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Ritalin-Kid

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Since: Aug 27, 2004
Posts: 3



(Msg. 1) Posted: Fri Oct 29, 2004 8:48 am
Post subject: Any of you guys ever tried this little combo (Black and poss
Archived from groups: rec>games>trading-cards>magic>strategy (more info?)

I was thinking about making a one-time kill deck using those 2 cards:

Ragged Veins
Wall of Blood

If you have life superiority and the opponent attacks, you block with
the Wall of Blood, cast Ragged Veins on the creature and pump the wall
enough for the other guy to die.

I was thinking adding Red and put cards like Crushing Pain just for
good measure, along with some direct damage and fast little cannon
fodders.


I can't see any articles talking about this combo. Do you think I
could make a descent deck based on these cards?

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Chris Mattern

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Since: May 07, 2004
Posts: 153



(Msg. 2) Posted: Fri Oct 29, 2004 1:53 pm
Post subject: Re: Any of you guys ever tried this little combo (Black and [Login to view extended thread Info.]
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Ritalin-Kid wrote:

> I was thinking about making a one-time kill deck using those 2 cards:
>
> Ragged Veins
> Wall of Blood
>
> If you have life superiority and the opponent attacks, you block with
> the Wall of Blood, cast Ragged Veins on the creature and pump the wall
> enough for the other guy to die.
>
> I was thinking adding Red and put cards like Crushing Pain just for
> good measure, along with some direct damage and fast little cannon
> fodders.
>
>
> I can't see any articles talking about this combo. Do you think I
> could make a descent deck based on these cards?

Wall of Blood
2B
Creature - Wall
0/2
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Ragged Veins
Enchant Creature
1B
You may play Ragged Veins any time you could play an instant.
Whenever enchanted creature is dealt damage, its controller loses
that much life.

The key to this having more life than your opponent. While
trying to inflict early pain is a possibility, lifegain looks
better to me--it doesn't matter how much life your opponent
has, as long as you have more, and it's generally easier to
get lifegame for yourself than to direct damage your enemy.
I'd look to life-gain possibilities--a black/green deck might
be better than black/red. Shame Wellwisher is out of Standard...
--
Christopher Mattern

"Which one you figure tracked us?"
"The ugly one, sir."
"...Could you be more specific?"

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Peter

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Since: Jul 20, 2004
Posts: 61



(Msg. 3) Posted: Mon Nov 01, 2004 8:14 pm
Post subject: Re: Any of you guys ever tried this little combo (Black and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> The key to this having more life than your opponent. While
> trying to inflict early pain is a possibility, lifegain looks
> better to me--it doesn't matter how much life your opponent
> has, as long as you have more, and it's generally easier to
> get lifegame for yourself than to direct damage your enemy.
> I'd look to life-gain possibilities--a black/green deck might
> be better than black/red. Shame Wellwisher is out of Standard...

I've played a deck like this with Fling and Grab the Reins.
(Side Note: I call it That's Stupid, because everyone I've ever played
against it goes "That's stupid" when they lose to it.)
Again, you have to have more life then they do, and using red I try to
do that with burn. I've played a couple of games where I had the
combo all set, but I couldn't get them down lower than me.

So, maybe life gain is the way.

Though, looking at it now, since it's black/red, maybe I should throw
in a consume spirit or something.
Hmm.
Peter
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Clayton

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Since: Apr 28, 2004
Posts: 106



(Msg. 4) Posted: Sun Nov 07, 2004 1:14 am
Post subject: Re: Any of you guys ever tried this little combo (Black and [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Ritalin-Kid" <Jester_Dee.RemoveThis@yahoo.com> wrote in message
news:ad5b3a61.0410290748.326f1780@posting.google.com...
> I was thinking about making a one-time kill deck using those 2 cards:
>
> Ragged Veins
> Wall of Blood
>
> If you have life superiority and the opponent attacks, you block with
> the Wall of Blood, cast Ragged Veins on the creature and pump the wall
> enough for the other guy to die.
>
> I was thinking adding Red and put cards like Crushing Pain just for
> good measure, along with some direct damage and fast little cannon
> fodders.
>
>
> I can't see any articles talking about this combo. Do you think I
> could make a descent deck based on these cards?

Well now the combo's been mentionned at least in passing. I see something
useable in there ... and fun. It may not win, but if all I cared about was
winning, I'd probably say something like "That's a dumb idea"

I can see a Black/White deck emerging here with a lot of controllish
stuff here to do the work. It may not have a bloody theme (pun alert!)
but how about something wacky like this as a starting point:

Ragged Walls

18 Swamp
6 Plains

4 Wall of Blood
4 Wall of Swords
4 Shifting Wall

4 Ragged Veins
4 Diabolic Tutor
3 Shade's Form
3 Infest
3 Razor Barrier
3 Consume Spirit
2 Loxodon Warhammer
2 Rolling Stones

First of all, I like the idea of a Stupid Wall Deck (TM). I have one and
won
by attacking with (and Blood Lusting) a Wall of Junk. The idea here is to
sit behind a few walls while gaining some life or killing things (or both)

The Razor Barrier is a one-shot protection for your wall should someone
try of off it with a targetted destroyer. With Rolling Stones, you can
actually
attack with your Wall of Blood (as if it wasn't suspicious enough that you
HAD one)
If they block, pump and throw Ragged Veins on the blocker. If not, you can
pump and hope to kill them.

Shade's Form gives most creatures the ability to pump with black mana,
enabling
other creatures to use the Ragged Veins trick, even if it's not as
effective. Also
if you throw it on an opponent's creature and then kill it, you get your
opponent's
creature!

As with any of my 5-minute creations, it need a lot of work and is far from
perfect
but it's a start and one idea of a few. You could probably use something
with
the Provoke mechanic, forcing opponents to block with creatures you throw
the
enchantment on.

Have fun!

-------
Clayton

Random Tagline:
That's a deck that could run someone Ragged ... *rimshot*
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