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Another healing mod thread :)

 
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Apoptygma

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Since: May 01, 2007
Posts: 25



(Msg. 1) Posted: Wed Nov 21, 2007 4:30 pm
Post subject: Another healing mod thread :)
Archived from groups: alt>games>warcraft (more info?)

Specifically in regard to paladins I'd like to share my experiences
with healing/buff mods and hear those of others.

1) Healbot, currenly what i run for healing in groups/battlegrounds

I have left click as flash and right as holy light, as well as mouse 5
for cleanse, this works great and makes dispelling and healing a
breeze. I've set up the interface to show a 2x20 grid of player health
bars and in a 40 man raid it uses only a fraction of my screen due to
the small bars which I have set to become completely transpearant when
the player is 95% or greater health.
This mod shows incomming heal estimates as well as agro alerts in the
form of a >>highlight<< which can help when pre-healing too.
Gripes I have with this is that it's useless for paladin buffs, at
least in the manner in which I cast them, there is space for 10
different class/buff combinations so the best I can use it is to put
for example blessing of salv goes on mages, blessing of wisdom goes on
priests etc. This is flawed because dps warriors want salv not kings
etc..etc.. spec isn't factored in. Also if i re-buff someone with a
different, prefered blessing then the mod will indicate they do not
have the assigned class buff and overwrite my manual blessing with the
designated one, for this reason I have disabled the buff function.
This is especially noticable in a battleground where NOone wants salv.
another gripe i have with it is that if i'm in a party of 5, the bars
are not positioned first downward to form column one then once
reaching 20 members in a raid, instead a 20 man would be 2 columns of
10 and a 5 person party is 2 columns of 3 and 2 which is ugly.
While (sort of) on the subject on easy-blessings I've tried a mod
called pallypower which numerous people have recommended, to me it
seems to do nothing more than the auto-buff function of healbot but
with the added bonus of a hiddeous screen-space consuming interface. I
guess what I'm looking for is a mod that would allow me to save the
blessing for an induvidual player in a history of sorts and allow
buffing based on this, for example "bigmadcow" the dps warrior wants
salv, I give it to him and then the mod remembers I did that, doesn't
pester me to put kings on him, and also doesn't put salv on
"beatintome" the warrior tank, and perhaps doesn't have some
gloriously gigantic timer on my screen. Possibly just a pop-up
reminder when there is less than 5 mins left on the buff or
something..
I'm just suprised that pallypower doesn't do anything like this at all
and I'm struggling to find an alternative.
On a slightly different tangent, what's the story with grid? I hear
nothing but good comments about this mod and i've installed it a
couple of times, but it only remains in my mod folder for an hour
before I get fed up with it. It's nice that it shows the icon of the
debuff on the player, I can see that being really useful, so for
dispelling it's great. The thing is that it's enormous for a dispel
mod compared to a simple color-change on healbot or a popup on
decursive. The healing aspect of the mod is what gets me, how on earth
is it possible to monitor the health of players by looking at a teeny-
tiny color tint on an already color-tinted square? the difference
between a tank with 5k/18k life and a tank with 1k/18k life is a
matter of 1-2 pixels and in the display, that to me seems very
dangerous because a tank can go from 1 pixel to no pixels in a single
swing, at least with standard healthbars there is a lot better visual
representation of the % health a given player is at. Perhaps I've
missed something or perhaps people use it by simply reading the %
integers within the display, I'd love to hear i'm wrong because I'm
fond of the concept.
Pitbull (and other unit frames) I can never seem to configure these in
an astheticly pleasing manner, the ability to shrink the bars is there
sure, but when scaled to the same size as the standard blizzard unit
frames they are less easy to read. To make them as easily readable as
their official counterpart I've needed to scale them to the point
where they occupy approx 50-70% more screen estate. In particular pet
and party target frames occupy a large portion of the screen, the pet
health bars cannot be locked under the players the belong to in the
same manner as the blizzard version. I would LOVE to see people's
screenshot's of their own pitbull unit frame configurations as I do
like the idea of the mod but can't seem to make it look anything but
clunky and obtrusive. I've googled "wow custom interface" and so on a
number of times to discover some truely hideous interface
configurations people play with which makes me wonder how much they
value the appearance compared to the functionality.

for referance here is a shot of a slightly older version of what i'm
running with currently

http://img99.imageshack.us/img99/1550/pvpnc3.png

Modifications I've made since include changing all the buttons on
screen to be circular and the minimap is now a square with the bottom
left corner rounded off, and all buttons aside from the tracking
button removed (including the + and - which can be substituted for
using the mouse wheel)

I'll upload an updated shot when I get home If I get time after
Zul'Aman failing that on the weekend.

this should give you an indication of the approach I've taken, maximum
screen estate and all the functionality of more cluttered interfaces.

