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So when do you guys play DS, anyway?

 
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 106) Posted: Sun May 22, 2005 6:59 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: alt>games>creatures (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

Thomas J. Boschloo wrote:
<snip-a-lot>
> (and they also used IPX IIRC,
> but that is from MS).

Sorry, that should be Novell..

Thomas
- --
"I don't know, it just seems to be so incredibly beautiful. It's magic."
- - emmel, alt.games.creatures, may 2005
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 107) Posted: Mon May 23, 2005 11:48 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-22, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> And when it was 2005-05-21, illusion
>> <428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>> stating that Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid>
>> uttered in alt.games.creatures:
>>
>>
>>>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>>>
>>>>
>>>>I think Borland had one. That was still in the win3.11 days, but maybe
>>>>they still make these. It's one of the programmers essentials after all.
>>>
>>>Yeah, I also remember a program called 'Where' or something with the
>>>Borland C 2.0 compiler I had (very cool compiler that caught lots of
>>>bugs before they happened!)
>>
>>
>> ::nods::
>> Though I think that simply were compiler errors - you get those on
>> *any* compiler.
>
> I could tell you stories.. You just don't want to know..

Oh, come on, do tell.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.

 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 108) Posted: Mon May 23, 2005 11:49 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-22, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> And when it was 2005-05-21, illusion
>> <428f9e3b$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>> stating that Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid>
>> uttered in alt.games.creatures:
>>
>>
>>>emmel wrote:
>>>
>>>>On 2005-05-16, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>>>>
>>>>
>>>>>emmel wrote:
>>>>>
>>>>>
>>>>>>On 2005-05-03, The Triad <wanderer RemoveThis @beeb.web> wrote:
>>>>>
>>>>><snip>
>>>>>
>>>>>>>>>>>And can you run Creatures on it?
>>>>>>>>>>
>>>>>>>>>>Of course I can.
>>>>>>>>>
>>>>>>>>>...with graphics? [/ignorant]
>>>>>>>>
>>>>>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>>>>>people...
>>>>>>>
>>>>>>>You're being sarcastic?
>>>>>>
>>>>>>
>>>>>>I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>>>>>>Though it should be easy enough to use ASCII art instead of the usual
>>>>>>graphics.
>>>>>
>>>>>Like in Nethack??
>>>>><http://www.nethack.org>
>>>>
>>>>
>>>>More like "Hey, look, I can watch DVDs rendered in ASCII!"
>>>
>>>How about the subtitles?
>>
>>
>> Appear in plain text at the bottom of the screen. Why?
>
> Could you give the link of the ASCII renderer again?
> Please?

www.aalib.org I think.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 109) Posted: Mon May 23, 2005 11:50 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-22, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> And when it was 2005-05-21, illusion
>> <428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
>> stating that Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid>
>> uttered in alt.games.creatures:
>>
>>
>>>>Edges(sp?) can probably be cut and of course the introduction of cells
>>>>would help. Anyway, the problem isn't so much the bandwisth as the
>>>>latency.
>>>
>>>UDP?
>>
>>
>> That doesn't make the network faster...
>
> You wouldn't need to open TCP/IP connections though.. So latency should
> be less. In fact, I think some old computer games (like maybe Quake I or
> maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
> but that is from MS).

I was talking about the network latency. Hardware.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 110) Posted: Sun May 29, 2005 3:40 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-05-22, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>And when it was 2005-05-21, illusion
>>><428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
>>>stating that Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid>
>>>uttered in alt.games.creatures:
>>>
>>>
>>>
>>>>>Edges(sp?) can probably be cut and of course the introduction of cells
>>>>>would help. Anyway, the problem isn't so much the bandwisth as the
>>>>>latency.
>>>>
>>>>UDP?
>>>
>>>
>>>That doesn't make the network faster...
>>
>>You wouldn't need to open TCP/IP connections though.. So latency should
>>be less. In fact, I think some old computer games (like maybe Quake I or
>>maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
>>but that is from MS).
>
>
> I was talking about the network latency. Hardware.

