 |
|
 |
|
Next: Ah... in regards to the maintainer of the faqbot...
|
| Author |
Message |
External

Since: Feb 07, 2005 Posts: 46
|
(Msg. 16) Posted: Tue Mar 22, 2005 7:52 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: alt>games>creatures (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
emmel wrote:
| On 2005-03-21, Fred M Sloniker <fizzit.TakeThisOut@pioneernet.net> wrote:
|
|>On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.TakeThisOut@beeb.web>
|>wrote:
|>
|>
|>>Hm. *considers* It really depends on one's individual... tastes,
|>>I'd/we'd suppose you'd call them... I/we specifically found that
|>>the games appeal to the same part of oneself that can care for a
|>>child, or for a pet; the term 'maternal/paternal instincts' can be
|>>applied to the first, but there's probably not a phrase (or there
|>>might be, but we haven't heard of it) for the second. It's not the
|>>same sort of game as in the common FPS or strategy game, where the
|>>goal is 'Save the planet!' or 'Conquer the world!' or the many
|>>variations on that theme...
|>
|>Hm. I guess I can see that. Maybe I'd be happier if I had a better
|>environment to raise the things in. (The default maps are cluttered,
|>and the few metarooms I tried to grab were 404'd.) (ponders designing
|>his own metaroom) So how much can Norn learn, anyway? I believe
|>their perception skills are limited, so I can't, for instance, build a
|>toy-vending machine and expect them to use it if they want a toy; they
|>wouldn't be able to tell it apart from any other machine. But what
|>can I teach them to do?
|
|
| Actually that should be possible. They can differentiate by smell, so it
| theoretically *should* be possible.
I don't think there's a toy smell...
Aha, the list:
"Ca smell 0 (sound)"
"CA smell 1 (light)"
"CA smell 2 (heat)"
"Ca smell 3 (water)"
"CA smell 4 (nutrient)"
# chemical 170
"CA smell 5 (water)"
"CA smell 6 (protein)"
"CA smell 7 (carbohydrate)"
"CA smell 8 (fat)"
"CA smell 9 (flowers)"
"CA smell 10 (machinery)"
"CA smell 11"
"CA smell 12 (Norn)"
"CA smell 13 (Grendel)"
"CA smell 14 (Ettin)"
# chemical 180
"CA smell 15 (Norn home)"
"CA smell 16 (Grendel home)"
"CA smell 17 (Ettin home)"
"CA smell 18"
"CA smell 19"
Most likely the unnamed ones aren't recognized by the creature at all.
So, while one could condition a norn to push machine when bored, it
might not stick, as the norn would get little boredom decrease from it,
and would not connect the appearance of a toy.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.1-ecc0.1.6 (GNU/Linux)
iQEVAwUBQkC92eBz3eKRGXGfAQPniAgArjOSPan7gdhdcShdZnpqW86guJP1meBx
5/hypCLhZFH02GbxEwfxbgov6er5EhoTTXLFRtudvZ5vh3N3XY3RQG/inBbYGhFy
Qr0aNVvIgO9ulhEvHMTEUJHBy4ax7l0qBXi+bTRGYV4Zy3oTmpkz0SIWufUYVzRx
Dq8eTR8cBUQn9fe7fUB6qnali6TagfCFEJTEAk07QeZaxcjRGU1qY/1Xg9mGYFuz
inpXGMPXDEt36M517X6239Hht7cROkYlkSg37T0YDcI2Jet/OJoF5BX4QOUGOODU
lSnZ1vdX2n9QUDPLw723UsoIRGEsW8nZMumQkL8WE/iqFgRztH+ajg==
=/IF0
-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Feb 07, 2005 Posts: 46
|
(Msg. 17) Posted: Tue Mar 22, 2005 7:53 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
emmel wrote:
| On 2005-03-22, The Triad <wanderer.DeleteThis@beeb.web> wrote:
|
|>"bd" <bdonlan.DeleteThis@bd.beginyourfear.com> wrote in message
|>news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
|>
|>>-----BEGIN PGP SIGNED MESSAGE-----
|>>Hash: RIPEMD160
|>>
|>>The Triad wrote:
|>>| "emmel" <the_emmel*whatever*@gmx.net> wrote in message
|>>|
|>>news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
|>>|
|>>|>On 2005-03-21, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
|>>|>
|>>|>>missing from the ship when it's docked with the station; in
|>>|>>particular, you don't have to upgrade any of the gadgets, and the
|>>|>
|>>|>It was annoying. That's why the docked ship comes with all upgrades
|>>|>already done.