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Apoptygma

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Since: May 01, 2007
Posts: 25



(Msg. 2) Posted: Thu Nov 22, 2007 3:28 pm
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Still noone biting here. I would have thought we'd have a lot more
healmod people floating around

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steve.kaye

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Since: Nov 19, 2004
Posts: 1558



(Msg. 3) Posted: Fri Nov 23, 2007 12:49 am
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 22 Nov, 00:30, Apoptygma <apopty....RemoveThis@gmail.com> wrote:
> Specifically in regard to paladins I'd like to share my experiences
> with healing/buff mods and hear those of others.
>
> 1) Healbot, currenly what i run for healing in groups/battlegrounds

> On a slightly different tangent, what's the story with grid? I hear
> nothing but good comments about this mod and i've installed it a
> couple of times, but it only remains in my mod folder for an hour
> before I get fed up with it. It's nice that it shows the icon of the
> debuff on the player, I can see that being really useful, so for
> dispelling it's great. The thing is that it's enormous for a dispel
> mod compared to a simple color-change on healbot or a popup on
> decursive.

It wouldn't be a very effective use of memory and screen space to use
Grid for decursing and Healbot for healing Smile


> The healing aspect of the mod is what gets me, how on earth
> is it possible to monitor the health of players by looking at a teeny-
> tiny color tint on an already color-tinted square? the difference
> between a tank with 5k/18k life and a tank with 1k/18k life is a
> matter of 1-2 pixels and in the display, that to me seems very
> dangerous because a tank can go from 1 pixel to no pixels in a single
> swing, at least with standard healthbars there is a lot better visual
> representation of the % health a given player is at.

I have it configured to show the centre text as a health deficite if
it drops below a certain value. In your example it would show -13k
for the first warrior and -19k for the second. This does clash a bit
with the debuff icon as you can't see that text whilst the icon
shows. If I were to put more effort into it I think that I could get
the icon to only show when it is more important but I think that would
be quite a bit of effort because you'd have to know the name of all
debuffs that you are really interested in.

You can also reconfigure Grid so that it looks more like Healbot. You
can change the shape of the squares so that they become bars and I'm
fairly sure that you can make them fill / empty from horizontally
instead of vertically. You can also change the transparency based on
a number of variables, I'm quite sure that health would be one of
them. I think that the default is based on range.

(I'm in the reverse position to you - I've been told Healbot is great
but when I load it I don't like the default settings and uninstall it
when I get overwhelmed by all the options it has. I'm not overwhelmed
by Grid because I have had it from the start and seen options added to
it steadily rather than being presented by 3million new options at
once)


> I would LOVE to see people's
> screenshot's of their own pitbull unit frame configurations as I do
> like the idea of the mod but can't seem to make it look anything but
> clunky and obtrusive.

Pitbull has a fairly new feature in it where you can import / export
configs. There is a thread on www.wowace.com forum where people show
off their Pitbull configs and they usually include the setup script
and mention which extra modules they require. Some of them are really
nice.

steve.kaye
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Kimbelyn

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Since: Feb 01, 2006
Posts: 336



(Msg. 4) Posted: Fri Nov 23, 2007 1:36 am
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Apoptygma wrote:
> Still noone biting here. I would have thought we'd have a lot more
> healmod people floating around

i cant speak for the others, but i personally do not use any mod which
automates healing. to me that takes away from the game, and not to
mention some mods which help only hurt as they are not smart at all. the
only mods i use are those to display the information to me so that i can
make an informed choice of who/what/when/how to heal.

