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Next: Ah... in regards to the maintainer of the faqbot...
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External

Since: Apr 13, 2004 Posts: 993
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(Msg. 61) Posted: Mon May 02, 2005 4:21 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: alt>games>creatures (more info?)
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On 2005-04-29, The Triad <wanderer RemoveThis @beeb.web> wrote:
><snip>
>>>>>>>>>>>>> And for some reason, even after all the gnarlers
>>>>>>>>>>>>> die,
>>>>>>>>>>>>> they
>>>>>>>>>>>>> always come back.
>>>>>>>>>>>>
>>>>>>>>>>>> Eggs.
>>>>>>>>>>>
>>>>>>>>>>> Huh. You're sure? What about after all the eggs have hatched
>>>>>>>>>>> (or
>>>>>>>>>>> been
>>>>>>>>>>> eaten by those green things that we've forgotten the name of)?
>>>>>>>>>>
>>>>>>>>>> Then they don't come back, I think.
>>>>>>>>>
>>>>>>>>> Strangely enough, eventually, (as far as I can remember) they do.
>>>>>>>>> And
>>>>>>>>> that's the odd thing.
>>>>>>>>
>>>>>>>> Have a look at the scripts. If there is anything getting them back
>>>>>>>> it
>>>>>>>> should be found in there.
>>>>>>>
>>>>>>> ...
>>>>>>>
>>>>>>> *begin to speak, then stops, several times*
>>>>>>>
>>>>>>> *thinks*
>>>>>>>
>>>>>>> One word: Where?
>>>>>>
>>>>>> Bootstrap/^H\001\ World
>>>>>
>>>>> *sees lots of .cos files*
>>>>
>>>> Well, grep them! Or whatever you use for doing full test searches. In
>>>> fact I think it was called Gnarler.cos...
>>>
>>> 'grep'... that word is only familiar because someone used it in
>>> reference
>>> to searching through a backpack in a website about deconstructing
>>> apparently
>>> everything.
>>
>> Let's just say it's a very helpful little program(sp?!)...
>
> The spelling is correct, if you mean the word that I think you mean.
I did. But the question is, if I shouldN#t have written programme
instead. (AE/BE)
>>> *wonders how exactly one does/would do a full test search*
>>
>> Erm, *text*, not test. Sorry for me tyoping in such a confusing way.
>> Again.
>
> Oh.
>
> Does one open it in notepad?
grep
>>>>> Incidentally, what was the purpose of the ^H and the slash between the
>>>>> 001
>>>>> and the World?
>>>>
>>>> Well, '^H' - reads CTRL+H - is equivalent to backspace. It's a unix
>>>> thing. And you are used to have a backlslash separating directories
>>>> while the right way (the unix way) to do it is a slash. You can figure
>>>> the rest out on your own.
>>>
>>> Ah. *nods slightly*
>>>
>>> Do you generally use [a] unix?
>>
>> I use Linux. Technically close enough, but *leagally* not Unix.
>> Trademarks and stuff.
>
> Ahh. *nods slightly*
Not that I *didn't* mention that before the one or other time (=all the
time).
>>> And can you run Creatures on it?
>>
>> Of course I can.
>
> ...with graphics? [/ignorant]
Beautifully rendered ASCII art, of course. What did *you* think. Some
people...
>>><snip>
>>>>>> Norns don't have to obey any energy conservation laws. You can't only
>>>>>> implement photosynthesis, but even energy from nothing. The model
>>>>>> isn't
>>>>>> very realistic in that respect.
>>>>>
>>>>> Erm, yes. But if one /wanted/ to just implement photosynthesis, rather
>>>>> than
>>>>> coming out with another batch of Highlanders...
>>>>
>>>> Not much you can do to prevent it, really.
>>>
>>> Please elaborate.
>>
>> The genetics allow everything. Get a decent rate of genetic defects and
>> sooner or later you end up with a metabolism that *should* be
>> impossible. Only it isn't.
>
> Pity. Ah, well. (...have a long-enough wolfing run...)
No, I think I won't.
><snip>
>>>>>>> presumably... or actually, maybe not. No, wait, /yes/. *nods* If
>>>>>>> it
>>>>>>> were
>>>>>>> left 'off', then there would only be a problem if you had a feedback
>>>>>>> loop
>>>>>>> whereby one could start with a certain amount of, say, oxygen, and
>>>>>>> then
>>>>>>> via
>>>>>>> some route change that amount of oxygen directly into a greater
>>>>>>> amount
>>>>>>> of
>>>>>>> oxygen (thereby violating one of the laws of thermodynamics, which is
>>>>>>> one
>>>>>>> of
>>>>>>> the most important things to avoid here...).
>>>>>>
>>>>>> Problem: I don't know how to get Norns to do that kind of thing.
>>>>>
>>>>> Would one want to?
>>>>
>>>> You seem to.
>>>
>>> Erm, no. That's the problem that I want to /avoid/. Or are you
>>> referring
>>> to getting Norns to avoid violating the laws of thermodynamics? In which
>>> case, one would probably need a separate system--whereby you /couldn't/
>>> get
>>> something from nothing--akin to something discussed in the near vicinity
>>> of
>>> here a shortish while ago.
>>
>> Here?
>
> Yes. Here. *shifty eyes*
Ah, here!
>>>>>>> Now, what would be a lot harder would be if one tried to model where
>>>>>>> specific concentrations of gasses were /within one room/. It would
>>>>>>
>>>>>> You'd have to divide it in different cells and implement some way of
>>>>>> gas
>>>>>> flow... erm, that's already in there. The whole CA system.
>>>>>
>>>>> Oh. Really?
>>>>>
>>>>> /Very/ interesting. *smiles*
>>>>
>>>> Well, it's just smell...
>>>
>>> So? As long as a bit can be tweaked so that the relevant 'gasses' don't
>>> decay on their own...
>>
>> Hm... tough.
>
> Can it be done? (Or could it, some day... which is /probably/ a 'yes'.)
I don't know. I haven't looked at the CA documentation for ages.
>>> (And where do Norns get oxygen from normally, anyway? Or do their lungs
>>> generate it on their own?)
>>
>> I think there's some CA called air that gets turned into oxygen. But I
>> could be wrong.
>
> Hmm. *wonders where air comes from*
Either it's a CA or produced by some receptor...
> Good point--underwater, there's no air/oxygen.
But there was something strange about that. I think you didn't get much
'water' underwater. At least I killed some supposedly amphibic Norn
because of something like that.
><snip>
>>>>>>> The only problem left is with pressure getting too high, then; and
>>>>>>> really,
>>>>>>> with the 'special' cases dealt with, it's not really critical... and
>>>>>>> said
>>>>>>> remaining problem is messy enough that it's likely worth postponing
>>>>>>> to
>>>>>>> a
>>>>>>> later date. So, cancel 'pressure'; just concentrate on amounts of
>>>>>>> gas.
