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So when do you guys play DS, anyway?

 
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Fred M. Sloniker

External


Since: Mar 17, 2005
Posts: 9



(Msg. 1) Posted: Sun Mar 20, 2005 4:33 pm
Post subject: So when do you guys play DS, anyway?
Archived from groups: alt>games>creatures (more info?)

All right. I took some time getting acquainted with Docking Station,
with and without C3 docked on. (I noticed that some things seem to be
missing from the ship when it's docked with the station; in
particular, you don't have to upgrade any of the gadgets, and the
critter picker upper wasn't visible, though it was mentioned in the
help for a gadget. Also, while I'm thinking of it, is it possible to
lose something permanently by flushing it out an airlock? I'm
thinking specifically of the teleport pads.) Finally, I felt
confident enough to try my hand at saying hi to the locals, so to
speak. Double-check that everything's ready for immigrants, hit the
online button, and... nothing. Oh, silly me, someone else has to be
online at the same time. I'd thought they were stored on the server
or something until someone came to pick them up. No biggie. The
question is: when are people on? Obviously DS will be more fun to
play if I'm not just twiddling with my own Norns...

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bd

External


Since: Feb 07, 2005
Posts: 46



(Msg. 2) Posted: Sun Mar 20, 2005 10:24 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160

Fred M. Sloniker wrote:
| All right. I took some time getting acquainted with Docking Station,
| with and without C3 docked on. (I noticed that some things seem to be
| missing from the ship when it's docked with the station; in
| particular, you don't have to upgrade any of the gadgets, and the
| critter picker upper wasn't visible, though it was mentioned in the
| help for a gadget. Also, while I'm thinking of it, is it possible to
| lose something permanently by flushing it out an airlock? I'm
| thinking specifically of the teleport pads.) Finally, I felt
| confident enough to try my hand at saying hi to the locals, so to
| speak. Double-check that everything's ready for immigrants, hit the
| online button, and... nothing. Oh, silly me, someone else has to be
| online at the same time. I'd thought they were stored on the server
| or something until someone came to pick them up. No biggie. The
| question is: when are people on? Obviously DS will be more fun to
| play if I'm not just twiddling with my own Norns...
|

Try saturdays? In theory there's an effort to get online then.
Incidentally, you can check the number of online users with Ctrl-Shift-B
twice.

And finally, norns are stored on the server but only if they have a
destination. It needs an online user to give them a destination.
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Fred M. Sloniker

External


Since: Mar 17, 2005
Posts: 9



(Msg. 3) Posted: Sun Mar 20, 2005 10:24 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 20 Mar 2005 22:24:13 -0500, bd <bdonlan RemoveThis @bd.beginyourfear.com>
wrote:

> Try saturdays? In theory there's an effort to get online then.
> Incidentally, you can check the number of online users with
> Ctrl-Shift-B twice.

Well, I tried staying online for a while, and after a bit some folks
sent me some Norns. Then I spent some time teaching them how to talk
(odd, that people would send me adult Norns who hadn't been taught)
and trying to meet their needs.

....

....

Er. Is that it? I'm sorry, I really am-- I want to enjoy this game--
but there doesn't seem to be much to do. Norn care seems trivially
easy, there doesn't seem to be enough variation in the species to make
selective breeding interesting, the 'grendel threat' doesn't even
enter into it unless I dock the ship (and even then, it doesn't seem
to be a big factor in most people's enjoyment, given that you can
easily download a switch to turn them off)... what is it, exactly,
that you people do playing this game? I'm not trying to be the 'your
game suxx0rz' guy here; I honestly want to find the fun, but...
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 4) Posted: Mon Mar 21, 2005 8:24 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-21, Fred M Sloniker <fizzit RemoveThis @pioneernet.net> wrote:
> missing from the ship when it's docked with the station; in
> particular, you don't have to upgrade any of the gadgets, and the

It was annoying. That's why the docked ship comes with all upgrades
already done.

> help for a gadget. Also, while I'm thinking of it, is it possible to
> lose something permanently by flushing it out an airlock? I'm
> thinking specifically of the teleport pads.) Finally, I felt

Yes. Cameras are even worse...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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The Triad

External


Since: Dec 26, 2004
Posts: 511



(Msg. 5) Posted: Mon Mar 21, 2005 12:23 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
>> missing from the ship when it's docked with the station; in
>> particular, you don't have to upgrade any of the gadgets, and the
>
> It was annoying. That's why the docked ship comes with all upgrades
> already done.
>
>> help for a gadget. Also, while I'm thinking of it, is it possible to
>> lose something permanently by flushing it out an airlock? I'm
>> thinking specifically of the teleport pads.) Finally, I felt
>
> Yes. Cameras are even worse...

