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New game looking for players: RISK setup

 
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theAdmin

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Since: Nov 15, 2007
Posts: 9



(Msg. 1) Posted: Tue Jan 08, 2008 2:55 pm
Post subject: New game looking for players: RISK setup
Archived from groups: alt>games>vga-planets (more info?)

*** New Game looking for players ***

New Game: Risk II (Game 37)
http://www.thestarbase.net/games/game37.php
Host: PHost 4.0 with Tim Shiplist. Phost Experience System enabled
Ribbons Awarded: PHost, Risk
Concept: Game is based on the Risk Board game and played using an
earth-like world map (wrap on). Players must maintain control of
their starting planets while attempting to take over others. Each
player starts with 4 Home Worlds. All Home Worlds are known by all
players, players pick their starting Home Worlds in a first-come-first-
pick order.
Game ends with AScore of 60%
Universe is Rich, Crystals Like it Hot.
Please review psource.src file and ITA Score configuration so there
are no surprises!
Addons: ITA Score, world map, custom startup (see concept)
Winning Criteria: Game ends with ITA score of 60%
Additional information: game info & HConfig @ http://www.thestarbase.net/games/game37.php

Come join us!
www.theStarbase.net

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Heiko Schlenker

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Since: Apr 09, 2004
Posts: 82



(Msg. 2) Posted: Wed Jan 09, 2008 1:17 am
Post subject: Re: New game looking for players: RISK setup [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

* theAdmin <parsifal300.RemoveThis@yahoo.com> wrote:

> *** New Game looking for players ***
>
> New Game: Risk II (Game 37)
> http://www.thestarbase.net/games/game37.php
> Host: PHost 4.0 with Tim Shiplist. Phost Experience System enabled

Hint: Please, do not combine Tim's original shiplist with Phost's
alternative combat settings. I recommend to use the shiplist TList
<http://www.geocities.com/the_vagabund/TList/tlist.html> instead.

Regards, Heiko

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theAdmin

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Since: Nov 15, 2007
Posts: 9



(Msg. 3) Posted: Wed Jan 09, 2008 6:07 am
Post subject: Re: New game looking for players: RISK setup [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Jan 8, 8:19 pm, Heiko Schlenker <hsch... RemoveThis @gmx.de> wrote:
> * theAdmin <parsifal... RemoveThis @yahoo.com> wrote:
> > *** New Game looking for players ***
>
> > New Game: Risk II (Game 37)
> >http://www.thestarbase.net/games/game37.php
> > Host: PHost 4.0 with Tim Shiplist. Phost Experience System enabled
>
> Hint: Please, do not combine Tim's original shiplist with Phost's
> alternative combat settings. I recommend to use the shiplist TList
> <http://www.geocities.com/the_vagabund/TList/tlist.html> instead.
>
> Regards, Heiko

The only non-THost options are ITA score and the PHost experience
system. The standard combat system will be used. Should I expect a
problem or will this config work.

thx
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Stefan Reuther

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Since: Apr 10, 2004
Posts: 199



(Msg. 4) Posted: Wed Jan 09, 2008 5:11 pm
Post subject: Re: New game looking for players: RISK setup [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

theAdmin wrote:
> On Jan 8, 8:19 pm, Heiko Schlenker <hsch....DeleteThis@gmx.de> wrote:
>>>New Game: Risk II (Game 37)
>>>http://www.thestarbase.net/games/game37.php
>>>Host: PHost 4.0 with Tim Shiplist. Phost Experience System enabled
>>
>>Hint: Please, do not combine Tim's original shiplist with Phost's
>>alternative combat settings. I recommend to use the shiplist TList
>><http://www.geocities.com/the_vagabund/TList/tlist.html> instead.
>
> The only non-THost options are ITA score and the PHost experience
> system. The standard combat system will be used. Should I expect a
> problem or will this config work.

Original ship list and original combat should work if you use the
Experience settings intended for it (i.e. those from
shiplist/standard.txt). It just didn't get as much testing as the PList
version (but in fact I think it actually was there first).

Experience system does not imply alternative combat rules, if that's
what Heiko feared.


Stefan
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