|>>|>
|>>|>
|>>|>>help for a gadget. Also, while I'm thinking of it, is it possible to
|>>|>>lose something permanently by flushing it out an airlock? I'm
|>>|>>thinking specifically of the teleport pads.) Finally, I felt
|>>|>
|>>|>Yes. Cameras are even worse...
|>>|
|>>|
|>>| *nods* The one I/we personally noticed was the low, touch-sensitive
|>>pad...
|>>| we didn't experiment with the rest. Even more annoying, strangely
|>>enough,
|>>| were those non-unique things that one nevertheless couldn't recycle.
|>>|
|>>
|>>Ctrl-Shift-C
|>>position mouse over target
|>>Type "kill hots" followed by enter
|>>Ctrl-Shift-C
|>>
|>>This'll nuke anything, and I do mean anything. Be careful
|>
|>*wonders if there's any way to do it to the hand*
|
|
| kill pntr
I lied, that's the one thing you can't destroy:
KILL (command) agent (agent)
Destroys an agent. The pointer won't be destroyed. For creatures, you
probably want to use DEAD first.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.1-ecc0.1.6 (GNU/Linux)
iQEVAwUBQkC+I+Bz3eKRGXGfAQM9PggA3g5YT5YrTl2CwbKerMu4Ms7iXYfhR5H8
1WtnUcqTMDyQqG5UCt4cI23vbYM8peA0oykiRxPPxXRgJGPWSDQzpgBcdoEiKbL+
3tfNbh7VxNzbERjl6xsHS+Lwg6SFyBqXJvGCmzmPhHRANmwR2lDFisQxeKG3kt0J
YhxSAGsU12VBj2mz208T9Mb+u1HnvGawdxHrE0kN+tX2sl6Zc8sj6/ACttVpON2n
IFvd1RP6G4en/LACM2UmEZOcUyYl47OTQ1VuCw01xr0hkK4uE5Ovh82RiWFmGhd5
HVWPLhGqWf1p+TQ/YXXykSlVtPIJgR3ssuURUxKLYJE+wjfY+dtbzA==
=uqS8
-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 18) Posted: Wed Mar 23, 2005 8:50 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-03-23, bd <bdonlan DeleteThis @bd.beginyourfear.com> wrote:
>
> emmel wrote:
>| On 2005-03-22, The Triad <wanderer DeleteThis @beeb.web> wrote:
>|
>|>"bd" <bdonlan DeleteThis @bd.beginyourfear.com> wrote in message
>|>news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
>|>
>|>>-----BEGIN PGP SIGNED MESSAGE-----
>|>>Hash: RIPEMD160
>|>>
>|>>The Triad wrote:
>|>>| "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>|>>|
>|>>news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>|>>|
>|>>|>On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
>|>>|>
>|>>|>>missing from the ship when it's docked with the station; in
>|>>|>>particular, you don't have to upgrade any of the gadgets, and the
>|>>|>
>|>>|>It was annoying. That's why the docked ship comes with all upgrades
>|>>|>already done.
>|>>|>
>|>>|>
>|>>|>>help for a gadget. Also, while I'm thinking of it, is it possible to
>|>>|>>lose something permanently by flushing it out an airlock? I'm
>|>>|>>thinking specifically of the teleport pads.) Finally, I felt
>|>>|>
>|>>|>Yes. Cameras are even worse...
>|>>|
>|>>|
>|>>| *nods* The one I/we personally noticed was the low, touch-sensitive
>|>>pad...
>|>>| we didn't experiment with the rest. Even more annoying, strangely
>|>>enough,
>|>>| were those non-unique things that one nevertheless couldn't recycle.
>|>>|
>|>>
>|>>Ctrl-Shift-C
>|>>position mouse over target
>|>>Type "kill hots" followed by enter
>|>>Ctrl-Shift-C
>|>>
>|>>This'll nuke anything, and I do mean anything. Be careful
>|>
>|>*wonders if there's any way to do it to the hand*
>|
>|
>| kill pntr
>
> I lied, that's the one thing you can't destroy:
>
> KILL (command) agent (agent)
> Destroys an agent. The pointer won't be destroyed. For creatures, you
> probably want to use DEAD first.
