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Hello! Huge Question... LIS MORRIS SPACESHIP REPAIR TOOL - Hi all! This newsgroup seems to be dead... lets have a try there is this nice spaceship repair tool developed by lis morris. i found out that at least one feature is missing in this it cant restore a killed lis..
creatures 3d - to ANYONE who is still posting here, or even this website, I have had it with waiting for a creatures 3d to come out, so I have decided to make my own, but I can't do it on my own, so I am looking for anyone who is and has had..
Hellooo...? - *walks in* *watches the for a bit* Anyone here? If there is anyone here, am I the only one still playing C1...? Nutter
Hey! The old place is hopping again! =) - Come on DOWN, you lurkers from beyond! Lets *giggles*
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Since: Apr 13, 2004 Posts: 991
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(Msg. 31) Posted: Fri Mar 25, 2005 12:46 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: alt>games>creatures (more info?)
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On 2005-03-24, The Triad <wanderer DeleteThis @beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd450kp.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-23, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>> news:slrnd40b28.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>> On 2005-03-21, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>>> On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
>>>>>>> missing from the ship when it's docked with the station; in
>>>>>>> particular, you don't have to upgrade any of the gadgets, and the
>>>>>>
>>>>>> It was annoying. That's why the docked ship comes with all upgrades
>>>>>> already done.
>>>>>>
>>>>>>> help for a gadget. Also, while I'm thinking of it, is it possible to
>>>>>>> lose something permanently by flushing it out an airlock? I'm
>>>>>>> thinking specifically of the teleport pads.) Finally, I felt
>>>>>>
>>>>>> Yes. Cameras are even worse...
>>>>>
>>>>> *nods* The one I/we personally noticed was the low, touch-sensitive
>>>>> pad...
>>>>
>>>> Oh, you can always produce more of those with the creators...
>>>
>>> Er, no. That's the thing--you can replicate them, but you can't create
>>> more
>>> if you destroyed all copies in existence. Or are we/am I forgetting
>>> something?
>>
>> Yes, the agent creator. The German .agent had a bug in it, but all other
>> languages feature the complete set of tools *includeing* the touch
>> sensor, if I'm not absolutely off track.
>
> Ohh. *thinks for a moment* Would this be the DS agent creator? Or the
> engineering creator? If the latter, we definitely don't remember it being
> in there... hrm.
Both. It's in both.
>>>>> we didn't experiment with the rest. Even more annoying, strangely
>>>>> enough,
>>>>> were those non-unique things that one nevertheless couldn't recycle.
>>>>
>>>> Everything you can pick up (and maybe the creatures can pick up, but I'm
>>>> not certain about that) will get destroyed in the airlocks. The
>>>> exception from the rule is my light sensor, that was specifically
>>>> designed not to. Basicly you couldn't pick it up - it chanced its
>>>> attributes when the hand touched it.
>>>
>>> Hmm. (Note to selves: play game sometime soonish.)
>>
>> ::shrugs::
>> That kind of thing you only learn from the scrips.
>
> True. Still, actual interaction within the game world allows one to at
> lesat maintain familiarity with how such things work in practice.
::shrugs::
Reality is an illusion.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 32) Posted: Fri Mar 25, 2005 12:48 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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On 2005-03-24, The Triad <wanderer.DeleteThis@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd450qi.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-24, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
>>> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer.DeleteThis@beeb.web>
>>> wrote:
>>>
>>>> Er, no. That's the thing--you can replicate them, but you can't
>>>> create more if you destroyed all copies in existence. Or are we/am
>>>> I forgetting something?
>>>
>>> I'm surprised, given how extensible the game is, that this hasn't been
>>> addressed. Make all non-unique objects obtainable in some way, and
>>> all unique objects indestructible. (If you drop the medical bot in DS
>>
>> Not possible unless you rewrite th airlock code - see below.
>>
>>> into space, it reappears in its original location; I haven't tried
>>> actually flushing it into space, though. And that's not even a unique
>>> item like the cameras or teleport pads. (Yeah, there's more than one
>>> of them, but each one is a little different.))
>>
>> The problem is that the airlocks will destroy everything they haven't
>> specifically designed not to. And you can destroy the med bot, IIRC -
>> but you can always make more. The reason it appears in the meso is that
>> it checks for its environment when being dropped and in case some checks
>> fail it returns to save coordinates.
