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Next: Quest helper and other mods not working
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Since: Oct 14, 2007 Posts: 7
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(Msg. 1) Posted: Tue Apr 22, 2008 10:21 am
Post subject: Can somebody help me idenitify this mod please Archived from groups: alt>games>warcraft (more info?)
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| I got this mod and i got so many that i don't know which one is doing this.
When I go into AV i get these bars on my screen that show the progress of
the different camps in the battleground. And the bars are annoying because
they block my view of the game. Does anybody know what mod is doing this?
Scott
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Since: Nov 19, 2004 Posts: 1559
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(Msg. 2) Posted: Tue Apr 22, 2008 10:21 am
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 22 Apr, 11:21, "Scott" <nunyerbusin....RemoveThis@whatsup.com> wrote:
> I got this mod and i got so many that i don't know which one is doing this.
> When I go into AV i get these bars on my screen that show the progress of
> the different camps in the battleground. And the bars are annoying because
> they block my view of the game. Does anybody know what mod is doing this?
Deadly Boss Mods does it (with the BG addon module) and I think that a
mod called Capping also does it. I'm sure that there are others.
steve.kaye >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Apr 30, 2007 Posts: 58
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(Msg. 3) Posted: Tue Apr 22, 2008 10:21 am
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 22 Apr, 12:37, Bruce <superior_e... DeleteThis @bellsouth.net> wrote:
> On Tue, 22 Apr 2008 03:26:13 -0700 (PDT), "steve.kaye"
>
> <nos... DeleteThis @giddy-kippers.co.uk> wrote:
> >On 22 Apr, 11:21, "Scott" <nunyerbusin... DeleteThis @whatsup.com> wrote:
> >> I got this mod and i got so many that i don't know which one is doing this.
> >> When I go into AV i get these bars on my screen that show the progress of
> >> the different camps in the battleground. And the bars are annoying because
> >> they block my view of the game. Does anybody know what mod is doing this?
>
> >Deadly Boss Mods does it (with the BG addon module) and I think that a
> >mod called Capping also does it. I'm sure that there are others.
>
> >steve.kaye
>
> AVBars2 also
have you tried moving them? Alt+left click could help you move them. >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Jan 28, 2008 Posts: 20
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(Msg. 4) Posted: Tue Apr 22, 2008 10:21 am
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 22 Apr 2008 03:26:13 -0700 (PDT), "steve.kaye"
<nospam.TakeThisOut@giddy-kippers.co.uk> wrote:
>On 22 Apr, 11:21, "Scott" <nunyerbusin....TakeThisOut@whatsup.com> wrote:
>> I got this mod and i got so many that i don't know which one is doing this.
>> When I go into AV i get these bars on my screen that show the progress of
>> the different camps in the battleground. And the bars are annoying because
>> they block my view of the game. Does anybody know what mod is doing this?
>
>Deadly Boss Mods does it (with the BG addon module) and I think that a
>mod called Capping also does it. I'm sure that there are others.
>
>steve.kaye
AVBars2 also >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Feb 14, 2006 Posts: 562
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(Msg. 5) Posted: Tue Apr 22, 2008 2:00 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Scott" <nunyerbusiness DeleteThis @whatsup.com> wrote:
>I got this mod and i got so many that i don't know which one is doing this.
>When I go into AV i get these bars on my screen that show the progress of
>the different camps in the battleground. And the bars are annoying because
>they block my view of the game. Does anybody know what mod is doing this?
A number of mods provide these, I use AVbars. Normally you can do
something like shift-drag on them lets you drag them to your
preferred location, depending on exactly what mod you're using.
Dan >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Aug 14, 2005 Posts: 4805
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(Msg. 6) Posted: Tue Apr 22, 2008 2:02 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 22 Apr 2008 10:21:48 GMT, "Scott" <nunyerbusiness.RemoveThis@whatsup.com>
wrote:
>I got this mod and i got so many that i don't know which one is doing this.
>When I go into AV i get these bars on my screen that show the progress of
>the different camps in the battleground. And the bars are annoying because
>they block my view of the game. Does anybody know what mod is doing this?
If you use Deadly Boss Mods you can right-click on each bar to hide them; I
usually hide the ones for places I'm not near/not interested in and just
leave the nearby ones up.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60) >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: May 08, 2007 Posts: 34
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(Msg. 7) Posted: Wed Apr 23, 2008 7:24 am
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Catriona R" <catrionarNOSPAM.DeleteThis@totalise.co.uk> wrote in message
news:6765ufF2mm74uU1@mid.individual.net...