>>>>>>
>>>>>> Pressure *is* amounts of gas. Ever seen that one: pV=nRT
>>>>>
>>>>> Oh, yes--however, one could theoretically have a near-infinite amount
>>>>> of
>>>>> gas
>>>>> in the room without the walls noticing, unless one put in something to
>>>>> have
>>>>> each mol of gas take up space, or something along those lines, in which
>>>>> case
>>>>> one would be somewhat closer to being able to have the walls rupture
>>>>> from
>>>>> too much gas inside. Numbers...
>>>>
>>>> I didn't realize you were going to explode the ship.
>>>
>>> *whistles*
>>
>> Try another tune for a change, would you? It's getting kinda boring.
>
> *whistles innocently*
Nice one.
>>> Seriously, it's one of the only cases where there would be an effect...
>>> no,
>>> wait, one would probably /also/ want to put in Creatures/plants/animals
>>> being crushed into a pulp first. Hrm.
>>
>> They wouldn't get crushed into a pulp.
>
> Erm? If the pressure was /high/ enough...
No, I think what would happen is that the gas would get into the cells
and make them explode like apples after rain. (osmose/diffusion) But
only at extremely high pressures if at all.
>> It's just the lungs that'd no
>> longer work... though I'm not sure what exactly would happen. If you
>> rose it gradually it you might reach quite high pressures before you get
>> problems. It's fast decompression that get's your blood cooking. (More
>> or less literally. IIRC the gases in the blood stream change into gasous
>> phase and therefore your whole metabolism breaks down.)
>
> *nods* Undissolving, or something on those lines... 'the bends'. Urgh.
Like injecting champain into your veins...
>>>>>>> Maybe it's a little unrealistic when there's /no/ gas left... but,
>>>>>>> well,
>>>>>>> worse unrealistic things could be there. Ah, well.
>>>>>>>
>>>>>>> (...now, how to deal with large amounts of gas building up... maybe
>>>>>>> all
>>>>>>> systems could work in the same general way as the atmospheric
>>>>>>> controller,
>>>>>>> 'breathing' a percentage of all? And if there's not a high enough
>>>>>>> percentage of oxygen, or carbon dioxide... *smiles quietly*
>>>>>>>
>>>>>>> Still some problems, but... there's hope.)
>>>>>>>
>>>>>>> That reminds us--has anyone done experiments with plants that mutated
>>>>>>> and
>>>>>>> evolved within the Creatures multiverse?
>>>>>>
>>>>>> I think so. Nothing that got into a useable stage, though. AFAIK
>>>>>
>>>>> Ah, well. Thank you.
>>>>>
>>>>> (...let's see. Presumably /both/ the atmospheric controll--argh, have
>>>>> to
>>>>> go.)
>>>>>
>>>>> Back.
>>>>>
>>>>> Solution (or at least partial solution) to the problem of too much gas
>>>>> in
>>>>> a
>>>>> terrarium: imagine a worst-case senario, with an Agent that expels gas
>>>>> while taking in none. Taking into account the CA system you
>>>>> referenced,
>>>>
>>>> Bummer.
>>>
>>> Hrm? How so?
>>
>> Well, if you get more and more gas... there's a point when the ship hull
>> *will* explode.
>
> Yep.
>
>> Not much of a problem on a planet, though.
>
> True--gravity is only strong enough to hold so much close enough to the
> planet's surface, so all the rest goes further up... and possibly drifts
> away. Hrm. *wonders if the solar wind would be involved in that process*
If there wasn't the magnetic field of the earth it'd blow the whole
athmosphere away, IIRC.
>>>>> presumably if the amount of gas in one cell grew past its neighbours,
>>>>> the
>>>>> pressure would equalise; thus, pressure on a whole would rise... and
>>>>> then,
>>>>> once it reached a certain threshold, the atmospheric controller (argh,
>>>>> still
>>>>> can't remember the name for it... do you remember that big blue
>>>>> upside-down
>>>>> egg thingamajig in C3?) would begin removing air, reabsorbing it as it
>>>>> were.
>>>>
>>>> 'Atmospheric Gizmo' - and it just made clouds.
>>>
>>> Ah, right. What did they do (the clouds), anyway?
>>
>> Rain.
>
> Oh. And rain did what?
Moisture and lowering the temperature, I think.
>>> In any case... it could probably be co-opted for broader purposes.
>>> *smiles
>>> grimly*
>>
>> Of course. I can turn a carrot into a bomb
>
> Ooo. What does said bomb-carrot do? *wonders*
Whatever I want it to do.
> And can you grow them? (And can they compete with non-bomb carrots?)
If I like.
>>>>> The higher the pressure, the faster it would reabsorb it; the more gas
>>>>> being
>>>>> produced per second, the higher the pressure, the faster gas would get
>>>>> from
>>>>> where it was produced to where it was to be absorbed. A pity there
>>>>> isn't
>>>>> a
>>>>> real 'wind' system...
>>>>
>>>> Too complex.
>>>>
>>>>> ...though actually, that raises an interesting point. In a sense, in
>>>>> some
>>>>> respects there /could/ be a 'wind'... as gas in general came from
>>>>> somewhere
>>>>> and went to somewhere else to be removed, it would be a lot harder to
>>>>> smell
>>>>> something if one was 'upwind' of it, rather than downwind. *grins*
>>>>
>>>> No, every CA works indepently from the others. Only diffusion, no
>>>> streaming.
>>>
>>> Oh. *thinks*
>>>
>>> By that, are you saying that one could not have a higher 'pressure' than
>>> the
>>> others, leading to more diffusion out than in?
>>
>> Look, you can alter the partitial pressures of the CAs and this of
>> course means that this special CA *will* get through the walls (if
>> permitted) and try to equal the amounts in the cells around it.
>
> Good.
>
>> But for
>> real wind you need much more than that. You need particles with a mass
>> than can give *other* particles an impulse and only _then_ you get wind.
>> The CAs however have no mass and are generally behaving like an ideal
>> gas.
>
> ...oh. Right. It doesn't affect the other CA/s?
I don't think so.
> (Unfortunate. Perhaps changable, but... unfortunate none the less.)
I think that's not changeable. As I said they implemented diffusion.
Gases work like that, you know. It's just the sun that starts the whole
wind business, actually.
>>> (...just the same percentage of them all, though, in all directions...
>>> in
>>> those with more, more would leave... in those with less, less would
>>> leave... until equilibrium was reached...)
>>
>> Yup. ... I think.
>
> *smiles [albeit, at this point, slightly]*
?
>>>>>>>>>>> ...if one could kill off all the plants, tell the
>>>>>>>>>>> seed-thingamajigs
>>>>>>>>>>> not
>>>>>>>>>>> to
>>>>>>>>>>> produce any more automatically,
>>>>>>>>>>
>>>>>>>>>> Oh, that's easy.
>>>>>>>>>
>>>>>>>>> With or without involving third-party Agents and/or CAOS?
>>>>>>>>
>>>>>>>> Without CAOS... probably not.
