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the result of flaky CAOS functions

 
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xOtix

External


Since: Aug 16, 2005
Posts: 109



(Msg. 16) Posted: Wed Aug 24, 2005 6:35 am
Post subject: Re: the result of flaky CAOS functions [Login to view extended thread Info.]
Archived from groups: alt>games>creatures (more info?)

Alex Watson <alexwatson.DeleteThis@deadspam.com> wrote in news:430a186f$0$32676
$da0feed9@news.zen.co.uk:

> fuzzie wrote:
>> http://twinsen.warpedgames.com/~fuzzie/too_many_grasshoppers.jpg
>>
>> "Whoops"? Still debugging this one. Smile
>
> Those processor cycles would just have been wasted anyway...

cynical?

--
x0tix: "x0tix xtrmly oogh! Eat toy!"
Malveka: "I'm convinced now that they used YOUR genome as a basis for the
norns. 8^)"
..
....and still there after all these years, an historical glimpse of Creatures
nostalgia (most external links broken):
< http://www.bconnex.net/~quix0tix/agc-toc.htm >
< http://www.bconnex.net/~quix0tix/c1faq.htm >
< http://www.bconnex.net/~quix0tix/c2faq.htm >

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Jim Eha

External


Since: May 08, 2005
Posts: 75



(Msg. 17) Posted: Wed Aug 24, 2005 9:30 pm
Post subject: Re: the result of flaky CAOS functions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Thomas J. Boschloo" <nospam.RemoveThis@hccnet.nl> wrote in message
news:430b8d23$0$11078$e4fe514c@news.xs4all.nl...
> fuzzie wrote:
> > Don wrote:
> >
> >> Oddly enough my first thought was, "Ooo, I want that many
> >> grasshoppers", which made me smile. Then again if perhaps the script
> >> isn't exiting the world might be roof-high with grasshoppers, and that
> >> would be too many ;o)
> >
> >
> > Mm, I ended up with about 20,000 of them before my machine crashed Smile It
> > looked sooo cool though.
>

<sinp Rev. reference>

> Snatched that off internet. Wonder if God also had a boolean problem at
> the end of time?! In ANSI C (1=1) and (1==1) makes a lot of difference!

HAHA *applauds gleefully* very nice.... very nice

--
Those who do not read AGC are those that perish because their life is
boring...

"How do I create a coloured Norn instead of one of those 'brownish or gold'
ones?" ...Ah the good old Days of C1!

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