>
> On Tue, 22 Apr 2008 10:21:48 GMT, "Scott" <nunyerbusiness.DeleteThis@whatsup.com>
> wrote:
>
>>I got this mod and i got so many that i don't know which one is doing
>>this.
>>When I go into AV i get these bars on my screen that show the progress of
>>the different camps in the battleground. And the bars are annoying because
>>they block my view of the game. Does anybody know what mod is doing this?
>
> If you use Deadly Boss Mods you can right-click on each bar to hide them;
> I
> usually hide the ones for places I'm not near/not interested in and just
> leave the nearby ones up.
With DBM you can also set the scale so they aren't so huge... I scaled mine
down and limited the number of bars to 5, works quite well. To call out
time left on a resource to the raid group, shift-click a bar... this morning
was a great example, horde re-capped west FW tower, I got it back but within
seconds the group had rushed Drek already, apparently not knowing the tower
was still up.. I called the time and they pulled back to let him reset
(Horde didn't have either bunker or the aid station yet so we had plenty of
time). After a while someone asked if it was safe to proceed, I
shift-clicked the timer bar for the tower which let everyone know there was
approx. 15 secs left on the tower. We rushed him and won.
--
Kaelid - 70 Hunter - Boulderfist PvP >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Aug 14, 2005 Posts: 4805
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(Msg. 8) Posted: Wed Apr 23, 2008 2:38 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 23 Apr 2008 07:24:52 -0400, "LoTekGuru"
<lotekguru DeleteThis @REMOVETHIShotmail.com> wrote:
>
>"Catriona R" <catrionarNOSPAM DeleteThis @totalise.co.uk> wrote in message
>news:6765ufF2mm74uU1@mid.individual.net...
>>
>> On Tue, 22 Apr 2008 10:21:48 GMT, "Scott" <nunyerbusiness DeleteThis @whatsup.com>
>> wrote:
>>
>>>I got this mod and i got so many that i don't know which one is doing
>>>this.
>>>When I go into AV i get these bars on my screen that show the progress of
>>>the different camps in the battleground. And the bars are annoying because
>>>they block my view of the game. Does anybody know what mod is doing this?
>>
>> If you use Deadly Boss Mods you can right-click on each bar to hide them;
>> I
>> usually hide the ones for places I'm not near/not interested in and just
>> leave the nearby ones up.
>
>With DBM you can also set the scale so they aren't so huge... I scaled mine
>down and limited the number of bars to 5, works quite well.
Hmm nice, I'll check out the scale adjusting, can use that even in pve, as
I discovered that on Moroes the vanish timer kindly covers my focus frame
which makes reshackling a bit trickier... and I've got the focus frame in
the perfect place to not overlap anything else so moving it is kinda
annoying!
Don't think I'll limit the number of bars though, because as Shammy says,
having the ones you want not showing in AV because you had it limited would
be more annoying than just right-clicking the not-so-relevant ones
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60) >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Nov 19, 2004 Posts: 1406
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(Msg. 9) Posted: Wed Apr 23, 2008 2:38 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In <678se4F2m2cv2U2.RemoveThis@mid.individual.net> Catriona R <catrionarNOSPAM.RemoveThis@totalise.co.uk> writes:
> Hmm nice, I'll check out the scale adjusting, can use that even in pve, as
> I discovered that on Moroes the vanish timer kindly covers my focus frame
> which makes reshackling a bit trickier... and I've got the focus frame in
How does it make reshackling trickier?
--
John Gordon A is for Amy, who fell down the stairs
gordon.RemoveThis@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies" >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Dec 15, 2006 Posts: 814
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(Msg. 10) Posted: Wed Apr 23, 2008 2:39 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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L> With DBM you can also set the scale so they aren't so huge... I
L> scaled mine down and limited the number of bars to 5, works quite
L> well. To call out time left on a resource to the raid group,
I need to set number of bars to 15 and that's only for AV reasons. In 1
moment both groups cap at least 10+ objectives so if you have it set to 5
bars after 5 objectives are capped the other bars don't show on screen. So
you may want to recap something back and you don't have that bar... and
usually when you do need a time it's just that one that doesnt show because
you had it set to max 5 bars :p >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Aug 14, 2005 Posts: 4805
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(Msg. 11) Posted: Wed Apr 23, 2008 4:09 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 23 Apr 2008 14:25:49 +0000 (UTC), John Gordon <gordon RemoveThis @panix.com>
wrote:
>In <678se4F2m2cv2U2 RemoveThis @mid.individual.net> Catriona R <catrionarNOSPAM RemoveThis @totalise.co.uk> writes:
>
>> Hmm nice, I'll check out the scale adjusting, can use that even in pve, as
>> I discovered that on Moroes the vanish timer kindly covers my focus frame
>> which makes reshackling a bit trickier... and I've got the focus frame in
>
>How does it make reshackling trickier?
