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Next: Ah... in regards to the maintainer of the faqbot...
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Since: Apr 13, 2004 Posts: 993
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(Msg. 91) Posted: Wed May 18, 2005 6:09 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: alt>games>creatures (more info?)
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On 2005-05-16, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-05-03, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
><snip>
>>>>>>>And can you run Creatures on it?
>>>>>>
>>>>>>Of course I can.
>>>>>
>>>>>...with graphics? [/ignorant]
>>>>
>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>people...
>>>
>>>You're being sarcastic?
>>
>>
>> I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>> Though it should be easy enough to use ASCII art instead of the usual
>> graphics.
>
> Like in Nethack??
><http://www.nethack.org>
More like "Hey, look, I can watch DVDs rendered in ASCII!"
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 92) Posted: Wed May 18, 2005 6:12 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-05-16, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-05-02, The Triad <wanderer DeleteThis @beeb.web> wrote:
>>
>>>>>>You would need a large vector computer for that.
>>>>>
>>>>>
>>>>>How so?
>>>>
>>>>Vector computers can solve matrixes real fast. emmel also has a point
>>>>though! Distributed computing is getting more and more common (in fact
>>>>the next AMD processor will have no less than one, no, _two_ cores!).
>>>>You need a massive gigabit network between the processors though for it
>>>>to work..
>>>
>>>Why?
>>
>>
>> Yes, why? For that kind of thing you don't need that much inter process
>> communication. The cells should be quite independents from each other.
>> At least enough to make processor power more important than band width.
>> And anyway, the question isn't bandwidth, but latency.
>
> If one (Air) molecule moves, it affect all other molecules in your
> (distributed) memory. That needs very massive bandwidth!
Edges(sp?) can probably be cut and of course the introduction of cells
would help. Anyway, the problem isn't so much the bandwisth as the
latency.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 93) Posted: Fri May 20, 2005 1:22 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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*drags selves back in*
<snip>
>>>>> And
>>>>> I'm not even sure what the solar wind actually consists of. Maybe I
>>>>> should look that up...
>>>>
>>>> Good luck.
>>>
>>> Huh?
>>
>> Looking it up.
>
> I don't think I need luck for that.
Okay. Good... er... lack of need for luck.
<snip>
>>>>>> Please explain the critical difference between real gasses and ideal
>>>>>> gasses,
>>>>>> here or elsewhere.
>>>>>
>>>>> Well, with ideal gasses the particles don't interfer with each other,
>>>>> they don't change phase and probably something else I forgot. Falls
>>>>> apart when you get too close to the critical point.
>>>>
>>>> Very, very strange. And how was the subject of ideal gasses raised in
>>>> the
>>>> first place? It doesn't seem as though they have that much to do with
>>>> reality...
>>>
>>> It's a model. The one you probably got told in school, BTW. And yes, a
>>> good school *does* mention it's just a model.
>>
>> Er... right... and how was it raised in the first place /in this
>> particular discussion/?
>
> The engine more or less acts this way.
Then perhaps the engine needs to be patched. (Can that be done?)
>>>>>>>>>> How can you flush a chamber with xenon if all the air just lets
>>>>>>>>>> the
>>>>>>>>>> xenon
>>>>>>>>>> pass through and ignores it!?
>>>>>>>>>
>>>>>>>>> Wind. By flushing it you use the kinetic energy of the xenon to
>>>>>>>>> accelerate opther gases.
>>>>>>>>
>>>>>>>> That's the idea! Or the greater pressure of the xenon, leading to
>>>>>>>> xenon
>>>>>>>> crossing over, and little gas crossing back, only crossing the
>>>>>>>> other
>>>>>>>> way
>>>>>>>> to
>>>>>>>> where there's less pressure (as a result of the local pressure
>>>>>>>> /there/
>>>>>>>> being
>>>>>>>> higher from the influx of xenon from the even higher pressure over
>>>>>>>> there...
>>>>>>>> *nods slightly*).
>>>>>>>
>>>>>>> No, you *blow* it in. It has nothing to do with the actual pressure.