With Ethernet things go wrong when two computers put data on the network
at the same time (or was that some other protocol?). Any way, the
protocol you use and how it is programmed affects how well the network
can perform.

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 111) Posted: Sun May 29, 2005 3:41 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-05-22, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>And when it was 2005-05-21, illusion
>>><428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>>>stating that Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid>
>>>uttered in alt.games.creatures:
>>>
>>>
>>>
>>>>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>>>>
>>>>>
>>>>>I think Borland had one. That was still in the win3.11 days, but maybe
>>>>>they still make these. It's one of the programmers essentials after all.
>>>>
>>>>Yeah, I also remember a program called 'Where' or something with the
>>>>Borland C 2.0 compiler I had (very cool compiler that caught lots of
>>>>bugs before they happened!)
>>>
>>>
>>>::nods::
>>>Though I think that simply were compiler errors - you get those on
>>>*any* compiler.
>>
>>I could tell you stories.. You just don't want to know..
>
>
> Oh, come on, do tell.

Borland warned about allocating too much memory. The C compiler we used
let us allocated right into the stack without any warning. We had to
program an IP stack in it, so you would want to keep as much fragments
in memory as possible and destroy them cleverly once you ran out of
memory. (It also had to be fast btw).

I could tell you more stories.. You just don't want to know Smile

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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 >> Stay informed about: So when do you guys play DS, anyway? 
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 112) Posted: Sun May 29, 2005 3:49 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-05-22, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>And when it was 2005-05-21, illusion
>>><428f9e3b$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>>>stating that Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid>
>>>uttered in alt.games.creatures:
>>>
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>On 2005-05-16, Thomas J. Boschloo <nospam.TakeThisOut@hccnet.nl.invalid> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>emmel wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>>On 2005-05-03, The Triad <wanderer.TakeThisOut@beeb.web> wrote:
>>>>>>
>>>>>><snip>
>>>>>>
>>>>>>>>>>>>And can you run Creatures on it?
>>>>>>>>>>>
>>>>>>>>>>>Of course I can.
>>>>>>>>>>
>>>>>>>>>>...with graphics? [/ignorant]
>>>>>>>>>
>>>>>>>>>Beautifully rendered ASCII art, of course. What did *you* think. Some
>>>>>>>>>people...
>>>>>>>>
>>>>>>>>You're being sarcastic?
>>>>>>>
>>>>>>>
>>>>>>>I'd gove you a sarcatic answer, but for the sake of clearness: yes.
>>>>>>>Though it should be easy enough to use ASCII art instead of the usual
>>>>>>>graphics.
>>>>>>
>>>>>>Like in Nethack??
>>>>>><http://www.nethack.org>
>>>>>
>>>>>
>>>>>More like "Hey, look, I can watch DVDs rendered in ASCII!"
>>>>
>>>>How about the subtitles?
>>>
>>>
>>>Appear in plain text at the bottom of the screen. Why?
>>
>>Could you give the link of the ASCII renderer again?
>>Please?
>
>
> www.aalib.org I think.

<http://aa-project.sourceforge.net/gallery/>? I am kind of disappointed
by it. They should have used (16) colors IMO. I once started a ascii
draw program in the spirit of TheDraw, but I never finished it.

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 113) Posted: Mon May 30, 2005 11:10 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-29, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-05-22, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>And when it was 2005-05-21, illusion
>>>><428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
>>>>stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
>>>>uttered in alt.games.creatures:
>>>>
>>>>
>>>>
>>>>>>Edges(sp?) can probably be cut and of course the introduction of cells
>>>>>>would help. Anyway, the problem isn't so much the bandwisth as the
>>>>>>latency.
>>>>>
>>>>>UDP?
>>>>
>>>>
>>>>That doesn't make the network faster...
>>>
>>>You wouldn't need to open TCP/IP connections though.. So latency should
>>>be less. In fact, I think some old computer games (like maybe Quake I or
>>>maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
>>>but that is from MS).
>>
>>
>> I was talking about the network latency. Hardware.
>
> With Ethernet things go wrong when two computers put data on the network
> at the same time (or was that some other protocol?). Any way, the
> protocol you use and how it is programmed affects how well the network
> can perform.

