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Command & Conquer Generals... too fast!

 
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TCipollina

External


Since: Aug 09, 2005
Posts: 64



(Msg. 16) Posted: Fri Oct 22, 2004 11:39 pm
Post subject: Re: Command & Conquer Generals... too fast! [Login to view extended thread Info.]
Archived from groups: alt>games>command-n-conq, others (more info?)

"AVH" <avhspamisbad RemoveThis @netti.fi> wrote in message
news:hmphn0d6hlgl9c2it9h8ipns5ke1gsf2jg@4ax.com...
> On Thu, 21 Oct 2004 22:00:40 GMT, "TCipollina" <joesdad RemoveThis @stny.rr.com>
> wrote:
>
> >
> >"Opticreep" <opticreep RemoveThis @yahoo.com> wrote in message
> >news:9e1f277e.0410201611.45775fe5@posting.google.com...
> >> Is there any way (cheats, hacks, mods, etc) to adjust the game speed
> >> during a single player campaign game?
> >>
> >> I can't believe this game disabled that feature on single player
> >> campaign, but enabled it for skirmishes. I prefer to play my strategy
> >> games strategically --- y'know, slow and methodical. Mouse dexterity
> >> and click speed should not be a factor in these games.
> >
> >while this is not within the game, and it is very old (my files are dated
> >'97-9Cool. it may suit your purposes:
> >
> >"MO'SLO DELUXE is an enhanced version of Mo'Slo that allows slowdown
> [snip]
>
> Won't work on windows games. If there isn't some kind of speed setting
> in the options menu, I'm afraid there isn't much to do.
>

the free version is for DOS only. The $25 version i mentioned above does
slow windows games. sorry, i didnt realize there was a charge


> Of course, you could try to install some spyware, maybe that helps
> slow the computer Wink

cute, very cute


--
Fight Win Prevail
But Never Cheat

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K

External


Since: Oct 23, 2004
Posts: 1



(Msg. 17) Posted: Sat Oct 23, 2004 8:11 am
Post subject: Re: Command & Conquer Generals... too fast! [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

This message is not archived

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John Doe

External


Since: Oct 21, 2004
Posts: 38



(Msg. 18) Posted: Sat Oct 23, 2004 8:11 am
Post subject: Re: Command & Conquer Generals... too fast! [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

K <iguana_bwana DeleteThis @hotmail.com> wrote:
><jdoe DeleteThis @usenet.is.the.real.thing> wrote:

>>Messing with the speed control is unrealistic also. Why would you want
>>lethargic moving units and long build times?
>
>He didn't state he did. You wrongly assumed he did,

No I did not.

>Too fast, and the 'RTS' game is [too fast].
>
>To[o] slow, and clearly, the proponents should be playing a turn based
>game.

I doubt that turn based gamers would say that reducing real-time
strategy game speed produces nearly the equivalent of a turn based game.

Messing with the real-time strategy speed control is just a clumsy/crude
way of controlling game speed, in my opinion.

>There is an ideal speed range that suits the tenor of any RTS
>game, and that is undoubtedly what the initial inquirer's question and
>subsequent refers to.

The original poster (Opticreep) wrote:
Is there any way (cheats, hacks, mods, etc) to adjust the game speed
during a single player campaign game?

>In fact you're now being obtuse in attempting to uphold your initial
>idiotic statement of the thread, whose purpose was clearly self
>aggrandisement.

Something that makes USENET fun (for me) is posting in context so others
will know what I am talking about.

>One can only hope you play RTS better than you debate,

Let us debate ways to regulate the speed of real-time strategy. Since
you like total annihilation, let's talk about whether to Use Total
Annihilation's implementation of energy bars to help improve current
real-time strategy.

>though witnessing this display of 'prowess', one can understand why
>you relish the clickfest.

I have never written anything to that effect.

>>That concept was implemented to some extent in Total Annihilation but
>>it does not play enough of a role in the game, in my opinion.
>
>This demonstrates only the level at which you play the game.

Does my comment sound like a scathing critique of Total Annihilation to
anyone else? Heaven forbid.

>Resource management is what this game is all. Bugs and flaws included,
>Total Annihilation is still THE best RTS game yet EVER to hit the
>marketplace.

Maybe someone who isn't a fan of Total Annihilation will debate that
with you.














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>From: K <iguana_bwana DeleteThis @hotmail.com>
>Newsgroups: alt.games.command-n-conq,comp.sys.ibm.pc.games.strategic
>Subject: Re: Command & Conquer Generals... too fast!
>Date: Sat, 23 Oct 2004 08:11:56 +1000
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