>>>>>>> It
>>>>>>> just like flushing the toilet - you don't throw in some stuff and
>>>>>>> wait
>>>>>>> that anything dissapears. You accelerate it by flushing. That's
>>>>>>> something quite different.
>>>>
>>>> Oh. *thinks* Hrm. ...you're aware of what pressure is, yes?
>>>
>>> *I* do. Very.
>>
>> (...kinetic energy... all the molecules ricocheting off each other, off
>> the
>> walls, transferring energy... *frowns slightly* ...only in this case,
>> we'd
>> want to ignore temperature, and simply concentrate on the relevant
>> numbers...)
>
> You can't ignore temperatur when it comes to pressure!
Here, actually, we could probably just set an arbitrary 'temperature' as it
applies to pressure, and disconnect actual temperature as Norns perceive it
from it completely.
....unless there's some way to make heat influence pressure easily, in which
case one might as well take the most realistic path.
<snip>
>>>>> Problem is that this
>>>>> requires *plenty* of data and even more calculation power.
>>>>
>>>> Yes. But... sooner or later... we, /someone/ has to try.
>>>
>>> Not on that scale. Too much to compute.
>>
>> ...then a slightly[/somewhat] higher scale, but still covering the basic
>> interactions...
>
> Can't think of anything like that.
That's why something like it needs to be designed and/or implemented.
<snip>
>>>>>>> ::breaks interpreter::
>>>>>>> Stupid thing!
>>>>>>
>>>>>> *smiles wryly*
>>>>>>
>>>>>> Write a new interpreter? Y/N
>>>>>
>>>>> Y
>>>>
>>>> look
>>>
>>> examine look
>>
>> get examine look
>
> Yikes!
examine Yikes!
--
The Triad >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 94) Posted: Fri May 20, 2005 1:23 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<snip>
>>>>>> If there're more molecules of gas in one volume of space, and another
>>>>>> volume
>>>>>> of space next to it with fewer molecules of gas in it, then won't
>>>>>> more
>>>>>> gas
>>>>>> go from the first space to the second than vice versa (though, of
>>>>>> course,
>>>>>> some will)? How would you implement it, with a bottom-up approach?
>>>>>
>>>>> Wind, you mean? You'd have to implement the gases not as
>>>>> concentrations,
>>>>> but as particles with own coordinates and impulse. Then you'd have to
>>>>> compute collisions between the particles as well... top down you'd
>>>>> probably give it a few dynamics by calculating the stream you get
>>>>> every
>>>>> tick and let that influence the stream of the next tick - which still
>>>>> wouldn't be able to effect norns, though. You'd have to program any
>>>>> bit
>>>>> that is subject to wind to honor that data. Better to go without wind
>>>>> after all.
>>>>
>>>> Yes... but I suspect we're talking about different things. Wind is a
>>>> long
>>>> way off.
>>>>
>>>> The CA system that you mentioned, though; you couldn't implement a wind
>>>> that
>>>> affected any Agents, but /maybe/ you could determine how much of each
>>>> CA
>>>> was
>>>> in each cell-equivalent, and how the concentrations varied as resulting
>>>> from
>>>> basic rules...
>>>
>>> Erm, what?
>>
>> Didn't you mention sections, or the like, that had the smells and the
>> like
>> within them? *confusion*
>
> Cells, yes...
Exactly. That's what I'm (/I was) talking about above.
--
The Triad >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 95) Posted: Sat May 21, 2005 11:24 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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And when it was 2005-05-20, illusion
<d6kkq9$8ga$1$8300dec7@news.demon.co.uk> was created,
stating that The Triad <wanderer.TakeThisOut@beeb.web>
uttered in alt.games.creatures:
>>>>>>> Please explain the critical difference between real gasses and ideal
>>>>>>> gasses,
>>>>>>> here or elsewhere.
>>>>>>
>>>>>> Well, with ideal gasses the particles don't interfer with each other,
>>>>>> they don't change phase and probably something else I forgot. Falls
>>>>>> apart when you get too close to the critical point.
>>>>>
>>>>> Very, very strange. And how was the subject of ideal gasses raised in
>>>>> the
>>>>> first place? It doesn't seem as though they have that much to do with
>>>>> reality...