>>>>>>>
>>>>>>> Unfortunate. The common user would want an intuitive interface,
>>>>>>> rather
>>>>>>> than
>>>>>>
>>>>>> You can always make an interface for CAOS. That's the point. I just
>>>>>> use
>>>>>> raw code because it's easier (and doesn't need any polish).
>>>>>
>>>>> Hmm. *nods slightly...*
>>>>>
>>>>> Have I/we mentioned that the common user would also want eye candy (in
>>>>> reference to said interface) to match the rest of the eye candy?
>>>>
>>>> Feel free to make eye candy then.
>>>
>>> There's a problem. No idea how to make eye candy. Or rather, I can't
>>> draw.
>>
>> Same here.
>
> Ah, well.
>
> ...some day, with /effective/ physics (including light) and world
> simulation, rather than sprites...
....you'd need even more skills to do the graphics.
>>>>> (Remember that effect as the control panel came out? Wonderful... if
>>>>> a
>>>>> pity that it was so relatively limited. Still; wonderful. *smiles*)
>>>>
>>>> Which control panel do you mean?
>>>
>>> Hrm. You remember those four things, on the tree-stump like things,
>>> where
>>> you could adjust the light and humidity and the like? Those things.
>>
>> Ah, *these* panels. And of course I remember them - I brought them up in
>> the first place.
>
> *nods* Thought so--that's why your question was somewhat confusing.
>
>>>>>>> mucking about (apologise for the choice of words) with the basic
>>>>>>> structure
>>>>>>> of the world (where they could also do /serious/ damage) via a
>>>>>>> programming
>>>>>>> language that they'd first have to learn--which would lower the
>>>>>>> appeal
>>>>>>> of
>>>>>>> doing the same enjoyable things considerably.
>>>>>>>
>>>>>>> ...one wants to manipulate things in the world as the /Hand/, as
>>>>>>> one's
>>>>>>> given--or rather, chosen--role within the world, rather than as
>>>>>>> someone
>>>>>>> tinkering with the world behind-the-scenes...
>>>>>>
>>>>>> One wants. I don't. I like CLIs
>>>>>> (CLI=Commans Line Interface)
>>>>>
>>>>> Your preference; your choice. *nods* Others might have their own
>>>>> opinions.
>>>>>
>>>>> *makes a brief snerking sound at the mental image of Creatures as a
>>>>> MUD*
>>>>>
>>>>> You see a maze of twisty passages, all alike.
>>>>>
>>>>> There is a Grendel to the north.
>>>>
>>>> <g>
>>>> throw stone north
>>>> run south
>>>
>>> You see a maze of twisty passages, all alike.
>>> There is an Ettin here.
>>> There is a brass lantern here.
>>>
>>> The Ettin takes the brass lantern.
>>>
>>> The Ettin has gone east.
>>
>> east
>
> You see a maze of twisty passages, all alike.
>
> There is a detritus here.
Where is that damn Ettin? Oh, well...
eat detritus
>>>>>>> There's an important distinction between the sorts of things that one
>>>>>>> can
>>>>>>> do
>>>>>>> and not do without disillusioning oneself in one's escapist
>>>>>>> experience.
>>>>>>> Creating cheese out of thin air? Certainly. Reaching down into a
>>>>>>> tangle
>>>>>>> of
>>>>>>> code and flipping a bit, hoping that later one will be able to
>>>>>>> remember
>>>>>>> exactly where one reached down, which bit one flipped? Hoping that
>>>>>>> one
>>>>>>> will
>>>>>>> remember /how/ exactly to undo what one has done, or having to write
>>>>>>> down
>>>>>>> what one said, what one would have to say to unsay it, and hoping
>>>>>>> that
>>>>>>> one
>>>>>>> doesn't lose one's notes? Not preferable.
>>>>>>
>>>>>> Erm what?
>>>>>
>>>>> There's always the worry that one might forget how to use CAOS, and if
>>>>> one
>>>>> just wants to sit down to relax, having to flip through a manual to
>>>>> look
>>>>> up
>>>>> the exact programming terminology for what one wants to do might not be
>>>>> preferable.
>>>>
>>>> Oh, it has a help system. I never flip through a manual.
>>>
>>> ....
>>>
>>> ......
>>>
>>> ........!
>>>
>>> ............!?!!!?!!!!
>>>
>>> ....very glad I wasn't eating something just then. HOW THE HELLS DO YOU
>>> ACCESS THE HELP SYSTEM!? *blinks; closes eyelids over eyes; pushes eyes
>>> back firmly and/or gently fully into their sockets*
>>
>> There are two commands for that (basicly giving you the same info the
>> CAOS doc gives you - because the CAOS doc is compiled from these) called
>> APRO and HELP. Help gives you a list of all commands or help to a
>> specific command (help "help"), APRO will search the descriptions for a
>> word you define and print a list of commands it found it in.
>
> How exactly does one hyperventilate?
Erm, *what*?!
>>>>>>>>>>> fill the Terrariums with vacuum or carbon
>>>>>>>>>>> dioxide... or, heh, just remove all the grazers and Norns and
>>>>>>>>>>> fill
>>>>>>>>>>> them
>>>>>>>>>>> with pure, unadulterated oxygen...
>>>>>>>>>>>
>>>>>>>>>>> ...oo. Solution! Carbon monoxide! Neither plants /nor/
>>>>>>>>>>> Creatures
>>>>>>>>>>> able
>>>>>>>>>>> to
>>>>>>>>>>> survive... 'dead zones', not even mattering that the seeders
>>>>>>>>>>> would
>>>>>>>>>>> keep
>>>>>>>>>>> spitting out seeds, because no plants could live... all Norns
>>>>>>>>>>> fearing,
>>>>>>>>>>> staying far, farrr away... or perishing... the /only/ habitable
>>>>>>>>>>> zones
>>>>>>>>>>> being those that the Hand decreed--or decided, rather, not
>>>>>>>>>>> bothering
>>>>>>>>>>> with
>>>>>>>>>>> a
>>>>>>>>>>> decree--/would/ be...
>>>>>>>>>>>
>>>>>>>>>>> *cackles manically; longs for that kind of power*
>>>>>>>>>>
>>>>>>>>>> enum 3 0 0 kill targ next enum 4 0 0 kill targ next
>>>>>>>>>
>>>>>>>>> Meaning? (And if that means what we think it means, it somewhat
>>>>>>>>> defeats
>>>>>>>>> the
>>>>>>>>> point.)
>>>>>>>>
>>>>>>>> Well, that *should* get rid of any plants and animals (and
>>>>>>>> creatures)...
>>>>>>>> ...and some othher things.
>>>>>>>
>>>>>>> [dry] Oh joy. [/dry]
>>>>>>
>>>>>> Hey, I didn't the exact identifiers up. You can easily restrict it to
>>>>>> the things you want killed.
>>>>>
>>>>> (Didn't what the exact identifiers up?)
>>>>
>>>> Look up.
>>>
>>> Ah.
>>>
>>> ([semi-humour] Didn't look up the exact identifiers up? *looks at you
>>> oddly* [/semi-humour])
>>
>> Each agent is categorized by a three part identifier - like "4 0 0"
>> which means "every creature".
