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Next: Ah... in regards to the maintainer of the faqbot...
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Since: Apr 13, 2004 Posts: 993
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(Msg. 121) Posted: Tue Jun 21, 2005 1:21 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: alt>games>creatures (more info?)
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On 2005-06-17, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-06-13, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>
>>><snip>
>
>
>>>>>>>>>>>>Problem is that this
>>>>>>>>>>>>requires *plenty* of data and even more calculation power.
>>>>>>>>>>>
>>>>>>>>>>>Yes. But... sooner or later... we, /someone/ has to try.
>>>>>>>>>>
>>>>>>>>>>Not on that scale. Too much to compute.
>>>>>>>>>
>>>>>>>>>...then a slightly[/somewhat] higher scale, but still covering the
>>>>>>>>>basic
>>>>>>>>>interactions...
>>>>>>>>
>>>>>>>>Can't think of anything like that.
>>>>>>>
>>>>>>>That's why something like it needs to be designed and/or implemented.
>>>>>>
>>>>>>In other words: I don't think that's really possible.
>>>>>
>>>>>...maybe some day, then. Some day, a decade or so from now, when
>>>>>computers
>>>>>are to computers these days what computers these days are to computers a
>>>>>decade ago... *dreams*
>>>>
>>>>There's a limit to computing power, you know?
>>>
>>>"I'll know--or not--when we hit it. Until then, I'm optimistic."
>>
>>
>> Erm, yes...
>
> Let me try to explain him:
>
> 1] There is a finite number of particles in the universe
Not necessarily.
> 2] There is a finite amount of space between these particles
Depends.
> 3] There is a finite speed of light
Yup.
> Now construct a computer ignoring things like wiring and cpu's (and
> software). Put all the particles in the universe at the closed possible
> distance to each other and assume that they can 'talk' to each other at
> the speed of light. Make the speed of a single clock cycle the amount of
> time it takes a signal to travel between two particles at their closest
> possible distance.
>
> This computer will have a clockspeed, number of operations during a
> cycle. So you will come up with a number of about between 2^512 and
> 2^1024 if my memory doesn't fail me.
>
> Note that you can only have one such a computer and there won't be
> anything left to live on yourself.
>
> But QC might help break these limits (but there hasn't been any
> significant process so far. I think they factored the number 6 or
> something but you can do that with your mind also).
Hm... that's two times five? No... probably three times four... no. Ah!
faculty of forty-two!
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
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(Msg. 122) Posted: Tue Jun 21, 2005 7:02 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
emmel schreef:
> On 2005-06-17, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-06-13, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>>
>>>
>>>><snip>
>>
>>
>>>>>>>>>>>>>Problem is that this
>>>>>>>>>>>>>requires *plenty* of data and even more calculation power.
>>>>>>>>>>>>
>>>>>>>>>>>>Yes. But... sooner or later... we, /someone/ has to try.
>>>>>>>>>>>
>>>>>>>>>>>Not on that scale. Too much to compute.
>>>>>>>>>>
>>>>>>>>>>...then a slightly[/somewhat] higher scale, but still covering the
>>>>>>>>>>basic
>>>>>>>>>>interactions...
>>>>>>>>>
>>>>>>>>>Can't think of anything like that.
>>>>>>>>
>>>>>>>>That's why something like it needs to be designed and/or implemented.
>>>>>>>
>>>>>>>In other words: I don't think that's really possible.
>>>>>>
>>>>>>...maybe some day, then. Some day, a decade or so from now, when
>>>>>>computers
>>>>>>are to computers these days what computers these days are to computers a
>>>>>>decade ago... *dreams*
>>>>>
>>>>>There's a limit to computing power, you know?
>>>>
>>>>"I'll know--or not--when we hit it. Until then, I'm optimistic."
>>>
>>>
>>>Erm, yes...
>>
>>Let me try to explain him:
>>
>>1] There is a finite number of particles in the universe
>
>
> Not necessarily.
The is a finite amount of 'mass' (and 'energy') in the universe then.