>
> Hmm. The goshhawk (goshawk? Probably goshhawk...), when drowned, appears
> back in the Norn Terrarium... could be interesting to see if it too can be
> permanently destroyed. But then again, can't extra goshhawks be created?
> *tries to remember* Hrm.
I'm not sure if it really warps back into the norn terrarium, but if it
dies th game should create one utilizing the seed bank, I think.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 33) Posted: Fri Mar 25, 2005 3:56 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4821b.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-24, The Triad <wanderer RemoveThis @beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd450qi.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-24, Fred M Sloniker <fizzit RemoveThis @pioneernet.net> wrote:
>>>> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer RemoveThis @beeb.web>
>>>> wrote:
>>>>
>>>>> Er, no. That's the thing--you can replicate them, but you can't
>>>>> create more if you destroyed all copies in existence. Or are we/am
>>>>> I forgetting something?
>>>>
>>>> I'm surprised, given how extensible the game is, that this hasn't been
>>>> addressed. Make all non-unique objects obtainable in some way, and
>>>> all unique objects indestructible. (If you drop the medical bot in DS
>>>
>>> Not possible unless you rewrite th airlock code - see below.
>>>
>>>> into space, it reappears in its original location; I haven't tried
>>>> actually flushing it into space, though. And that's not even a unique
>>>> item like the cameras or teleport pads. (Yeah, there's more than one
>>>> of them, but each one is a little different.))
>>>
>>> The problem is that the airlocks will destroy everything they haven't
>>> specifically designed not to. And you can destroy the med bot, IIRC -
>>> but you can always make more. The reason it appears in the meso is that
>>> it checks for its environment when being dropped and in case some checks
>>> fail it returns to save coordinates.
>>
>> Hmm. The goshhawk (goshawk? Probably goshhawk...), when drowned,
>> appears
>> back in the Norn Terrarium... could be interesting to see if it too can
>> be
>> permanently destroyed. But then again, can't extra goshhawks be created?
>> *tries to remember* Hrm.
>
> I'm not sure if it really warps back into the norn terrarium, but if it
> dies th game should create one utilizing the seed bank, I think.
One definitely appears in the norn terrarium if one drowns it. *nod nod*
Can't remember whether or not there's a--no, wait, now we remember.
Definitely a 'teleporter' effect, the same as used with the medical
teleporter, or the static teleporters. Not certain what happens to the
drowned goshhawk, though.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 34) Posted: Fri Mar 25, 2005 4:00 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd481v6.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-24, The Triad <wanderer DeleteThis @beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd450kp.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-23, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>> news:slrnd40b28.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>> On 2005-03-21, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>>>> On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
>>>>>>>> missing from the ship when it's docked with the station; in
>>>>>>>> particular, you don't have to upgrade any of the gadgets, and the
>>>>>>>
>>>>>>> It was annoying. That's why the docked ship comes with all upgrades
>>>>>>> already done.
>>>>>>>
>>>>>>>> help for a gadget. Also, while I'm thinking of it, is it possible
>>>>>>>> to
>>>>>>>> lose something permanently by flushing it out an airlock? I'm
>>>>>>>> thinking specifically of the teleport pads.) Finally, I felt
>>>>>>>
>>>>>>> Yes. Cameras are even worse...
>>>>>>
>>>>>> *nods* The one I/we personally noticed was the low, touch-sensitive
>>>>>> pad...
>>>>>
>>>>> Oh, you can always produce more of those with the creators...
>>>>
>>>> Er, no. That's the thing--you can replicate them, but you can't create
>>>> more
>>>> if you destroyed all copies in existence. Or are we/am I forgetting
>>>> something?
>>>
>>> Yes, the agent creator. The German .agent had a bug in it, but all other
>>> languages feature the complete set of tools *includeing* the touch
>>> sensor, if I'm not absolutely off track.
>>
>> Ohh. *thinks for a moment* Would this be the DS agent creator? Or the
>> engineering creator? If the latter, we definitely don't remember it
>> being
>> in there... hrm.
>
> Both. It's in both.
Ah. Strange.