>
> Reread my sentence. Pay close attention to the grammar. Though thank you.
Oh.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Apr 13, 2004 Posts: 993
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(Msg. 62) Posted: Mon May 02, 2005 4:22 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-04-30, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>
> The Triad wrote:
>> "Thomas J. Boschloo" <nospam RemoveThis @hccnet.nl.invalid> wrote in message
>> news:426a65e9$0$14348$3a628fcd@reader2.nntp.hccnet.nl...
>>
>>>-----BEGIN PGP SIGNED MESSAGE-----
>>>
>>>The Triad wrote:
>>>
>>>>"emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>news:slrnd6a09m.89r.the_emmel*whatever*@btcipinf22.cip.uni-bayreuth.de...
>>>>
>>>>
>>>>>On 2005-04-18, The Triad <wanderer RemoveThis @beeb.web> wrote:
>>>>>
>>>>>
>>>>>>"emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>>>news:slrnd6776p.78g.the_emmel*whatever*@btcipinf21.cip.uni-bayreuth.de...
>>>
>>><snip>
>>>
>>>>>>>that the Earth Simulator doesn't even manage to do that
>>>>>>>in dept, do you?
>>>>>>
>>>>>>We're not talking about handling it in depth... just handling the
>>>>>>general
>>>>>>concentrations of various gasses, as well as perhaps the pressure
>>>>>>exerted by
>>>>>>the air (or lack thereof).
>>>>>
>>>>>Still. The computing power needed would be enourmous.
>>>>
>>>>
>>>>Er? Not /that/ much... you could simply have an array of numbers for
>>>>each
>>>>room, detailing the amount of each gas in it--the 'pressure' could be the
>>>>number resulting from adding all the numbers together, and the
>>>>ventilation
>>>>system (or whatever you call it) could reclaim gas as well as excrete it
>>>>when altering the balance of gasses--the same percentage of each,
>>>>presumably... or actually, maybe not. No, wait, /yes/. *nods* If it
>>>>were
>>>>left 'off', then there would only be a problem if you had a feedback loop
>>>>whereby one could start with a certain amount of, say, oxygen, and then
>>>>via
>>>>some route change that amount of oxygen directly into a greater amount of
>>>>oxygen (thereby violating one of the laws of thermodynamics, which is one
>>>>of
>>>>the most important things to avoid here...).
>>>
>>>You would need a large vector computer for that.
>>
>>
>> How so?
>
> Vector computers can solve matrixes real fast. emmel also has a point
> though! Distributed computing is getting more and more common (in fact
> the next AMD processor will have no less than one, no, _two_ cores!).
Actually these are being sold for at least half a year now, IIRC.
> You need a massive gigabit network between the processors though for it
> to work.. (distributed computing is the only course I regret not taking
> at the uni).
I don't think they have that course here.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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External

Since: Apr 13, 2004 Posts: 993
|
(Msg. 63) Posted: Mon May 02, 2005 4:24 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-05-02, The Triad <wanderer.DeleteThis@beeb.web> wrote:
> "Thomas J. Boschloo" <nospam.DeleteThis@hccnet.nl.invalid> wrote in message
> news:4273e75f$0$155$3a628fcd@reader2.nntp.hccnet.nl...
>> -----BEGIN PGP SIGNED MESSAGE-----
>>
>> The Triad wrote:
>>> "Thomas J. Boschloo" <nospam.DeleteThis@hccnet.nl.invalid> wrote in message
>>> news:426a65e9$0$14348$3a628fcd@reader2.nntp.hccnet.nl...
>>>
>>>>-----BEGIN PGP SIGNED MESSAGE-----
>>>>
>>>>The Triad wrote:
>>>>
>>>>>"emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>>news:slrnd6a09m.89r.the_emmel*whatever*@btcipinf22.cip.uni-bayreuth.de...
>>>>>
>>>>>
>>>>>>On 2005-04-18, The Triad <wanderer.DeleteThis@beeb.web> wrote:
>>>>>>
>>>>>>
>>>>>>>"emmel" <the_emmel*whatever*@gmx.net> wrote in message
>>>>>>>news:slrnd6776p.78g.the_emmel*whatever*@btcipinf21.cip.uni-bayreuth.de...
>>>>
>>>><snip>
>>>>
>>>>>>>>that the Earth Simulator doesn't even manage to do that
>>>>>>>>in dept, do you?
>>>>>>>
>>>>>>>We're not talking about handling it in depth... just handling the
>>>>>>>general
>>>>>>>concentrations of various gasses, as well as perhaps the pressure
>>>>>>>exerted by
>>>>>>>the air (or lack thereof).
>>>>>>
>>>>>>Still. The computing power needed would be enourmous.
>>>>>
>>>>>
>>>>>Er? Not /that/ much... you could simply have an array of numbers for
>>>>>each
>>>>>room, detailing the amount of each gas in it--the 'pressure' could be
>>>>>the
>>>>>number resulting from adding all the numbers together, and the
>>>>>ventilation
>>>>>system (or whatever you call it) could reclaim gas as well as excrete it
>>>>>when altering the balance of gasses--the same percentage of each,
>>>>>presumably... or actually, maybe not. No, wait, /yes/. *nods* If it
>>>>>were
>>>>>left 'off', then there would only be a problem if you had a feedback
>>>>>loop
>>>>>whereby one could start with a certain amount of, say, oxygen, and then
>>>>>via
>>>>>some route change that amount of oxygen directly into a greater amount
>>>>>of
>>>>>oxygen (thereby violating one of the laws of thermodynamics, which is
>>>>>one
>>>>>of
>>>>>the most important things to avoid here...).
>>>>
>>>>You would need a large vector computer for that.
>>>
>>>
>>> How so?
>>
>> Vector computers can solve matrixes real fast. emmel also has a point
>> though! Distributed computing is getting more and more common (in fact
>> the next AMD processor will have no less than one, no, _two_ cores!).
>> You need a massive gigabit network between the processors though for it
>> to work..
>
> Why?
Yes, why? For that kind of thing you don't need that much inter process
communication. The cells should be quite independents from each other.
At least enough to make processor power more important than band width.
And anyway, the question isn't bandwidth, but latency.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 64) Posted: Mon May 02, 2005 4:25 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-04-30, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> The Triad wrote:
>> "emmel" <the_emmel*whatever*@gmx.net> wrote in message
>> news:slrnd6slvj.vol.the_emmel*whatever*@btcipinf24.cip.uni-bayreuth.de...
>> 'grep'... that word is only familiar because someone used it in reference
>> to searching through a backpack in a website about deconstructing apparently
>> everything.
>>
>> *wonders how exactly one does/would do a full test search*
>
><http://unxutils.sourceforge.net/> for executables.
><http://www.gnu.org/software/grep/doc/> for manual.
>
> Check for virii first..