*nods* The one I/we personally noticed was the low, touch-sensitive pad...
we didn't experiment with the rest. Even more annoying, strangely enough,
were those non-unique things that one nevertheless couldn't recycle.

--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=-
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bd

External


Since: Feb 07, 2005
Posts: 46



(Msg. 6) Posted: Mon Mar 21, 2005 12:23 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----
Hash: RIPEMD160

The Triad wrote:
| "emmel" <the_emmel*whatever*@gmx.net> wrote in message
| news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
|
|>On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
|>
|>>missing from the ship when it's docked with the station; in
|>>particular, you don't have to upgrade any of the gadgets, and the
|>
|>It was annoying. That's why the docked ship comes with all upgrades
|>already done.
|>
|>
|>>help for a gadget. Also, while I'm thinking of it, is it possible to
|>>lose something permanently by flushing it out an airlock? I'm
|>>thinking specifically of the teleport pads.) Finally, I felt
|>
|>Yes. Cameras are even worse...
|
|
| *nods* The one I/we personally noticed was the low, touch-sensitive
pad...
| we didn't experiment with the rest. Even more annoying, strangely
enough,
| were those non-unique things that one nevertheless couldn't recycle.
|

Ctrl-Shift-C
position mouse over target
Type "kill hots" followed by enter
Ctrl-Shift-C

This'll nuke anything, and I do mean anything. Be careful Smile
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Version: GnuPG v1.4.1-ecc0.1.6 (GNU/Linux)
Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org

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The Triad

External


Since: Dec 26, 2004
Posts: 511



(Msg. 7) Posted: Mon Mar 21, 2005 12:27 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Fred M. Sloniker" <fizzit.DeleteThis@pioneernet.net> wrote in message
news:feos31dkl5dhpqm0nhfes45p5qj2om7hc4@4ax.com...
> On Sun, 20 Mar 2005 22:24:13 -0500, bd <bdonlan.DeleteThis@bd.beginyourfear.com>
> wrote:
>
>> Try saturdays? In theory there's an effort to get online then.
>> Incidentally, you can check the number of online users with
>> Ctrl-Shift-B twice.
>
> Well, I tried staying online for a while, and after a bit some folks
> sent me some Norns. Then I spent some time teaching them how to talk
> (odd, that people would send me adult Norns who hadn't been taught)
> and trying to meet their needs.
>
> ...
>
> ...
>
> Er. Is that it? I'm sorry, I really am-- I want to enjoy this game--
> but there doesn't seem to be much to do. Norn care seems trivially
> easy, there doesn't seem to be enough variation in the species to make
> selective breeding interesting, the 'grendel threat' doesn't even
> enter into it unless I dock the ship (and even then, it doesn't seem
> to be a big factor in most people's enjoyment, given that you can
> easily download a switch to turn them off)... what is it, exactly,
> that you people do playing this game? I'm not trying to be the 'your
> game suxx0rz' guy here; I honestly want to find the fun, but...

Hm. *considers* It really depends on one's individual... tastes, I'd/we'd
suppose you'd call them... I/we specifically found that the games appeal to
the same part of oneself that can care for a child, or for a pet; the term
'maternal/paternal instincts' can be applied to the first, but there's
probably not a phrase (or there might be, but we haven't heard of it) for
the second. It's not the same sort of game as in the common FPS or strategy
game, where the goal is 'Save the planet!' or 'Conquer the world!' or the
many variations on that theme...

*thinks* Hrm. Do you remember those things that were going around a while
back? Tamagotchi or something on those lines? Creatures is--in short--like
that, but better.

--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=-
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Fred M. Sloniker

External


Since: Mar 17, 2005
Posts: 9



(Msg. 8) Posted: Mon Mar 21, 2005 12:27 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.TakeThisOut@beeb.web>
wrote:

> Hm. *considers* It really depends on one's individual... tastes,
> I'd/we'd suppose you'd call them... I/we specifically found that
> the games appeal to the same part of oneself that can care for a
> child, or for a pet; the term 'maternal/paternal instincts' can be
> applied to the first, but there's probably not a phrase (or there
> might be, but we haven't heard of it) for the second. It's not the
> same sort of game as in the common FPS or strategy game, where the
> goal is 'Save the planet!' or 'Conquer the world!' or the many
> variations on that theme...

