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You no take mana cell

 
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PV

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Since: May 18, 2006
Posts: 4123



(Msg. 46) Posted: Mon May 05, 2008 3:14 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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Catriona R <catrionarNOSPAM.RemoveThis@totalise.co.uk> writes:
>I *have* played a hunter and I never thought to dismiss my ravager -
>dismissing the pet causes loss of happiness so it's something you just do
>*not* do if it's avoidable Wink

I can't think of a single time where it makes sense to dismiss a pet, vs.
putting it on passive stay, or simply running out of range. At least for
hunter pets anyway - there are a couple times that a warlock pet that takes
the long way around will get you in trouble. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

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Xymmie

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Since: Apr 10, 2007
Posts: 989



(Msg. 47) Posted: Mon May 05, 2008 3:14 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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"PV" <pv+usenet@pobox.com> wrote in message
news:taadnSbylPe2u4LVnZ2dnUVZ_qLinZ2d@supernews.com...
> Catriona R <catrionarNOSPAM RemoveThis @totalise.co.uk> writes:
>>I *have* played a hunter and I never thought to dismiss my ravager -
>>dismissing the pet causes loss of happiness so it's something you just do
>>*not* do if it's avoidable Wink
>
> I can't think of a single time where it makes sense to dismiss a pet, vs.
> putting it on passive stay, or simply running out of range. At least for
> hunter pets anyway - there are a couple times that a warlock pet that
> takes
> the long way around will get you in trouble. *

D'oh! I've been dismissing my boar -- the only time I've *ever* done it --
for this quest. It never occurred to me to order it to "stay" and move out
of range.

Xymmie


> --
> * PV something like badgers--something like lizards--and something
> like corkscrews.

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LoTekGuru

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Since: Jan 26, 2006
Posts: 121



(Msg. 48) Posted: Mon May 05, 2008 7:36 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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> It's the one SSO quest (together with the armament one, now that we've got
> the forge) that I don't do. Of course this means progression in the very
> last step is slow, but I don't need an alchemy lab on the Isle, there is
> one
> right in Shatt. We've been in phase 4 for more than two weeks now and are
> still only at roughly 60% done with the lab. All the other side-phases
> (portal, forge, statue) took us a few days, the statue was even built over
> night. The lab is taking its time and I am sure it's because of the
> annoying
> quest.


If you do dailies for money, the armament one should be one that you do,
even if you don't do any others! It's kind of a pain to do since you have
to go to QD to get the quest, hearth/scroll back, get the armaments, port
BACK to QD and turn in, but this quest, unlike most of the SSO dailies,
gives you 18g as opposed to the usual 9-12g (depending on which quest you're
doing) that the others give you. As long as you're making the QD/Outland/QD
run you might as well pick up and do the ravager one, it makes the round
trip a little more worth your while, from a money standpoint.
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Catriona R

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Since: Aug 14, 2005
Posts: 4797



(Msg. 49) Posted: Mon May 05, 2008 8:16 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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On Mon, 05 May 2008 10:22:19 -0500, pv+usenet@pobox.com (PV) wrote:

>Catriona R <catrionarNOSPAM.DeleteThis@totalise.co.uk> writes:
>>I *have* played a hunter and I never thought to dismiss my ravager -
>>dismissing the pet causes loss of happiness so it's something you just do
>>*not* do if it's avoidable Wink
>
>I can't think of a single time where it makes sense to dismiss a pet, vs.
>putting it on passive stay, or simply running out of range. At least for
>hunter pets anyway - there are a couple times that a warlock pet that takes
>the long way around will get you in trouble. *

Possibly before jumps in instances (UBRS entering Rend's room), but
otherwise... I've never dismissed my hunter's pet, so it didn't even cross
my mind to do that with the ravager either Smile
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Sagart - Undead Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Eilnich - Blood Elf Warlock (lvl 70)
Beag - Dwarf Paladin (lvl 60)
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PV

External


Since: May 18, 2006
Posts: 4123



(Msg. 50) Posted: Mon May 05, 2008 8:16 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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Catriona R <catrionarNOSPAM DeleteThis @totalise.co.uk> writes:
>Possibly before jumps in instances (UBRS entering Rend's room), but
>otherwise... I've never dismissed my hunter's pet, so it didn't even cross
>my mind to do that with the ravager either Smile

Easy answer for that one - use eyes of the beast, jump the pet down, and
then put it on Stay. No dismiss required. Of course, you can also walk back
a couple pulls and leave the pet there so it despawns, but the distance is
a little fuzzy.

