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chainbreaker

External


Since: Jan 21, 2005
Posts: 2638



(Msg. 16) Posted: Tue May 11, 2004 12:35 am
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: rec>games>computer>ultima>dragons, others (more info?)

mr bernard langham wrote:
> I've scoured the current Tabula Rasa advertorials for any references
> to this without success. Apparently Richard's given up on the idea.
> Sighs of relief all round.

Maybe he noticed the insane prices some D2 items on eBay were selling for
and consequently had another brain fart that's since cleared up.
--
chainbreaker

If you need to email, then chainbreaker (naturally) at comcast dot
net--that's "net" not "com"--should do it.

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Andreas Baus

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Since: Apr 14, 2004
Posts: 10



(Msg. 17) Posted: Tue May 11, 2004 12:08 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In comp.sys.ibm.pc.games.rpg Refractor Dragon <wanderer.RemoveThis@beeb.web> wrote:
> "Andreas Baus" <anba.RemoveThis@cip123.studcs.uni-sb.de> wrote in message
> news:c7ntuo$kdu$1@news.tu-darmstadt.de...
>> In comp.sys.ibm.pc.games.rpg Refractor Dragon <wanderer.RemoveThis@beeb.web> wrote:
>> > "Mean_Chlorine" <mike_noren2002.RemoveThis@yahoo.co.uk> wrote in message

> I see your point. But each series has had its 'moments'.

>> > Oh, and Thief.
>>
>> Deadly Shadows.

> See above... though I'm slightly curious as to your viewpoint on that one.

To be honest, I am withholding judgement until I actually get to see the
finished product with my own eyes. Not that I have high hopes that my worst
suspicions will not be true (after what Spector did to Deus Ex), but for
one thing, it's not fair to judge it before that on incomplete information,
and for another, deep down I still an the eternal optimist...

--
----
-----------------------------------------------------------------------
[Insert joke here.] ----
--
anba.RemoveThis@studcs.uni-sb.de (Andreas Baus)

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Refractor Dragon

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Since: Apr 14, 2004
Posts: 117



(Msg. 18) Posted: Tue May 11, 2004 2:08 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Andreas Baus" <anba RemoveThis @cip123.studcs.uni-sb.de> wrote in message
news:c7qfnh$cu6$1@news.tu-darmstadt.de...
> In comp.sys.ibm.pc.games.rpg Refractor Dragon <wanderer RemoveThis @beeb.web> wrote:
> > "Andreas Baus" <anba RemoveThis @cip123.studcs.uni-sb.de> wrote in message
> > news:c7ntuo$kdu$1@news.tu-darmstadt.de...
> >> In comp.sys.ibm.pc.games.rpg Refractor Dragon <wanderer RemoveThis @beeb.web>
wrote:
> >> > "Mean_Chlorine" <mike_noren2002 RemoveThis @yahoo.co.uk> wrote in message
>
> > I see your point. But each series has had its 'moments'.
>
> >> > Oh, and Thief.
> >>
> >> Deadly Shadows.
>
> > See above... though I'm slightly curious as to your viewpoint on that
one.
>
> To be honest, I am withholding judgement until I actually get to see the
> finished product with my own eyes. Not that I have high hopes that my
worst
> suspicions will not be true (after what Spector did to Deus Ex), but for
> one thing, it's not fair to judge it before that on incomplete
information,
> and for another, deep down I still an the eternal optimist...

*nods slightly; shall observe for himself*

--
The Triad
User of 'Thingamajig!'
Refractor Dragon -=(UDIC)=-
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zhentil

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Since: May 11, 2004
Posts: 28



(Msg. 19) Posted: Tue May 11, 2004 7:28 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Samurai" <Samurai.RemoveThis@his.reply-to.address> wrote:
> >That'd be more like a d10.
> Real men use d100s for percentiles. Wink

d100's aren't statistically sound!!!

--
zhentil
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Ben Sisson

External


Since: May 30, 2004
Posts: 43



(Msg. 20) Posted: Tue May 11, 2004 10:15 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

A thousand monkeys banging on keyboards posted the following under the
name <zhentil RemoveThis @mindspring.com>:

>"Samurai" <Samurai RemoveThis @his.reply-to.address> wrote:
>> >That'd be more like a d10.
>> Real men use d100s for percentiles. Wink
>
>d100's aren't statistically sound!!!

d10s aren't either.

--

Magister Mundi sum!

Aughra: Where is he?
Jen: He's dead.
Aughra: Could be anywhere, then.
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Samurai

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Since: Apr 19, 2004
Posts: 16



(Msg. 21) Posted: Tue May 11, 2004 10:43 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quoth <zhentil RemoveThis @mindspring.com>:
>"Samurai" <Samurai RemoveThis @his.reply-to.address> wrote:

>> Real men use d100s for percentiles. Wink
>
>d100's aren't statistically sound!!!