>>>>
>>>> It's a model. The one you probably got told in school, BTW. And yes, a
>>>> good school *does* mention it's just a model.
>>>
>>> Er... right... and how was it raised in the first place /in this
>>> particular discussion/?
>>
>> The engine more or less acts this way.
>
> Then perhaps the engine needs to be patched. (Can that be done?)
As we don't have the sources - no.
>>>>>>>>>>> How can you flush a chamber with xenon if all the air just lets
>>>>>>>>>>> the
>>>>>>>>>>> xenon
>>>>>>>>>>> pass through and ignores it!?
>>>>>>>>>>
>>>>>>>>>> Wind. By flushing it you use the kinetic energy of the xenon to
>>>>>>>>>> accelerate opther gases.
>>>>>>>>>
>>>>>>>>> That's the idea! Or the greater pressure of the xenon, leading to
>>>>>>>>> xenon
>>>>>>>>> crossing over, and little gas crossing back, only crossing the
>>>>>>>>> other
>>>>>>>>> way
>>>>>>>>> to
>>>>>>>>> where there's less pressure (as a result of the local pressure
>>>>>>>>> /there/
>>>>>>>>> being
>>>>>>>>> higher from the influx of xenon from the even higher pressure over
>>>>>>>>> there...
>>>>>>>>> *nods slightly*).
>>>>>>>>
>>>>>>>> No, you *blow* it in. It has nothing to do with the actual pressure.
>>>>>>>> It
>>>>>>>> just like flushing the toilet - you don't throw in some stuff and
>>>>>>>> wait
>>>>>>>> that anything dissapears. You accelerate it by flushing. That's
>>>>>>>> something quite different.
>>>>>
>>>>> Oh. *thinks* Hrm. ...you're aware of what pressure is, yes?
>>>>
>>>> *I* do. Very.
>>>
>>> (...kinetic energy... all the molecules ricocheting off each other, off
>>> the
>>> walls, transferring energy... *frowns slightly* ...only in this case,
>>> we'd
>>> want to ignore temperature, and simply concentrate on the relevant
>>> numbers...)
>>
>> You can't ignore temperatur when it comes to pressure!
>
> Here, actually, we could probably just set an arbitrary 'temperature' as it
> applies to pressure, and disconnect actual temperature as Norns perceive it
> from it completely.
>
> ...unless there's some way to make heat influence pressure easily, in which
> case one might as well take the most realistic path.
Pressure is all about temperature... You can't model the molecules
interacting with each other without it.
>>>>>> Problem is that this
>>>>>> requires *plenty* of data and even more calculation power.
>>>>>
>>>>> Yes. But... sooner or later... we, /someone/ has to try.
>>>>
>>>> Not on that scale. Too much to compute.
>>>
>>> ...then a slightly[/somewhat] higher scale, but still covering the basic
>>> interactions...
>>
>> Can't think of anything like that.
>
> That's why something like it needs to be designed and/or implemented.
In other words: I don't think that's really possible.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
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(Msg. 96) Posted: Sat May 21, 2005 6:29 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> On 2005-05-16, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-05-02, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>
>>>
>>>>>>>You would need a large vector computer for that.
>>>>>>
>>>>>>
>>>>>>How so?
>>>>>
>>>>>Vector computers can solve matrixes real fast. emmel also has a point
>>>>>though! Distributed computing is getting more and more common (in fact
>>>>>the next AMD processor will have no less than one, no, _two_ cores!).
>>>>>You need a massive gigabit network between the processors though for it
>>>>>to work..
>>>>
>>>>Why?
>>>
>>>
>>>Yes, why? For that kind of thing you don't need that much inter process
>>>communication. The cells should be quite independents from each other.
>>>At least enough to make processor power more important than band width.
>>>And anyway, the question isn't bandwidth, but latency.
>>
>>If one (Air) molecule moves, it affect all other molecules in your
>>(distributed) memory. That needs very massive bandwidth!
>
>
> Edges(sp?) can probably be cut and of course the introduction of cells
> would help. Anyway, the problem isn't so much the bandwisth as the
> latency.
UDP?