--
kim <3
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Zil

External


Since: Jun 09, 2005
Posts: 820



(Msg. 5) Posted: Fri Nov 23, 2007 9:57 am
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Apoptygma <apoptygma DeleteThis @gmail.com> wrote:
> On a slightly different tangent, what's the story with grid? I hear
> nothing but good comments about this mod and i've installed it a
> couple of times, but it only remains in my mod folder for an hour
> before I get fed up with it. It's nice that it shows the icon of the
> debuff on the player, I can see that being really useful, so for
> dispelling it's great.

The nice thing is how configurable Grid is - you can add any debuff
of your choice to be shown as an icon, which came in handy for me
when facing Leotheras The Blind in SSC (add the Whirlwind debuff so
you can see who needs the most attention).


> The thing is that it's enormous for a dispel mod compared to a simple
> color-change on healbot or a popup on decursive.

It's not a dispel mod - it's much, much more than that.
It shows me:
The health of people.
The mana of people (with the GridManaBars module)
Which people have aggro
Which people have HoTs, and how many (with the GridStatusHotStack
module)
Which people have incoming heals
Which people have debuffs that I can dispel/cure
The suggested person to heal (with the GridStatusHealer module)

and many more things. There are quite a few plug-in modules for Grid
that add extra features.

I've just discovered the GridExtraBar module which, when used with the
GridStatusIncomingHealth modules, shows a lower-intensity bar behind the
health bar, showing how much healing the spell you're currently casting
will do (just like HealingEstimator does, but in the person's Grid
square) - very handy.


> The healing aspect of the mod is what gets me, how on earth
> is it possible to monitor the health of players by looking at a teeny-
> tiny color tint on an already color-tinted square? the difference
> between a tank with 5k/18k life and a tank with 1k/18k life is a
> matter of 1-2 pixels and in the display, that to me seems very
> dangerous because a tank can go from 1 pixel to no pixels in a single
> swing,

So change the teeny-tiny square into a huge square, or a long
rectangular bar (bring up the Grid menu and go to Frame -> Advanced to
change the look). You can configure the looks to your liking. You can
make the health bar horizontal if you don't like the vertical default.

> at least with standard healthbars there is a lot better visual
> representation of the % health a given player is at. Perhaps I've
> missed something or perhaps people use it by simply reading the %
> integers within the display, I'd love to hear i'm wrong because I'm
> fond of the concept.

Play around with the (many, many) configuration options to get a setup
you find pleasing.

For the best experience (IMHO) install Clique and use it with Grid for
click-healing.

--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe
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Apoptygma

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Since: May 01, 2007
Posts: 25



(Msg. 6) Posted: Sun Nov 25, 2007 5:23 pm
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Some nice suggestions there, I like the idea of being able to
configure grid more and i might give it another go for that reason.
Does it have a buff module? I'm still looking for a mod to manage
blessings effectively
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steve.kaye

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Since: Nov 19, 2004
Posts: 1558



(Msg. 7) Posted: Mon Nov 26, 2007 12:20 am
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 26 Nov, 01:23, Apoptygma <apopty... DeleteThis @gmail.com> wrote:
> Some nice suggestions there, I like the idea of being able to
> configure grid more and i might give it another go for that reason.
> Does it have a buff module? I'm still looking for a mod to manage
> blessings effectively

It does have a buff module. You can configure the module so that all
blessings are on one indicator or you can configure class specific
indicators so that, for example, warlocks will warn you if they
haven't got salvation or wisdom and warriors warn you if they don't
have might, light or salvation. It can't (as far as I know) do as you
wanted about remembering which blessing specific players of each class
are missing the buff they prefer.

steve.kaye
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Zil

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Since: Jun 09, 2005
Posts: 820



(Msg. 8) Posted: Mon Nov 26, 2007 8:34 am
Post subject: Re: Another healing mod thread :) [Login to view extended thread Info.]
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Apoptygma <apoptygma.TakeThisOut@gmail.com> wrote:
> Some nice suggestions there, I like the idea of being able to
> configure grid more and i might give it another go for that reason.
> Does it have a buff module? I'm still looking for a mod to manage
> blessings effectively

I don't use Grid for buffs.

For applying buffs, SmarBuff is the best.

To see how the raid is buffed, including flasks, potions and food, BigBrother
gives a nice overview.

--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe
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