Well, sure, but the question is how much time it takes for a packet to
reach the client over the net. The protocol comes second. Actually it
doesn't require so much time to wrap a UDP packet up in the protocol
stuff and of course you could always implement raw packet writing.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 114) Posted: Mon May 30, 2005 11:12 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-29, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-05-22, Thomas J. Boschloo <nospam.RemoveThis@hccnet.nl.invalid> wrote:
>>
>> www.aalib.org I think.
>
><http://aa-project.sourceforge.net/gallery/>? I am kind of disappointed
> by it. They should have used (16) colors IMO. I once started a ascii
> draw program in the spirit of TheDraw, but I never finished it.

::shrugs::
It works and actually what it does is sufficient for its purpose. Saying
that I can watch DVDs in ASCII is cool, but who would really *do* it?
It's one of these because-we-can-do-it things...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 115) Posted: Mon May 30, 2005 11:14 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2005-05-29, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>
> emmel wrote:
>> On 2005-05-22, Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid> wrote:
>>
>>>emmel wrote:
>>>
>>>>And when it was 2005-05-21, illusion
>>>><428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>>>>stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
>>>>uttered in alt.games.creatures:
>>>>
>>>>
>>>>
>>>>>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>>>>>
>>>>>>
>>>>>>I think Borland had one. That was still in the win3.11 days, but maybe
>>>>>>they still make these. It's one of the programmers essentials after all.
>>>>>
>>>>>Yeah, I also remember a program called 'Where' or something with the
>>>>>Borland C 2.0 compiler I had (very cool compiler that caught lots of
>>>>>bugs before they happened!)
>>>>
>>>>
>>>>::nods::
>>>>Though I think that simply were compiler errors - you get those on
>>>>*any* compiler.
>>>
>>>I could tell you stories.. You just don't want to know..
>>
>>
>> Oh, come on, do tell.
>
> Borland warned about allocating too much memory. The C compiler we used
> let us allocated right into the stack without any warning. We had to

OK, that *is* evil.

> program an IP stack in it, so you would want to keep as much fragments
> in memory as possible and destroy them cleverly once you ran out of
> memory. (It also had to be fast btw).

::nods:: I get the picture.

> I could tell you more stories.. You just don't want to know Smile

How do you know that?
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 116) Posted: Fri Jun 03, 2005 11:06 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-05-29, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-05-22, Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>And when it was 2005-05-21, illusion
>>>>><428f9e3d$0$156$3a628fcd@reader2.nntp.hccnet.nl> was created,
>>>>>stating that Thomas J. Boschloo <nospam RemoveThis @hccnet.nl.invalid>
>>>>>uttered in alt.games.creatures:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>>>Grep is the think I miss most in Windoze, But we get Google Search IIRC!
>>>>>>>
>>>>>>>
>>>>>>>I think Borland had one. That was still in the win3.11 days, but maybe
>>>>>>>they still make these. It's one of the programmers essentials after all.
>>>>>>
>>>>>>Yeah, I also remember a program called 'Where' or something with the
>>>>>>Borland C 2.0 compiler I had (very cool compiler that caught lots of
>>>>>>bugs before they happened!)
>>>>>
>>>>>
>>>>>::nods::
>>>>>Though I think that simply were compiler errors - you get those on
>>>>>*any* compiler.
>>>>
>>>>I could tell you stories.. You just don't want to know..
>>>
>>>
>>>Oh, come on, do tell.
>>
>>Borland warned about allocating too much memory. The C compiler we used
>>let us allocated right into the stack without any warning. We had to
>
>
> OK, that *is* evil.
>
>
>>program an IP stack in it, so you would want to keep as much fragments
>>in memory as possible and destroy them cleverly once you ran out of
>>memory. (It also had to be fast btw).
>
>
> ::nods:: I get the picture.
>
>
>>I could tell you more stories.. You just don't want to know Smile
>
>
> How do you know that?