The joys of windows...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 65) Posted: Mon May 02, 2005 4:27 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-04-30, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> Thomas J. Boschloo wrote:
>> The Triad wrote:
><snip>
>>>*wonders how exactly one does/would do a full test search*
>>
>>
>> <http://unxutils.sourceforge.net/> for executables.
>> <http://www.gnu.org/software/grep/doc/> for manual.
>>
>> Check for virii first..
>
> Or try this:
> c:>copy con grep.bat
> @echo off
> echo [%1]>>results
> find "Bootstrap/^H\001\ World" %1>>results.txt
> ^Z
> c:>for %a in (*.cos) do grep %a
> c:>type results.txt
>
> YMMV and you might want to hexed the backspace in your grep.bat
>
> hi
That works?
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)
Official AGC feedback maniac
"God is playing creatures - and we're the norns."
"A hundred dead are a tragedy - a hundred thousand are statistics."
"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better...
Things called lucky tend to get hit by trucks."
Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry. >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Dec 26, 2004 Posts: 511
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(Msg. 66) Posted: Tue May 03, 2005 1:15 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<snip>
>>>>>>> Bootstrap/^H\001\ World
>>>>>>
>>>>>> *sees lots of .cos files*
>>>>>
>>>>> Well, grep them! Or whatever you use for doing full test searches. In
>>>>> fact I think it was called Gnarler.cos...
>>>>
>>>> 'grep'... that word is only familiar because someone used it in
>>>> reference
>>>> to searching through a backpack in a website about deconstructing
>>>> apparently
>>>> everything.
>>>
>>> Let's just say it's a very helpful little program(sp?!)...
>>
>> The spelling is correct, if you mean the word that I think you mean.
>
> I did. But the question is, if I shouldN#t have written programme
> instead. (AE/BE)
....what?
And it's almost certainly program.
>>>> *wonders how exactly one does/would do a full test search*
>>>
>>> Erm, *text*, not test. Sorry for me tyoping in such a confusing way.
>>> Again.
>>
>> Oh.
>>
>> Does one open it in notepad?
>
> grep
(What?)
>>>>>> Incidentally, what was the purpose of the ^H and the slash between
>>>>>> the
>>>>>> 001
>>>>>> and the World?
>>>>>
>>>>> Well, '^H' - reads CTRL+H - is equivalent to backspace. It's a unix
>>>>> thing. And you are used to have a backlslash separating directories
>>>>> while the right way (the unix way) to do it is a slash. You can figure
>>>>> the rest out on your own.
>>>>
>>>> Ah. *nods slightly*
>>>>
>>>> Do you generally use [a] unix?
>>>
>>> I use Linux. Technically close enough, but *leagally* not Unix.
>>> Trademarks and stuff.
>>
>> Ahh. *nods slightly*
>
> Not that I *didn't* mention that before the one or other time (=all the
> time).
Sorry. Good point.
>>>> And can you run Creatures on it?
>>>
>>> Of course I can.
>>
>> ...with graphics? [/ignorant]
>
> Beautifully rendered ASCII art, of course. What did *you* think. Some
> people...
You're being sarcastic?
>>>><snip>
>>>>>>> Norns don't have to obey any energy conservation laws. You can't
>>>>>>> only
>>>>>>> implement photosynthesis, but even energy from nothing. The model
>>>>>>> isn't
>>>>>>> very realistic in that respect.
>>>>>>
>>>>>> Erm, yes. But if one /wanted/ to just implement photosynthesis,
>>>>>> rather
>>>>>> than
>>>>>> coming out with another batch of Highlanders...
>>>>>
>>>>> Not much you can do to prevent it, really.
>>>>
>>>> Please elaborate.
>>>
>>> The genetics allow everything. Get a decent rate of genetic defects and
>>> sooner or later you end up with a metabolism that *should* be
>>> impossible. Only it isn't.
>>
>> Pity. Ah, well. (...have a long-enough wolfing run...)
>
> No, I think I won't.
Pity.
>><snip>
>>>>>>>> presumably... or actually, maybe not. No, wait, /yes/. *nods*
>>>>>>>> If
>>>>>>>> it
>>>>>>>> were
>>>>>>>> left 'off', then there would only be a problem if you had a
>>>>>>>> feedback
>>>>>>>> loop
>>>>>>>> whereby one could start with a certain amount of, say, oxygen, and
>>>>>>>> then
>>>>>>>> via
>>>>>>>> some route change that amount of oxygen directly into a greater
>>>>>>>> amount
>>>>>>>> of
>>>>>>>> oxygen (thereby violating one of the laws of thermodynamics, which
>>>>>>>> is
>>>>>>>> one
>>>>>>>> of
>>>>>>>> the most important things to avoid here...).
>>>>>>>
>>>>>>> Problem: I don't know how to get Norns to do that kind of thing.
>>>>>>
>>>>>> Would one want to?
>>>>>
>>>>> You seem to.
>>>>
>>>> Erm, no. That's the problem that I want to /avoid/. Or are you
>>>> referring
>>>> to getting Norns to avoid violating the laws of thermodynamics? In
>>>> which
>>>> case, one would probably need a separate system--whereby you /couldn't/
>>>> get
>>>> something from nothing--akin to something discussed in the near
>>>> vicinity
>>>> of
>>>> here a shortish while ago.
>>>
>>> Here?
>>
>> Yes. Here. *shifty eyes*
>
> Ah, here!
Yep.
>>>>>>>> Now, what would be a lot harder would be if one tried to model
>>>>>>>> where
>>>>>>>> specific concentrations of gasses were /within one room/. It would
>>>>>>>
>>>>>>> You'd have to divide it in different cells and implement some way of
>>>>>>> gas
>>>>>>> flow... erm, that's already in there. The whole CA system.
>>>>>>
>>>>>> Oh. Really?
>>>>>>
>>>>>> /Very/ interesting. *smiles*
>>>>>
>>>>> Well, it's just smell...
>>>>
>>>> So? As long as a bit can be tweaked so that the relevant 'gasses'
>>>> don't
>>>> decay on their own...
>>>
>>> Hm... tough.
>>
>> Can it be done? (Or could it, some day... which is /probably/ a 'yes'.)
>
> I don't know. I haven't looked at the CA documentation for ages.
[see below]
>>>> (And where do Norns get oxygen from normally, anyway? Or do their
>>>> lungs
>>>> generate it on their own?)
>>>
>>> I think there's some CA called air that gets turned into oxygen. But I
>>> could be wrong.
>>
>> Hmm. *wonders where air comes from*
>
> Either it's a CA or produced by some receptor...
Hmm.
>> Good point--underwater, there's no air/oxygen.
>
> But there was something strange about that. I think you didn't get much
> 'water' underwater. At least I killed some supposedly amphibic Norn
> because of something like that.
Hmm. *nods* Notice how long Norns can walk around before they cease being
concious? It's less to do with what they take in, more to do with what they
don't... read somewhere that something builds up. Hrm.
Argh.
<snip>
>>>>> I didn't realize you were going to explode the ship.