>>2] There is a finite amount of space between these particles
>
>
> Depends.
Even in a black hole there are distances between particles. Someone in
sci.crypt told me (this kind of discussion comes up in there once in a
while).
>>3] There is a finite speed of light
>
>
> Yup.
>
>
>>Now construct a computer ignoring things like wiring and cpu's (and
>>software). Put all the particles in the universe at the closed possible
>>distance to each other and assume that they can 'talk' to each other at
>>the speed of light. Make the speed of a single clock cycle the amount of
>>time it takes a signal to travel between two particles at their closest
>>possible distance.
>>
>>This computer will have a clockspeed, number of operations during a
>>cycle. So you will come up with a number of about between 2^512 and
>>2^1024 if my memory doesn't fail me.
>>
>>Note that you can only have one such a computer and there won't be
>>anything left to live on yourself.
>>
>>But QC might help break these limits (but there hasn't been any
>>significant process so far. I think they factored the number 6 or
>>something but you can do that with your mind also).
>
>
> Hm... that's two times five? No... probably three times four... no. Ah!
> faculty of forty-two!
You badly need a QC!
Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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Since: Apr 13, 2004 Posts: 993
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(Msg. 123) Posted: Wed Jun 22, 2005 11:50 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-06-21, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> emmel schreef:
>> On 2005-06-17, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>On 2005-06-13, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>>
>>>>
>>>>><snip>
>>>
>>>
>>>>>>>>>>>>>>Problem is that this
>>>>>>>>>>>>>>requires *plenty* of data and even more calculation power.
>>>>>>>>>>>>>
>>>>>>>>>>>>>Yes. But... sooner or later... we, /someone/ has to try.
>>>>>>>>>>>>
>>>>>>>>>>>>Not on that scale. Too much to compute.
>>>>>>>>>>>
>>>>>>>>>>>...then a slightly[/somewhat] higher scale, but still covering the
>>>>>>>>>>>basic
>>>>>>>>>>>interactions...
>>>>>>>>>>
>>>>>>>>>>Can't think of anything like that.
>>>>>>>>>
>>>>>>>>>That's why something like it needs to be designed and/or implemented.
>>>>>>>>
>>>>>>>>In other words: I don't think that's really possible.
>>>>>>>
>>>>>>>...maybe some day, then. Some day, a decade or so from now, when
>>>>>>>computers
>>>>>>>are to computers these days what computers these days are to computers a
>>>>>>>decade ago... *dreams*
>>>>>>
>>>>>>There's a limit to computing power, you know?
>>>>>
>>>>>"I'll know--or not--when we hit it. Until then, I'm optimistic."
>>>>
>>>>
>>>>Erm, yes...
>>>
>>>Let me try to explain him:
>>>
>>>1] There is a finite number of particles in the universe
>>
>>
>> Not necessarily.
>
> The is a finite amount of 'mass' (and 'energy') in the universe then.
Not necessarily.
>>>2] There is a finite amount of space between these particles
>>
>>
>> Depends.
>
> Even in a black hole there are distances between particles. Someone in
> sci.crypt told me (this kind of discussion comes up in there once in a
> while).
Yeah, two objects can't occupy the same space at the same time unmless
you allow for some other dimension they differ in, but what about
*infinite* distances?
>>>Now construct a computer ignoring things like wiring and cpu's (and
>>>software). Put all the particles in the universe at the closed possible
>>>distance to each other and assume that they can 'talk' to each other at
>>>the speed of light. Make the speed of a single clock cycle the amount of
>>>time it takes a signal to travel between two particles at their closest
>>>possible distance.
>>>
>>>This computer will have a clockspeed, number of operations during a
>>>cycle. So you will come up with a number of about between 2^512 and
>>>2^1024 if my memory doesn't fail me.
>>>
>>>Note that you can only have one such a computer and there won't be
>>>anything left to live on yourself.
