"siron" <kakophoniker.DeleteThis@gmx.de> wrote in message
news:1120567845.076142.101600@f14g2000cwb.googlegroups.com...
> "Good luck on getting them on the first shot."
>
> well....add a battlescanner and some pd if u want ini. ini is
> fine...but not always decisive in MP.
>
> "I do used merve missiles in the second slot with the first being a few
> non merv meant to absorb fire along
> with the two shot option and the two shots at once option."
>
> these tactics are well known...nevertheless...a good comp gives u
> option to shot down missiles from distance. (and thats more important
> than the lightning field which is not that useful.
> actually any non-crea race should research warp ints.)
And researching them is going to cost you some very valuable options so that
normally waits until fairly late in the game for me. With a human player
about to go to war you might have to anyway but than that means you need to
go to war before they can kill you using that better computer. If you were
playing with friend and agreed in advance to share a little tech that you
could us against the other...
Fortunately in the real world you get a better computer and then use it for
anything you need it to do.
I have personally years ago explained why beams beat missiles and torps
though if the right race gets advanced missile tech soon enough you can kiss
you butt good-by.
>
> "I know that in the patched game two of the things that determine who
> gets the first shot is beam tech and computer tech."
>
> not beam tech. ini value is BOCV/10+COMBAT SPEED. and when u research
> torps....u have also nice option to get ini with hyper drive or
> megafluxers (empty space improves combat speed)
>
The above isn't divided up by who says what.
Not enough for me to leave it empty. Not sure what BOCV stands for but I
did leave off drives. Beams, Drives, Computers. Running up drives gets you
torps but then if you take them rather than drives...
You don't get things like SA or High energy focus for missiles and torps
though Emititions Guidance comes close but you don't get that for torps. The
every other turn thing stinks. If you could fire every turn things would
look a lot better at least against the kind of junk ships that the AI
normally designs.
I don't recall exactly how the numbers work out if you have several shots of
missiles and add the two shots on one turn option but you will be able to
get off more shots. The problem is you need to swamp the defense so all on
one shot is still the best choice most of the time. That leaves you setting
there with nothing to fire which really hurts when you could have swamped
the wimp ships you are facing with less than a full load.
Um on one memorable occasion early in the game the opposition showed up and
I couldn't lock on because they had better defense electronics than I had
sensors. Very painful!
>> Stay informed about: I cant get moo2 to work on WinXP