>>>>>> we didn't experiment with the rest. Even more annoying, strangely
>>>>>> enough,
>>>>>> were those non-unique things that one nevertheless couldn't recycle.
>>>>>
>>>>> Everything you can pick up (and maybe the creatures can pick up, but
>>>>> I'm
>>>>> not certain about that) will get destroyed in the airlocks. The
>>>>> exception from the rule is my light sensor, that was specifically
>>>>> designed not to. Basicly you couldn't pick it up - it chanced its
>>>>> attributes when the hand touched it.
>>>>
>>>> Hmm. (Note to selves: play game sometime soonish.)
>>>
>>> ::shrugs::
>>> That kind of thing you only learn from the scrips.
>>
>> True. Still, actual interaction within the game world allows one to at
>> lesat maintain familiarity with how such things work in practice.
>
> ::shrugs::
> Reality is an illusion.
But an illusion which, just perhaps, reflects what many refer to when they
say 'Reality'.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 35) Posted: Sat Mar 26, 2005 9:36 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-03-25, The Triad <wanderer DeleteThis @beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd481v6.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> ::shrugs::
>> Reality is an illusion.
>
> But an illusion which, just perhaps, reflects what many refer to when they
> say 'Reality'.
Actually all you can say is that it's the way you *perceive(sp?)*
things. Anything might just be an illusion... is an illusion: reality.
Know way to know what's *really* going on or even to define what
'really' really mean, if you know what I mean.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
|
(Msg. 36) Posted: Sat Mar 26, 2005 9:37 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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On 2005-03-25, The Triad <wanderer.RemoveThis@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd4821b.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-24, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>> news:slrnd450qi.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>> On 2005-03-24, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
>>>>> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
>>>>> wrote:
>>>>>
>>>>>> Er, no. That's the thing--you can replicate them, but you can't
>>>>>> create more if you destroyed all copies in existence. Or are we/am
>>>>>> I forgetting something?
>>>>>
>>>>> I'm surprised, given how extensible the game is, that this hasn't been
>>>>> addressed. Make all non-unique objects obtainable in some way, and
>>>>> all unique objects indestructible. (If you drop the medical bot in DS
>>>>
>>>> Not possible unless you rewrite th airlock code - see below.
>>>>
>>>>> into space, it reappears in its original location; I haven't tried
>>>>> actually flushing it into space, though. And that's not even a unique
>>>>> item like the cameras or teleport pads. (Yeah, there's more than one
>>>>> of them, but each one is a little different.))
>>>>
>>>> The problem is that the airlocks will destroy everything they haven't
>>>> specifically designed not to. And you can destroy the med bot, IIRC -
>>>> but you can always make more. The reason it appears in the meso is that
>>>> it checks for its environment when being dropped and in case some checks
>>>> fail it returns to save coordinates.
>>>
>>> Hmm. The goshhawk (goshawk? Probably goshhawk...), when drowned,
>>> appears
>>> back in the Norn Terrarium... could be interesting to see if it too can
>>> be
>>> permanently destroyed. But then again, can't extra goshhawks be created?
>>> *tries to remember* Hrm.
>>
>> I'm not sure if it really warps back into the norn terrarium, but if it
>> dies th game should create one utilizing the seed bank, I think.
>
> One definitely appears in the norn terrarium if one drowns it. *nod nod*
> Can't remember whether or not there's a--no, wait, now we remember.
> Definitely a 'teleporter' effect, the same as used with the medical
> teleporter, or the static teleporters. Not certain what happens to the
> drowned goshhawk, though.
Interesting. So you are drowing goshhawks in your freetime?
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 37) Posted: Sat Mar 26, 2005 1:56 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-25, The Triad <wanderer RemoveThis @beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd4821b.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-24, The Triad <wanderer RemoveThis @beeb.web> wrote:
>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>> news:slrnd450qi.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>> On 2005-03-24, Fred M Sloniker <fizzit RemoveThis @pioneernet.net> wrote:
>>>>>> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer RemoveThis @beeb.web>
>>>>>> wrote:
>>>>>>
>>>>>>> Er, no. That's the thing--you can replicate them, but you can't
>>>>>>> create more if you destroyed all copies in existence. Or are we/am
>>>>>>> I forgetting something?