>>>
>>>But QC might help break these limits (but there hasn't been any
>>>significant process so far. I think they factored the number 6 or
>>>something but you can do that with your mind also).
>>
>>
>> Hm... that's two times five? No... probably three times four... no. Ah!
>> faculty of forty-two!
>
> You badly need a QC!
Quark Compressor?
(Well, yes, I know, but 'Quantum Computer' is boring.)
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
|
(Msg. 124) Posted: Wed Jun 22, 2005 11:51 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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On 2005-06-21, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>
> emmel schreef:
>> On 2005-06-17, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>>
>>>>>It was 2 bytes actually. I found a 'verlen' word at my flat. If I would
>>>>>have seperated them into char ver; and char len; things would have gone
>>>>>very bad on the ethernet! And you wouldn't find out if you coded both
>>>>>the client and the server because they both 'messed up' the same way.
>>>>
>>>>
>>>>Whatever you say.
>>>
>>>You are a script language programmer only, aren't you
>>
>>
>> Actually not. I'm just not doing any lowlevel network stuff.
>
> Object Oriented /and/ script languages?
Nope, I prefer algorithmic languages. Like Fortran...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Sep 12, 2004 Posts: 294
|
(Msg. 125) Posted: Sat Jun 25, 2005 1:48 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
emmel schreef:
> On 2005-06-21, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
>>emmel schreef:
>>
>>>On 2005-06-17, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>On 2005-06-13, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>>>
>>>>>
>>>>>
>>>>>><snip>
>>>>
>>>>
>>>>>>>>>>>>>>>Problem is that this
>>>>>>>>>>>>>>>requires *plenty* of data and even more calculation power.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>Yes. But... sooner or later... we, /someone/ has to try.
>>>>>>>>>>>>>
>>>>>>>>>>>>>Not on that scale. Too much to compute.
>>>>>>>>>>>>
>>>>>>>>>>>>...then a slightly[/somewhat] higher scale, but still covering the
>>>>>>>>>>>>basic
>>>>>>>>>>>>interactions...
>>>>>>>>>>>
>>>>>>>>>>>Can't think of anything like that.
>>>>>>>>>>
>>>>>>>>>>That's why something like it needs to be designed and/or implemented.
>>>>>>>>>
>>>>>>>>>In other words: I don't think that's really possible.
>>>>>>>>
>>>>>>>>...maybe some day, then. Some day, a decade or so from now, when
>>>>>>>>computers
>>>>>>>>are to computers these days what computers these days are to computers a
>>>>>>>>decade ago... *dreams*
>>>>>>>
>>>>>>>There's a limit to computing power, you know?
>>>>>>
>>>>>>"I'll know--or not--when we hit it. Until then, I'm optimistic."
>>>>>
>>>>>
>>>>>Erm, yes...
>>>>
>>>>Let me try to explain him:
>>>>
>>>>1] There is a finite number of particles in the universe
>>>
>>>
>>>Not necessarily.
>>
>>The is a finite amount of 'mass' (and 'energy') in the universe then.
>
>
> Not necessarily.
So how does that 'new mass' get generated out of nothing according to you?
>>>>2] There is a finite amount of space between these particles
>>>
>>>
>>>Depends.
>>
>>Even in a black hole there are distances between particles. Someone in
>>sci.crypt told me (this kind of discussion comes up in there once in a
>>while).
>
>
> Yeah, two objects can't occupy the same space at the same time unmless
> you allow for some other dimension they differ in, but what about
> *infinite* distances?
Infinite distances are worse as information can only travel with the
speed of light. (if you ignore the impracticle quantum computers).
>>>>Now construct a computer ignoring things like wiring and cpu's (and
>>>>software). Put all the particles in the universe at the closed possible
>>>>distance to each other and assume that they can 'talk' to each other at
>>>>the speed of light. Make the speed of a single clock cycle the amount of
>>>>time it takes a signal to travel between two particles at their closest
>>>>possible distance.
>>>>
>>>>This computer will have a clockspeed, number of operations during a
>>>>cycle. So you will come up with a number of about between 2^512 and
>>>>2^1024 if my memory doesn't fail me.
