"Jan Hyde (VB MVP)" <StellaDrinker.RemoveThis@REMOVE.ME.uboot.com> wrote
> "Magnate" <not.RemoveThis@receiving.here>'s wild thoughts were released
>><richardhutnik.RemoveThis@gmail.com> wrote
>>>
>>> I found this via Gamasutra site:
>>> http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php
>>> http://www.bay12games.com/dwarves/contact.html
>>>
>>> Looks excellent, although it uses ASCII graphics. Anyone happen to
>>> try it?
>>
>>I'd be interested in comparisons with other roguelikes. I'm chiefly an
>>Angband player, but I've recently tried ADoM (not great) and Crawl (like
>>it
>>a lot - getting really into it). Would DF appeal to someone who likes
>>roguelikes in general (and actually prefers ASCII to tiles)?
>
> ADOM... not great...
>
> I love that game, what didn't you like about it?
Well, to be fair I didn't give it very long - only a couple of hours. My
basic disappointment was the non-random nature of the world: every time I
died (which was often, due to the second problem I'll come on to in a bit) I
restarted in exactly the same place, doing exactly the same things. There is
a town, and some shops, and a "newbie dungeon", and you do them all in the
same order, and I could see that getting more and more annoying as I died
further into the game.
The other problem, which turned the first from an irritation to a
deal-breaker, was the lack of feedback. I kept dying to the same causes
because it seemed impossible to learn why I had died: was it just bad luck
that I didn't do enough damage and he got a couple of lucky big hits, or was
I nowhere near able to take him on and should have run? In Angband you can
learn the answer to those questions fairly quickly: you can get quite a way
into the game in a couple of hours (10 levels or so). In ADoM I didn't get
beyond the first dungeon level (second, maybe) and it just felt frustrating.
I'm almost certainly judging it too harshly, because I've been playing
roguelikes for a long time and expect to be able to learn their mechanics
quickly. This is what happened with Crawl: I loaded it up, lost about half a
dozen characters in their first few levels, and then by the two-hour mark I
was regularly getting to cl 9 or 10 because I had learned about what I could
survive and what not. It bugged me that ADoM didn't enable me to learn that,
but I'm sure I will go back to it one day and invest a little more time to
see if I can learn enough to enjoy it.
CC