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
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(Msg. 97) Posted: Sat May 21, 2005 10:34 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> On 2005-05-16, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-05-03, The Triad <wanderer.RemoveThis@beeb.web> wrote:
>>
>><snip>
>>
>>>>>>>>And can you run Creatures on it?
>>>>>>>
>>>>>>>Of course I can.
>>>>>>
>>>>>>...with graphics? [/ignorant]
>>>>>
>>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>>people...
>>>>
>>>>You're being sarcastic?
>>>
>>>
>>>I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>>>Though it should be easy enough to use ASCII art instead of the usual
>>>graphics.
>>
>>Like in Nethack??
>><http://www.nethack.org>
>
>
> More like "Hey, look, I can watch DVDs rendered in ASCII!"
How about the subtitles?
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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Since: Sep 12, 2004 Posts: 294
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(Msg. 98) Posted: Sat May 21, 2005 10:38 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> On 2005-05-16, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-04-30, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>>>
>>>
>>>>Thomas J. Boschloo wrote:
>>>>
>>>>
>>>>>The Triad wrote:
>>>>
>>>><snip>
>>>>
>>>>>>*wonders how exactly one does/would do a full test search*
>>>>>
>>>>>
>>>>><http://unxutils.sourceforge.net/> for executables.
>>>>><http://www.gnu.org/software/grep/doc/> for manual.
>>>>>
>>>>>Check for virii first..
>>>>
>>>>Or try this:
>>>>c:>copy con grep.bat
>>>>@echo off
>>>>echo [%1]>>results
>>>>find "Bootstrap/^H\001\ World" %1>>results.txt
>>>>^Z
>>>>c:>for %a in (*.cos) do grep %a
>>>>c:>type results.txt
>>>>
>>>>YMMV and you might want to hexed the backspace in your grep.bat
>>>>
>>>>hi
>>>
>>>
>>>That works?
>>
>>I tested it first of course! Don't have DS however so I would not know.
>>You can hexedit with the debug command
>>
>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>
>
> I think Borland had one. That was still in the win3.11 days, but maybe
> they still make these. It's one of the programmers essentials after all.
Yeah, I also remember a program called 'Where' or something with the
Borland C 2.0 compiler I had (very cool compiler that caught lots of
bugs before they happened!)
>>"I don't know, it just seems to be so incredibly beautiful. It's magic."
>>- - emmel, alt.games.creatures, may 2005
>
>
> Hey, I got sigged!
Hope you don't mind
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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Since: Dec 26, 2004 Posts: 511
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(Msg. 99) Posted: Sun May 22, 2005 12:19 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"emmel" <the_emmel*whatever*@gmx.net> wrote in message
news:slrnd8u6f5.245.the_emmel*whatever*@storm.mlnet...
> And when it was 2005-05-20, illusion
> <d6kkq9$8ga$1$8300dec7@news.demon.co.uk> was created,
> stating that The Triad <wanderer DeleteThis @beeb.web>
> uttered in alt.games.creatures:
>
>>>>>>>> Please explain the critical difference between real gasses and
>>>>>>>> ideal
>>>>>>>> gasses,
>>>>>>>> here or elsewhere.
>>>>>>>
>>>>>>> Well, with ideal gasses the particles don't interfer with each
>>>>>>> other,
>>>>>>> they don't change phase and probably something else I forgot. Falls
>>>>>>> apart when you get too close to the critical point.
>>>>>>
>>>>>> Very, very strange. And how was the subject of ideal gasses raised
>>>>>> in
>>>>>> the
>>>>>> first place? It doesn't seem as though they have that much to do
>>>>>> with
>>>>>> reality...
>>>>>
>>>>> It's a model. The one you probably got told in school, BTW. And yes, a
>>>>> good school *does* mention it's just a model.
>>>>
>>>> Er... right... and how was it raised in the first place /in this
>>>> particular discussion/?
>>>
>>> The engine more or less acts this way.
>>
>> Then perhaps the engine needs to be patched. (Can that be done?)
>
> As we don't have the sources - no.
Unfortunate.