Since you persist: I decided I would use Bitfields for the IP headers.
The compiler put them in big endian order (on a bit level) or something
and generally messed up e.g. the IP version headers in my code..

I could tell you more stories.. You just don't want to know Smile

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 117) Posted: Fri Jun 03, 2005 11:13 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-05-29, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>
>>emmel wrote:
>>
>>>On 2005-05-22, Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid> wrote:
>>>
>>>
>>>>emmel wrote:
>>>>
>>>>
>>>>>And when it was 2005-05-21, illusion
>>>>><428f678d$0$775$3a628fcd@reader20.nntp.hccnet.nl> was created,
>>>>>stating that Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid>
>>>>>uttered in alt.games.creatures:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>>Edges(sp?) can probably be cut and of course the introduction of cells
>>>>>>>would help. Anyway, the problem isn't so much the bandwisth as the
>>>>>>>latency.
>>>>>>
>>>>>>UDP?
>>>>>
>>>>>
>>>>>That doesn't make the network faster...
>>>>
>>>>You wouldn't need to open TCP/IP connections though.. So latency should
>>>>be less. In fact, I think some old computer games (like maybe Quake I or
>>>>maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
>>>>but that is from MS).
>>>
>>>
>>>I was talking about the network latency. Hardware.
>>
>>With Ethernet things go wrong when two computers put data on the network
>>at the same time (or was that some other protocol?). Any way, the
>>protocol you use and how it is programmed affects how well the network
>>can perform.
>
>
> Well, sure, but the question is how much time it takes for a packet to
> reach the client over the net. The protocol comes second. Actually it
> doesn't require so much time to wrap a UDP packet up in the protocol
> stuff and of course you could always implement raw packet writing.

I was thinking of the Aloha protocol that was developed for (internet)
radio transmitters in Hawaii IIRC. The 'nodes' would broadcast at random
intervals and resend at another random interval when the data got
scrambled by another node. Very cool, on of the few things that I
clearly remember from the computernetworks course I took (years ago)..

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 118) Posted: Sat Jun 04, 2005 9:10 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2005-06-03, illusion
<42a0cb4f$0$151$3a628fcd@reader2.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam.DeleteThis@hccnet.nl.invalid>
uttered in alt.games.creatures:

>>>I could tell you more stories.. You just don't want to know Smile
>>
>>
>> How do you know that?
>
> Since you persist: I decided I would use Bitfields for the IP headers.
> The compiler put them in big endian order (on a bit level) or something
> and generally messed up e.g. the IP version headers in my code..

Must have really hurt...

> I could tell you more stories.. You just don't want to know Smile

I'm *very* persistant, you know...
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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emmel

External


Since: Apr 13, 2004
Posts: 993



(Msg. 119) Posted: Sat Jun 04, 2005 9:12 am
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

And when it was 2005-06-03, illusion
<42a0cb5a$0$151$3a628fcd@reader2.nntp.hccnet.nl> was created,
stating that Thomas J. Boschloo <nospam DeleteThis @hccnet.nl.invalid>
uttered in alt.games.creatures:

>>>>>>>UDP?
>>>>>>
>>>>>>
>>>>>>That doesn't make the network faster...
>>>>>
>>>>>You wouldn't need to open TCP/IP connections though.. So latency should
>>>>>be less. In fact, I think some old computer games (like maybe Quake I or
>>>>>maybe Doom I) used UDP instead of TCP/IP (and they also used IPX IIRC,
>>>>>but that is from MS).
>>>>
>>>>
>>>>I was talking about the network latency. Hardware.
>>>
>>>With Ethernet things go wrong when two computers put data on the network
>>>at the same time (or was that some other protocol?). Any way, the
>>>protocol you use and how it is programmed affects how well the network
>>>can perform.
>>
>>
>> Well, sure, but the question is how much time it takes for a packet to
>> reach the client over the net. The protocol comes second. Actually it
>> doesn't require so much time to wrap a UDP packet up in the protocol
>> stuff and of course you could always implement raw packet writing.
>
> I was thinking of the Aloha protocol that was developed for (internet)
> radio transmitters in Hawaii IIRC. The 'nodes' would broadcast at random
> intervals and resend at another random interval when the data got
> scrambled by another node. Very cool, on of the few things that I
> clearly remember from the computernetworks course I took (years ago)..

Good for downstream, but a complete loss if you have to sync a multi
node machine, if you ask me. Which you don't.
--
emmel <the_emmel*you-know-what-that's-for*@gmx.net>
(Don't forget to remove the ** bit)

Official AGC feedback maniac

"God is playing creatures - and we're the norns."

"A hundred dead are a tragedy - a hundred thousand are statistics."

"I guess you can call yourself lucky." -
"I could, but Linda suits me a little better... Smile
Things called lucky tend to get hit by trucks."

Hi, I'm a .sig virus. Just copy me to your .signature. And don't worry.
 >> Stay informed about: So when do you guys play DS, anyway? 
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Thomas J. Boschloo

External


Since: Sep 12, 2004
Posts: 294



(Msg. 120) Posted: Fri Jun 17, 2005 6:20 pm
Post subject: Re: So when do you guys play DS, anyway? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

-----BEGIN PGP SIGNED MESSAGE-----

emmel wrote:
> On 2005-06-13, The Triad <wanderer DeleteThis @beeb.web> wrote:
>
>><snip>


>>>>>>>>>>>Problem is that this
>>>>>>>>>>>requires *plenty* of data and even more calculation power.
>>>>>>>>>>
>>>>>>>>>>Yes. But... sooner or later... we, /someone/ has to try.
>>>>>>>>>
>>>>>>>>>Not on that scale. Too much to compute.
>>>>>>>>
>>>>>>>>...then a slightly[/somewhat] higher scale, but still covering the
>>>>>>>>basic
>>>>>>>>interactions...
>>>>>>>
>>>>>>>Can't think of anything like that.
>>>>>>
>>>>>>That's why something like it needs to be designed and/or implemented.
>>>>>
>>>>>In other words: I don't think that's really possible.
>>>>
>>>>...maybe some day, then. Some day, a decade or so from now, when
>>>>computers
>>>>are to computers these days what computers these days are to computers a
>>>>decade ago... *dreams*
>>>
>>>There's a limit to computing power, you know?
>>
>>"I'll know--or not--when we hit it. Until then, I'm optimistic."
>
>
> Erm, yes...

Let me try to explain him:

1] There is a finite number of particles in the universe
2] There is a finite amount of space between these particles
3] There is a finite speed of light

Now construct a computer ignoring things like wiring and cpu's (and
software). Put all the particles in the universe at the closed possible
distance to each other and assume that they can 'talk' to each other at
the speed of light. Make the speed of a single clock cycle the amount of
time it takes a signal to travel between two particles at their closest
possible distance.

This computer will have a clockspeed, number of operations during a
cycle. So you will come up with a number of about between 2^512 and
2^1024 if my memory doesn't fail me.

Note that you can only have one such a computer and there won't be
anything left to live on yourself.

But QC might help break these limits (but there hasn't been any
significant process so far. I think they factored the number 6 or
something but you can do that with your mind also).

Thomas
- --
"You can't be safer, can't be more secure than with a breast in each
palm, that's the way I was born and that's the way I want to die" -
Sugarcubes, Mama, 1988
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