>>>>
>>>>Note that you can only have one such a computer and there won't be
>>>>anything left to live on yourself.
>>>>
>>>>But QC might help break these limits (but there hasn't been any
>>>>significant process so far. I think they factored the number 6 or
>>>>something but you can do that with your mind also).
>>>
>>>
>>>Hm... that's two times five? No... probably three times four... no. Ah!
>>>faculty of forty-two!
>>
>>You badly need a QC!
>
>
> Quark Compressor?
> (Well, yes, I know, but 'Quantum Computer' is boring.)
I'll help you out, 6 factors down to 3*2 (or 3!). That said, I don't
know if a QC can factor 5.. I never programmed one..
Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
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(Msg. 126) Posted: Sat Jun 25, 2005 1:49 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
emmel schreef:
> On 2005-06-21, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
>>emmel schreef:
>>
>>>On 2005-06-17, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>>
>>>
>>>>>>It was 2 bytes actually. I found a 'verlen' word at my flat. If I would
>>>>>>have seperated them into char ver; and char len; things would have gone
>>>>>>very bad on the ethernet! And you wouldn't find out if you coded both
>>>>>>the client and the server because they both 'messed up' the same way.
>>>>>
>>>>>
>>>>>Whatever you say.
>>>>
>>>>You are a script language programmer only, aren't you
>>>
>>>
>>>Actually not. I'm just not doing any lowlevel network stuff.
>>
>>Object Oriented /and/ script languages?
>
>
> Nope, I prefer algorithmic languages. Like Fortran...
Man, you much be a fossil by now judging from that answer! (I'm in my
30-35s btw),
Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 127) Posted: Sun Jun 26, 2005 9:14 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
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And when it was 2005-06-25, illusion
<42bd49d1$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid>
uttered in alt.games.creatures:
> emmel schreef:
>> On 2005-06-21, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>>The is a finite amount of 'mass' (and 'energy') in the universe then.
>>
>>
>> Not necessarily.
>
> So how does that 'new mass' get generated out of nothing according to you?
Mass os energy. Besides I never said anything about 'new mass'. Just
consider there being an infinite amout from the beginning.
>>>>>2] There is a finite amount of space between these particles
>>>>
>>>>
>>>>Depends.
>>>
>>>Even in a black hole there are distances between particles. Someone in
>>>sci.crypt told me (this kind of discussion comes up in there once in a
>>>while).
>>
>>
>> Yeah, two objects can't occupy the same space at the same time unmless
>> you allow for some other dimension they differ in, but what about
>> *infinite* distances?
>
> Infinite distances are worse as information can only travel with the
> speed of light. (if you ignore the impracticle quantum computers).
Even quantum computers can't transmit data faster than c. And only
because we have an event horizon doesn't mean there is nothing *behind*
it, eh?
>>>>>Now construct a computer ignoring things like wiring and cpu's (and
>>>>>software). Put all the particles in the universe at the closed possible
>>>>>distance to each other and assume that they can 'talk' to each other at
>>>>>the speed of light. Make the speed of a single clock cycle the amount of
>>>>>time it takes a signal to travel between two particles at their closest
>>>>>possible distance.
>>>>>
>>>>>This computer will have a clockspeed, number of operations during a
>>>>>cycle. So you will come up with a number of about between 2^512 and
>>>>>2^1024 if my memory doesn't fail me.
>>>>>
>>>>>Note that you can only have one such a computer and there won't be
>>>>>anything left to live on yourself.
>>>>>
>>>>>But QC might help break these limits (but there hasn't been any
>>>>>significant process so far. I think they factored the number 6 or
>>>>>something but you can do that with your mind also).
>>>>
>>>>
>>>>Hm... that's two times five? No... probably three times four... no. Ah!
>>>>faculty of forty-two!
>>>
>>>You badly need a QC!
>>
>>
>> Quark Compressor?
>> (Well, yes, I know, but 'Quantum Computer' is boring.)