>>>>>>
>>>>>> I'm surprised, given how extensible the game is, that this hasn't
>>>>>> been
>>>>>> addressed. Make all non-unique objects obtainable in some way, and
>>>>>> all unique objects indestructible. (If you drop the medical bot in
>>>>>> DS
>>>>>
>>>>> Not possible unless you rewrite th airlock code - see below.
>>>>>
>>>>>> into space, it reappears in its original location; I haven't tried
>>>>>> actually flushing it into space, though. And that's not even a
>>>>>> unique
>>>>>> item like the cameras or teleport pads. (Yeah, there's more than one
>>>>>> of them, but each one is a little different.))
>>>>>
>>>>> The problem is that the airlocks will destroy everything they haven't
>>>>> specifically designed not to. And you can destroy the med bot, IIRC -
>>>>> but you can always make more. The reason it appears in the meso is
>>>>> that
>>>>> it checks for its environment when being dropped and in case some
>>>>> checks
>>>>> fail it returns to save coordinates.
>>>>
>>>> Hmm. The goshhawk (goshawk? Probably goshhawk...), when drowned,
>>>> appears
>>>> back in the Norn Terrarium... could be interesting to see if it too
>>>> can
>>>> be
>>>> permanently destroyed. But then again, can't extra goshhawks be
>>>> created?
>>>> *tries to remember* Hrm.
>>>
>>> I'm not sure if it really warps back into the norn terrarium, but if it
>>> dies th game should create one utilizing the seed bank, I think.
>>
>> One definitely appears in the norn terrarium if one drowns it. *nod nod*
>> Can't remember whether or not there's a--no, wait, now we remember.
>> Definitely a 'teleporter' effect, the same as used with the medical
>> teleporter, or the static teleporters. Not certain what happens to the
>> drowned goshhawk, though.
>
> Interesting. So you are drowing goshhawks in your freetime?
We used to. Now, we have less free time--or maybe just more things that we
have/choose to do in it. We definitely used to, though. *remembers fondly*
....and yes, we saved beforehand.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
|
(Msg. 38) Posted: Sat Mar 26, 2005 1:59 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4ab6r.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-25, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd481v6.cib.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> ::shrugs::
>>> Reality is an illusion.
>>
>> But an illusion which, just perhaps, reflects what many refer to when
>> they
>> say 'Reality'.
>
> Actually all you can say is that it's the way you *perceive(sp?)*
> things. Anything might just be an illusion... is an illusion: reality.
> Know way to know what's *really* going on or even to define what
> 'really' really mean, if you know what I mean.
No way. And correct--a person called Hume wrote (or at least, appears to
have written) some relatively/rather insightful things on that matter.
(Philosophy bubhosh. *nods*)
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 39) Posted: Sun Mar 27, 2005 5:29 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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On 2005-03-26, The Triad <wanderer DeleteThis @beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> Interesting. So you are drowing goshhawks in your freetime?
>
> We used to. Now, we have less free time--or maybe just more things that we
Why don't I quite believe that?
> have/choose to do in it. We definitely used to, though. *remembers fondly*
>
> ...and yes, we saved beforehand.
You did? Half hearted.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 40) Posted: Mon Mar 28, 2005 12:03 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4dr8l.qip.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-26, The Triad <wanderer RemoveThis @beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> Interesting. So you are drowing goshhawks in your freetime?
>>
>> We used to. Now, we have less free time--or maybe just more things that
>> we
>
> Why don't I quite believe that?
Not certain. Note the second possibility as well.
>> have/choose to do in it. We definitely used to, though. *remembers
>> fondly*
>>
>> ...and yes, we saved beforehand.
>
> You did? Half hearted.
Is it half-hearted for a scientist to cover his eyes with reinforced glass
before releasing alien creatures into his world to begin slaughtering his
compatri--er, sorry, wrong computer game.
Is it half-hearted to take basic protective measures against unpredictable
results/occurrences?
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 41) Posted: Tue Mar 29, 2005 7:40 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-03-28, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd4dr8l.qip.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-26, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>> Interesting. So you are drowing goshhawks in your freetime?
>>>
>>> We used to. Now, we have less free time--or maybe just more things that
>>> we
>>
>> Why don't I quite believe that?
