Margo schrieb:
> I have looked at the mod with the editor but can see nothing of any help.
Hm. Harvest mod is not on my PC. Else companion mods I do not play,
sooner or later they hang (I test some, but not all). So I can not help
in detail. Guessing around .... hmmm.
Maybe a script error, so you can test this mod without scripts, or
check wether every location given through a script is a valid place, but
this can need days (there are some AI commands that works only 3000 game
units wide). (some authors change the orginal scripts too, so every *
marked script in the editor is not useful, easiest way is to go to that
item/building and see which script is attached).
When the crash happens only on one action, this can be checked in
shorter time. And when the editor compiled the transport script, maybe
the xyz coordinates are the conflict or a typo in the location name?
(but that shouldn't crash). Else maybe there is a script running and the
new script does some wired things.
> I will try "yes to all" in the *.ini file but I can't see why that
> should make any diffference.
Just in case an error message may occur.
> Will let you know.
Thank you. Last send a notice to the mod creator.
>> Stay informed about: havish -annastia conflict?