>>>>>>>>>>>> How can you flush a chamber with xenon if all the air just lets
>>>>>>>>>>>> the
>>>>>>>>>>>> xenon
>>>>>>>>>>>> pass through and ignores it!?
>>>>>>>>>>>
>>>>>>>>>>> Wind. By flushing it you use the kinetic energy of the xenon to
>>>>>>>>>>> accelerate opther gases.
>>>>>>>>>>
>>>>>>>>>> That's the idea! Or the greater pressure of the xenon, leading
>>>>>>>>>> to
>>>>>>>>>> xenon
>>>>>>>>>> crossing over, and little gas crossing back, only crossing the
>>>>>>>>>> other
>>>>>>>>>> way
>>>>>>>>>> to
>>>>>>>>>> where there's less pressure (as a result of the local pressure
>>>>>>>>>> /there/
>>>>>>>>>> being
>>>>>>>>>> higher from the influx of xenon from the even higher pressure
>>>>>>>>>> over
>>>>>>>>>> there...
>>>>>>>>>> *nods slightly*).
>>>>>>>>>
>>>>>>>>> No, you *blow* it in. It has nothing to do with the actual
>>>>>>>>> pressure.
>>>>>>>>> It
>>>>>>>>> just like flushing the toilet - you don't throw in some stuff and
>>>>>>>>> wait
>>>>>>>>> that anything dissapears. You accelerate it by flushing. That's
>>>>>>>>> something quite different.
>>>>>>
>>>>>> Oh. *thinks* Hrm. ...you're aware of what pressure is, yes?
>>>>>
>>>>> *I* do. Very.
>>>>
>>>> (...kinetic energy... all the molecules ricocheting off each other,
>>>> off
>>>> the
>>>> walls, transferring energy... *frowns slightly* ...only in this case,
>>>> we'd
>>>> want to ignore temperature, and simply concentrate on the relevant
>>>> numbers...)
>>>
>>> You can't ignore temperatur when it comes to pressure!
>>
>> Here, actually, we could probably just set an arbitrary 'temperature' as
>> it
>> applies to pressure, and disconnect actual temperature as Norns perceive
>> it
>> from it completely.
>>
>> ...unless there's some way to make heat influence pressure easily, in
>> which
>> case one might as well take the most realistic path.
>
> Pressure is all about temperature... You can't model the molecules
> interacting with each other without it.
I suspect that a short-cut could be possible. Modelling at a level where
temperature is required might not be within the easy capabilities of current
hardware.
>>>>>>> Problem is that this
>>>>>>> requires *plenty* of data and even more calculation power.
>>>>>>
>>>>>> Yes. But... sooner or later... we, /someone/ has to try.
>>>>>
>>>>> Not on that scale. Too much to compute.
>>>>
>>>> ...then a slightly[/somewhat] higher scale, but still covering the
>>>> basic
>>>> interactions...
>>>
>>> Can't think of anything like that.
>>
>> That's why something like it needs to be designed and/or implemented.
>
> In other words: I don't think that's really possible.
....maybe some day, then. Some day, a decade or so from now, when computers
are to computers these days what computers these days are to computers a
decade ago... *dreams*
--
The Triad >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 100) Posted: Sun May 22, 2005 12:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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And when it was 2005-05-21, illusion
<428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid>
uttered in alt.games.creatures:
>
> emmel wrote:
>> On 2005-05-16, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>On 2005-05-02, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>>>
>>>>
>>>>>>>>You would need a large vector computer for that.
>>>>>>>
>>>>>>>
>>>>>>>How so?
>>>>>>
>>>>>>Vector computers can solve matrixes real fast. emmel also has a point
>>>>>>though! Distributed computing is getting more and more common (in fact
>>>>>>the next AMD processor will have no less than one, no, _two_ cores!).
>>>>>>You need a massive gigabit network between the processors though for it
>>>>>>to work..
>>>>>
>>>>>Why?
>>>>
>>>>
>>>>Yes, why? For that kind of thing you don't need that much inter process
>>>>communication. The cells should be quite independents from each other.
>>>>At least enough to make processor power more important than band width.
>>>>And anyway, the question isn't bandwidth, but latency.