Well, the command returns no error, but it doesn't destroy the hand. So
I was lying, too.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Feb 07, 2005 Posts: 46
|
(Msg. 19) Posted: Wed Mar 23, 2005 8:50 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160
emmel wrote:
| On 2005-03-23, bd <bdonlan.RemoveThis@bd.beginyourfear.com> wrote:
|
|>emmel wrote:
|>| On 2005-03-22, The Triad <wanderer.RemoveThis@beeb.web> wrote:
|>|
|>|>"bd" <bdonlan.RemoveThis@bd.beginyourfear.com> wrote in message
|>|>news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
|>|>
|>|>>-----BEGIN PGP SIGNED MESSAGE-----
|>|>>Hash: RIPEMD160
|>|>>
|>|>>The Triad wrote:
|>|>>| "emmel" <the_emmel*whatever*@gmx.net> wrote in message
|>|>>|
|>|>>news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
|>|>>|
|>|>>|>On 2005-03-21, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
|>|>>|>
|>|>>|>>missing from the ship when it's docked with the station; in
|>|>>|>>particular, you don't have to upgrade any of the gadgets, and the
|>|>>|>
|>|>>|>It was annoying. That's why the docked ship comes with all upgrades
|>|>>|>already done.
|>|>>|>
|>|>>|>
|>|>>|>>help for a gadget. Also, while I'm thinking of it, is it
possible to
|>|>>|>>lose something permanently by flushing it out an airlock? I'm
|>|>>|>>thinking specifically of the teleport pads.) Finally, I felt
|>|>>|>
|>|>>|>Yes. Cameras are even worse...
|>|>>|
|>|>>|
|>|>>| *nods* The one I/we personally noticed was the low, touch-sensitive
|>|>>pad...
|>|>>| we didn't experiment with the rest. Even more annoying, strangely
|>|>>enough,
|>|>>| were those non-unique things that one nevertheless couldn't recycle.
|>|>>|
|>|>>
|>|>>Ctrl-Shift-C
|>|>>position mouse over target
|>|>>Type "kill hots" followed by enter
|>|>>Ctrl-Shift-C
|>|>>
|>|>>This'll nuke anything, and I do mean anything. Be careful
|>|>
|>|>*wonders if there's any way to do it to the hand*
|>|
|>|
|>| kill pntr
|>
|>I lied, that's the one thing you can't destroy:
|>
|>KILL (command) agent (agent)
|>Destroys an agent. The pointer won't be destroyed. For creatures, you
|>probably want to use DEAD first.
|
|
| Well, the command returns no error, but it doesn't destroy the hand. So
| I was lying, too.
Is there noone trustworthy left in this world?
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.1-ecc0.1.6 (GNU/Linux)
iQEVAwUBQkFbjeBz3eKRGXGfAQOiUAf/c7qxRSp2phurnifNTF+KF+g6cBZkXopW
1jC3nWG3iuJhnl2n4YeKNtFbqzCN6fySTJgP440ZLMUnaZ4M0ScCww4WdNlNslEZ
5mmKJzWRPGtFkdSvlZI2ObmIFlTA/zv5O1qI+y/4TZL9f0fLsdGX7eMSvi2Qm7qp
gXpVJ/JH035gXr5yZkPcyccSSXxKMcMpBMe6AyJOS+gG0MfnD+vn2L4Gjgc5bpt7
s4zKzV5R6gRSQ3082UzyTKXhyQbyF/QK5eoG/+uC4PtYCcyBNjeVL9HLOomSm+SI
NUwe5xycDOCCEQhRS5U/FATYDc009DQEloJ2EyCxYrsiW6FBm8ijsQ==
=gSaW
-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 20) Posted: Wed Mar 23, 2005 8:51 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-03-23, bd <bdonlan.TakeThisOut@bd.beginyourfear.com> wrote:
>
> emmel wrote:
>| On 2005-03-21, Fred M Sloniker <fizzit.TakeThisOut@pioneernet.net> wrote:
>|
>|>On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.TakeThisOut@beeb.web>
>|>wrote:
>|>
>|>
>|>>Hm. *considers* It really depends on one's individual... tastes,
>|>>I'd/we'd suppose you'd call them... I/we specifically found that
>|>>the games appeal to the same part of oneself that can care for a
>|>>child, or for a pet; the term 'maternal/paternal instincts' can be
>|>>applied to the first, but there's probably not a phrase (or there
>|>>might be, but we haven't heard of it) for the second. It's not the
>|>>same sort of game as in the common FPS or strategy game, where the
>|>>goal is 'Save the planet!' or 'Conquer the world!' or the many
>|>>variations on that theme...