>>>>
>>>> *whistles*
>>>
>>> Try another tune for a change, would you? It's getting kinda boring.
>>
>> *whistles innocently*
>
> Nice one.
Thank you. *smiles; bows*
>>>> Seriously, it's one of the only cases where there would be an effect...
>>>> no,
>>>> wait, one would probably /also/ want to put in Creatures/plants/animals
>>>> being crushed into a pulp first. Hrm.
>>>
>>> They wouldn't get crushed into a pulp.
>>
>> Erm? If the pressure was /high/ enough...
>
> No, I think what would happen is that the gas would get into the cells
> and make them explode like apples after rain. (osmose/diffusion)
Okay, whatever works. *grins*
> But
> only at extremely high pressures if at all.
Of course. It's those sorts of pressures that we're considering--and the
methods by which they may be avoided until we can deal with their effects.
>>> It's just the lungs that'd no
>>> longer work... though I'm not sure what exactly would happen. If you
>>> rose it gradually it you might reach quite high pressures before you get
>>> problems. It's fast decompression that get's your blood cooking. (More
>>> or less literally. IIRC the gases in the blood stream change into gasous
>>> phase and therefore your whole metabolism breaks down.)
>>
>> *nods* Undissolving, or something on those lines... 'the bends'. Urgh.
>
> Like injecting champain into your veins...
....er, yes. Conflict between two reactions here. (Oh, and 'champagne'.)
<snip>
>>>>>> Solution (or at least partial solution) to the problem of too much
>>>>>> gas
>>>>>> in
>>>>>> a
>>>>>> terrarium: imagine a worst-case senario, with an Agent that expels
>>>>>> gas
>>>>>> while taking in none. Taking into account the CA system you
>>>>>> referenced,
>>>>>
>>>>> Bummer.
>>>>
>>>> Hrm? How so?
>>>
>>> Well, if you get more and more gas... there's a point when the ship hull
>>> *will* explode.
>>
>> Yep.
>>
>>> Not much of a problem on a planet, though.
>>
>> True--gravity is only strong enough to hold so much close enough to the
>> planet's surface, so all the rest goes further up... and possibly drifts
>> away. Hrm. *wonders if the solar wind would be involved in that
>> process*
>
> If there wasn't the magnetic field of the earth it'd blow the whole
> athmosphere away, IIRC.
Indeed. *nods* Thus one worry associated with the magnetic field currently
flipping.
....and also, one way to avoid the problem of pressure thus would be to put
the next Creatures on a planet/[other similar-sized object]--which would
actually probably be done anyway--and to leave out complications to do with
the exact mixture of gasses. However, that doesn't help those who want to
experiment and otherwise play God^H^H^HHand in the short-term.
>>>>>> presumably if the amount of gas in one cell grew past its neighbours,
>>>>>> the
>>>>>> pressure would equalise; thus, pressure on a whole would rise... and
>>>>>> then,
>>>>>> once it reached a certain threshold, the atmospheric controller
>>>>>> (argh,
>>>>>> still
>>>>>> can't remember the name for it... do you remember that big blue
>>>>>> upside-down
>>>>>> egg thingamajig in C3?) would begin removing air, reabsorbing it as
>>>>>> it
>>>>>> were.
>>>>>
>>>>> 'Atmospheric Gizmo' - and it just made clouds.
>>>>
>>>> Ah, right. What did they do (the clouds), anyway?
>>>
>>> Rain.
>>
>> Oh. And rain did what?
>
> Moisture and lowering the temperature, I think.
Reasonable. And moisture did what?
>>>> In any case... it could probably be co-opted for broader purposes.
>>>> *smiles
>>>> grimly*
>>>
>>> Of course. I can turn a carrot into a bomb
>>
>> Ooo. What does said bomb-carrot do? *wonders*
>
> Whatever I want it to do.
Elaborate.
Or: can it turn people (Norns, Ettins) and things (Grendels) into bloody
chunks?
>> And can you grow them? (And can they compete with non-bomb carrots?)
>
> If I like.
Hm. Interesting. But you have to reuse the sprites already created?
<snip>
>>> Look, you can alter the partitial pressures of the CAs and this of
>>> course means that this special CA *will* get through the walls (if
>>> permitted) and try to equal the amounts in the cells around it.
>>
>> Good.
>>
>>> But for
>>> real wind you need much more than that. You need particles with a mass
>>> than can give *other* particles an impulse and only _then_ you get wind.
>>> The CAs however have no mass and are generally behaving like an ideal
>>> gas.
>>
>> ...oh. Right. It doesn't affect the other CA/s?
>
> I don't think so.
....well, excrement.
>> (Unfortunate. Perhaps changable, but... unfortunate none the less.)
>
> I think that's not changeable. As I said they implemented diffusion.
> Gases work like that, you know. It's just the sun that starts the whole
> wind business, actually.
Yes, but... an inequality in the pressure of oxygen should affect the
pressure of nitrogen and carbon dioxide... shouldn't it?
How can you flush a chamber with xenon if all the air just lets the xenon
pass through and ignores it!?
>>>> (...just the same percentage of them all, though, in all directions...
>>>> in
>>>> those with more, more would leave... in those with less, less would
>>>> leave... until equilibrium was reached...)
>>>
>>> Yup. ... I think.
>>
>> *smiles [albeit, at this point, slightly]*
>
> ?
The thought. The thought of the power... of twisting the ecosystem, the
atmosphere and the ecosystem which lead from it and depended on it and in
their turn influenced it, to my will...
>>>>>>>>>>>> ...if one could kill off all the plants, tell the
>>>>>>>>>>>> seed-thingamajigs
>>>>>>>>>>>> not
>>>>>>>>>>>> to
>>>>>>>>>>>> produce any more automatically,
>>>>>>>>>>>
>>>>>>>>>>> Oh, that's easy.
>>>>>>>>>>
>>>>>>>>>> With or without involving third-party Agents and/or CAOS?
>>>>>>>>>
>>>>>>>>> Without CAOS... probably not.
>>>>>>>>
>>>>>>>> Unfortunate. The common user would want an intuitive interface,
>>>>>>>> rather
>>>>>>>> than
>>>>>>>
>>>>>>> You can always make an interface for CAOS. That's the point. I just
>>>>>>> use
>>>>>>> raw code because it's easier (and doesn't need any polish).
>>>>>>
>>>>>> Hmm. *nods slightly...*
>>>>>>
>>>>>> Have I/we mentioned that the common user would also want eye candy
>>>>>> (in
>>>>>> reference to said interface) to match the rest of the eye candy?
>>>>>
>>>>> Feel free to make eye candy then.
>>>>
>>>> There's a problem. No idea how to make eye candy. Or rather, I can't
>>>> draw.
>>>
>>> Same here.
>>
>> Ah, well.
>>
>> ...some day, with /effective/ physics (including light) and world
>> simulation, rather than sprites...
>
> ...you'd need even more skills to do the graphics.