Hm. I guess I can see that. Maybe I'd be happier if I had a better
environment to raise the things in. (The default maps are cluttered,
and the few metarooms I tried to grab were 404'd.) (ponders designing
his own metaroom) So how much can Norn learn, anyway? I believe
their perception skills are limited, so I can't, for instance, build a
toy-vending machine and expect them to use it if they want a toy; they
wouldn't be able to tell it apart from any other machine. But what
can I teach them to do?
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The Triad

External


Since: Dec 26, 2004
Posts: 511



(Msg. 9) Posted: Tue Mar 22, 2005 9:15 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Fred M. Sloniker" <fizzit.RemoveThis@pioneernet.net> wrote in message
news:is6u319f9mgfrb3ivbe85fttf7icojg5d9@4ax.com...
> On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
> wrote:
>
>> Hm. *considers* It really depends on one's individual... tastes,
>> I'd/we'd suppose you'd call them... I/we specifically found that
>> the games appeal to the same part of oneself that can care for a
>> child, or for a pet; the term 'maternal/paternal instincts' can be
>> applied to the first, but there's probably not a phrase (or there
>> might be, but we haven't heard of it) for the second. It's not the
>> same sort of game as in the common FPS or strategy game, where the
>> goal is 'Save the planet!' or 'Conquer the world!' or the many
>> variations on that theme...
>
> Hm. I guess I can see that. Maybe I'd be happier if I had a better
> environment to raise the things in. (The default maps are cluttered,
> and the few metarooms I tried to grab were 404'd.) (ponders designing
> his own metaroom) So how much can Norn learn, anyway? I believe
> their perception skills are limited, so I can't, for instance, build a
> toy-vending machine and expect them to use it if they want a toy; they
> wouldn't be able to tell it apart from any other machine. But what
> can I teach them to do?

Not certain. In short: experiment. Also, remember that you can breed
them. *nods*

--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=-
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The Triad

External


Since: Dec 26, 2004
Posts: 511



(Msg. 10) Posted: Tue Mar 22, 2005 9:15 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"bd" <bdonlan DeleteThis @bd.beginyourfear.com> wrote in message
news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: RIPEMD160
>
> The Triad wrote:
> | "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> |
> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
> |
> |>On 2005-03-21, Fred M Sloniker <fizzit DeleteThis @pioneernet.net> wrote:
> |>
> |>>missing from the ship when it's docked with the station; in
> |>>particular, you don't have to upgrade any of the gadgets, and the
> |>
> |>It was annoying. That's why the docked ship comes with all upgrades
> |>already done.
> |>
> |>
> |>>help for a gadget. Also, while I'm thinking of it, is it possible to
> |>>lose something permanently by flushing it out an airlock? I'm
> |>>thinking specifically of the teleport pads.) Finally, I felt
> |>
> |>Yes. Cameras are even worse...
> |
> |
> | *nods* The one I/we personally noticed was the low, touch-sensitive
> pad...
> | we didn't experiment with the rest. Even more annoying, strangely
> enough,
> | were those non-unique things that one nevertheless couldn't recycle.
> |
>
> Ctrl-Shift-C
> position mouse over target
> Type "kill hots" followed by enter
> Ctrl-Shift-C
>
> This'll nuke anything, and I do mean anything. Be careful Smile

*wonders if there's any way to do it to the hand*

--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=-
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 11) Posted: Tue Mar 22, 2005 2:33 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-21, The Triad <wanderer.RemoveThis@beeb.web> wrote:
> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> On 2005-03-21, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
>>> missing from the ship when it's docked with the station; in
>>> particular, you don't have to upgrade any of the gadgets, and the
>>
>> It was annoying. That's why the docked ship comes with all upgrades
>> already done.
>>
>>> help for a gadget. Also, while I'm thinking of it, is it possible to
>>> lose something permanently by flushing it out an airlock? I'm
>>> thinking specifically of the teleport pads.) Finally, I felt
>>
>> Yes. Cameras are even worse...
>
> *nods* The one I/we personally noticed was the low, touch-sensitive pad...

Oh, you can always produce more of those with the creators...

> we didn't experiment with the rest. Even more annoying, strangely enough,
> were those non-unique things that one nevertheless couldn't recycle.