>|>
>|>Hm. I guess I can see that. Maybe I'd be happier if I had a better
>|>environment to raise the things in. (The default maps are cluttered,
>|>and the few metarooms I tried to grab were 404'd.) (ponders designing
>|>his own metaroom) So how much can Norn learn, anyway? I believe
>|>their perception skills are limited, so I can't, for instance, build a
>|>toy-vending machine and expect them to use it if they want a toy; they
>|>wouldn't be able to tell it apart from any other machine. But what
>|>can I teach them to do?
>|
>|
>| Actually that should be possible. They can differentiate by smell, so it
>| theoretically *should* be possible.
>
> I don't think there's a toy smell...
>
> Aha, the list:
> "Ca smell 0 (sound)"
> "CA smell 1 (light)"
> "CA smell 2 (heat)"
> "Ca smell 3 (water)"
> "CA smell 4 (nutrient)"
>
> # chemical 170
> "CA smell 5 (water)"
> "CA smell 6 (protein)"
> "CA smell 7 (carbohydrate)"
> "CA smell 8 (fat)"
> "CA smell 9 (flowers)"
> "CA smell 10 (machinery)"
> "CA smell 11"
> "CA smell 12 (Norn)"
> "CA smell 13 (Grendel)"
> "CA smell 14 (Ettin)"
>
> # chemical 180
> "CA smell 15 (Norn home)"
> "CA smell 16 (Grendel home)"
> "CA smell 17 (Ettin home)"
> "CA smell 18"
> "CA smell 19"
>
> Most likely the unnamed ones aren't recognized by the creature at all.
> So, while one could condition a norn to push machine when bored, it
> might not stick, as the norn would get little boredom decrease from it,
> and would not connect the appearance of a toy.
Hm... looks like I missed that. Works with food vendors, though.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 21) Posted: Wed Mar 23, 2005 1:09 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd40b8q.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-22, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>> "Fred M. Sloniker" <fizzit.RemoveThis@pioneernet.net> wrote in message
>> news:is6u319f9mgfrb3ivbe85fttf7icojg5d9@4ax.com...
>>> On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
>>> wrote:
>>>
>>>> Hm. *considers* It really depends on one's individual... tastes,
>>>> I'd/we'd suppose you'd call them... I/we specifically found that
>>>> the games appeal to the same part of oneself that can care for a
>>>> child, or for a pet; the term 'maternal/paternal instincts' can be
>>>> applied to the first, but there's probably not a phrase (or there
>>>> might be, but we haven't heard of it) for the second. It's not the
>>>> same sort of game as in the common FPS or strategy game, where the
>>>> goal is 'Save the planet!' or 'Conquer the world!' or the many
>>>> variations on that theme...
>>>
>>> Hm. I guess I can see that. Maybe I'd be happier if I had a better
>>> environment to raise the things in. (The default maps are cluttered,
>>> and the few metarooms I tried to grab were 404'd.) (ponders designing
>>> his own metaroom) So how much can Norn learn, anyway? I believe
>>> their perception skills are limited, so I can't, for instance, build a
>>> toy-vending machine and expect them to use it if they want a toy; they
>>> wouldn't be able to tell it apart from any other machine. But what
>>> can I teach them to do?
>>
>> Not certain. In short: experiment. Also, remember that you can breed
>> them. *nods*
>
> Best thing to do, however, is sit back and watch.
Can be--assuming that they can take care of themselves. Being able to
understand them can be useful too... which reminds me/us of something/s
unrelated.
First: recently realised that in Creatures 3, 'hungry for' is one concept;
one verb. Startling.
Also: if one considers a main function of the brain to be that of
pattern-finding, then could curiosity be seen as when a concept is not
inclusively enough part of a pattern, leading to attention being drawn to it
and the person in question investigating it? We're reading Steve Grand's
Creation: Life and How to Make It (apologies if capitals are misapplied),
and while the subject of curiosity has not (yet) been addressed directly,
it's something that we think could be worth considering.
....concepts... the hardwiring of the concepts, predefined things such as
'food', predefined interactions such as 'eat' or 'push'... qualities, now.
Things having the same qualities, or resulting in the same thingamjigs;
categories. Meta-categories... a Norn that can ask 'why' and have the
answer strengthen the associations between concepts, the interactions
between them, the results...