>
> Not certain. Note the second possibility as well.
>
>>> have/choose to do in it. We definitely used to, though. *remembers
>>> fondly*
>>>
>>> ...and yes, we saved beforehand.
>>
>> You did? Half hearted.
>
> Is it half-hearted for a scientist to cover his eyes with reinforced glass
> before releasing alien creatures into his world to begin slaughtering his
> compatri--er, sorry, wrong computer game.
No, just plain stupid.
> Is it half-hearted to take basic protective measures against unpredictable
> results/occurrences?
Nothing in creatures is really unpredictable. Most things are pretty
easy to fix.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 42) Posted: Tue Mar 29, 2005 11:55 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4i1g3.ts8.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-28, The Triad <wanderer DeleteThis @beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd4dr8l.qip.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-26, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>> Interesting. So you are drowing goshhawks in your freetime?
>>>>
>>>> We used to. Now, we have less free time--or maybe just more things
>>>> that
>>>> we
>>>
>>> Why don't I quite believe that?
>>
>> Not certain. Note the second possibility as well.
>>
>>>> have/choose to do in it. We definitely used to, though. *remembers
>>>> fondly*
>>>>
>>>> ...and yes, we saved beforehand.
>>>
>>> You did? Half hearted.
>>
>> Is it half-hearted for a scientist to cover his eyes with reinforced
>> glass
>> before releasing alien creatures into his world to begin slaughtering his
>> compatri--er, sorry, wrong computer game.
>
> No, just plain stupid.
Oh. So should he leave his eyes /uncovered/ when releasing alien creatures
into his world to begin slaughtering his coworkers?
>> Is it half-hearted to take basic protective measures against
>> unpredictable
>> results/occurrences?
>
> Nothing in creatures is really unpredictable. Most things are pretty
> easy to fix.
Key word: 'most'. If you accidentally do something that you can't undo...
And that reminds me/us. Ever gone quickly and looked through the C3 ship
almost as soon as the game was started? There are a number of
things--insects like stag beetles in the Grendel Terrarium come to
mind--that go extinct rather quickly, and can't be replaced.
Also, has anyone ever tried creating a photosynthetic Norn, breathing in
carbon dioxide and breathing out oxygen? (And when/if carbon dioxide is
breathed out normally, does it just disappear, or does it actually [at
least] increase the amount of carbon dioxide in the air? And the reverse
for plants? (Which would be /very/ interesting if all the plants were to
suddenly die... heh heh heh. *grins evilly*)
....now, if one could get a balance... a /self-adjusting/ balance between
the two different kinds of Norns... it would have to scale, of course. It
would depend on how much oxygen (for example) one breathed in how much
energy (glucose? Or is it the breaking down of food into glucose) one got
from each breath... would the photosynthesising Norns even need food,
though? *ponders* Hmm. In any case, a similar thingamajig would apply.
....light... heh. They would certainly try to stay in bright areas,
assuming that some areas are implemented to be brighter than others--which,
at least in C3, we think they indeed were.
....associations...
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 43) Posted: Wed Mar 30, 2005 7:37 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-03-29, The Triad <wanderer.RemoveThis@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd4i1g3.ts8.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-28, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>> news:slrnd4dr8l.qip.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>> On 2005-03-26, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>>> Interesting. So you are drowing goshhawks in your freetime?
>>>>>
>>>>> We used to. Now, we have less free time--or maybe just more things
>>>>> that
>>>>> we
>>>>
>>>> Why don't I quite believe that?
>>>
>>> Not certain. Note the second possibility as well.
>>>
>>>>> have/choose to do in it. We definitely used to, though. *remembers
>>>>> fondly*
>>>>>
>>>>> ...and yes, we saved beforehand.
>>>>
>>>> You did? Half hearted.
>>>
>>> Is it half-hearted for a scientist to cover his eyes with reinforced
>>> glass
>>> before releasing alien creatures into his world to begin slaughtering his
>>> compatri--er, sorry, wrong computer game.
>>
>> No, just plain stupid.
>
> Oh. So should he leave his eyes /uncovered/ when releasing alien creatures
> into his world to begin slaughtering his coworkers?
Glasses doesn't help much in that case... should have used full body
armour instead.