Everything you can pick up (and maybe the creatures can pick up, but I'm
not certain about that) will get destroyed in the airlocks. The
exception from the rule is my light sensor, that was specifically
designed not to. Basicly you couldn't pick it up - it chanced its
attributes when the hand touched it.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 12) Posted: Tue Mar 22, 2005 2:33 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-22, The Triad <wanderer.DeleteThis@beeb.web> wrote:
> "bd" <bdonlan.DeleteThis@bd.beginyourfear.com> wrote in message
> news:vs73h2-7ki.ln1@bd-home-comp.no-ip.org...
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: RIPEMD160
>>
>> The Triad wrote:
>> | "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> |
>> news:slrnd3t140.9g0.the_emmel*whatever*@btcips73x6.cip.uni-bayreuth.de...
>> |
>> |>On 2005-03-21, Fred M Sloniker <fizzit.DeleteThis@pioneernet.net> wrote:
>> |>
>> |>>missing from the ship when it's docked with the station; in
>> |>>particular, you don't have to upgrade any of the gadgets, and the
>> |>
>> |>It was annoying. That's why the docked ship comes with all upgrades
>> |>already done.
>> |>
>> |>
>> |>>help for a gadget. Also, while I'm thinking of it, is it possible to
>> |>>lose something permanently by flushing it out an airlock? I'm
>> |>>thinking specifically of the teleport pads.) Finally, I felt
>> |>
>> |>Yes. Cameras are even worse...
>> |
>> |
>> | *nods* The one I/we personally noticed was the low, touch-sensitive
>> pad...
>> | we didn't experiment with the rest. Even more annoying, strangely
>> enough,
>> | were those non-unique things that one nevertheless couldn't recycle.
>> |
>>
>> Ctrl-Shift-C
>> position mouse over target
>> Type "kill hots" followed by enter
>> Ctrl-Shift-C
>>
>> This'll nuke anything, and I do mean anything. Be careful Smile
>
> *wonders if there's any way to do it to the hand*

kill pntr
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 13) Posted: Tue Mar 22, 2005 2:34 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-21, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
> *thinks* Hrm. Do you remember those things that were going around a while
> back? Tamagotchi or something on those lines? Creatures is--in short--like
> that, but better.

Compare these two again and I'm going to nuke you.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 14) Posted: Tue Mar 22, 2005 2:36 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-21, Fred M Sloniker <fizzit.RemoveThis@pioneernet.net> wrote:
> On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.RemoveThis@beeb.web>
> wrote:
>
>> Hm. *considers* It really depends on one's individual... tastes,
>> I'd/we'd suppose you'd call them... I/we specifically found that
>> the games appeal to the same part of oneself that can care for a
>> child, or for a pet; the term 'maternal/paternal instincts' can be
>> applied to the first, but there's probably not a phrase (or there
>> might be, but we haven't heard of it) for the second. It's not the
>> same sort of game as in the common FPS or strategy game, where the
>> goal is 'Save the planet!' or 'Conquer the world!' or the many
>> variations on that theme...
>
> Hm. I guess I can see that. Maybe I'd be happier if I had a better
> environment to raise the things in. (The default maps are cluttered,
> and the few metarooms I tried to grab were 404'd.) (ponders designing
> his own metaroom) So how much can Norn learn, anyway? I believe
> their perception skills are limited, so I can't, for instance, build a
> toy-vending machine and expect them to use it if they want a toy; they
> wouldn't be able to tell it apart from any other machine. But what
> can I teach them to do?

Actually that should be possible. They can differentiate by smell, so it
theoretically *should* be possible.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 15) Posted: Tue Mar 22, 2005 2:36 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-03-22, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
> "Fred M. Sloniker" <fizzit.TakeThisOut@pioneernet.net> wrote in message
> news:is6u319f9mgfrb3ivbe85fttf7icojg5d9@4ax.com...
>> On Mon, 21 Mar 2005 12:27:16 -0000, "The Triad" <wanderer.TakeThisOut@beeb.web>
>> wrote:
>>
>>> Hm. *considers* It really depends on one's individual... tastes,
>>> I'd/we'd suppose you'd call them... I/we specifically found that
>>> the games appeal to the same part of oneself that can care for a
>>> child, or for a pet; the term 'maternal/paternal instincts' can be
>>> applied to the first, but there's probably not a phrase (or there
>>> might be, but we haven't heard of it) for the second. It's not the
>>> same sort of game as in the common FPS or strategy game, where the
>>> goal is 'Save the planet!' or 'Conquer the world!' or the many
>>> variations on that theme...
>>
>> Hm. I guess I can see that. Maybe I'd be happier if I had a better
>> environment to raise the things in. (The default maps are cluttered,
>> and the few metarooms I tried to grab were 404'd.) (ponders designing
>> his own metaroom) So how much can Norn learn, anyway? I believe
>> their perception skills are limited, so I can't, for instance, build a
>> toy-vending machine and expect them to use it if they want a toy; they
>> wouldn't be able to tell it apart from any other machine. But what
>> can I teach them to do?
>
> Not certain. In short: experiment. Also, remember that you can breed
> them. *nods*

Best thing to do, however, is sit back and watch.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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