Need to read more. Randomish thoughts.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 22) Posted: Wed Mar 23, 2005 1:13 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"bd" <bdonlan.DeleteThis@bd.beginyourfear.com> wrote in message
news:el28h2-2eh.ln1@bd-home-comp.no-ip.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: RIPEMD160
>
> emmel wrote:
> | On 2005-03-23, bd <bdonlan.DeleteThis@bd.beginyourfear.com> wrote:
> |
> |>emmel wrote:
> |>| On 2005-03-22, The Triad <wanderer.DeleteThis@beeb.web> wrote:
> |>|
> |>|>"bd" <bdonlan.DeleteThis@bd.beginyourfear.com> wrote in message
> |>|>news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
> |>|>
> |>|>>-----BEGIN PGP SIGNED MESSAGE-----
> |>|>>Hash: RIPEMD160
> |>|>>
> |>|>>The Triad wrote:
> |>|>>| "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> |>|>>|
> |>|>>news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> |>|>>|
> |>|>>|>On 2005-03-21, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
> |>|>>|>
> |>|>>|>>missing from the ship when it's docked with the station; in
> |>|>>|>>particular, you don't have to upgrade any of the gadgets, and the
> |>|>>|>
> |>|>>|>It was annoying. That's why the docked ship comes with all upgrades
> |>|>>|>already done.
> |>|>>|>
> |>|>>|>
> |>|>>|>>help for a gadget. Also, while I'm thinking of it, is it
> possible to
> |>|>>|>>lose something permanently by flushing it out an airlock? I'm
> |>|>>|>>thinking specifically of the teleport pads.) Finally, I felt
> |>|>>|>
> |>|>>|>Yes. Cameras are even worse...
> |>|>>|
> |>|>>|
> |>|>>| *nods* The one I/we personally noticed was the low,
> touch-sensitive
> |>|>>pad...
> |>|>>| we didn't experiment with the rest. Even more annoying, strangely
> |>|>>enough,
> |>|>>| were those non-unique things that one nevertheless couldn't
> recycle.
> |>|>>|
> |>|>>
> |>|>>Ctrl-Shift-C
> |>|>>position mouse over target
> |>|>>Type "kill hots" followed by enter
> |>|>>Ctrl-Shift-C
> |>|>>
> |>|>>This'll nuke anything, and I do mean anything. Be careful
> |>|>
> |>|>*wonders if there's any way to do it to the hand*
> |>|
> |>|
> |>| kill pntr
> |>
> |>I lied, that's the one thing you can't destroy:
> |>
> |>KILL (command) agent (agent)
> |>Destroys an agent. The pointer won't be destroyed. For creatures, you
> |>probably want to use DEAD first.
> |
> |
> | Well, the command returns no error, but it doesn't destroy the hand. So
> | I was lying, too.
>
> Is there noone trustworthy left in this world?
Well, there is, but we've been deliberately misleading you all this time
into thinking that there aren't.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 23) Posted: Wed Mar 23, 2005 1:15 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd40b28.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-21, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-21, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
>>>> missing from the ship when it's docked with the station; in
>>>> particular, you don't have to upgrade any of the gadgets, and the
>>>
>>> It was annoying. That's why the docked ship comes with all upgrades
>>> already done.
>>>
>>>> help for a gadget. Also, while I'm thinking of it, is it possible to
>>>> lose something permanently by flushing it out an airlock? I'm
>>>> thinking specifically of the teleport pads.) Finally, I felt
>>>
>>> Yes. Cameras are even worse...
>>
>> *nods* The one I/we personally noticed was the low, touch-sensitive
>> pad...
>
> Oh, you can always produce more of those with the creators...
Er, no. That's the thing--you can replicate them, but you can't create more
if you destroyed all copies in existence. Or are we/am I forgetting
something?
>> we didn't experiment with the rest. Even more annoying, strangely
>> enough,
>> were those non-unique things that one nevertheless couldn't recycle.
>
> Everything you can pick up (and maybe the creatures can pick up, but I'm
> not certain about that) will get destroyed in the airlocks. The
> exception from the rule is my light sensor, that was specifically
> designed not to. Basicly you couldn't pick it up - it chanced its
> attributes when the hand touched it.
Hmm. (Note to selves: play game sometime soonish.)
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Mar 17, 2005 Posts: 9
|
(Msg. 24) Posted: Wed Mar 23, 2005 9:25 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
wrote:
> Er, no. That's the thing--you can replicate them, but you can't
> create more if you destroyed all copies in existence. Or are we/am
> I forgetting something?