No, but as Wtcher pointed out, they /are/ chunky. Very Happy
--
___________________________________________________________
\^\^//
,^ ( ..) Samurai Dragon -==UDIC Sig Code==-
| \ \ -==(UDIC)==- d++e+N T--Om+U146MA7'! L8u uC++
\ `^--^ \\\\\\////// uF-uG++uLB+uA+nC++uR nH+nP+++
\ \ \ (2 Attentive Points) nI--nPT nS+++nT--wM-wC y+ a28
ksj ^--^ ___________________________________________________________
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Ashikaga

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Since: May 11, 2004
Posts: 264



(Msg. 22) Posted: Tue May 11, 2004 10:43 pm
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

When I tuned to 16kHz, I received Samurai:
> Quoth Zentil:
>>"Samurai" <Samurai RemoveThis @his.reply-to.address> wrote:
>
>>> Real men use d100s for percentiles. Wink
>>
>>d100's aren't statistically sound!!!
>
> No, but as Wtcher pointed out, they /are/ chunky. Very Happy

Chunky is a good description for meat ball sauce.

--
Ashikaga Dragon de-NT- OM+++ U7'S89 u- uC uF-- uG+++
-== UDIC ==- uLB----uA+ nC++ nH+ nP+nI nPT- nS+++ nT--
Cats, Smile, Love wM----wC+ wI--- wN- z++ a26
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Windsong

External


Since: Feb 04, 2005
Posts: 17



(Msg. 23) Posted: Sat May 15, 2004 1:39 am
Post subject: Re: Tabula Rasa [Login to view extended thread Info.]
Archived from groups: rec>games>computer>ultima>series (more info?)

I think I agree with Eric's assessment. Lord British, as it were, has "lost"
it, whatever IT was..
I remember when Ultima 9 came out. I was reading about a rant on the soon to
be defunct U9 boards at Origin (before they yanked them bc of bad press for
U9) about a guy who met Garriot at a store in the mall (book signing/game
signing or something). He asked garriot about the rampant bugs..and he didn't
know anything about it. "Unstable, thou says? huh" seemed to be his response.

Alas, Serpent Isle was the last time I travelled to Britannia (well, sort of).
Never tried U9..and I didn't want to after that horrendous Mario/U8

"Eric" <Eric.DeleteThis@nowhere.net> wrote:
>"Wtcher Dragon" <nospambirdy.DeleteThis@ultima-dragons.org> wrote in message
>news:MPG.1b060e88ceb48e609896c1@news.telus.net...
>> http://pc.gamespy.com/pc/tabula-rasa/512085p1.html?fromint=1
>>
>> I just saw that article on Slashdot/GameSpy earlier and, being someone
>> interested in the doings of Lord British (hah), took a near incredulous
>> leap into the faith. I hope you folk don't mind the crossposting, the
>> matter just seemed to fit all three groups perfectly. Wink
>>
>> It's very interesting the way they approached the design of the game.
>> Instead of pouncing on a smattering of ideas and play mechanics and
>> pushing them together, Long and Garriott whent back to basics and tried
>> to figure out exactly what makes games fun, and how they could narrow
>> down gameplay to these specifications. Instead of making "just another
>> MMO game", they're trying to do something newish and somewhat untried by
>> combining many styles of play and interaction from various different
>> genres. While it's not completely free of derivation (*grin*), the
>> concepts just may work - perhaps not altogether, but overall the game
>> sounds like a pleasure. I suppose in a way, this sounds like those
>> cross-genre titles that've been failing to dominate sales in the past
>> decade, but the problem with them is that [I suspect oft-times] the
>> developers took discrete and traditional modes of play [for those
>> genres] and tried to cobble them together with narry a thought about how
>> players would appreciate them and how the game experience would be
>> altered according to the mindsets that came with them.
>>
>> There are specific design processes that they are utilizing here that
>> are significant, irregardless of their knowledge of them - they're
>> trying to focus on how users experience and deal with/enjoy games
>> instead of just trying ideas out in a shotgun approach.
>>
>> I think I'm going to put my money on it when it finally debuts. What do
>> you people think?
>> --
>> -==[UDIC]==-
>> http://www.fictionpress.com/~wtcher
>> Note: This post is composed of 100% post-consumer material.
>> This birdy likes no spam. :>
>
>I think Garriott lost it a long time ago....basically after Ultima 7 in '92.
>In '96 he was praising motion capture as the next thing in interactive
>games. His comment about being bored with fantasy games was rather trite,
>too. Its still my favorite genre after 24 years of computer games. I also
>thought the screenies looked similar to UO2 that got cancelled...maybe they
>are using the same artists...and the art didn't look all that current. They
>are going to have to compete is a lare marketplace now...I do hope they can
>pull a good game off but right now it sounds like a lot of hot air.
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