That's the idea. You wouldn't specify the appearance... you would simply
specify the basic colours, the materials, the way that some light was
absorbed and other light was not... you would build a person, not as a
hollow shell of a picture pasted around a model, but a three-dimensional
statue, solid, with innards and a heart that beat and skin which was warm as
skin can ever be...
<snip>
>>>>>>>> mucking about (apologise for the choice of words) with the basic
>>>>>>>> structure
>>>>>>>> of the world (where they could also do /serious/ damage) via a
>>>>>>>> programming
>>>>>>>> language that they'd first have to learn--which would lower the
>>>>>>>> appeal
>>>>>>>> of
>>>>>>>> doing the same enjoyable things considerably.
>>>>>>>>
>>>>>>>> ...one wants to manipulate things in the world as the /Hand/, as
>>>>>>>> one's
>>>>>>>> given--or rather, chosen--role within the world, rather than as
>>>>>>>> someone
>>>>>>>> tinkering with the world behind-the-scenes...
>>>>>>>
>>>>>>> One wants. I don't. I like CLIs
>>>>>>> (CLI=Commans Line Interface)
>>>>>>
>>>>>> Your preference; your choice. *nods* Others might have their own
>>>>>> opinions.
>>>>>>
>>>>>> *makes a brief snerking sound at the mental image of Creatures as a
>>>>>> MUD*
>>>>>>
>>>>>> You see a maze of twisty passages, all alike.
>>>>>>
>>>>>> There is a Grendel to the north.
>>>>>
>>>>> <g>
>>>>> throw stone north
>>>>> run south
>>>>
>>>> You see a maze of twisty passages, all alike.
>>>> There is an Ettin here.
>>>> There is a brass lantern here.
>>>>
>>>> The Ettin takes the brass lantern.
>>>>
>>>> The Ettin has gone east.
>>>
>>> east
>>
>> You see a maze of twisty passages, all alike.
>>
>> There is a detritus here.
>
> Where is that damn Ettin? Oh, well...
>
> eat detritus
You feel sick!
There is an Ettin to the north.
>>>>>>>> There's an important distinction between the sorts of things that
>>>>>>>> one
>>>>>>>> can
>>>>>>>> do
>>>>>>>> and not do without disillusioning oneself in one's escapist
>>>>>>>> experience.
>>>>>>>> Creating cheese out of thin air? Certainly. Reaching down into a
>>>>>>>> tangle
>>>>>>>> of
>>>>>>>> code and flipping a bit, hoping that later one will be able to
>>>>>>>> remember
>>>>>>>> exactly where one reached down, which bit one flipped? Hoping that
>>>>>>>> one
>>>>>>>> will
>>>>>>>> remember /how/ exactly to undo what one has done, or having to
>>>>>>>> write
>>>>>>>> down
>>>>>>>> what one said, what one would have to say to unsay it, and hoping
>>>>>>>> that
>>>>>>>> one
>>>>>>>> doesn't lose one's notes? Not preferable.
>>>>>>>
>>>>>>> Erm what?
>>>>>>
>>>>>> There's always the worry that one might forget how to use CAOS, and
>>>>>> if
>>>>>> one
>>>>>> just wants to sit down to relax, having to flip through a manual to
>>>>>> look
>>>>>> up
>>>>>> the exact programming terminology for what one wants to do might not
>>>>>> be
>>>>>> preferable.
>>>>>
>>>>> Oh, it has a help system. I never flip through a manual.
>>>>
>>>> ....
>>>>
>>>> ......
>>>>
>>>> ........!
>>>>
>>>> ............!?!!!?!!!!
>>>>
>>>> ....very glad I wasn't eating something just then. HOW THE HELLS DO
>>>> YOU
>>>> ACCESS THE HELP SYSTEM!? *blinks; closes eyelids over eyes; pushes
>>>> eyes
>>>> back firmly and/or gently fully into their sockets*
>>>
>>> There are two commands for that (basicly giving you the same info the
>>> CAOS doc gives you - because the CAOS doc is compiled from these) called
>>> APRO and HELP. Help gives you a list of all commands or help to a
>>> specific command (help "help"), APRO will search the descriptions for a
>>> word you define and print a list of commands it found it in.
>>
>> How exactly does one hyperventilate?
>
> Erm, *what*?!
>
<snip>
--
The Triad >> Stay informed about: So when do you guys play DS, anyway? |
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Since: Apr 13, 2004 Posts: 993
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(Msg. 67) Posted: Tue May 03, 2005 1:15 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 2005-05-03, The Triad <wanderer DeleteThis @beeb.web> wrote:
><snip>
>>>>>>>> Bootstrap/^H\001\ World
>>>>>>>
>>>>>>> *sees lots of .cos files*
>>>>>>
>>>>>> Well, grep them! Or whatever you use for doing full test searches. In
>>>>>> fact I think it was called Gnarler.cos...
>>>>>
>>>>> 'grep'... that word is only familiar because someone used it in
>>>>> reference
>>>>> to searching through a backpack in a website about deconstructing
>>>>> apparently
>>>>> everything.
>>>>
>>>> Let's just say it's a very helpful little program(sp?!)...
>>>
>>> The spelling is correct, if you mean the word that I think you mean.
>>
>> I did. But the question is, if I shouldN#t have written programme
>> instead. (AE/BE)
>
> ...what?
>
> And it's almost certainly program.
American English/British English
I seem to remember something about that and 'program'. Or 'programm'?
>>>>> *wonders how exactly one does/would do a full test search*
>>>>
>>>> Erm, *text*, not test. Sorry for me tyoping in such a confusing way.
>>>> Again.
>>>
>>> Oh.
>>>
>>> Does one open it in notepad?
>>
>> grep
>
> (What?)
Best way to do it is grep. Notepad is useless, it can only search one
file.
>>>>>>> Incidentally, what was the purpose of the ^H and the slash between
>>>>>>> the
>>>>>>> 001
>>>>>>> and the World?
>>>>>>
>>>>>> Well, '^H' - reads CTRL+H - is equivalent to backspace. It's a unix
>>>>>> thing. And you are used to have a backlslash separating directories
>>>>>> while the right way (the unix way) to do it is a slash. You can figure
>>>>>> the rest out on your own.
>>>>>
>>>>> Ah. *nods slightly*
>>>>>
>>>>> Do you generally use [a] unix?
>>>>
>>>> I use Linux. Technically close enough, but *leagally* not Unix.
>>>> Trademarks and stuff.
>>>
>>> Ahh. *nods slightly*
>>
>> Not that I *didn't* mention that before the one or other time (=all the
>> time).
>
> Sorry. Good point.
>
>>>>> And can you run Creatures on it?
>>>>
>>>> Of course I can.
>>>
>>> ...with graphics? [/ignorant]
>>
>> Beautifully rendered ASCII art, of course. What did *you* think. Some
>> people...
>
> You're being sarcastic?
I'd gove you a sarcatic answer, but for the sake of clearness: yes.
Though it should be easy enough to use ASCII art instead of the usual
graphics.