I'm surprised, given how extensible the game is, that this hasn't been
addressed. Make all non-unique objects obtainable in some way, and
all unique objects indestructible. (If you drop the medical bot in DS
into space, it reappears in its original location; I haven't tried
actually flushing it into space, though. And that's not even a unique
item like the cameras or teleport pads. (Yeah, there's more than one
of them, but each one is a little different.)) >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 25) Posted: Thu Mar 24, 2005 9:03 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-03-23, bd <bdonlan.DeleteThis@bd.beginyourfear.com> wrote:
>
> emmel wrote:
>| On 2005-03-23, bd <bdonlan.DeleteThis@bd.beginyourfear.com> wrote:
>|
>| Well, the command returns no error, but it doesn't destroy the hand. So
>| I was lying, too.
>
> Is there noone trustworthy left in this world?
You are implying there ever was...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 26) Posted: Thu Mar 24, 2005 9:05 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-03-23, The Triad <wanderer.RemoveThis@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd40b28.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-21, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>> On 2005-03-21, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
>>>>> missing from the ship when it's docked with the station; in
>>>>> particular, you don't have to upgrade any of the gadgets, and the
>>>>
>>>> It was annoying. That's why the docked ship comes with all upgrades
>>>> already done.
>>>>
>>>>> help for a gadget. Also, while I'm thinking of it, is it possible to
>>>>> lose something permanently by flushing it out an airlock? I'm
>>>>> thinking specifically of the teleport pads.) Finally, I felt
>>>>
>>>> Yes. Cameras are even worse...
>>>
>>> *nods* The one I/we personally noticed was the low, touch-sensitive
>>> pad...
>>
>> Oh, you can always produce more of those with the creators...
>
> Er, no. That's the thing--you can replicate them, but you can't create more
> if you destroyed all copies in existence. Or are we/am I forgetting
> something?
Yes, the agent creator. The German .agent had a bug in it, but all other
languages feature the complete set of tools *includeing* the touch
sensor, if I'm not absolutely off track.
>>> we didn't experiment with the rest. Even more annoying, strangely
>>> enough,
>>> were those non-unique things that one nevertheless couldn't recycle.
>>
>> Everything you can pick up (and maybe the creatures can pick up, but I'm
>> not certain about that) will get destroyed in the airlocks. The
>> exception from the rule is my light sensor, that was specifically
>> designed not to. Basicly you couldn't pick it up - it chanced its
>> attributes when the hand touched it.
>
> Hmm. (Note to selves: play game sometime soonish.)
::shrugs::
That kind of thing you only learn from the scrips.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 27) Posted: Thu Mar 24, 2005 9:08 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-03-24, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
> wrote:
>
>> Er, no. That's the thing--you can replicate them, but you can't
>> create more if you destroyed all copies in existence. Or are we/am
>> I forgetting something?
>
> I'm surprised, given how extensible the game is, that this hasn't been
> addressed. Make all non-unique objects obtainable in some way, and
> all unique objects indestructible. (If you drop the medical bot in DS
Not possible unless you rewrite th airlock code - see below.
> into space, it reappears in its original location; I haven't tried
> actually flushing it into space, though. And that's not even a unique
> item like the cameras or teleport pads. (Yeah, there's more than one
> of them, but each one is a little different.))
The problem is that the airlocks will destroy everything they haven't
specifically designed not to. And you can destroy the med bot, IIRC -
but you can always make more. The reason it appears in the meso is that
it checks for its environment when being dropped and in case some checks
fail it returns to save coordinates.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 28) Posted: Thu Mar 24, 2005 1:30 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
<snip>
....have read the whole of the twelth chapter... the breadth of what has
already been covered is staggering.
....concepts... not just the combinations, but... new concepts? Hrm.
Predictions, though. Predicting... predicting what would happen... that
may be absent. Maybe, maybe not. We'll see. Still the biochemistry to
read about; and, of course, language.
Yet... it's amazing. It's truly amazing.
(Now, what sort of brains could today's computers simulate/emulate...?)
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 29) Posted: Thu Mar 24, 2005 1:33 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd450qi.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-24, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
>> On Wed, 23 Mar 2005 13:15:12 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
>> wrote:
>>
>>> Er, no. That's the thing--you can replicate them, but you can't
>>> create more if you destroyed all copies in existence. Or are we/am
>>> I forgetting something?
