Dear Marcus,
>> > Another thing, I'm not sure I mentioned - if Treasure Trap
>> > takes up so much time / week that it's not really possible to
>> > patronise other societies/events then we'll end up with a very inbred
>> > crowd. A large percentage of the people brought who go to a society do
>> > it because a friend goes along - if people who go to Treasure Trap
>> > only have time to go to Treasure Trap, then they won't have friends in
>> > other societies to maybe pull in over time.
>
>On a basic level, as a society, Treasure trap holds weekly interactives.
>You may choose to attend these or now. They consist of only a couple of
>hours a week,. which is the same as or less than most other societies
>(sporting ones take more than this, gamesoc/anime meet for this long
>multiple times per week.
In practice, most society events will take an evening - exact
times aren't really relevant since you're unlikely to be trying to fit
anything else in that evening. Doesn't really matter whether it's
sci-fi watching a film or an interactive.
>Adventures are a far greature expenditure of time, but they aren't
>compulsory. We have plenty of members who turn up for interactives but
>not for advantures.
>
>And finally there's weapons practice. This again is entirely bvoluntary.
The advantage of weapon's practice is that they can run with
only 2 people and quite comfortable with 4, so there's little need to
pester people to come along.
Adventures, however, require a semi-committed turnout, so refs
do need to circulate and persuade people to turn up for them.
************************************
One advantage of monstering an adventure is that it requires
no planning, forethought, prior involvement or kit. You can just turn
up (and later than the characters!) and go.
************************************
>None of the TT events are ereliant on attending others. Your character
>will develope slower if you only attend interactives, but is this a
>problem?
It's not so much the adventures that are compelling/offputting
work/time-wise - with the exception of people who do sport on that day
- since most people accept that a bare minimum of exercise is
necessary. One quantum of exercise/week is generally written off as a
freebie. Also, it's not a 'work evening' - there are very few Sunday
morning deadlines.
It's not even the interactives - although, obviously Thursday
night will be competing with other society events/Friday deadlines.
It's the impression that people, once they have joined, tend to give
over massive amounts of time to the hobby outside of those bounds.
There are some fair grounds to this, since people can often be
seen discussing various aspects of the game well outside of the usual
hours. Certainly, if you don't partake of the IC~OOC blurb in the
amoeba you are going to be less well-informed than other players and
are going to feel at a disadvantage - you can either sacrifice
equivalent time to keep up with the other players, do something else
on a Thursday evening or live without the level playing field.
In practice, it's more a matter of perception. I don't think
that the extra information about other characters, their opinions, the
political situation or the rule system that you get from sacrificing
time in Riverside or wherever will actually translate into having more
fun at the interactive, but my opinions aren't really relevant
(shock!) in this instance. It's the point of view of people who might
join or who have come to one or two events.
I want to go to some other societies next year. I'd like to do
fencing. However, it costs £30 to get the stuff needed to join.
They've got two events - one on Wednesday and one on Saturday. The
Wednesday one is for the team members only. The Saturday one is for
non-team members - the gulf is massive and the quality of tuition and
competition is really low. Hence, looking at it, I've got a choice -
either go the whole hog, go to both events, get sufficiently decent
kit to take to competitions, get some extra training at the local
place in Gilesgate and train up to get on the team. Or don't bother.
I like fencing, but not enough to fork out lots of money and
time. Forking out just a little bit of time and money seems to give
such a poor comeback it's not worth it.
That's one of the things that puts people off:
(i) We're larpers, we ought to be vibrant and outgoing,
unafraid of talking to people, confident and extrovert.
(ii) When you see people devoting a small amount of time to
something that looks fun, you are motivated to go along and give it a
try (why not? What else am I going to do on Satuday/Sunday
afternoon/Thursday evening?). When you see people devoting loads and
loads of time to something, you are motivated to keep on walking by.
Moral of the story - don't obsess about treasure trap.
If you absolutely can't stop yourself from obsessing about the
game do it where no one who might ever consider joining can see you
and don't let them find out about it.
Honestly. This sort of thing is Touch Of Death to society
image/potential recruitment. On a newsgroup, it's not so bad (bar the
occasional notice, newsgroups are supposed to be a waste of time).
>TT takes as much time as it is given, it just offers more ways to use that
>time, hence providing the illusion that it is more time-intensive than
>other societies.
This is true. You can turn up at 7:30 Thursday, spend the
night doing silly things, then head off somewhere for a quick pint
before closing time and not have to do anything again until the next
week or the adventure.
Missing interactives just means you'll have more to hear about
at the next one you go to.
Marios
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