"Albert Conklin" <aconklin RemoveThis @satx.rr.com> kirjoitti
viestissä:znb1g.63169$_26.5421@tornado.texas.rr.com...
> Well, the Nude Mod was different.
Teenagers and their hormone-overdrives. Sigh. I wonder how long it took
for that one to be developed? I bet it was the very first one, too.
> Anyway, I glanced at several clips and did not see anything in the
> thievery realm. Just sneaking and fighting, oh...also a horse riding
> segment.
Well, it's not Thief. It's a different kind of a game. But if you play the
right character in a certain way, it has many similarities. Just don't
expect to be playing a Thief clone if you get Oblivion.
That said, a Thief fan should feel pretty happy about many things in
Oblivion. It has for example stealth and a visibility indicator; shadow and
light affect your visibility, so does your speed of movement, and the line
of sight to your enemies / other AIs, even the weight of your boots. The
same way you moved about in the shadows of Thief works in Oblivion. You'll
feel right at home. You have skills that affect how good you are in the
thiefy arts, and that can increased over time, like the Security skill,
which is governed by your character's agility. It affects your lockpicking
skill. Or the Sneaking skill, again governed by agility. It affects how
good you are at picking pokets and moving unseen and unheard. The other
Stealth Skills are Acrobatics, Light Armor, Marksman, Mercantile, and
Speechcraft.
Even the guards and the other AIs have familiar barks: "Who's there?", "Must
have imagined it." and so on. Not as many and not as varied, but they are
there.
You can join the Thieves' Guild, if you can find them - which is an
interesting 'quest' in itself; are you worthy of becoming a thief, if you
can't even find the mysterious Thieves' Guild? The Guild will give you
quests to perform, and serving the guild is a world within the greater world
of Oblivion, as is the case with other Guilds, like the Mages Guild, or the
Dark Brotherhood.... Both guilds whose membership might - or might not -
benefit a thief.
As a thief you can sell your stolen goods to your fences. Honest merchants
won't even touch the stuff. You may get a bounty over your head, and moving
freely may become a bit more difficult with all the guards looking for you.
Trust me, Oblivion as a thief is a fine take on the arts of thievery and
stealth. Not like Thief, but almost instantly familiar to a taffer.
There's room for improvement, and the mods go some way at that, but it is
still a great game.
You can make Oblivion an entirely different type of a game by selecting a
different type of a character. But if you choose to play a thief, you'll
find that many things are familiar. Not exactly the same, but familiar and
fun. I've found it supremely enjoyable. And like I said, with a few
hand-picked mods you can make the experience even more Thief-like (water
arrows, blackjack, etc.) I wouldn't be surprised to see even more
fully-fledged Thief-type mods popping up soon, but even without them, it's
fun.
As to the videos, they can only show glimpses of this game. It's huge and
varied. What kind of a gaming experience it will be for you is influenced
by so many things, starting from the type of character you choose to be, and
then by your choises in the gameworld. It's impossible to show every
element of the game.
Just buy the game already
- Mika L
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