>
> I'll help you out, 6 factors down to 3*2 (or 3!). That said, I don't
> know if a QC can factor 5.. I never programmed one..
Nah, that can't be. We *all* know 6 is a prime...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
|
(Msg. 128) Posted: Sun Jun 26, 2005 9:16 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
And when it was 2005-06-25, illusion
<42bd49d4$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid>
uttered in alt.games.creatures:
> emmel schreef:
>> On 2005-06-21, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>
>>>emmel schreef:
>>>
>>>>On 2005-06-17, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>>>
>>>>
>>>>>>>It was 2 bytes actually. I found a 'verlen' word at my flat. If I would
>>>>>>>have seperated them into char ver; and char len; things would have gone
>>>>>>>very bad on the ethernet! And you wouldn't find out if you coded both
>>>>>>>the client and the server because they both 'messed up' the same way.
>>>>>>
>>>>>>
>>>>>>Whatever you say.
>>>>>
>>>>>You are a script language programmer only, aren't you
>>>>
>>>>
>>>>Actually not. I'm just not doing any lowlevel network stuff.
>>>
>>>Object Oriented /and/ script languages?
>>
>>
>> Nope, I prefer algorithmic languages. Like Fortran...
>
> Man, you much be a fossil by now judging from that answer! (I'm in my
> 30-35s btw),
<eg> I know. Fact is I'm a) jounger than you and b) had a Fortran course
at uni. It *is* a nice language for mathematical stuff. Much better
suited to than kind of thing than C.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
|
(Msg. 129) Posted: Sun Jun 26, 2005 3:22 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
emmel schreef:
> And when it was 2005-06-25, illusion
> <42bd49d1$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
> stating that Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid>
> uttered in alt.games.creatures:
>
>
>>emmel schreef:
>>
>>>On 2005-06-21, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>>
>>>>The is a finite amount of 'mass' (and 'energy') in the universe then.
>>>
>>>
>>>Not necessarily.
>>
>>So how does that 'new mass' get generated out of nothing according to you?
>
>
> Mass os energy. Besides I never said anything about 'new mass'. Just
> consider there being an infinite amout from the beginning.
So how do you explain the space background radiation then? That is a
clear sign that the universe resides in a finite amount of space. (sorry
for the poor expression here).
>>>>>>2] There is a finite amount of space between these particles
>>>>>
>>>>>
>>>>>Depends.
>>>>
>>>>Even in a black hole there are distances between particles. Someone in
>>>>sci.crypt told me (this kind of discussion comes up in there once in a
>>>>while).
>>>
>>>
>>>Yeah, two objects can't occupy the same space at the same time unmless
>>>you allow for some other dimension they differ in, but what about
>>>*infinite* distances?
>>
>>Infinite distances are worse as information can only travel with the
>>speed of light. (if you ignore the impracticle quantum computers).
>
>
> Even quantum computers can't transmit data faster than c. And only
> because we have an event horizon doesn't mean there is nothing *behind*
> it, eh?
This
http://www.infoworld.com/article/04/07/23/HNquantumcrypto_1.html
is not what I was looking for (can't find it), but I remember an article
where an element was split in two, then removed from each other, and
changing one element would result in a change in the other element.
It couldn't be intercepted because that would change the quantum state
of one of the elements. (and turn the transmission into garbage)
Maybe I misremembered..
>>>>>>Now construct a computer ignoring things like wiring and cpu's (and
>>>>>>software). Put all the particles in the universe at the closed possible
>>>>>>distance to each other and assume that they can 'talk' to each other at
>>>>>>the speed of light. Make the speed of a single clock cycle the amount of
>>>>>>time it takes a signal to travel between two particles at their closest
>>>>>>possible distance.
>>>>>>
>>>>>>This computer will have a clockspeed, number of operations during a
>>>>>>cycle. So you will come up with a number of about between 2^512 and
>>>>>>2^1024 if my memory doesn't fail me.