>>>>>>>>> Now, what would be a lot harder would be if one tried to model
>>>>>>>>> where
>>>>>>>>> specific concentrations of gasses were /within one room/. It would
>>>>>>>>
>>>>>>>> You'd have to divide it in different cells and implement some way of
>>>>>>>> gas
>>>>>>>> flow... erm, that's already in there. The whole CA system.
>>>>>>>
>>>>>>> Oh. Really?
>>>>>>>
>>>>>>> /Very/ interesting. *smiles*
>>>>>>
>>>>>> Well, it's just smell...
>>>>>
>>>>> So? As long as a bit can be tweaked so that the relevant 'gasses'
>>>>> don't
>>>>> decay on their own...
>>>>
>>>> Hm... tough.
>>>
>>> Can it be done? (Or could it, some day... which is /probably/ a 'yes'.)
>>
>> I don't know. I haven't looked at the CA documentation for ages.
>
> [see below]
>
>>>>> (And where do Norns get oxygen from normally, anyway? Or do their
>>>>> lungs
>>>>> generate it on their own?)
>>>>
>>>> I think there's some CA called air that gets turned into oxygen. But I
>>>> could be wrong.
>>>
>>> Hmm. *wonders where air comes from*
>>
>> Either it's a CA or produced by some receptor...
>
> Hmm.
>
>>> Good point--underwater, there's no air/oxygen.
>>
>> But there was something strange about that. I think you didn't get much
>> 'water' underwater. At least I killed some supposedly amphibic Norn
>> because of something like that.
>
> Hmm. *nods* Notice how long Norns can walk around before they cease being
> concious? It's less to do with what they take in, more to do with what they
> don't... read somewhere that something builds up. Hrm.
>
> Argh.
They don't get unconscious, they just die. Did you never drop an ettin
into a pond?
>>>>>> I didn't realize you were going to explode the ship.
>>>>>
>>>>> *whistles*
>>>>
>>>> Try another tune for a change, would you? It's getting kinda boring.
>>>
>>> *whistles innocently*
>>
>> Nice one.
>
> Thank you. *smiles; bows*
::apllauds the artist::
>>>> It's just the lungs that'd no
>>>> longer work... though I'm not sure what exactly would happen. If you
>>>> rose it gradually it you might reach quite high pressures before you get
>>>> problems. It's fast decompression that get's your blood cooking. (More
>>>> or less literally. IIRC the gases in the blood stream change into gasous
>>>> phase and therefore your whole metabolism breaks down.)
>>>
>>> *nods* Undissolving, or something on those lines... 'the bends'. Urgh.
>>
>> Like injecting champain into your veins...
>
> ...er, yes. Conflict between two reactions here. (Oh, and 'champagne'.)
Oops. (Damn French... can't spell things right.)
>>>>>>> Solution (or at least partial solution) to the problem of too much
>>>>>>> gas
>>>>>>> in
>>>>>>> a
>>>>>>> terrarium: imagine a worst-case senario, with an Agent that expels
>>>>>>> gas
>>>>>>> while taking in none. Taking into account the CA system you
>>>>>>> referenced,
>>>>>>
>>>>>> Bummer.
>>>>>
>>>>> Hrm? How so?
>>>>
>>>> Well, if you get more and more gas... there's a point when the ship hull
>>>> *will* explode.
>>>
>>> Yep.
>>>
>>>> Not much of a problem on a planet, though.
>>>
>>> True--gravity is only strong enough to hold so much close enough to the
>>> planet's surface, so all the rest goes further up... and possibly drifts
>>> away. Hrm. *wonders if the solar wind would be involved in that
>>> process*
>>
>> If there wasn't the magnetic field of the earth it'd blow the whole
>> athmosphere away, IIRC.
>
> Indeed. *nods* Thus one worry associated with the magnetic field currently
> flipping.
Oh, that'd be no problem. It would just run the other way around. I'd be
more worried about the gulf stream changing its path...
> ...and also, one way to avoid the problem of pressure thus would be to put
> the next Creatures on a planet/[other similar-sized object]--which would
> actually probably be done anyway--and to leave out complications to do with
> the exact mixture of gasses. However, that doesn't help those who want to
> experiment and otherwise play God^H^H^HHand in the short-term.
Well, there are pressure cabins
>>>>>>> presumably if the amount of gas in one cell grew past its neighbours,
>>>>>>> the
>>>>>>> pressure would equalise; thus, pressure on a whole would rise... and
>>>>>>> then,
>>>>>>> once it reached a certain threshold, the atmospheric controller
>>>>>>> (argh,
>>>>>>> still
>>>>>>> can't remember the name for it... do you remember that big blue
>>>>>>> upside-down
>>>>>>> egg thingamajig in C3?) would begin removing air, reabsorbing it as
>>>>>>> it
>>>>>>> were.
>>>>>>
>>>>>> 'Atmospheric Gizmo' - and it just made clouds.
>>>>>
>>>>> Ah, right. What did they do (the clouds), anyway?
>>>>
>>>> Rain.
>>>
>>> Oh. And rain did what?
>>
>> Moisture and lowering the temperature, I think.
>
> Reasonable. And moisture did what?
I don't have the whole ecosystem scripts in mind. Go look it up
yourself.
>>>>> In any case... it could probably be co-opted for broader purposes.
>>>>> *smiles
>>>>> grimly*
>>>>
>>>> Of course. I can turn a carrot into a bomb
>>>
>>> Ooo. What does said bomb-carrot do? *wonders*
>>
>> Whatever I want it to do.
>
> Elaborate.
>
> Or: can it turn people (Norns, Ettins) and things (Grendels) into bloody
> chunks?
Sure. If I had sprites for bloody chunks, that is.
>>> And can you grow them? (And can they compete with non-bomb carrots?)
>>
>> If I like.
>
> Hm. Interesting. But you have to reuse the sprites already created?
I can, but I don't have to.
>>> (Unfortunate. Perhaps changable, but... unfortunate none the less.)
>>
>> I think that's not changeable. As I said they implemented diffusion.
>> Gases work like that, you know. It's just the sun that starts the whole
>> wind business, actually.
>
> Yes, but... an inequality in the pressure of oxygen should affect the
> pressure of nitrogen and carbon dioxide... shouldn't it?
No, not if they don't chemically react. Well, the numbers might change
but it wouldn't *do* anything to it. Not sure how the partitial pressure
was exactly defined ATM.
> How can you flush a chamber with xenon if all the air just lets the xenon
> pass through and ignores it!?
Wind. By flushing it you use the kinetic energy of the xenon to
accelerate opther gases. Wouldn't work with ideal gases.
>>>>>>>>>>>>> ...if one could kill off all the plants, tell the
>>>>>>>>>>>>> seed-thingamajigs
>>>>>>>>>>>>> not
>>>>>>>>>>>>> to
>>>>>>>>>>>>> produce any more automatically,
>>>>>>>>>>>>
>>>>>>>>>>>> Oh, that's easy.
>>>>>>>>>>>
>>>>>>>>>>> With or without involving third-party Agents and/or CAOS?
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