>>>
>>>If one (Air) molecule moves, it affect all other molecules in your
>>>(distributed) memory. That needs very massive bandwidth!
>>
>>
>> Edges(sp?) can probably be cut and of course the introduction of cells
>> would help. Anyway, the problem isn't so much the bandwisth as the
>> latency.
>
> UDP?
That doesn't make the network faster...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 101) Posted: Sun May 22, 2005 12:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
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And when it was 2005-05-21, illusion
<428f9e3b$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid>
uttered in alt.games.creatures:
>
> emmel wrote:
>> On 2005-05-16, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>On 2005-05-03, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>>
>>><snip>
>>>
>>>>>>>>>And can you run Creatures on it?
>>>>>>>>
>>>>>>>>Of course I can.
>>>>>>>
>>>>>>>...with graphics? [/ignorant]
>>>>>>
>>>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>>>people...
>>>>>
>>>>>You're being sarcastic?
>>>>
>>>>
>>>>I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>>>>Though it should be easy enough to use ASCII art instead of the usual
>>>>graphics.
>>>
>>>Like in Nethack??
>>><http://www.nethack.org>
>>
>>
>> More like "Hey, look, I can watch DVDs rendered in ASCII!"
>
> How about the subtitles?
Appear in plain text at the bottom of the screen. Why?
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 102) Posted: Sun May 22, 2005 12:43 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
And when it was 2005-05-21, illusion
<428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid>
uttered in alt.games.creatures:
>
> emmel wrote:
>> On 2005-05-16, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>On 2005-04-30, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>>>>
>>>>
>>>>>Thomas J. Boschloo wrote:
>>>>>
>>>>>
>>>>>>The Triad wrote:
>>>>>
>>>>><snip>
>>>>>
>>>>>>>*wonders how exactly one does/would do a full test search*
>>>>>>
>>>>>>
>>>>>><http://unxutils.sourceforge.net/> for executables.
>>>>>><http://www.gnu.org/software/grep/doc/> for manual.
>>>>>>
>>>>>>Check for virii first..
>>>>>
>>>>>Or try this:
>>>>>c:>copy con grep.bat
>>>>>@echo off
>>>>>echo [%1]>>results
>>>>>find "Bootstrap/^H\001\ World" %1>>results.txt
>>>>>^Z
>>>>>c:>for %a in (*.cos) do grep %a
>>>>>c:>type results.txt
>>>>>
>>>>>YMMV and you might want to hexed the backspace in your grep.bat
>>>>>
>>>>>hi
>>>>
>>>>
>>>>That works?
>>>
>>>I tested it first of course! Don't have DS however so I would not know.
>>>You can hexedit with the debug command
>>>
>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>
>>
>> I think Borland had one. That was still in the win3.11 days, but maybe
>> they still make these. It's one of the programmers essentials after all.
>
> Yeah, I also remember a program called 'Where' or something with the
> Borland C 2.0 compiler I had (very cool compiler that caught lots of
> bugs before they happened!)
::nods::
Though I think that simply were compiler errors - you get those on
*any* compiler.
>>>"I don't know, it just seems to be so incredibly beautiful. It's magic."
>>>- - emmel, alt.games.creatures, may 2005
>>
>>
>> Hey, I got sigged!
>
> Hope you don't mind
> Thomas
Mind? Getting sigged? I take that as a compliment!
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
|
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 |  |
External

Since: Sep 12, 2004 Posts: 294
|
(Msg. 103) Posted: Sun May 22, 2005 3:46 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> And when it was 2005-05-21, illusion
> <428f9e3b$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
> stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
> uttered in alt.games.creatures:
>
>
>>emmel wrote:
>>
>>>On 2005-05-16, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>On 2005-05-03, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>>
>>>><snip>
>>>>
>>>>>>>>>>And can you run Creatures on it?
>>>>>>>>>
>>>>>>>>>Of course I can.
>>>>>>>>
>>>>>>>>...with graphics? [/ignorant]
>>>>>>>
>>>>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>>>>people...
>>>>>>
>>>>>>You're being sarcastic?
>>>>>
>>>>>
>>>>>I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>>>>>Though it should be easy enough to use ASCII art instead of the usual
>>>>>graphics.
