> No, please no cap on native gathering - this would primarily affect rebs and
> priv - and they need natives...
>
> I'd rather reduce the gains from natives like suggested by Lord Owl. Imho the
> most problematic natives are
> Amphibians with their ability to produce LTLAs - If they would be toned down,
> this would help alot...
>
> An idea:
>
> Let's have Amphibians only produce large weapons up to the lw tech that you have
> researched...
as an alternative to dustoff device cap, and elomination of the
dustoff device.
why not increase the number of planets that native would inhabit, but
reduce the amount found on planets.
example: lets say a game places 10 million natives over 20% of the
planets. instead of using that factor. lets spread them out even
further. keep the 10 million natives that it normally places but use
60% of the planets, this will do two things.
1) still give the rebs and privs the use of thier device, and allow
for others to actually have a chance of finding some.
2) this will effectiviely reduce the number of a given native type
found per planet. theres been a number of times ive found natives of a
given type on just a handful of planets and the amount found being in
the amount of 250,000+ in some cases only 100,000 are needed to get
thier perk. basically allowing a single planet to give the perk 2.5
times for the race that recieves them.
in summary if i find natives i dont think the number found should be
anywhere near that high (250,000+). and when found should not be
enough to gain that much of advantage by itself. forcing the races to
find more and more of the natives on various different planets. with
large numbers of planets having natives on them, and the amount found
reduced, this would encourage PSP production and better native
management for the few they have in order to get them to breed to an
amount beneficial for thier perk.
sure some planets would have higher amounts of natives in comparison
to others but, lets not go into instant perk for 1 dustoff/collection
planet. lets drive to make them more avialable but way fewer when
found.
as an example when selecting natives when the master is run:
some = 100-10,000 over 30-40% of the planets
average = 5,000,15,000 over 35-45-% of the planets
above average 8,000-20,000 over 40-50% of the planets
abundant - 10,000-20,000 over 45-55% of the planets
extrra abundant - 16,,000-25,000 over 50-60% of the planets
( this is only an example and the values can change to some extent if
implemented, as long as there is higher spread with a lesser
population than what we use now with the current master. with higher
spreads in natives the rebs might be willing to play even in games
with lower amounts of natives as they would be able to still collect a
large amount of what is there.)
the current master settings have a smaller chance of populating
planets with natives but have fewer planets that are populated. and
when they are populated, its typically with a high end amount more
often than a moderate to small amount.
Current master settings are:
Natives: Some
0.25 native populations per planet?
66% Small populations, ranging from 0 to 10,000
33% Large populations, ranging from 10,000 to 100,000
Approx. 20% chance of a planet having at least one native population
Approx. 8% chance of a planet having at least one large native
population
Natives: Average
0.33 native populations per planet
40% Small populations, ranging from 0 to 10,000
60% Large populations, ranging from 10,000 to 200,000
Approx. 30% chance of a planet having at least one native population
Approx. 18% chance of a planet having at least one large native
population
Natives: Abundant
0.33 native populations per planet
40% Small populations, ranging from 0 to 10,000
60% Large populations, ranging from 10,000 to 350,000
Approx. 30% chance of a planet having at least one native population
Approx. 18% chance of a planet having at least one large native
population
Proto
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