>>>>>>
>>>>>>Note that you can only have one such a computer and there won't be
>>>>>>anything left to live on yourself.
>>>>>>
>>>>>>But QC might help break these limits (but there hasn't been any
>>>>>>significant process so far. I think they factored the number 6 or
>>>>>>something but you can do that with your mind also).
>>>>>
>>>>>
>>>>>Hm... that's two times five? No... probably three times four... no. Ah!
>>>>>faculty of forty-two!
>>>>
>>>>You badly need a QC!
>>>
>>>
>>>Quark Compressor?
>>>(Well, yes, I know, but 'Quantum Computer' is boring.)
>>
>>I'll help you out, 6 factors down to 3*2 (or 3!). That said, I don't
>>know if a QC can factor 5.. I never programmed one..
>
>
> Nah, that can't be. We *all* know 6 is a prime...
6 is *evil*, 1 is the only true prime number!
Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
|
(Msg. 130) Posted: Sun Jun 26, 2005 3:40 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
emmel schreef:
> And when it was 2005-06-25, illusion
> <42bd49d4$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
> stating that Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid>
> uttered in alt.games.creatures:
>
>
>>emmel schreef:
>>
>>>On 2005-06-21, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel schreef:
>>>>
>>>>
>>>>>On 2005-06-17, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>>>It was 2 bytes actually. I found a 'verlen' word at my flat. If I would
>>>>>>>>have seperated them into char ver; and char len; things would have gone
>>>>>>>>very bad on the ethernet! And you wouldn't find out if you coded both
>>>>>>>>the client and the server because they both 'messed up' the same way.
>>>>>>>
>>>>>>>
>>>>>>>Whatever you say.
>>>>>>
>>>>>>You are a script language programmer only, aren't you
>>>>>
>>>>>
>>>>>Actually not. I'm just not doing any lowlevel network stuff.
>>>>
>>>>Object Oriented /and/ script languages?
>>>
>>>
>>>Nope, I prefer algorithmic languages. Like Fortran...
>>
>>Man, you much be a fossil by now judging from that answer! (I'm in my
>>30-35s btw),
>
>
> <eg> I know. Fact is I'm a) jounger than you and b) had a Fortran course
> at uni. It *is* a nice language for mathematical stuff. Much better
> suited to than kind of thing than C.
How about Java? It has e.g. Bignum libraries IIRC..
Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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=1dts
-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
|
(Msg. 131) Posted: Mon Jun 27, 2005 3:01 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-06-26, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> emmel schreef:
>> And when it was 2005-06-25, illusion
>> <42bd49d4$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
>> stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
>> uttered in alt.games.creatures:
>>
>>
>>>emmel schreef:
>>>
>>>>On 2005-06-21, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>>>
>>>>
>>>>>emmel schreef:
>>>>>
>>>>>
>>>>>>On 2005-06-17, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>>>>It was 2 bytes actually. I found a 'verlen' word at my flat. If I would
>>>>>>>>>have seperated them into char ver; and char len; things would have gone
>>>>>>>>>very bad on the ethernet! And you wouldn't find out if you coded both
>>>>>>>>>the client and the server because they both 'messed up' the same way.
>>>>>>>>
>>>>>>>>
>>>>>>>>Whatever you say.
>>>>>>>
>>>>>>>You are a script language programmer only, aren't you
>>>>>>
>>>>>>
>>>>>>Actually not. I'm just not doing any lowlevel network stuff.
>>>>>
>>>>>Object Oriented /and/ script languages?
>>>>
>>>>
>>>>Nope, I prefer algorithmic languages. Like Fortran...
>>>
>>>Man, you much be a fossil by now judging from that answer! (I'm in my
>>>30-35s btw),
>>
>>
>> <eg> I know. Fact is I'm a) jounger than you and b) had a Fortran course
>> at uni. It *is* a nice language for mathematical stuff. Much better
>> suited to than kind of thing than C.
>
> How about Java? It has e.g. Bignum libraries IIRC..
