teleportitis.
> Also I'd include magic beans, while not creating a
> beanstalk, which would act as a potion of gain
> energy. There would be tins of regular beans
> (pinto, kidney, lima, etc).

Combining bean driven teleportation or Newton's law
reactive motion with "beans of flatulence" could
turn the PC into a self weapon of stinking cloud
with detail I can't spell out in this family
newsgroup, but have me giggling as more implications
occur to me.

xanthian. I pity the poor immigrant (shopkeeper)...
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