>>>>
>>>>Like in Nethack??
>>>><http://www.nethack.org>
>>>
>>>
>>>More like "Hey, look, I can watch DVDs rendered in ASCII!"
>>
>>How about the subtitles?
>
>
> Appear in plain text at the bottom of the screen. Why?
Could you give the link of the ASCII renderer again?
Please?
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
|
(Msg. 104) Posted: Sun May 22, 2005 3:48 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> And when it was 2005-05-21, illusion
> <428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
> stating that Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid>
> uttered in alt.games.creatures:
>
>
>>emmel wrote:
>>
>>>On 2005-05-16, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>On 2005-04-30, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>Thomas J. Boschloo wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>>The Triad wrote:
>>>>>>
>>>>>><snip>
>>>>>>
>>>>>>>>*wonders how exactly one does/would do a full test search*
>>>>>>>
>>>>>>>
>>>>>>><http://unxutils.sourceforge.net/> for executables.
>>>>>>><http://www.gnu.org/software/grep/doc/> for manual.
>>>>>>>
>>>>>>>Check for virii first..
>>>>>>
>>>>>>Or try this:
>>>>>>c:>copy con grep.bat
>>>>>>@echo off
>>>>>>echo [%1]>>results
>>>>>>find "Bootstrap/^H\001\ World" %1>>results.txt
>>>>>>^Z
>>>>>>c:>for %a in (*.cos) do grep %a
>>>>>>c:>type results.txt
>>>>>>
>>>>>>YMMV and you might want to hexed the backspace in your grep.bat
>>>>>>
>>>>>>hi
>>>>>
>>>>>
>>>>>That works?
>>>>
>>>>I tested it first of course! Don't have DS however so I would not know.
>>>>You can hexedit with the debug command
>>>>
>>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>>
>>>
>>>I think Borland had one. That was still in the win3.11 days, but maybe
>>>they still make these. It's one of the programmers essentials after all.
>>
>>Yeah, I also remember a program called 'Where' or something with the
>>Borland C 2.0 compiler I had (very cool compiler that caught lots of
>>bugs before they happened!)
>
>
> ::nods::
> Though I think that simply were compiler errors - you get those on
> *any* compiler.
I could tell you stories.. You just don't want to know..
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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=J2YY
-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Sep 12, 2004 Posts: 294
|
(Msg. 105) Posted: Sun May 22, 2005 3:50 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
-----BEGIN PGP SIGNED MESSAGE-----
emmel wrote:
> And when it was 2005-05-21, illusion
> <428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
> stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
> uttered in alt.games.creatures:
>
>
>>emmel wrote:
>>
>>>On 2005-05-16, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>On 2005-05-02, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>>>>You would need a large vector computer for that.
>>>>>>>>
>>>>>>>>
>>>>>>>>How so?
>>>>>>>
>>>>>>>Vector computers can solve matrixes real fast. emmel also has a point
>>>>>>>though! Distributed computing is getting more and more common (in fact
>>>>>>>the next AMD processor will have no less than one, no, _two_ cores!).
>>>>>>>You need a massive gigabit network between the processors though for it
>>>>>>>to work..
>>>>>>
>>>>>>Why?
>>>>>
>>>>>
>>>>>Yes, why? For that kind of thing you don't need that much inter process
>>>>>communication. The cells should be quite independents from each other.
>>>>>At least enough to make processor power more important than band width.
>>>>>And anyway, the question isn't bandwidth, but latency.
>>>>
>>>>If one (Air) molecule moves, it affect all other molecules in your
>>>>(distributed) memory. That needs very massive bandwidth!
>>>
>>>
>>>Edges(sp?) can probably be cut and of course the introduction of cells
>>>would help. Anyway, the problem isn't so much the bandwisth as the
>>>latency.
>>
>>UDP?
>
>
> That doesn't make the network faster...
You wouldn't need to open TCP/IP connections though.. So latency should
be less. In fact, I think some old computer games (like maybe Quake I or
maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
but that is from MS).
Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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-----END PGP SIGNATURE----- >> Stay informed about: So when do you guys play DS, anyway? |
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