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Sonic Screwdrivers and Time Lords for Champions RPG

 
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Marc L.

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Since: Jul 21, 2005
Posts: 314



(Msg. 16) Posted: Wed Jun 29, 2005 3:31 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: rec>games>frp>super-heroes, others (more info?)

wgarmil.DeleteThis@TheWorld.com (Wayne S Garmil) wrote in news:d9sdba$3sn$1
@pcls4.std.com:

> He didn't reverse the teleportation, he redirected the destination
> to being 10 feet closer to the Doctor than where the person left
> from.
>

In the Second episode he reversed the face's teleportation.

--
Marc

Rommie : We are not the droids you are looking for
Doyle : What was that ?
Rommie : I don't know, but it didn't work !

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Magda

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Since: Jun 29, 2005
Posts: 1



(Msg. 17) Posted: Wed Jun 29, 2005 9:24 am
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
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L. Ross Raszewski

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Since: Feb 01, 2005
Posts: 18



(Msg. 18) Posted: Wed Jun 29, 2005 12:42 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 28 Jun 2005 16:42:10 -0700, Mathew <mathewignash.RemoveThis@comcast.net> wrote:
>
>
>Wayne S Garmil wrote:
>> In article <1119493082.306678.9570.RemoveThis@z14g2000cwz.googlegroups.com>,
>> Mathew <mathewignash.RemoveThis@comcast.net> wrote:
>> >Oh yeah, he can reverse teleportations with it!
>>
>> He didn't reverse the teleportation, he redirected the destination to
>> being 10 feet closer to the Doctor than where the person left from.
>
>It could perhaps be seen that way in Boom City, but in the episode
>where the Doctor and Rose were at the end of the Earth party, he
>actually pulled the last human back from a teleportation that had taken
>place like 10 minutes previous! She had already arrived at her
>destination, and he reversed it.
>
>Mathew
>

Except that he didn't use the sonic screwdriver at all. He picked up
her teleport relay and fiddled with it. By hand. The screwdriver
didn't even come out of his pocket.
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L. Ross Raszewski

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Since: Feb 01, 2005
Posts: 18



(Msg. 19) Posted: Wed Jun 29, 2005 12:46 pm
Post subject: Re: Sonic Screwdrivers and Time Lords for Champions RPG [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 28 Jun 2005 20:55:34 +0000 (UTC), Wayne S Garmil
<wgarmil RemoveThis @TheWorld.com> wrote:
>In article <42ba1e4e$0$294$cc9e4d1f@news-text.dial.pipex.com>,
>Agamemnon <agamemnon RemoveThis @hello.to.NO_SPAM> wrote:
>>
>>"Mathew" <mathewignash RemoveThis @comcast.net> wrote in message
>>news:1119493082.306678.9570@z14g2000cwz.googlegroups.com...
>>> Oh yeah, he can reverse teleportations with it!
>>
>>and join together barbed wire
>
>I have no explaination for this one. How in the heck did the sonic
>screwdriver create metal like that? If the cut wires were being held
>together and the break fused via the vibrations, that I could have
>seen. But not what we actually saw on the screen.
>
>Definately getting too much of a dues ex machina!
>

You're looking at it the wrong way. The Sonic Screwdriver isn't there
to save the day by doing deus ex machina. It's there to get you *out*
of having to sweat the small stuff.

It's not there to solve the "real" problems. It's there so that you
can get on to the real problems without having to get bogged down on
the non-problems.
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