Because I can't see the timer on the shackle.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60) >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Nov 19, 2004 Posts: 1406
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(Msg. 12) Posted: Wed Apr 23, 2008 4:09 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In <6791oiF2o16tuU2.RemoveThis@mid.individual.net> Catriona R <catrionarNOSPAM.RemoveThis@totalise.co.uk> writes:
> >How does it make reshackling trickier?
> Because I can't see the timer on the shackle.
Do your shackles actually last the full duration? In my experience on
the Moroes fight, you need to reshackle well in advance of the timer.
--
John Gordon A is for Amy, who fell down the stairs
gordon.RemoveThis@panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies" >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Aug 14, 2005 Posts: 4805
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(Msg. 13) Posted: Wed Apr 23, 2008 4:37 pm
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 23 Apr 2008 15:16:07 +0000 (UTC), John Gordon <gordon DeleteThis @panix.com>
wrote:
>In <6791oiF2o16tuU2 DeleteThis @mid.individual.net> Catriona R <catrionarNOSPAM DeleteThis @totalise.co.uk> writes:
>
>> >How does it make reshackling trickier?
>
>> Because I can't see the timer on the shackle.
>
>Do your shackles actually last the full duration? In my experience on
>the Moroes fight, you need to reshackle well in advance of the timer.
Nope but as a healer I'm busy healing - seeing the timer on the shackle is
a nice reminder to me that hey, it's been a little while since I
reshackled, time to do it again. When I'm concentrating on healing I really
can't keep track mentally of how long it's been, so having that little
indicator counting down is a good visual cue as to when it'd be a good
idea.
Plus it lets me see immediately if it breaks (rather than my finding out
when the mob hits me), or if some numpty decided to put a dot on it, in
which case at least I can fade and yell at them for being an idiot (yes
it's happened before and no doubt will again  )
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60) >> Stay informed about: Can somebody help me idenitify this mod please |
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Since: Apr 24, 2007 Posts: 30
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(Msg. 14) Posted: Thu Apr 24, 2008 6:14 am
Post subject: Re: Can somebody help me idenitify this mod please [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Apr 23, 3:16 pm, John Gordon <gor....DeleteThis@panix.com> wrote:
> In <6791oiF2o16t....DeleteThis@mid.individual.net> Catriona R <catrionarNOS....DeleteThis@totalise.co.uk> writes:
>
> > >How does it make reshackling trickier?
> > Because I can't see the timer on the shackle.
>
> Do your shackles actually last the full duration? In my experience on
> the Moroes fight, you need to reshackle well in advance of the timer.
>
> --
> John Gordon A is for Amy, who fell down the stairs
> gor....DeleteThis@panix.com B is for Basil, assaulted by bears
> -- Edward Gorey, "The Gashlycrumb Tinies"
I think this has been discussed before on these groups but heck why
not say it again, re-casting Shackle Undead early has NO effect on its
chance to break early.
The chance to break is calculated periodically, and the chance is the
same every time the check is made. It is also the same chance for the
cast to be resisted. (assuming no mob special attributes that
circumvent these normal rules).
The minimum resist/early break chance you can achieve against a mob is
1% (same for any spell in the game). To achieve this against level 70
mobs requires aprox +3% spell hit.
If you have +3% spell hit, there is 99% chance Schackle Undead will
not break on an early check, or be resisted by a level 70 mob.
The chance Shackle will last the full duration, where 22 periodic
checks are performed is aprox 80%. (0.99^22, it may actually be 23
checks, the inital cast and 22 period checks, but the chance is still
roughly the same).
If you have no +spell hit, there is a 96% chance Schackle Undead will
not break on an early check, or be resisted by a level 70 mob.
The chance now that Shackle will last the full duration, where 22
periodic checks are performed is aprox 41%. (0.96^22) Thats a massive
difference, and is probably why a lot of healing Priests, who probably
dont have +spell hit, see their Shackles break early on Moroes, all
other things being equal.
CG >> Stay informed about: Can somebody help me idenitify this mod please |
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