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Need Super-Power Ideas (any system)

 
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Rick Pikul

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Since: Aug 21, 2004
Posts: 210



(Msg. 16) Posted: Sun Jul 25, 2004 2:55 am
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: rec>games>frp>super-heroes (more info?)

On Sun, 25 Jul 2004 02:50:54 +0000, Joseph Teller wrote:

> On Fri, 23 Jul 2004 00:24:04 -0400, Rick Pikul <rwpikul DeleteThis @sympatico.ca>
> wrote:
>
>>On Thu, 22 Jul 2004 18:42:51 +0000, Douglas Berry wrote:
>>
>> {Foomph...}
>>
>>> A telekenetic who can only affect things within a few milimeters of
>>> his skin. He uses this to fake having super strength.
>>>
>>> In Champions this would be bought as TK (No Range).
>
> Not allowed under 5th edition rules. Instead you would buy the extra
> Strength with limitation of without the mods to other stats to produce
> the equiv.

Actually it is advised against, not forbidden. Although I agree that the
'fake STR' is simply STR (no figured characteristics), you can still use
it for some oddball effects, (such as the impossible lifting power I
mentioned).

--
Phoenix

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David Meadows

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Since: Jul 24, 2005
Posts: 73



(Msg. 17) Posted: Sun Jul 25, 2004 9:06 am
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Rick Pikul" <rwpikul RemoveThis @sympatico.ca> wrote in message
news:pan.2004.07.25.06.55.11.250877@sympatico.ca...
> On Sun, 25 Jul 2004 02:50:54 +0000, Joseph Teller wrote:
>
> > On Fri, 23 Jul 2004 00:24:04 -0400, Rick Pikul <rwpikul RemoveThis @sympatico.ca>
> > wrote:
> >
> >>On Thu, 22 Jul 2004 18:42:51 +0000, Douglas Berry wrote:
> >>
> >> {Foomph...}
> >>
> >>> A telekenetic who can only affect things within a few milimeters of
> >>> his skin. He uses this to fake having super strength.
> >>>
> >>> In Champions this would be bought as TK (No Range).
> >
> > Not allowed under 5th edition rules. Instead you would buy the extra
> > Strength with limitation of without the mods to other stats to produce
> > the equiv.
>
> Actually it is advised against, not forbidden. Although I agree that the
> 'fake STR' is simply STR (no figured characteristics), you can still use
> it for some oddball effects, (such as the impossible lifting power I
> mentioned).

Simple strength would not allow a person to lift an "object with no
hand-holds" but I would rule that telekinisis does allow it (is this what
you mean by "impossible lifing"?)


--
David Meadows
"Hiding out on a pig farm saved my life." -- Don, Heroes #18
www.heroes.force9.co.uk/scripts
A comic book -- without the pictures

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Myrnag2555

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Since: Jul 09, 2004
Posts: 26



(Msg. 18) Posted: Sun Jul 25, 2004 5:51 pm
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>Simple strength would not allow a person to lift an "object with no
>hand-holds" but I would rule that telekinisis does allow it (is this what
>you mean by "impossible lifing"?)

Ordinarily if a human sized object tried to lift, say a building or an ocean
liner, it wouldn't work. Even if they possessed the power, their hands would
just tear through the fragile material they were trying to lift.
Telekinesis would be a way around that problem. (Although another would just
be to ignore the realities of the situation.)
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Rick Pikul

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Since: Aug 21, 2004
Posts: 210



(Msg. 19) Posted: Mon Jul 26, 2004 1:20 am
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 25 Jul 2004 09:06:18 +0100, David Meadows wrote:

> "Rick Pikul" <rwpikul.DeleteThis@sympatico.ca> wrote in message
> news:pan.2004.07.25.06.55.11.250877@sympatico.ca...
>> On Sun, 25 Jul 2004 02:50:54 +0000, Joseph Teller wrote:
>>
>> > On Fri, 23 Jul 2004 00:24:04 -0400, Rick Pikul <rwpikul.DeleteThis@sympatico.ca>
>> > wrote:
>> >
>> >>On Thu, 22 Jul 2004 18:42:51 +0000, Douglas Berry wrote:
>> >>
>> >> {Foomph...}
>> >>
>> >>> A telekenetic who can only affect things within a few milimeters of
>> >>> his skin. He uses this to fake having super strength.
>> >>>
>> >>> In Champions this would be bought as TK (No Range).
>> >
>> > Not allowed under 5th edition rules. Instead you would buy the extra
>> > Strength with limitation of without the mods to other stats to produce
>> > the equiv.
>>
>> Actually it is advised against, not forbidden. Although I agree that the
>> 'fake STR' is simply STR (no figured characteristics), you can still use
>> it for some oddball effects, (such as the impossible lifting power I
>> mentioned).
>
> Simple strength would not allow a person to lift an "object with no
> hand-holds" but I would rule that telekinisis does allow it (is this what
> you mean by "impossible lifing"?)

Actually, I was refering to lifting things like buildings: You can
handle the weight, but if you lift it it will break.

Not requiring a hand-hold would be another example, (hmm, a computer
inspired hero, one of whom's powers is being able to click-and-drag
objects with his fingertip).