>>> Is it half-hearted to take basic protective measures against
>>> unpredictable
>>> results/occurrences?
>>
>> Nothing in creatures is really unpredictable. Most things are pretty
>> easy to fix.
>
> Key word: 'most'. If you accidentally do something that you can't undo...
>
> And that reminds me/us. Ever gone quickly and looked through the C3 ship
> almost as soon as the game was started? There are a number of
> things--insects like stag beetles in the Grendel Terrarium come to
> mind--that go extinct rather quickly, and can't be replaced.
::nods::
Can easily be restarted, though.
> Also, has anyone ever tried creating a photosynthetic Norn, breathing in
> carbon dioxide and breathing out oxygen? (And when/if carbon dioxide is
> breathed out normally, does it just disappear, or does it actually [at
> least] increase the amount of carbon dioxide in the air? And the reverse
> for plants? (Which would be /very/ interesting if all the plants were to
> suddenly die... heh heh heh. *grins evilly*)
I don't know.
> ...now, if one could get a balance... a /self-adjusting/ balance between
> the two different kinds of Norns... it would have to scale, of course. It
> would depend on how much oxygen (for example) one breathed in how much
> energy (glucose? Or is it the breaking down of food into glucose) one got
> from each breath... would the photosynthesising Norns even need food,
> though? *ponders* Hmm. In any case, a similar thingamajig would apply.
Norns probably not...
> ...light... heh. They would certainly try to stay in bright areas,
> assuming that some areas are implemented to be brighter than others--which,
> at least in C3, we think they indeed were.
You can turn he lights down.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 44) Posted: Wed Apr 13, 2005 3:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd4klno.ep.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-29, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd4i1g3.ts8.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-28, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>> news:slrnd4dr8l.qip.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>> On 2005-03-26, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>>> news:slrnd4ab8d.n9b.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>>>> Interesting. So you are drowing goshhawks in your freetime?
>>>>>>
>>>>>> We used to. Now, we have less free time--or maybe just more things
>>>>>> that
>>>>>> we
>>>>>
>>>>> Why don't I quite believe that?
>>>>
>>>> Not certain. Note the second possibility as well.
>>>>
>>>>>> have/choose to do in it. We definitely used to, though. *remembers
>>>>>> fondly*
>>>>>>
>>>>>> ...and yes, we saved beforehand.
>>>>>
>>>>> You did? Half hearted.
>>>>
>>>> Is it half-hearted for a scientist to cover his eyes with reinforced
>>>> glass
>>>> before releasing alien creatures into his world to begin slaughtering
>>>> his
>>>> compatri--er, sorry, wrong computer game.
>>>
>>> No, just plain stupid.
>>
>> Oh. So should he leave his eyes /uncovered/ when releasing alien
>> creatures
>> into his world to begin slaughtering his coworkers?
>
> Glasses doesn't help much in that case... should have used full body
> armour instead.
Isn't that what the hazard suit's for?
>>>> Is it half-hearted to take basic protective measures against
>>>> unpredictable
>>>> results/occurrences?
>>>
>>> Nothing in creatures is really unpredictable. Most things are pretty
>>> easy to fix.
>>
>> Key word: 'most'. If you accidentally do something that you can't
>> undo...
>>
>> And that reminds me/us. Ever gone quickly and looked through the C3 ship
>> almost as soon as the game was started? There are a number of
>> things--insects like stag beetles in the Grendel Terrarium come to
>> mind--that go extinct rather quickly, and can't be replaced.
>
> ::nods::
> Can easily be restarted, though.
True. But what's the point, if one can't sustain them?
>> Also, has anyone ever tried creating a photosynthetic Norn, breathing in
>> carbon dioxide and breathing out oxygen? (And when/if carbon dioxide is
>> breathed out normally, does it just disappear, or does it actually [at
>> least] increase the amount of carbon dioxide in the air? And the reverse
>> for plants? (Which would be /very/ interesting if all the plants were to
>> suddenly die... heh heh heh. *grins evilly*)
>
> I don't know.
Hrmm. *wonders*
>> ...now, if one could get a balance... a /self-adjusting/ balance between
>> the two different kinds of Norns... it would have to scale, of course.