I really wish warlocks had that ability for their pets - it would be really
nice for some hard bits of positioning. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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ScratchMonkey

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Since: Mar 12, 2005
Posts: 1927



(Msg. 51) Posted: Mon May 05, 2008 8:16 pm
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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pv+usenet@pobox.com (PV) wrote in
news:wdSdnfLgX8nP5YLVnZ2dnUVZ_sWdnZ2d@supernews.com:

> Easy answer for that one - use eyes of the beast, jump the pet down, and
> then put it on Stay. No dismiss required.

Clever!
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lcpltom

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Since: Apr 17, 2007
Posts: 1203



(Msg. 52) Posted: Tue May 06, 2008 4:54 am
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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On May 5, 7:36 pm, "LoTekGuru" <lotekg... RemoveThis @NOSPAMhotmail.com> wrote:
> > It's the one SSO quest (together with the armament one, now that we've got
> > the forge) that I don't do. Of course this means progression in the very
> > last step is slow, but I don't need an alchemy lab on the Isle, there is
> > one
> > right in Shatt. We've been in phase 4 for more than two weeks now and are
> > still only at roughly 60% done with the lab. All the other side-phases
> > (portal, forge, statue) took us a few days, the statue was even built over
> > night. The lab is taking its time and I am sure it's because of the
> > annoying
> > quest.
>
> If you do dailies for money, the armament one should be one that you do,
> even if you don't do any others! It's kind of a pain to do since you have
> to go to QD to get the quest, hearth/scroll back, get the armaments, port
> BACK to QD and turn in, but this quest, unlike most of the SSO dailies,
> gives you 18g as opposed to the usual 9-12g (depending on which quest you're
> doing) that the others give you. As long as you're making the QD/Outland/QD
> run you might as well pick up and do the ravager one, it makes the round
> trip a little more worth your while, from a money standpoint.

Gold isn't all that important, and for the time involved with this
quest, the gold reward doesn't really make up for it. In the time it
takes me to do this quest, I could do 3 or 4 others and net more gold
anyway.

Rep (pre-exalted of course) is something I am more concerned about.
And I believe this quest is one of the few that awards 350 rep, while
most of the other quests award 250, or 150. And again, in the time it
takes me to do this quest, I could do 3 or 4 others and get a lot more
rep.
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Urbin

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Since: Apr 28, 2008
Posts: 260



(Msg. 53) Posted: Tue May 06, 2008 6:54 am
Post subject: Re: You no take mana cell [Login to view extended thread Info.]
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On Mon, 5 May 2008 19:36:32 -0400, LoTekGuru wrote:
>
> > It's the one SSO quest (together with the armament one, now that we've
> > got the forge) that I don't do. Of course this means progression in the
> > very last step is slow, but I don't need an alchemy lab on the Isle,
> > there is one right in Shatt. We've been in phase 4 for more than two
> > weeks now and are still only at roughly 60% done with the lab. All the
> > other side-phases (portal, forge, statue) took us a few days, the statue
> > was even built over night. The lab is taking its time and I am sure it's
> > because of the annoying quest.
>
> If you do dailies for money, the armament one should be one that you do,
> even if you don't do any others! It's kind of a pain to do since you have
> to go to QD to get the quest, hearth/scroll back, get the armaments, port
> BACK to QD and turn in, but this quest, unlike most of the SSO dailies,
> gives you 18g as opposed to the usual 9-12g (depending on which quest you're
> doing) that the others give you. As long as you're making the QD/Outland/QD
> run you might as well pick up and do the ravager one, it makes the round
> trip a little more worth your while, from a money standpoint.

I agree that it is nice moneywise as it gives almost doulbe the amount, but
as you point out, it also takes double the time, so the money per time is
not as good in my opinion.

On weekdays, I often only have half an hour to play. This is just enough to
do all the quests on the Island once, netting roughly 100g in half an hour.
During that time I might also manage to go to the island, get the armament
quest, hearth back, fly to SMV, collect the armaments, fly back to shatt, go
to the isle to hand in the quest but not much more. That's 18g in half an
hour. You see why I skip that one.

Of course, on days where I have more time and am not grouping up for
something, I first do all the island quests and then the full Outland
circuit (multiphase survey, fishing, cooking, mana cells, sunfury plans, the
two quests next to Kazzak, ravagers, armaments). Or alternatively do the
island quests with two or three chars...