That doesn't mean it's better for numeric maths. Fortran has certain
math libs, and of course can use matrices and complex numbers on its
own. A bit ugly when it comes to i/o, but who cares. It was never
*meant* for making user friendly programs.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 132) Posted: Mon Jun 27, 2005 3:03 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
On 2005-06-26, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
> emmel schreef:
>> And when it was 2005-06-25, illusion
>> <42bd49d1$0$785$3a628fcd@reader20.nntp.hccnet.nl> was created,
>> stating that Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid>
>> uttered in alt.games.creatures:
>>
>>
>>>emmel schreef:
>>>
>>>>On 2005-06-21, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>>>
>>>>>The is a finite amount of 'mass' (and 'energy') in the universe then.
>>>>
>>>>
>>>>Not necessarily.
>>>
>>>So how does that 'new mass' get generated out of nothing according to you?
>>
>>
>> Mass os energy. Besides I never said anything about 'new mass'. Just
>> consider there being an infinite amout from the beginning.
>
> So how do you explain the space background radiation then? That is a
> clear sign that the universe resides in a finite amount of space. (sorry
> for the poor expression here).
Or a calculation error...
>>>>>>>2] There is a finite amount of space between these particles
>>>>>>
>>>>>>
>>>>>>Depends.
>>>>>
>>>>>Even in a black hole there are distances between particles. Someone in
>>>>>sci.crypt told me (this kind of discussion comes up in there once in a
>>>>>while).
>>>>
>>>>
>>>>Yeah, two objects can't occupy the same space at the same time unmless
>>>>you allow for some other dimension they differ in, but what about
>>>>*infinite* distances?
>>>
>>>Infinite distances are worse as information can only travel with the
>>>speed of light. (if you ignore the impracticle quantum computers).
>>
>>
>> Even quantum computers can't transmit data faster than c. And only
>> because we have an event horizon doesn't mean there is nothing *behind*
>> it, eh?
>
> This
> http://www.infoworld.com/article/04/07/23/HNquantumcrypto_1.html
> is not what I was looking for (can't find it), but I remember an article
> where an element was split in two, then removed from each other, and
> changing one element would result in a change in the other element.
>
> It couldn't be intercepted because that would change the quantum state
> of one of the elements. (and turn the transmission into garbage)
>
> Maybe I misremembered..
You can't transmit data faster than c. Quantum teleportaion doesn't
change that.
>>>>>>>Now construct a computer ignoring things like wiring and cpu's (and
>>>>>>>software). Put all the particles in the universe at the closed possible
>>>>>>>distance to each other and assume that they can 'talk' to each other at
>>>>>>>the speed of light. Make the speed of a single clock cycle the amount of
>>>>>>>time it takes a signal to travel between two particles at their closest
>>>>>>>possible distance.
>>>>>>>
>>>>>>>This computer will have a clockspeed, number of operations during a
>>>>>>>cycle. So you will come up with a number of about between 2^512 and
>>>>>>>2^1024 if my memory doesn't fail me.
>>>>>>>
>>>>>>>Note that you can only have one such a computer and there won't be
>>>>>>>anything left to live on yourself.
>>>>>>>
>>>>>>>But QC might help break these limits (but there hasn't been any
>>>>>>>significant process so far. I think they factored the number 6 or
>>>>>>>something but you can do that with your mind also).
>>>>>>
>>>>>>
>>>>>>Hm... that's two times five? No... probably three times four... no. Ah!
>>>>>>faculty of forty-two!
>>>>>
>>>>>You badly need a QC!
>>>>
>>>>
>>>>Quark Compressor?
>>>>(Well, yes, I know, but 'Quantum Computer' is boring.)
>>>
>>>I'll help you out, 6 factors down to 3*2 (or 3!). That said, I don't
>>>know if a QC can factor 5.. I never programmed one..
>>
>>
>> Nah, that can't be. We *all* know 6 is a prime...
>
> 6 is *evil*, 1 is the only true prime number!
<veg>/LOL (at the same time)
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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