>> It
>> would depend on how much oxygen (for example) one breathed in how much
>> energy (glucose? Or is it the breaking down of food into glucose) one
>> got
>> from each breath... would the photosynthesising Norns even need food,
>> though? *ponders* Hmm. In any case, a similar thingamajig would apply.
>
> Norns probably not...
*ponders!*
>> ...light... heh. They would certainly try to stay in bright areas,
>> assuming that some areas are implemented to be brighter than
>> others--which,
>> at least in C3, we think they indeed were.
>
> You can turn he lights down.
Ahh.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 991
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(Msg. 45) Posted: Wed Apr 13, 2005 3:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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On 2005-04-13, The Triad <wanderer RemoveThis @beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd4klno.ep.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>>>>> Interesting. So you are drowing goshhawks in your freetime?
>>>>>>>
>>>>>>> We used to. Now, we have less free time--or maybe just more things
>>>>>>> that
>>>>>>> we
>>>>>>
>>>>>> Why don't I quite believe that?
>>>>>
>>>>> Not certain. Note the second possibility as well.
>>>>>
>>>>>>> have/choose to do in it. We definitely used to, though. *remembers
>>>>>>> fondly*
>>>>>>>
>>>>>>> ...and yes, we saved beforehand.
>>>>>>
>>>>>> You did? Half hearted.
>>>>>
>>>>> Is it half-hearted for a scientist to cover his eyes with reinforced
>>>>> glass
>>>>> before releasing alien creatures into his world to begin slaughtering
>>>>> his
>>>>> compatri--er, sorry, wrong computer game.
>>>>
>>>> No, just plain stupid.
>>>
>>> Oh. So should he leave his eyes /uncovered/ when releasing alien
>>> creatures
>>> into his world to begin slaughtering his coworkers?
>>
>> Glasses doesn't help much in that case... should have used full body
>> armour instead.
>
> Isn't that what the hazard suit's for?
Mu-lam'bda heavy armour provides a completely seperated environment -
better than any hazard suit you might have in mind.
>>>>> Is it half-hearted to take basic protective measures against
>>>>> unpredictable
>>>>> results/occurrences?
>>>>
>>>> Nothing in creatures is really unpredictable. Most things are pretty
>>>> easy to fix.
>>>
>>> Key word: 'most'. If you accidentally do something that you can't
>>> undo...
>>>
>>> And that reminds me/us. Ever gone quickly and looked through the C3 ship
>>> almost as soon as the game was started? There are a number of
>>> things--insects like stag beetles in the Grendel Terrarium come to
>>> mind--that go extinct rather quickly, and can't be replaced.
>>
>> ::nods::
>> Can easily be restarted, though.
>
> True. But what's the point, if one can't sustain them?
It wasn't planned like that. They more or less messed the balance of
environments up - the gnarlers will vanish as well, when you don't make
the vulcano blow up more often.
>>> Also, has anyone ever tried creating a photosynthetic Norn, breathing in
>>> carbon dioxide and breathing out oxygen? (And when/if carbon dioxide is
>>> breathed out normally, does it just disappear, or does it actually [at
>>> least] increase the amount of carbon dioxide in the air? And the reverse
>>> for plants? (Which would be /very/ interesting if all the plants were to
>>> suddenly die... heh heh heh. *grins evilly*)
>>
>> I don't know.
>
> Hrmm. *wonders*
>
>>> ...now, if one could get a balance... a /self-adjusting/ balance between
>>> the two different kinds of Norns... it would have to scale, of course.
>>> It
>>> would depend on how much oxygen (for example) one breathed in how much
>>> energy (glucose? Or is it the breaking down of food into glucose) one
>>> got
>>> from each breath... would the photosynthesising Norns even need food,
>>> though? *ponders* Hmm. In any case, a similar thingamajig would apply.
>>
>> Norns probably not...
>
> *ponders!*
I only say 'Highlander'.
>>> ...light... heh. They would certainly try to stay in bright areas,
>>> assuming that some areas are implemented to be brighter than
>>> others--which,
>>> at least in C3, we think they indeed were.
>>
>> You can turn he lights down.
>
> Ahh.
Environment controls in the Norn, Desert, Aquarium and Jungle
Terrariums.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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