Cheers
Urbin

--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
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Brent Stroh

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Since: Apr 27, 2007
Posts: 113



(Msg. 54) Posted: Tue May 06, 2008 7:20 am
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"LoTekGuru" <lotekguru.DeleteThis@NOSPAMhotmail.com> wrote:

>If you do dailies for money, the armament one should be one that you do,
>even if you don't do any others! It's kind of a pain to do since you have
>to go to QD to get the quest, hearth/scroll back, get the armaments, port
>BACK to QD and turn in, but this quest, unlike most of the SSO dailies,
>gives you 18g as opposed to the usual 9-12g (depending on which quest you're
>doing) that the others give you. As long as you're making the QD/Outland/QD
>run you might as well pick up and do the ravager one, it makes the round
>trip a little more worth your while, from a money standpoint.

I've considered the idea of doing the half-dozen quests around Shatt,
hitting QD, coming back to HFP, then going to SMV for the armament quest
and just turning it in the next day when I'm back at QD. That makes it an
every other daily instead, but I'm not too concerned about missing one.

It's been a moot point, though, since I only rarely have time to do Shatt &
QD, let alone the ones involving more travel/work like Skettis, HFP, & SMV.

-Brent
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Lancelet

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Since: May 24, 2007
Posts: 272



(Msg. 55) Posted: Tue May 06, 2008 12:01 pm
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"Xymmie" <xymmie.RemoveThis@gmail.com> wrote in
news:688e3dF2rrtmgU1@mid.individual.net:


>
> The daily I'm not that crazy about is the one on Razorthorn Rise.
> Well over half of the ravagers are bugged and just stand there and
> evade everything. I read somewhere that it's been caused by players
> who just fly off after getting all of the roots and fail to dismiss
> the ravagers. It makes sense, but it also makes sense that someone
> who's never played a hunter wouldn't even think to 'dismiss' a pet.
> Especially when the pet immediately attacks.

I was flying over Razorthorn Rise two days ago. I had finished my HFP
dailys and going back to Shattrath. Then, I saw a ravager, so I go closer.
Wow, I didnt know there were 70+ ravager here.

So, I kill it, juste to see if he loots something and explore the area. I
see other ravagers, and the something like the soil of Un'Goro.

I was wondering what was going on, maybe a zone I never explored before, I
felt like I discovered something.

Then I see a blood elf with a ravager pet, I ask her what's going on. "It's
the daily".

Oh... Right... We were at 98% the day before...
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Urs Steiner

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Since: Oct 13, 2005
Posts: 515



(Msg. 56) Posted: Tue May 06, 2008 3:17 pm
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Urbin wrote:
about [Discovering your roots]
> It's the one SSO quest (together with the armament one, now that we've got
> the forge) that I don't do. Of course this means progression in the very
> last step is slow, but I don't need an alchemy lab on the Isle, there is one
> right in Shatt. We've been in phase 4 for more than two weeks now and are

erm, this is a different kind of alchemy lab. It will allow your server
access to the uncut epic gems for 15 badges of justice.
As you don't raid it's probably of not too much interest to you Smile

Urs

--
Mano - Orc Shaman 70 - Jewelcrafter & Leatherworker - Slayer of Illidan
Myno - Tauren Bear 70 - Skinning & Herbalism
Ratoma- Troll Rogue 28 - (Dis)Enchantress
Melony - Human Mage 16
and various others
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Urbin

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Since: Apr 28, 2008
Posts: 260



(Msg. 57) Posted: Tue May 06, 2008 3:17 pm
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On Tue, 06 May 2008 15:17:31 +0200, Urs Steiner wrote:
> Urbin wrote:
> about [Discovering your roots]
> > It's the one SSO quest (together with the armament one, now that we've got
> > the forge) that I don't do. Of course this means progression in the very
> > last step is slow, but I don't need an alchemy lab on the Isle, there is one
> > right in Shatt. We've been in phase 4 for more than two weeks now and are
>
> erm, this is a different kind of alchemy lab.

Hehe, I suspected it might be. There goes my rationalisation for not doing
the ravager quest. Smile I guess I'll just need to be honest and say "can't be
bothered"

> It will allow your server access to the uncut epic gems for 15 badges of
> justice. As you don't raid it's probably of not too much interest to you
> Smile

Hm, so far I am at 72 badges, only 78+150+some to get the nice crossbow and
melee weapons and whatever else there is. Then I'll worry about uncut epic
gems Smile

But thanks for pointing this out

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (24), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
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