David Meadows wrote:
> "Corey Murtagh" <emonk.RemoveThis@slingshot.no.uce> wrote in message
> news:1093979443.136478@ftpsrv1...
>
>>David Meadows wrote:
>>
>>>"EMonk" <emonk.RemoveThis@slingshot.no.uce> wrote in message
>>>news:1093843336.654033@ftpsrv1...
>>>
>>
>>Speedster: Either rounds bases so fast no one can catch him, or
>>intercepts the ball millimeters from the bat and tags every single
>>batter out.
>>
>>TK: Manipulates the ball for perfect strike-outs, ridiculously long
>>hits, and of course will tag out anyone that actually tries to make it
>>to base by the simple expedient of putting the ball where it needs to be.
>
> So, the speedster isn't going to get round the bases if a fielder has TK,
> then. Or is he...?
Speedsters win hands down of course, which is why I listed them first.
Unless they're a /slow/ speedster. TKs in general don't have the
investment in fast reflexes that a speedster has, so they'll have no
chance of keeping up with the play.
Same goes for teleports, although I listed those as an afterthought.
They generally don't have the reflexes, so they won't make it 'round the
bases very quick, but their base-to-base speed is potentially
instantaneous. How do you intercept that, short of having the ball
already at the base before they move, so they won't move because the
ball is at the base... see the problem?
> That's the *point*. Sure powers will affect the game but they *all* have
> powers. I really don't understand why people have a problem with the
> concept.
It's not 'people', it's me
> Maybe I should ask about softball on a non-supers newsgroup and pretend it's
> for a campaign with normal humans.
There are way too many possibilities for supers to screw up the game for
any set of rules to cover them all. Hell, the game rules don't even
cover all the ways that supers can mess up normal (for supers)
activities like fighting *shrug*
--
Corey Murtagh
The Electric Monk
"Quidquid latine dictum sit, altum viditur!"