>>
>> I'm surprised, given how extensible the game is, that this hasn't been
>> addressed. Make all non-unique objects obtainable in some way, and
>> all unique objects indestructible. (If you drop the medical bot in DS
>
> Not possible unless you rewrite th airlock code - see below.
>
>> into space, it reappears in its original location; I haven't tried
>> actually flushing it into space, though. And that's not even a unique
>> item like the cameras or teleport pads. (Yeah, there's more than one
>> of them, but each one is a little different.))
>
> The problem is that the airlocks will destroy everything they haven't
> specifically designed not to. And you can destroy the med bot, IIRC -
> but you can always make more. The reason it appears in the meso is that
> it checks for its environment when being dropped and in case some checks
> fail it returns to save coordinates.
Hmm. The goshhawk (goshawk? Probably goshhawk...), when drowned, appears
back in the Norn Terrarium... could be interesting to see if it too can be
permanently destroyed. But then again, can't extra goshhawks be created?
*tries to remember* Hrm.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
External

Since: Dec 26, 2004 Posts: 511
|
(Msg. 30) Posted: Thu Mar 24, 2005 1:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd450kp.9u3.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-23, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd40b28.l65.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>> On 2005-03-21, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>>>>> On 2005-03-21, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
>>>>>> missing from the ship when it's docked with the station; in
>>>>>> particular, you don't have to upgrade any of the gadgets, and the
>>>>>
>>>>> It was annoying. That's why the docked ship comes with all upgrades
>>>>> already done.
>>>>>
>>>>>> help for a gadget. Also, while I'm thinking of it, is it possible to
>>>>>> lose something permanently by flushing it out an airlock? I'm
>>>>>> thinking specifically of the teleport pads.) Finally, I felt
>>>>>
>>>>> Yes. Cameras are even worse...
>>>>
>>>> *nods* The one I/we personally noticed was the low, touch-sensitive
>>>> pad...
>>>
>>> Oh, you can always produce more of those with the creators...
>>
>> Er, no. That's the thing--you can replicate them, but you can't create
>> more
>> if you destroyed all copies in existence. Or are we/am I forgetting
>> something?
>
> Yes, the agent creator. The German .agent had a bug in it, but all other
> languages feature the complete set of tools *includeing* the touch
> sensor, if I'm not absolutely off track.
Ohh. *thinks for a moment* Would this be the DS agent creator? Or the
engineering creator? If the latter, we definitely don't remember it being
in there... hrm.
>>>> we didn't experiment with the rest. Even more annoying, strangely
>>>> enough,
>>>> were those non-unique things that one nevertheless couldn't recycle.
>>>
>>> Everything you can pick up (and maybe the creatures can pick up, but I'm
>>> not certain about that) will get destroyed in the airlocks. The
>>> exception from the rule is my light sensor, that was specifically
>>> designed not to. Basicly you couldn't pick it up - it chanced its
>>> attributes when the hand touched it.
>>
>> Hmm. (Note to selves: play game sometime soonish.)
>
> ::shrugs::
> That kind of thing you only learn from the scrips.
True. Still, actual interaction within the game world allows one to at
lesat maintain familiarity with how such things work in practice.
--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=- >> Stay informed about: So when do you guys play DS, anyway? |
|
| Back to top |
|
 |  |
| Related Topics: | Dead. - >.>
Hello! Huge Question... LIS MORRIS SPACESHIP REPAIR TOOL - Hi all! This newsgroup seems to be dead... lets have a try nevertheless... there is this nice spaceship repair tool developed by lis morris. i found out that at least one feature is missing in this application: it cant restore a killed graveyard. lis...
creatures 3d - to ANYONE who is still posting here, or even monitering this website, I have had it with waiting for a creatures 3d to come out, so I have decided to make my own, but I can't do it on my own, so I am looking for anyone who is interested and has had..
Hellooo...? - *walks in* *watches the tumbleweed for a bit* Anyone here? If there is anyone here, am I the only one still playing C1...? Nutter
Hey! The old place is hopping again! =) - Come on DOWN, you lurkers from beyond! Lets Partyyyyyy!!!!111!1!! *giggles* |
|
Game Forums (Home) -> Creatures |
All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change) Goto page Previous 1, 2, 3, 4, 5, 6, 7, 8, 9
|
| Page 2 of 9 |
|
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|
 |
|
|