--
Phoenix
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naD

External


Since: Jun 24, 2004
Posts: 2



(Msg. 20) Posted: Thu Aug 12, 2004 6:26 pm
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> A spamomancer, a mage who derives their power from, and does divinations
based
> on, unsolicited email. Do a web search on the terms "discount jesus" and
"spam"
> and you may find the site I got this idea from.

this it
http://rebecca.hitherby.com/archives/000213.php
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Michael Price

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Since: Jul 09, 2004
Posts: 11



(Msg. 21) Posted: Tue Aug 24, 2004 12:43 am
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Grant Anderson" <gpsanderson.TakeThisOut@hotmail.com> wrote in message
news:%sJLc.3419$N77.238943@news.xtra.co.nz...
> "Lady Caramel" <lcaramel.TakeThisOut@hotmail.com> wrote in message
> news:hcluf0t4gn4ooshkiqiuqcod8p96pbn5cs@4ax.com...
> > All,
> >
> > I'm needing some super powers for a game, but my creative sizzle is
> > .... poof. Any suggestions? I prefer non-tech ideas.
> >
> > I want something classic or iconic and yet I don't want the same old
> > same old ya know what I'm saying?
> >
> > I could use some spare ideas ya have sitting around in your guest
> > bedroom.

The Trainee; Melvin Tyme kidnapped by someone who claimed to be a member
of a super-secret
conspiracy to save the world. He is put through a hellish training schedule
for 12 hours,
it's dangerous and totally exhausting he is within a millimeter of dying
several times. He's
put back just in time so that nobody could tell he was missing. There's no
evidence
he was ever kidnapped. This is repeated many times, and each time the
police get
less credulous. It's like the sparring stops just short of killing him
every time. The
kidnapper has obvious martial arts skills and his reactions are far to fast
to hit.
It escalates to the kidnapper demanding he dress in a mask and hit someone
comming out of a bank. The person he hits drops a gun and it's obvious that
there's a
robbery in progress and he's foiling it. With the months of almost lethal
training he easily
deals with the robbers, then grabs a gun and tries to arrest the kidnapper.
The kidnapper
ignores him. He fires at his back, only six feet away and the kidnapper
dodges. He
empties the gun and the kidnapper dodges everything. The last shot ricohets
and hits
Melvin's hand. He asks the kidnapper for to help him with a bandage, and
bites him.
Together with the man's fingerprints on the bandage his blood is proof of
the man's
existence and identity. He shows the police, who tell his the fingerprints
and the DNA
in the blood are his. The police now _know_ he's a pysco but he's done
nothing
illegal. The kidnapper meets him a block from the station and reveals his
hand, of
course it's got a bullet wound exactly where his is. To seal the deal he
attacks
describes what happens exactly in the next fifteen seconds, including
someone
mugging a old lady.
"You're a superhero now, shouldn't you be stopping that?"
"But he's got a gun!"
"Just dodge the bullets, you're fast enough to do that."
The future him turns up and tells him things that help him in emergency
situations, but
it's always too cryptic or told to him when he's too tired, or drunk or
whatever, so he
only remembers at the last second.
Powers: Very fast, Danger Sense, incredible dodge and stealth (he's warned
about
attacks, where to put his feet, when the guard turns around etc.) and the
ability to never
miss with whatever weapon or device he uses if it would be noticed by
someone he
doesn't want to notice. He just doesn't do it if it he would miss. I'd
represent this as
{Hero System) Invisible power effects +1, only if it misses -1/2. Very
limited
precognition, and the occasional ability to "guess" the correct combination,
password
etc.
>
> The one I thought of the other day and was tempted to use as an NPC in my
> current Aberrant series:
> A character with Elemental Anima (Sonic) - I don't know what the
equivalent
> powers are in other systems, basically it lets them magnify and control
> sound, and use it for various things. A tap-dancer with this power, to be
> more precise. Tappity-tap, tappity-tap-tap-BOOM!
>
> Cheers,
> Grant
>
>
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Michael Price

External


Since: Jul 09, 2004
Posts: 11



(Msg. 22) Posted: Tue Aug 24, 2004 1:03 am
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Rick Pikul" <rwpikul RemoveThis @sympatico.ca> wrote in message
news:pan.2004.07.23.04.24.02.709859@sympatico.ca...
> On Thu, 22 Jul 2004 18:42:51 +0000, Douglas Berry wrote:
>
> {Foomph...}
>
> > A telekenetic who can only affect things within a few milimeters of his
> > skin. He uses this to fake having super strength.
> >
> > In Champions this would be bought as TK (No Range).
>
> I did something like that once for a villian: TK 90 STR, no force, only
> to lift 'unliftable' objects.
> I had to create him, I had established that trying to lift a building was
> a bad idea, (one of the 11 pre-campaign deaths of supers was of someone
> who tried[1]), but also used a headline of "CIBC branch stolen."
>
Shoplifiting is a crime.
>
> [1] The others were 2 in a big fight when a dozen convicted felons were
> empowered, 7 finding out that superpowers<>bulletproof, and one finding
> out that bulletproof<>125mm shell proof
>
> --
> Phoenix
>
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Rick Pikul

External


Since: Aug 21, 2004
Posts: 210



(Msg. 23) Posted: Wed Aug 25, 2004 10:16 pm
Post subject: Re: Need Super-Power Ideas (any system) [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 24 Aug 2004 01:03:04 -0700, Michael Price wrote:

> "Rick Pikul" <rwpikul.RemoveThis@sympatico.ca> wrote in message
> news:pan.2004.07.23.04.24.02.709859@sympatico.ca...
>> On Thu, 22 Jul 2004 18:42:51 +0000, Douglas Berry wrote:
>>
>> {Foomph...}
>>
>> > A telekenetic who can only affect things within a few milimeters of his
>> > skin. He uses this to fake having super strength.
>> >
>> > In Champions this would be bought as TK (No Range).
>>
>> I did something like that once for a villian: TK 90 STR, no force, only
>> to lift 'unliftable' objects.
>> I had to create him, I had established that trying to lift a building was
>> a bad idea, (one of the 11 pre-campaign deaths of supers was of someone
>> who tried[1]), but also used a headline of "CIBC branch stolen."
>>
> Shoplifiting is a crime.

Bank theft actually.

--
Phoenix
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