This is not a PuG complaint post, but it is a good place to ask some
questions.
Quick background. I started playing this game as a mage, but a couple
months ago I rolled a human Warrior. I got my warrior up to lvl 48 mostly
by soloing. The few recent instances I've done with him (ZF and Uldaman)
were both with PuGs because he is currently guild-less.
Both runs were more than a little chaotic, but I'll focus on the ZF run.
The group was composed of me, a lvl 49 mage, a lvl 46 Rogue, a lvl 51 hunter
and our healer a lvl 44 shaman.
There was a general lack of communication throughout the run. The mage and
shaman, both newfound friends of mine from spenting most of the day questing
together in the Hinterlands, were solid player. The rogue and the hunter
however, both add-ons to the run from LFG, were a mess. those 2 were
nothing but trouble. They were constantly running up ahead of the group,
splitting up, charging into fights alone without looking/judging mob
strength and pulling stray arrgo from all over the place. In the middle of
all of this chaos was me, the mage and shammy. My mage friend would only
fire on my target, but healing and regular/constant support fire were almost
impossible to maintain because I was constantly chasing down stray mobs
after the healer and mage and dealing with all the extra arrgo that the
hunter and the rogue were pulling. We survived most of the fights even
though we were overwhelmed several times. The DPS the 3 of us (me, rogue
and hunter) were dishing out was high enough to drop most mobs quickly. But
we did get overrun 5 times. 3 of those times led to a full wipe. the other
2 were just partials.
Here's the thing. I was able to hold arrgo on mobs that I started combat
with (meaning the mobs I Charged) but I couldn't pull the strays off of the
mage or the healer until it was too late. I was running behind them hitting
them with my sword and doing damage, but their focus stayed on the
mage/healer. Taunt worked a couple of the times but it didn't pull all of
them off.
So here is my question to all of you tanks out there. What are some tips
you can give me for grabbing and holding arrgo in a chaotic situation? The
group missed a step and 1 or 2 mobs ran away and arrgoed 5 of their friends.
How can I, as the main tank, get things back under control and put the mobs
focus solely on me?
What do you do to hold arrgo with multiple mobs? Do you Taunt right away
(meaning right after the Charge) or wait?
Any help would be greatly appreciated.
TIA
--
My personal web site is still under construction. Until then you can read my
fanfiction at
http://www.fanfiction.net/~lawrencepayne and
http://www.tthfanfic.com/authors.php?no=2755. Or you can check out my
original work at
http://www.lulu.com/wnwg/
----== Posted via Newsfeeds.Com - Unlimited-Unrestricted-Secure Usenet News==----
http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups
----= East and West-Coast Server Farms - Total Privacy via Encryption =----